User:Spencer PK/Super Sandbox

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Screenshot of Mario and Luigi finding Badges, from Mario & Luigi: Dream Team.
Mario and Luigi obtaining their first badges

[Sandbox note: critical, invaluable citation here at the top for later referencing][1] [Sandbox note: sticking this citation here for easy referencing later. The badge charging and meter size info here is wrong, but the effect information seems right.][2] Badges are items used in-battle by Mario and Luigi in Mario & Luigi: Dream Team. Like the previous game in the series, Mario & Luigi: Bowser's Inside Story, badges are tied to a meter that appears in-battle which fills when Mario or Luigi perform successful Action Commands. When the meter fills, the respective attacker's badge in the meter moves closer to the other badge. When the meter fills enough, both badges will combine, storing an effect in the bottom screen that can be used by tapping it with Stylus twice on the touch screen.

The first two badges, the Mush Badge and the Starter Badge, referred to at first as two round button-looking things, are found in the depths of Pi'illo Castle. When the petrified Prince Dreambert is found and picked up by Mario, the two badges fall out as well. As the game progresses, more badges get stocked at the Badge Shops around Pi'illo Island.

Badges in Mario & Luigi: Dream Team build off of the mechanics established by the similar badge system of Mario & Luigi: Bowser's Inside Story. The remake of Mario & Luigi: Bowser's Inside Story, Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey, incorporates some of the badges, effects, and mechanics of Mario & Luigi: Dream Team into its badge system.

Use

The menu to change badges in Mario & Luigi: Bowser's Inside Story.
The menu to change badges
Badge Meter
Screenshot of the bottom screen of a battle. Note the Badge Meter on the top, the three circles in the middle for storing effects, and one of them filled with a stored effect.

Mario and Luigi each must equip a badge, and each has six types they can use to change the type of effect and strength of the effect. Each brother having six badges to choose from results in 36 unique badge combo effects. Luigi's badges are the left side and determine the type of effect. Mario's badges are the right side and determine the strength of the effect. The equipped badge combo can be changed from the star menu, the menu before challenging a boss in the Battle Ring, or in battle with the button on the bottom-left of the bottom screen. Unlike Mario & Luigi: Bowser's Inside Story where changing badges mid-battle costs a turn, badges in Mario & Luigi: Dream Team can be freely swapped without costing a turn. Changing badges will reset the Badge Meter. In the Battle Ring, the badge meter always starts empty (except for the Battle Medley, where the meter's progress and stored effects are kept between the fights).

In-battle, the bottom screen primarily displays information of badges. The Badge Meter is displayed at the top, as well as the description of the badge effect. Under the Badge Meter is the effect stock,[3] two circles where badge effects get sent to and stored when the Badge Meter is filled. When Mario and Luigi rank up, one of the bonuses each can choose is Badge Stock +1, which increases the storage of the effect stock by one. Both brothers can choose this to increase the maximum of the effect stock from two to four.

Filling the Badge Meter stores the effect in the effect stock and drains the Badge Meter. Using a stored effect is done by tapping it twice with Stylus during Mario or Luigi's turn. The first tap displays the badge combo and description, and the second tap uses and consumes the effect. Using a badge effect does not cost a turn, and multiple can be used in a single turn. The Badge Meter can still fill while the effect stock is full. If the Badge Meter is filled with a full effect stock, then the leftmost effect is deleted as all other effects slide to the left by one, with the new stored effect appearing on the right.

Badge effects cannot be used during the battle against Thunder Sass.

Badge Meter fill calculation

The Badge Meter is filled by performing successful Action Commands in-battle. Mario's attacks fill the right side of the Badge Meter, while Luigi's attacks as well as Luiginary Attacks in the Dream World fill the left side. Unlike Mario & Luigi: Bowser's Inside Story where certain badge combos require getting a certain Action Command rating or better, any rating that is not a miss will fill the meter. Getting an Excellent rating fills the meter by the most. Different moves fill the meter by different amounts, with normal attacks filling the Badge Meter less than Bros. Attacks and Luiginary Attacks. The amount the Badge Meter fills is also affected by the rank of the attacker. In the Dream World, Mario is considered the attacker for Jump and Hammer attacks, while Luigi is considered the attacker for Luiginary Attacks.

Certain gear items can help with filling the Badge Meter. Charge Wear (Filler Wear in British English) fills the wearer's side of the Badge Meter by 20 units every time they get hit in-battle.[1] Energy Wear (Boost Wear in British English) fills the wearer's side of the Badge Meter by 30 units every time they get hit in-battle.[1] Charge Gloves (Filler Gloves in British English) makes the wearer's attacks worth 1.2× for filling the Badge Meter.[1] Charge Gloves DX (Filler Gloves DX in British English) makes the wearer's attacks worth 1.4× for filling the Badge Meter.[1]

If Mario or Luigi falls in battle, their side of the Badge Meter completely drains.

Here is the exact amount each attack fills the Badge Meter.[1] For almost every attack, the highest rating earned is what adds to the Badge Meter. Four attacks fill the Badge Meter differently: 3D Red Shell, 3D Green Shell, Luiginary Wall, and Luiginary Typhoon fill the Badge Meter for each rating earned rather than only by the highest rating. The values in the table below for these four attacks include the amount filled by the previous ratings.

Badge Meter fill amounts
Attack Attacker Mushroom Rank Shell Rank Flower Rank Star Rank Rainbow Rank
OK GOOD GREAT EXCELLENT OK GOOD GREAT EXCELLENT OK GOOD GREAT EXCELLENT OK GOOD GREAT EXCELLENT OK GOOD GREAT EXCELLENT
Boots sprite from Mario & Luigi: Dream Team Jump Any 2 4 6 10 4 6 8 12 6 8 10 14 7 9 11 15 8 10 12 16
Hammer sprite from Mario & Luigi: Dream Team Hammer Any
Red Shell as it appears in Mario & Luigi: Dream Team. 3D Red Shell Mario 2 6 12 22 4 10 18 30 6 14 24 38 7 16 27 42 8 18 30 46
Bye-Bye Cannon as it appears in Mario & Luigi: Dream Team. Bye-Bye Cannon Mario 5 10 14 24 10 14 19 29 14 19 24 34 17 22 26 36 19 24 29 38
Bomb Derby as it appears in Mario & Luigi: Dream Team. Bomb Derby Mario
Jet-Board Bash as it appears in Mario & Luigi: Dream Team. Jet-Board Dash Mario
Zee Egg as it appears in Mario & Luigi: Dream Team. Zee Egg Mario
Green Shell as it appears in Mario & Luigi: Dream Team. 3D Green Shell Luigi 2 6 12 22 4 10 18 30 6 14 24 38 7 16 27 42 8 18 30 46
Fire Flower as it appears in Mario & Luigi: Dream Team. Fire Flower Luigi 5 10 14 24 10 14 19 29 14 19 24 34 17 22 26 36 19 24 29 38
Dropchopper as it appears in Mario & Luigi: Dream Team. Dropchopper Luigi
Slingsniper as it appears in Mario & Luigi: Dream Team. Slingsniper Luigi
Star Rocket as it appears in Mario & Luigi: Dream Team. Star Rocket Luigi
Boots sprite from Mario & Luigi: Dream Team Dreamy Jump Mario 3 6 10 16 6 10 13 19 10 13 16 22 11 14 18 24 13 16 19 26
Hammer sprite from Mario & Luigi: Dream Team Dreamy Hammer Mario
Luiginary Ball as it appears in Mario & Luigi: Dream Team. Luiginary Ball Luigi 8 16 24 40 16 24 32 48 24 32 40 56 28 36 44 60 32 40 48 64
Luiginary Stack as it appears in Mario & Luigi: Dream Team. Luiginary Stack Luigi
Luiginary Hammer as it appears in Mario & Luigi: Dream Team. Luiginary Hammer Luigi
Luiginary Flame as it appears in Mario & Luigi: Dream Team. Luiginary Flame Luigi
Luiginary Wall as it appears in Mario & Luigi: Dream Team. Luiginary Wall Luigi 4 11 22 40 7 18 32 54 11 25 43 68 13 29 49 76 14 32 54 83
Luiginary Typhoon as it appears in Mario & Luigi: Dream Team. Luiginary Typhoon Luigi

List of badges

Name Icon Price (coins) Location In-game description Notes
Starter Badge Starter Badge of Mario & Luigi: Dream Team Dropped by the petrified Prince Dreambert. Badge effects created with this badge are a small primary effect with the smallest meter.
Master Badge Master Badge of Mario & Luigi: Dream Team 600 Bought from any Badge Shop after clearing the Pi'illo Castle depths. Best for experienced adventurers.
Delivers moderate effects.
Badge effects created with this badge are a medium primary effect with a bigger meter.
Expert Badge Expert Badge of Mario & Luigi: Dream Team 2000 Bought from any Badge Shop after meeting up with Princess Peach in Driftwood Shore. Suited to real experts at adventuring.
Delivers some astounding effects.
Badge effects created with this badge are a high primary effect with the biggest meter.
Bronze Badge Bronze Badge of Mario & Luigi: Dream Team Given alongside the Guard Badge at the Dozing Sands Badge Shop. A practical badge at a fair price.
Delivers simple, useful effects.
[a 1][4]
Badge effects created with this badge are a small secondary effect with the smallest meter.
Silver Badge Silver Badge of Mario & Luigi: Dream Team 1500 Bought from any Badge Shop after clearing the Pi'illo Castle depths. The right badge for a discerning palate.
Count on bright, refined effects.
Badge effects created with this badge are a medium secondary effect with a bigger meter.
Gold Badge Gold Badge of Mario & Luigi: Dream Team 5000 Bought from any Badge Shop after meeting up with Princess Peach in Driftwood Shore. An expensive badge of great value.
Delivers the most brilliant effects.
Badge effects created with this badge are a high secondary effect with the biggest meter.
Mush Badge Mush Badge of Mario & Luigi: Dream Team Dropped by the petrified Prince Dreambert. The primary effects of this badge restore HP, while the secondary effects restore BP.
Strike Badge Strike Badge of Mario & Luigi: Dream Team 600 Bought from any Badge Shop after clearing the Pi'illo Castle depths. Damages enemies in a flash.
Quite an electrifying badge, hmm?
The primary effects of this badge damage a single enemy, while the secondary effects damage all enemies.
Guard Badge Guard Badge of Mario & Luigi: Dream Team Given alongside the Bronze Badge at the Dozing Sands Badge Shop. Grants protection from enemy attacks.
Recommended for novice defenders.
[a 1][4]
The primary effects of this badge protect the brothers, while the secondary effects grant positive status effects.
Virus Badge Virus Badge of Mario & Luigi: Dream Team 400 Bought from any Badge Shop after obtaining the Guard Badge and Bronze Badge. Lowers the power of foes and makes
them dizzy, much like a virus.
The effects of this badge generally inflict negative status effects onto enemies.
Risk Badge Risk Badge of Mario & Luigi: Dream Team 600 Bought from any Badge Shop after obtaining the Guard Badge and Bronze Badge. Has a chance of affecting both bros
and enemies. It's a real gamble!
The primary effects of this badge have a chance of granting a positive or negative effect, while the secondary effects target everyone in the battle.
Miracle Badge Miracle Badge of Mario & Luigi: Dream Team 2000 Bought from any Badge Shop after meeting up with Princess Peach in Driftwood Shore. Increases coin payouts, stops time, etc.
Unpredictable and miraculous!
The effects of this badge are completely different depending on what badge it is paired with.
  1. ^ a b This description is impossible to see in-game, but does exist within the game's data.

Combined effects

Here are all badge combos as well as the size of each combo's meter.[1]

Badge Starter Badge
Starter Badge of Mario & Luigi: Dream Team
Master Badge
Master Badge of Mario & Luigi: Dream Team
Expert Badge
Expert Badge of Mario & Luigi: Dream Team
Bronze Badge
Bronze Badge of Mario & Luigi: Dream Team
Silver Badge
Silver Badge of Mario & Luigi: Dream Team
Gold Badge
Gold Badge of Mario & Luigi: Dream Team
Mush BadgeMush Badge of Mario & Luigi: Dream Team Restores 30% of each bro's HP.
Meter size: 180 units
Restores 50% of each bro's HP.
Meter size: 360 units
Refills 80% of each bro's HP. Revives KO'd bros & cures bad status effects.
Meter size: 720 units
Restores 30% of each bro's BP.
Meter size: 220 units
Restores 50% of each bro's BP.
Meter size: 440 units
Restores 80% of each bro's BP.
Meter size: 660 units
Strike BadgeStrike Badge of Mario & Luigi: Dream Team Hits one enemy for 30 damage.
Meter size: 90 units
Hits one enemy for 80 damage.
Meter size: 270 units
Hits one enemy for 160 damage.
Meter size: 540 units
Hits all enemies for 20 damage.
Meter size: 120 units
Hits all enemies for 50 damage.
Meter size: 360 units
Hits all enemies for 100 damage.
Meter size: 720 units
Guard BadgeGuard Badge of Mario & Luigi: Dream Team Forms a barrier that reduces damage to zero for 3 attacks.
Meter size: 200 units
Forms a barrier that reduces damage to zero for 6 attacks.
Meter size: 600 units
For 3 turns, prevents HP from hitting zero, making the user impossible to KO.
Meter size: 600 units
Temporarily increases DEF and reduces damage dealt by enemies.
Meter size: 150 units
Increases how much your Badge Meter charges during battle.
Meter size: 300 units
Temporarily increases your POW, letting you deal more damage to foes.
Meter size: 450 units
Virus BadgeVirus Badge of Mario & Luigi: Dream Team Temporarily decreases enemies' POW, making them deal less damage.
Meter size: 90 units
Temporarily decreases enemies' DEF, making them take more damage.
Meter size: 180 units
Makes all enemies dizzy.
(Does not work on some foes.)

Meter size: 240 units
Removes all status effects from all enemies.
Meter size: 90 units
Might turn any foe into a Mushroom of a type dependent on their coin count.
Meter size: 240 units
Temporarily increases the power of Lucky Hits.
Meter size: 450 units
Risk BadgeRisk Badge of Mario & Luigi: Dream Team Either fully recovers Mario's and Luigi's HP...or drops them to 1.
Meter size: 120 units
Either fully charges the Badge Meter...or resets it.
Meter size: 150 units
Gives everyone a 50% chance of taking enough damage to drop to 0 HP.
Meter size: 240 units
Gives everyone a random status effect.
Meter size: 120 units
Temporarily increases everyone's POW, upping damage dealt and received.
Meter size: 240 units
Damages everyone.
Meter size: 300 units
Miracle BadgeMiracle Badge of Mario & Luigi: Dream Team Produces more coins from enemies.
(+30% coins)
Meter size: 150 units
Produces more EXP from enemies.
(+30% EXP)
Meter size: 240 units
Randomly copies one of the effects of an item in your inventory.[b 1]
Meter size: 240 units
Temporarily increases the chances of Lucky Hits.
Meter size: 450 units
Reverts your status to the prior turn. Returns used items, cancelling effects.[b 2]
Meter size: 240 units
Stops time for a moment so that all enemies will be unable to move.
Meter size: 900 units
  1. ^ The in-game description is incorrect — it actually randomly copies an effect from the badge stock.
  2. ^ The in-game description is incorrect — the user's status is actually reset to how it was at the start of the battle.

List of combined effects

Combo Badge 1 Badge 2 Effect icon In-game description Meter size Notes
Mush Badge+Starter Badge Mush Badge of Mario & Luigi: Dream Team Starter Badge of Mario & Luigi: Dream Team Example.png Restores 30% of each bro's HP. 180 Has no effect on Luigi if used in the Dream World.
Mush Badge+Master Badge Mush Badge of Mario & Luigi: Dream Team Master Badge of Mario & Luigi: Dream Team Example.png Restores 50% of each bro's HP. 360 Has no effect on Luigi if used in the Dream World.
Mush Badge+Expert Badge Mush Badge of Mario & Luigi: Dream Team Expert Badge of Mario & Luigi: Dream Team Example.png Refills 80% of each bro's HP. Revives
KO'd bros & cures bad status effects.
720 Has no effect on Luigi if used in the Dream World.
If used to revive a downed brother, then 80% of their BP is also restored.
Mush Badge+Bronze Badge Mush Badge of Mario & Luigi: Dream Team Bronze Badge of Mario & Luigi: Dream Team Example.png Restores 30% of each bro's BP. 220 Has no effect on Luigi if used in the Dream World.
Mush Badge+Silver Badge Mush Badge of Mario & Luigi: Dream Team Silver Badge of Mario & Luigi: Dream Team Example.png Restores 50% of each bro's BP. 440 Has no effect on Luigi if used in the Dream World.
Mush Badge+Gold Badge Mush Badge of Mario & Luigi: Dream Team Gold Badge of Mario & Luigi: Dream Team Example.png Restores 80% of each bro's BP. 660 Has no effect on Luigi if used in the Dream World.
Strike Badge+Starter Badge Strike Badge of Mario & Luigi: Dream Team Starter Badge of Mario & Luigi: Dream Team Example.png Hits one enemy for 30 damage. 90 Targets the enemy with the highest maximum HP.[2]
Strike Badge+Master Badge Strike Badge of Mario & Luigi: Dream Team Master Badge of Mario & Luigi: Dream Team Example.png Hits one enemy for 80 damage. 270 Targets the enemy with the highest maximum HP.[2]
Strike Badge+Expert Badge Strike Badge of Mario & Luigi: Dream Team Expert Badge of Mario & Luigi: Dream Team Example.png Hits one enemy for 160 damage. 540 Targets the enemy with the highest maximum HP.[2]
Strike Badge+Bronze Badge Strike Badge of Mario & Luigi: Dream Team Bronze Badge of Mario & Luigi: Dream Team Example.png Hits all enemies for 20 damage. 120
Strike Badge+Silver Badge Strike Badge of Mario & Luigi: Dream Team Silver Badge of Mario & Luigi: Dream Team Example.png Hits all enemies for 50 damage. 360
Strike Badge+Gold Badge Strike Badge of Mario & Luigi: Dream Team Gold Badge of Mario & Luigi: Dream Team Example.png Hits all enemies for 100 damage. 720
Guard Badge+Starter Badge Guard Badge of Mario & Luigi: Dream Team Starter Badge of Mario & Luigi: Dream Team Example.png Forms a barrier that reduces
damage to zero for 3 attacks.
200 Blocks three individual hits per brother. Same effect as the Guard Shell accessory.
If used with a barrier already active, the barrier's HP will be set to three, potentially lowering the HP of the barrier if the Guard Shell DX or Guard Badge+Master Badge combo is active.
Guard Badge+Master Badge Guard Badge of Mario & Luigi: Dream Team Master Badge of Mario & Luigi: Dream Team Example.png Forms a barrier that reduces
damage to zero for 6 attacks.
600 Blocks six individual hits per brother. Same effect as the Guard Shell DX accessory.
If used with a barrier already active, the barrier's HP will be set to six.
Guard Badge+Expert Badge Guard Badge of Mario & Luigi: Dream Team Expert Badge of Mario & Luigi: Dream Team Example.png For 3 turns, prevents HP from hitting
zero, making the user impossible to KO.
600 While the effect is active, the HP icon will have a yellow starburst behind it.
The brothers can still take damage and have their HP go down, but it will not go below one.
Guard Badge+Bronze Badge Guard Badge of Mario & Luigi: Dream Team Bronze Badge of Mario & Luigi: Dream Team Example.png Temporarily increases DEF and
reduces damage dealt by enemies.
150 The in-game description is misleading — the wording implies it gives a DEF-Up effect and a damage reduction effect.
Gives the brothers a 1.4× DEF-Up status. This can last up to four turns.[2]
Guard Badge+Silver Badge Guard Badge of Mario & Luigi: Dream Team Silver Badge of Mario & Luigi: Dream Team Example.png Increases how much your Badge
Meter charges during battle.
300 Increases the rate the Badge Meter fills for the rest of the battle.
Every use makes it fill +50% faster, with the bonus stacking additively. Effect maxes out at eight uses, or a 5× charge rate.
Does not affect the Charge Wear or Energy Wear.[2]
Guard Badge+Gold Badge Guard Badge of Mario & Luigi: Dream Team Gold Badge of Mario & Luigi: Dream Team Example.png Temporarily increases your POW,
letting you deal more damage to foes.
450 Gives the brothers a 1.2× POW-Up status. This can last up to four turns.[2]
Virus Badge+Starter Badge Virus Badge of Mario & Luigi: Dream Team Starter Badge of Mario & Luigi: Dream Team Example.png Temporarily decreases enemies' POW,
making them deal less damage.
90 Gives enemies a 0.7× POW-Down status. This can last from two to four turns.[2]
Virus Badge+Master Badge Virus Badge of Mario & Luigi: Dream Team Master Badge of Mario & Luigi: Dream Team Example.png Temporarily decreases enemies' DEF,
making them take more damage.
180 Gives enemies a 0.7× DEF-Down status. This can last up to four turns.[2]
Virus Badge+Expert Badge Virus Badge of Mario & Luigi: Dream Team Expert Badge of Mario & Luigi: Dream Team Example.png Makes all enemies dizzy.
(Does not work on some foes.)
240 The dizzy effect can last up to 3 turns.[2]
Virus Badge+Bronze Badge Virus Badge of Mario & Luigi: Dream Team Bronze Badge of Mario & Luigi: Dream Team Example.png Removes all status effects
from all enemies.
90 The in-game description is accurate — the effect will remove all positive and negative status effects from enemies.
Virus Badge+Silver Badge Virus Badge of Mario & Luigi: Dream Team Silver Badge of Mario & Luigi: Dream Team Example.png Might turn any foe into a Mushroom of
a type dependent on their coin count.
240 Notes
Virus Badge+Gold Badge Virus Badge of Mario & Luigi: Dream Team Gold Badge of Mario & Luigi: Dream Team Example.png Temporarily increases
the power of Lucky Hits.
450 Displays the text "LUCKY CHANCE" while active.
Lucky Hits normally deal 1.5× damage or 2× with the Big Lucky rank-up bonus.
This badge effect adds 0.5 to the multiplier, making it 2× or 2.5× with Big Lucky.
This lasts for four turns.[2]
Risk Badge+Starter Badge Risk Badge of Mario & Luigi: Dream Team Starter Badge of Mario & Luigi: Dream Team Example.png Either fully recovers Mario's and
Luigi's HP...or drops them to 1.
150 Mario and Luigi individually have an estimated 50% chance of either fully recovering HP or dropping to one.[2]
It is possible for one brother to fully recover, while the other drops to one.
The negative effect of this badge can be resisted with the Guard Shell or Guard Badge barrier effects.
Risk Badge+Master Badge Risk Badge of Mario & Luigi: Dream Team Master Badge of Mario & Luigi: Dream Team Example.png Either fully charges the
Badge Meter...or resets it.
240 This effect has an estimated 33% chance of filling the Badge Meter.[2]
If the effect resets the Badge Meter, only Mario's side of the meter will be reset; Luigi's side is unaffected.
Risk Badge+Expert Badge Risk Badge of Mario & Luigi: Dream Team Expert Badge of Mario & Luigi: Dream Team Example.png Gives everyone a 50% chance of taking
enough damage to drop to 0 HP.
240 Without protective effects, this badge effect has a 25% chance in the real world, or 50% chance in the Dream World of instantly giving a Game Over.
This effect does not work on bosses or Viruses.[2]
The negative effect of this badge can be resisted with the Guard Shell or Guard Badge barrier effects.
Guard Badge+Master Badge will prevent getting KO'd, but will leave HP at one.
Risk Badge+Bronze Badge Risk Badge of Mario & Luigi: Dream Team Bronze Badge of Mario & Luigi: Dream Team Example.png Gives everyone a random status effect. 120 Everyone will receive one of the following: no status change, ≈1.575× POW-Up, ≈0.727× POW-Down, 1.8× DEF-Up, ≈0.67× DEF-Down, dizzy, burn, or char.
Everyone will very likely end up with different status effects.
The status effects can last up to three turns.[2]
Risk Badge+Silver Badge Risk Badge of Mario & Luigi: Dream Team Silver Badge of Mario & Luigi: Dream Team Example.png Temporarily increases everyone's POW,
upping damage dealt and received.
240 Gives everyone a POW-Up status. This can last up to four turns.[2]
Risk Badge+Gold Badge Risk Badge of Mario & Luigi: Dream Team Gold Badge of Mario & Luigi: Dream Team Example.png Damages everyone. 300 Everyone will take 100 to 300 damage.[2] Everyone will very likely end up taking different amounts of damage.
This effect can easily give a Game Over if not prepared.
The negative effect of this badge can be resisted with the Guard Shell or Guard Badge barrier effects.
Miracle Badge+Starter Badge Miracle Badge of Mario & Luigi: Dream Team Starter Badge of Mario & Luigi: Dream Team Example.png Produces more coins from enemies. 150 Enemies defeated after this badge effect is used drop 1.3× coins.
Coin boosts from other sources like gear all stack multiplicatively with each other.
Miracle Badge+Master Badge Miracle Badge of Mario & Luigi: Dream Team Master Badge of Mario & Luigi: Dream Team Example.png Produces more EXP from enemies. 240 Enemies defeated after this badge effect is used drop 1.3× EXP.
EXP boosts from other sources like gear all stack multiplicatively with each other.
Miracle Badge+Expert Badge Miracle Badge of Mario & Luigi: Dream Team Expert Badge of Mario & Luigi: Dream Team Example.png Randomly copies one of the effects
of an item in your inventory.
240 The in-game description is incorrect — it actually randomly copies an effect from the effect stock.
When it copies an effect, it places the new copy in the effect stock instead of instantly using the effect.
If it is the only effect in the stock when used, it reappears.
Because this badge combo has a meter size of 240, this effect, when used alongside good effect stock management, can be used to stock up on or use more expensive effects more often.
Miracle Badge+Bronze Badge Miracle Badge of Mario & Luigi: Dream Team Bronze Badge of Mario & Luigi: Dream Team Example.png Temporarily increases the
chances of Lucky Hits.
450 Displays the text "LUCKY TIME" while active.
This can last from nine to 11 turns.[2]
Miracle Badge+Silver Badge Miracle Badge of Mario & Luigi: Dream Team Silver Badge of Mario & Luigi: Dream Team Example.png Reverts your status to the prior turn.
Returns used items, cancelling effects.
240 The in-game description is incorrect — the user's status is actually reset to how it was at the start of the battle.
[Sandbox note: this effect and its scope will be explained in a notes section below this.]
Miracle Badge+Gold Badge Miracle Badge of Mario & Luigi: Dream Team Gold Badge of Mario & Luigi: Dream Team Example.png Stops time for a moment so that all
enemies will be unable to move.
900 For two turns, all enemies will be unable to move. In that time, all damage dealt will total up and all be dealt at once when the effect ends.
Because the damage is not actually dealt until the end of the effect, enemies cannot be defeated during the effect (except for a Monolift or Monolift R carrying four rocks that is attacked with a jump).[2]
This effect can allow seeing that the "TOTAL" damage display's maximum is 99999.

References

  1. ^ a b c d e f g Pixiuchu. MLDT Badge SP Values. Google Sheets (English). Retrieved March 18, 2025.
  2. ^ a b c d e f g h i j k l m n o p q r s Viro (January 7, 2014). Mario & Luigi: Dream Team – Badge Guide. GameFAQs (English). Retrieved March 20, 2025.
  3. ^ "Adds an additional effect stock for your badges." – Badge Stock +1 description. Mario & Luigi: Dream Team. Nintendo (English).
  4. ^ a b Mario & Luigi: Dream Team. The Cutting Room Floor (English). Retrieved March 17, 2025.

Sandbox notes

Visual effect when used

The Secret Box item uses a random badge effect without even saying what it is. It is up to the player to figure out what happened based on the visual effect. Notably, the Secret Box has a small chance of instantly giving a Game Over or greatly harming the brothers if Risk Badge+Starter Badge, Risk Badge+Expert Badge, or Risk Badge+Gold Badge effects happen.

Badge Starter Badge
Starter Badge of Mario & Luigi: Dream Team
Master Badge
Master Badge of Mario & Luigi: Dream Team
Expert Badge
Expert Badge of Mario & Luigi: Dream Team
Bronze Badge
Bronze Badge of Mario & Luigi: Dream Team
Silver Badge
Silver Badge of Mario & Luigi: Dream Team
Gold Badge
Gold Badge of Mario & Luigi: Dream Team
Mush BadgeMush Badge of Mario & Luigi: Dream Team
Strike BadgeStrike Badge of Mario & Luigi: Dream Team
Guard BadgeGuard Badge of Mario & Luigi: Dream Team A barrier forms around the brothers. A barrier forms around the brothers. Green sparkles envelop the brothers, and the HP icon gets a yellow starburst behind it. Sparkles envelop the Badge Meter.
Virus BadgeVirus Badge of Mario & Luigi: Dream Team A smoke bomb explodes on the enemy side of the battlefield. Light-blue sparkles drift up and away on the enemy side of the battlefield. Purple smoke envelops the enemy side of the battlefield. Rainbow sparkles envelop the brothers, and the text "LUCKY CHANCE" is displayed in the top-right.
Risk BadgeRisk Badge of Mario & Luigi: Dream Team Purple smoke envelops the Badge Meter if it resets. Purple smoke envelops the battlefield. Rainbow smoke envelops the battlefield. Red smoke envelops the battlefield. An explosion envelopes the battlefield.
Miracle BadgeMiracle Badge of Mario & Luigi: Dream Team Yellow sparkles erupt from the brothers. Purple sparkles erupt from the brothers. Yellow and purple stars orbit around the brothers, and the text "LUCKY TIME" is displayed in the top-right. Rainbow shockwaves focus on the brothers as the screen fades to white, then fades back to normal. The battlefield turns completely white as black shockwaves freeze the enemies in time.