Editing Unlock Me
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{{minigame infobox | {{minigame-infobox | ||
|title=Unlock Me | |title=Unlock Me | ||
|image=[[File:WWGITUnlockMe.jpg|250px]] | |image=[[File:WWGITUnlockMe.jpg|250px]] | ||
| | |appeared_in=''[[WarioWare: Get It Together!]]'' | ||
|type=Anything Goes | |type=Anything Goes | ||
|intro=''Match!'' | |intro=''Match!'' | ||
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In this microgame, there is a three-digit combination lock and Wario is holding the code for the lock on a note next to the lock. The combination lock cycles one-by-one through every number from one to four, then goes back to one, giving 64 possible combinations. The player must hit or shoot at the numbers on the lock to make them turn, and match the code. | In this microgame, there is a three-digit combination lock and Wario is holding the code for the lock on a note next to the lock. The combination lock cycles one-by-one through every number from one to four, then goes back to one, giving 64 possible combinations. The player must hit or shoot at the numbers on the lock to make them turn, and match the code. | ||
*'''Level 1:''' Two different dials must be hit once to open a suitcase. When opened, a bunch of bananas or a pile of coins is revealed. | *'''Level 1:''' Two different dials must be hit once to open a suitcase. When opened, a bunch of bananas or a pile of coins is revealed. | ||
*'''Level 2:''' One dial must be hit once, and another twice to open a safe. When opened, a slice of cake with a garlic clove on it or a creature resembling | *'''Level 2:''' One dial must be hit once, and another twice to open a safe. When opened, a slice of cake with a garlic clove on it or a creature resembling Wario’s nose with a top hat is revealed. | ||
*'''Level 3:''' One dial must be hit once, and another thrice (or once from the top) to open a treasure chest. When opened, a pile of ramen or a desert island is revealed. | *'''Level 3:''' One dial must be hit once, and another thrice (or once from the top) to open a treasure chest. When opened, a pile of ramen or a desert island is revealed. | ||
==Mission== | ==Mission== | ||
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==Suitability== | ==Suitability== | ||
{{ | {{WWGITFit | ||
|5.1=18-Volt|5.2=Mike|5.3=Orbulon | |5.1=18-Volt|5.2=Mike|5.3=Orbulon | ||
|4.1=Ashley|4.2=5-Volt|4.3=Red | |4.1=Ashley|4.2=5-Volt|4.3=Red | ||
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}} | }} | ||
*[[18-Volt]], [[Mike]], and [[Orbulon]] fit well because of their capabilities to shoot or target vertically. Orbulon can do so by using his tractor beam when above the dials. | *[[18-Volt]], [[Mike]], and [[Orbulon]] fit well because of their capabilities to shoot or target vertically. Orbulon can do so by using his tractor beam when above the dials. | ||
*[[Kat & Ana]] are unsuitable because their constant jumping may inadvertently turn a dial that was showing the correct digit. | *[[Kat & Ana]] are unsuitable because their constant jumping may inadvertently turn a dial that was showing the correct digit. | ||
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|Ger=Ohne Code nix los | |Ger=Ohne Code nix los | ||
|GerM=No Code, No Fun | |GerM=No Code, No Fun | ||
}} | }} | ||
==Trivia== | ==Trivia== | ||
*One of the stickers on the suitcase in Level 1 is of the ball from the microgame [[Galaxy Bounce]] and its extended minigame version [[Orbit Ball]] in ''[[WarioWare: Touched!]]'' | *One of the stickers on the suitcase in Level 1 is of the ball from the microgame [[Galaxy Bounce]] and its extended minigame version [[Orbit Ball]] in ''[[WarioWare: Touched!]]'' | ||
{{Wario's | {{Wario's Microgames}} | ||
{{WWGIT | {{WWGIT Microgames}} | ||
[[Category:WarioWare: Get It Together! microgames]] | [[Category:WarioWare: Get It Together! microgames]] |