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In this microgame, there is a three-digit combination lock and Wario is holding the code for the lock on a note next to the lock. The combination lock cycles one-by-one through every number from one to four, then goes back to one, giving 64 possible combinations. The player must hit or shoot at the numbers on the lock to make them turn, and match the code.
In this microgame, there is a three-digit combination lock and Wario is holding the code for the lock on a note next to the lock. The combination lock cycles one-by-one through every number from one to four, then goes back to one, giving 64 possible combinations. The player must hit or shoot at the numbers on the lock to make them turn, and match the code.
*'''Level 1:''' Two different dials must be hit once to open a suitcase. When opened, a bunch of bananas or a pile of coins is revealed.
*'''Level 1:''' Two different dials must be hit once to open a suitcase. When opened, a bunch of bananas or a pile of coins is revealed.
*'''Level 2:''' One dial must be hit once, and another twice to open a safe. When opened, a slice of cake with a garlic clove on it or a creature resembling Wario's nose with a top hat is revealed.
*'''Level 2:''' One dial must be hit once, and another twice to open a safe. When opened, a slice of cake with a garlic clove on it or a creature resembling Wario’s nose with a top hat is revealed.
*'''Level 3:''' One dial must be hit once, and another thrice (or once from the top) to open a treasure chest. When opened, a pile of ramen or a desert island is revealed.
*'''Level 3:''' One dial must be hit once, and another thrice (or once from the top) to open a treasure chest. When opened, a pile of ramen or a desert island is revealed.


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