Editing Underground BGM

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{{media missing|more=yes|Add samples for all new arrangements that currently do not have one below}}
{{more media|Add samples for all new arrangements that currently do not have one below}}
{{rewrite-expand|include [[Super Nintendo World]] information}}
{{Theme infobox
{{Theme infobox
|composer=[[Koji Kondo]]
|composer=[[Koji Kondo]]
|file=[[File:Under Ground Theme SMB.oga]]<br>The Underground Theme from ''Super Mario Bros.''
|file=[[File:Under Ground Theme SMB.oga]]<br>The Underground Theme from ''Super Mario Bros.''
|first_appearance=''[[Super Mario Bros.]]'' ([[List of games by date#1985|1985]])
|first_appearance=''[[Super Mario Bros.]]''
|latest_appearance=''[[Nintendo World Championships: NES Edition]]'' ([[List of games by date#2024|2024]])
|latest_appearance=''[[The Super Mario Bros. Movie]]''
}}
}}
"'''Underground BGM''',"<ref name="NMusic">[[Nintendo Music]]</ref> also known as the "'''Underground Theme''',"<ref>''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series Sound Tests</ref> is a recurring musical theme in the ''[[Super Mario (franchise)|Super Mario]]'' franchise composed by [[Koji Kondo]], first heard in underground areas in ''[[Super Mario Bros.]]'' The original theme is a short, looping tune played in 3/4 time and lasting about 11 seconds, and it plays in every underground [[level]] in the game. In composing the theme, Kondo said, "It was really concentrated on the space between the notes, and using a few notes to create that feeling of being underground -- that sort of creepy atmosphere is something I really focused on."<ref>{{cite|author=Nutt, Christian|date=December 10, 2014|url=www.gamedeveloper.com/audio/the-i-mario-i-maestro-speaks-koji-kondo-on-composing-classics|title=The ''Super Mario'' Maestro speaks: Koji Kondo on composing classics|language=en|publisher=Game Developer|accessdate=August 18, 2024}}</ref> ''Super Mario Bros.'' designer [[Shigeru Miyamoto]] has stated that the theme was an "even more perfect fit" than the [[Ground Theme (Super Mario Bros.)|Ground Theme]].<ref>{{cite|url=iwataasks.nintendo.com/interviews/wii/mario25th/4/4|title=Iwata Asks : Super Mario Bros. 25th Anniversary : To Save Memory|language=en-us|publisher=Nintendo|accessdate=August 18, 2024}}</ref> Like "[[Ground BGM (Super Mario Bros.)|Ground BGM]]", "Underground BGM" has seen many reuses and arrangements in later ''Super Mario'' games and media.
The "'''Underground Theme'''" is a recurring musical theme in the ''[[Super Mario (franchise)|Super Mario]]'' franchise composed by [[Koji Kondo]], first heard in underground areas in ''[[Super Mario Bros.]]'' The original theme is a short, looping tune played in 3/4 time and lasting approximately 11 seconds long, and it plays in every underground [[level]] in the game. In composing the theme, Kondo said, "It was really concentrated on the space between the notes, and using a few notes to create that feeling of being underground -- that sort of creepy atmosphere is something I really focused on."<ref>Nutt, Christian (December 10, 2014). [https://www.gamasutra.com/view/news/231987/The_Mario_Maestro_speaks_Koji_Kondo_on_composing_classics.php The ''Super Mario'' Maestro speaks: Koji Kondo on composing classics]. ''Gamasutra''. Retrieved August 22, 2019.</ref> ''Super Mario Bros.'' designer [[Shigeru Miyamoto]] has stated that the theme was an "even more perfect fit" than the [[Ground Theme (Super Mario Bros.)|Ground Theme]].<ref>[http://iwataasks.nintendo.com/interviews/#/wii/mario25th/4/4 Iwata Asks : Super Mario Bros. 25th Anniversary : To Save Memory]. ''Nintendo''. Retrieved August 22, 2019.</ref> Like the Ground Theme, the Underground Theme has seen many reuses and arrangements in later ''Super Mario'' games and media.


The theme shares a similar melody with the instrumental "Let's Not Talk About It" from {{wp|Lee Ritenour}}'s second ''Friendship'' album, released in 1979.
The theme shares a similar melody with the instrumental "Let's Not Talk About It" from {{wp|Lee Ritenour}}'s second ''Friendship'' album, released in 1979.
==Reuses==
==Reuses==
The following list does not count ports and remakes of ''Super Mario Bros.'' (such as ''[[Super Mario Bros. Deluxe]]'').
The following list does not count ports and remakes (such as ''[[Super Mario Bros. Deluxe]]'') of ''Super Mario Bros.''
{|class=wikitable style="width:100%"
{|border=1 cellspacing=3 cellpadding=3 style="border-collapse:collapse;width:100%"
!width=20%|Game
!width=20%|Game
!width=80%|Description
!width=80%|Description
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|-
|-
|''[[WarioWare: Twisted!]]'' / ''[[WarioWare Gold]]''
|''[[WarioWare: Twisted!]]'' / ''[[WarioWare Gold]]''
|"Underground BGM" plays in the second level of the [[Super Mario Bros. (WarioWare: Twisted!)|Super Mario Bros.]] boss [[microgame]], which changes tempo depending on how fast the player is playing.
|The Underground Theme plays in the second level of the [[Super Mario Bros. (WarioWare: Twisted!)|Super Mario Bros.]] boss [[microgame]], which changes tempo depending on how fast the player is playing.
|-
|-
|''[[WarioWare: Touched!]]''
|''[[WarioWare: Touched!]]''
|An excerpt of "Underground BGM" plays in the [[Super Mario Bros. (Grab coins!)|Super Mario Bros.]] microgame where the player is required to collect [[coin]]s.
|An excerpt of the Underground Theme plays in the [[Super Mario Bros. (Grab coins!)|Super Mario Bros.]] microgame where the player is required to collect [[coin]]s.
|-
|-
|''[[Itadaki Street DS]]''
|''[[Itadaki Street DS]]''
|"Underground BGM" plays in the [[Amida Dokan]] minigame.
|The Underground Theme plays in the [[Amida Dokan]] minigame.
|-
|-
|''[[Mario & Sonic at the Olympic Games (Wii)|Mario & Sonic at the Olympic Games]]'' ([[Wii]])
|''[[Mario & Sonic at the Olympic Games (Wii)|Mario & Sonic at the Olympic Games]]'' ([[Wii]])
|"Underground BGM" is playable in the gallery.
|The Underground Theme is playable in the gallery.
|-
|-
|''[[Super Mario Maker]]'' / ''[[Super Mario Maker 2]]''
|''[[Super Mario Maker]]'' / ''[[Super Mario Maker 2]]''
|"Underground BGM" plays in Underground-themed levels of the ''Super Mario Bros.'' style.
|The Underground Theme plays in Underground-themed levels of the ''Super Mario Bros.'' style.
|-
|-
|''[[Super Mario Odyssey]]''
|''[[Super Mario Odyssey]]''
|"Underground BGM", titled "'''Projection Room: Underground'''" in the in-game [[Super Mario Odyssey sound test|Music List]] and in the [[Nintendo Music]] app, plays in the secret area of the replica of [[World 1-1 (Super Mario Bros.)|World 1-1]] from ''Super Mario Bros.'' found inside [[Metro Kingdom|New Donk City]]'s [[Metro Kingdom#Bonus areas|Projection Room]]. This version has a slight echo, but is otherwise identical to the original.
|The Underground Theme, titled "'''Projection Room: Underground'''" in the Music List, plays in the secret area of the replica of [[World 1-1 (Super Mario Bros.)|World 1-1]] from ''Super Mario Bros.'' found inside [[Metro Kingdom|New Donk City]]'s [[Metro Kingdom#Bonus areas|Projection Room]].
|}
|}


==Arrangements==
==Arrangements==
{{stub|section=y|[[Super Nintendo World]] information}}
===''Super Mario'' series===
===''Super Mario'' series===
====''Super Mario Bros. Special''====
====''Super Mario Bros. Special''====
In ''[[Super Mario Bros. Special]]'', an arrangement of "Underground BGM" plays in underground levels at a slower tempo than the original similar to "[[Ground BGM (Super Mario Bros.)|Ground BGM]].
In ''[[Super Mario Bros. Special]]'', the Underground Theme plays in underground levels at a slower tempo than the original similar to the Ground Theme.
{{media table
{{media table
|file=SMBS Underground.oga
|file=SMBS Underground.oga
|title={{conjectural|Underground Theme}}
|title=Underground Theme
|length=0:30
|length=0:30
}}
}}
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====''Super Mario Bros. 3''====
====''Super Mario Bros. 3''====
In ''[[Super Mario Bros. 3]]'', an arrangement of "Underground BGM" plays in underground areas and bonus rooms. It also plays in the main levels of [[Dark Land]], with the game's "[[Ground BGM (Super Mario Bros. 3)|Ground Theme]]" being completely absent from that world. This version is the first to use a 4/4 time signature and add a percussion beat at the start of the theme (which carries through the rest of the theme), both traits which would go on to be reused in many of the later arrangements.
In ''[[Super Mario Bros. 3]]'', an arrangement of the Underground Theme plays in underground areas and bonus rooms. It also plays in the main levels of [[Dark Land]]; the game's Ground Theme is completely absent from that world. This version is the first to use a 4/4 time signature and add a percussion beat at the start of the theme (which carries through the rest of the theme), both traits which would go on to be reused in many of the later arrangements.


This arrangement is reused in ''[[Super Mario Maker]]'' and ''[[Super Mario Maker 2]]'' in ''Super Mario Bros. 3''-styled Underground levels, as well as in ''[[Paper Mario: Color Splash]]'' in the ''Super Mario Bros. 3'' portion of [[Green Energy Plant]], though it is given an echo effect if Mario [[flip]]s into 3D.
This version is reused in ''[[Super Mario Maker]]'' and ''[[Super Mario Maker 2]]'' in ''Super Mario Bros. 3''-styled Underground levels, as well as in ''[[Paper Mario: Color Splash]]'' in the ''Super Mario Bros. 3'' portion of [[Green Energy Plant]], though it is given an echo effect if Mario [[flip]]s into 3D.
{{media table
{{media table
|file1=Underground Theme Super Mario Bros 3.oga
|file1=Underground Theme Super Mario Bros 3.oga
|title1=Underground BGM
|title1=Underground Theme
|length1=0:30
|length1=0:30
}}
}}
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====''Super Mario 64''====
====''Super Mario 64''====
In ''[[Super Mario 64]]'', an extended arrangement of "Underground BGM" plays in cave areas, including [[Hazy Maze Cave]], [[Wet-Dry World]], [[Wiggler]]'s cave of [[Tiny-Huge Island]], [[Behind the Waterfall]], the [[Inside the Ancient Pyramid|pyramid]] in [[Shifting Sand Land]], and the [[Into the Igloo|igloo]] in [[Snowman's Land]]. New notes were added in this arrangement, and the introduction is a longer, unique melody. The theme's main melody is played on bass guitar. This arrangement also uses a haunting vocal track for certain areas in lieu of the bass guitar, specifically for the Hazy Maze and Underground Lake in Hazy Maze Cave, and for the downtown area in Wet-Dry World. Outside these two courses, the arrangement incorporates both the bass guitar and vocal tracks for the other locations. It is reused in ''[[Mario Net Quest]].
In ''[[Super Mario 64]]'', an extended arrangement plays in cave areas, including [[Hazy Maze Cave]], [[Wet-Dry World]], [[Wiggler]]'s cave of [[Tiny-Huge Island]], [[Behind the Waterfall]], the [[Inside the Ancient Pyramid|pyramid]] in [[Shifting Sand Land]], and the [[Into the Igloo|igloo]] in [[Snowman's Land]]. New notes were added in this arrangement, and the introduction is a longer, unique melody. The theme's main melody is played on bass guitar. This arrangement also uses a haunting vocal track for certain areas in lieu of the bass guitar, specifically for the Hazy Maze and Underground Lake in Hazy Maze Cave, and for the downtown area in Wet-Dry World. Outside these two courses, the arrangement incorporates both the bass guitar and vocal tracks for the other locations.


In ''[[Super Mario 64 DS]]'', this arrangement returns in all areas in which it was present in the original game, and is also used in [[Goomboss Battle]], albeit with some of the instrumentation altered.
In ''[[Super Mario 64 DS]]'', this arrangement returns in all areas in which it was present in the original game, and is also used in [[Goomboss Battle]], although some of the instrumentation is altered.
{{media table
{{media table
|file1=SM64-Hazy Maze Cave.oga
|file1=SM64-Hazy Maze Cave.oga
|title1=Cave Dungeon (N64)
|title1=Hazy Maze Cave (N64)
|length1=0:30
|length1=0:30
|file2=SM64 DS Cave Dungeon.oga
|file2=SM64 DS Cave Dungeon.oga
|title2=Cave Dungeon (DS)
|title2=Hazy Maze Cave (DS)
|length2=0:30
|length2=0:30
}}
}}


====''Super Mario Advance''====
====''Super Mario Advance''====
In the ''[[Mario Bros. (game)|Mario Bros.]]'' remake featured in ''[[Super Mario Advance]]'', a fast-paced arrangement of "Underground BGM" appears as one of the two regular stage themes, first playing in Phase 5. This arrangement uses the NES bass sound for the main melody. The ''Mario Bros.'' remake and its arranged music return in all three of the later ''[[Super Mario Advance (series)|Super Mario Advance]]'' games.
In the ''[[Mario Bros. (game)|Mario Bros.]]'' remake featured in ''[[Super Mario Advance]]'', a fast-paced arrangement appears as one of the two regular stage themes, first playing in Phase 5. The arrangement uses the NES bass sound for the main melody. The ''Mario Bros.'' remake and its arranged music return in all three of the later ''[[Super Mario Advance (series)|Super Mario Advance]]'' games.
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|file1=SMA MB Stage Theme 2.oga
|file1=SMA MB Stage Theme 2.oga
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====''Super Mario Sunshine''====
====''Super Mario Sunshine''====
''[[Super Mario Sunshine]]'' features multiple arrangements of "Underground BGM". The first is heard on [[Delfino Airstrip]] when Mario first arrives, played on strings and piano. A techno arrangement plays when Mario chases down [[Shadow Mario]]. The first six notes played on an electric guitar can be heard when Shadow Mario reveals his face during the cutscene where the [[Grand Pianta Statue]] appears. Another arrangement plays when using [[manhole]]s.
Multiple arrangements are featured in ''[[Super Mario Sunshine]]''. The first is heard on [[Delfino Airstrip]] when Mario first arrives, played on strings and piano. A techno arrangement plays when Mario chases down [[Shadow Mario]]. The first six notes played on an electric guitar can be heard when Shadow Mario reveals his face during the cutscene where the [[Grand Pianta Statue]] appears. Another arrangement plays when using [[manhole]]s.
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|file1=Delfino Airstrip Super Mario Sunshine.oga
|file1=Delfino Airstrip Super Mario Sunshine.oga
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====''Super Mario Advance 4: Super Mario Bros. 3''====
====''Super Mario Advance 4: Super Mario Bros. 3''====
An updated version of ''Super Mario Bros. 3''{{'}}s arrangement of "Underground BGM" was created for ''[[Super Mario Advance 4: Super Mario Bros. 3]]'', having less reverberation and more bass guitar-sounding instrumentation for the main melody.
An updated version of ''Super Mario Bros. 3''{{'}}s arrangement was created for ''[[Super Mario Advance 4: Super Mario Bros. 3]]'', having less reverberation and more bass guitar-sounding instrumentation for the main melody.
{{media table
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|file1=SMA4 Underground Theme.oga
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====''Super Mario 64 DS''====
====''Super Mario 64 DS''====
In ''[[Super Mario 64 DS]]'', an arrangement of ''Super Mario Bros. 3''{{'}}s version of "Underground BGM" (albeit without the introduction) plays in the minigames [[Coincentration]], [[Intense Coincentration]], and [[Hide and Boo Seek]], which returns in ''[[New Super Mario Bros.]]'' for the same minigames as well as [[Whack-a-Monty]], and in the [[Nintendo DS]] version of ''[[Mario & Sonic at the Olympic Games (Nintendo DS)|Mario & Sonic at the Olympic Games]]'' in the gallery under the same name as the former minigame. The main melody is again played on bass guitar.
In ''[[Super Mario 64 DS]]'', an arrangement resembling ''Super Mario Bros. 3''{{'}}s version (albeit without the introduction) plays in the minigames [[Coincentration]], [[Intense Coincentration]], and [[Hide and Boo Seek]], which returns in ''[[New Super Mario Bros.]]'' for the same minigames as well as [[Whack-a-Monty]], and in the [[Nintendo DS]] version of ''[[Mario & Sonic at the Olympic Games (Nintendo DS)|Mario & Sonic at the Olympic Games]]'' in the gallery under the same name as the former minigame. The main melody is again played on bass guitar.
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|file1=SM64DS Music Coincentration.oga
|file1=SM64DS Music Coincentration.oga
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====''New Super Mario Bros.''====
====''New Super Mario Bros.''====
In ''[[New Super Mario Bros.]]'', an arrangement of ''Super Mario Bros. 3''{{'}}s version of "Underground BGM" plays in underground levels. It includes additional percussion, as well as vocals that cause enemies to hop slightly when played. A chiptune version of "Underground BGM" can also be heard approximately three minutes into the credits music.
In underground levels of ''[[New Super Mario Bros.]]'', a new arrangement of ''Super Mario Bros. 3''{{'}}s version includes additional percussion, as well as vocals that cause enemies to hop slightly when played. A chiptune version of the Underground Theme can also be heard approximately three minutes into the credits music.
{{media table
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|file1=NSMB Music Underground Theme.oga
|file1=NSMB Music Underground Theme.oga
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====''Super Mario Galaxy''====
====''Super Mario Galaxy''====
In ''[[Super Mario Galaxy]]'', three arrangements of "Underground BGM" were arranged by the game's main composer [[Mahito Yokota]]. The first, titled "'''Space Athletic'''" in the game's [[Super Mario Galaxy Original Soundtrack|original soundtrack]], is a slower-paced, techno arrangement that plays on several galaxies and planets, including [[Flipswitch Galaxy]], [[Sand Spiral Galaxy]], and the interiors of [[Battlerock Galaxy]], [[Dusty Dune Galaxy]]'s pyramid, and [[Dreadnought Galaxy]].
In ''[[Super Mario Galaxy]]'', three arrangements were arranged by the game's main composer [[Mahito Yokota]]. The first, titled "'''Space Athletic'''" in the game's [[Super Mario Galaxy Original Soundtrack|original soundtrack]], is a slower-paced, techno arrangement that plays on several galaxies and planets, including [[Flipswitch Galaxy]], [[Sand Spiral Galaxy]], and the interiors of [[Battlerock Galaxy]], [[Dusty Dune Galaxy]]'s pyramid, and [[Dreadnought Galaxy]].


The second, officially titled "'''Interlude'''", is a much slower-paced, eerie arrangement that plays in areas such as the first area of [[Ghostly Galaxy]] and [[Deep Dark Galaxy]], as well as before the boss fight with [[Dino Piranha]] and [[Dino Piranha|Fiery Dino Piranha]] after breaking their eggs. This version only uses the theme's first four measures.
The second, officially titled "'''Interlude'''", is a much slower-paced, eerie arrangement that plays in areas such as the first area of [[Ghostly Galaxy]] and [[Deep Dark Galaxy]], as well as before the boss fight with [[Dino Piranha]] and [[Dino Piranha|Fiery Dino Piranha]] after breaking their eggs. This version only uses the theme's first four measures.
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====''New Super Mario Bros. Wii''====
====''New Super Mario Bros. Wii''====
In ''[[New Super Mario Bros. Wii]]'', an arrangement of ''Super Mario Bros. 3''{{'}}s version of "Underground BGM" plays in underground levels, which also resembles ''New Super Mario Bros.''{{'}}s version, incorporating vocals. Additional percussion can be heard if a player is riding [[Yoshi]]. This arrangement is reused in ''[[New Super Mario Bros. 2]]'', ''[[New Super Mario Bros. U]]'', ''[[New Super Luigi U]]'', ''[[Puzzle & Dragons: Super Mario Bros. Edition]]'', and ''Super Mario Maker'' and ''Super Mario Maker 2'' in ''New Super Mario Bros. U''-styled Underground levels. In ''New Super Mario Bros. 2'', a woodblock is added if Mario/[[Luigi]] is in his [[Raccoon Mario|Raccoon form]], and chimes are added if Mario/Luigi touches a [[Gold Ring]]. In ''New Super Mario Bros. U'' and ''New Super Luigi U'', the [[Baby Yoshi]]s vocalize to the theme if players are carrying them.
Another arrangement based on ''Super Mario Bros. 3''{{'}}s version plays in underground levels in ''[[New Super Mario Bros. Wii]]'', which also resembles ''New Super Mario Bros.''{{'}}s version, incorporating vocals. Additional percussion can be heard if a player is riding [[Yoshi]]. This arrangement is reused in ''[[New Super Mario Bros. 2]]'', ''[[New Super Mario Bros. U]]'', ''[[New Super Luigi U]]'', ''[[Puzzle & Dragons: Super Mario Bros. Edition]]'', and ''Super Mario Maker'' and ''Super Mario Maker 2'' in ''New Super Mario Bros. U''-styled Underground levels. In ''New Super Mario Bros. 2'', a woodblock is added if Mario/[[Luigi]] is in his [[Raccoon Mario|Raccoon form]], and in ''New Super Mario Bros. U'' and ''New Super Luigi U'', the [[Baby Yoshi]]s vocalize to the theme if players are carrying them.


An arrangement of "Underground BGM" also plays in underground volcano levels in [[World 8 (New Super Mario Bros. Wii)|World 8]]. This rendition also returns in ''New Super Mario Bros. 2'' in [[World 6-A (New Super Mario Bros. 2)|World 6-A]], ''New Super Mario Bros. U'' and ''New Super Luigi U'' in [[Soda Jungle-5]] and [[Peach's Castle-3]], and in ''Puzzle & Dragons: Super Mario Bros. Edition''.
An arrangement also plays in underground volcano levels in [[World 8 (New Super Mario Bros. Wii)|World 8]]. This rendition also returns in ''New Super Mario Bros. 2'' in [[World 6-A (New Super Mario Bros. 2)|World 6-A]], ''New Super Mario Bros. U'' and ''New Super Luigi U'' in [[Soda Jungle-5]] and [[Peach's Castle-3]], and in ''Puzzle & Dragons: Super Mario Bros. Edition''.
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====''Super Mario Galaxy 2''====
====''Super Mario Galaxy 2''====
In ''[[Super Mario Galaxy 2]]'', a techno arrangement of "Underground BGM" plays on rhythm-based galaxies and planets, including [[Beat Block Galaxy]] (the song's namesake in the [[Super Mario Galaxy 2 Original Soundtrack|official soundtrack]]), [[Flash Black Galaxy]], the gravity-shifting room of [[Flipsville Galaxy]], the final area of [[Upside Dizzy Galaxy]], and the interior of the [[Undergrunt]] planet of [[Battle Belt Galaxy]]; with elements of the level (such as the [[Blinking Block|Beat Block]]s and gravity) changing in time with the music.
In ''[[Super Mario Galaxy 2]]'', a techno arrangement of the Underground Theme plays on rhythm-based galaxies and planets, including [[Beat Block Galaxy]] (the song's namesake in the [[Super Mario Galaxy 2 Original Soundtrack|official soundtrack]]), [[Flash Black Galaxy]], the gravity-shifting room of [[Flipsville Galaxy]], the final area of [[Upside Dizzy Galaxy]], and the interior of the [[Undergrunt]] planet of [[Battle Belt Galaxy]]; with elements of the level (such as the [[Blinking Block|Beat Block]]s and gravity) changing in time with the music.


A fast-paced arrangement of the first part of the theme can also be heard in the music that plays in [[Flip-Swap Galaxy]] and [[Flip-Out Galaxy]], alongside the leading melody.
A fast-paced arrangement of the first part of the theme can also be heard in the music that plays in [[Flip-Swap Galaxy]] and [[Flip-Out Galaxy]], alongside the leading melody.
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====''Super Mario 3D Land''====
====''Super Mario 3D Land''====
In ''[[Super Mario 3D Land]]'', an arrangement of "Space Athletic" from ''Super Mario Galaxy'' plays in underground levels, adding ascending notes at the start of the theme and extra percussion. The "Cosmic Comet" arrangement also returns, playing whenever a [[Cosmic Clone]] is encountered. It is mostly unchanged from its ''Super Mario Galaxy 2'' rendition, albeit with most of the fading cosmic synth pads removed.
''[[Super Mario 3D Land]]'' uses a variation of "Space Athletic" from ''Super Mario Galaxy'' for underground levels, adding ascending notes at the start of the theme and extra percussion. The "Cosmic Comet" arrangement also returns, playing whenever a [[Cosmic Clone]] is encountered. It is mostly unchanged from its' ''Super Mario Galaxy 2'' rendition, albeit with most of the fading cosmic synth pads removed.
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====''New Super Mario Bros. 2''====
====''New Super Mario Bros. 2''====
In ''[[New Super Mario Bros. 2]]'', a snippet of "Underground BGM" is incorporated into the credits music.
In ''[[New Super Mario Bros. 2]]'', a snippet of the Underground Theme is incorporated into the credits music.


====''Super Mario 3D World''====
====''Super Mario 3D World''====
In ''[[Super Mario 3D World]]'', an arrangement of "Underground BGM" plays in underground levels. It is directly based on ''Super Mario 3D Land''{{'}}s rendition, except with descending notes at the start instead of ascending, and additional drums.
''[[Super Mario 3D World]]''{{'}}s arrangement, again playing in underground levels, is directly based on its predecessor's rendition, except with descending notes at the start instead of ascending, and additional drums.
 
This arrangement is reused in ''[[Super Mario Maker 2]]'' for ''Super Mario 3D World''-style underground levels.
 
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====''Super Mario Maker''====
====''Super Mario Maker''====
In ''[[Super Mario Maker]]'', in addition to the original "Underground BGM" and its respective arrangements reappearing as the default background music of the Underground course theme in all styles except ''[[Super Mario World]]'', the music for editing such a course in the Course Maker are original, more ambient arrangements, each using multiple tracks that fade in and out randomly to create a dynamic mix. All of these arrangements return in ''[[Super Mario Maker 2]]''.
In ''[[Super Mario Maker]]'', in addition to the Underground Theme and its respective arrangements reappearing as the default background music of the Underground course theme in all styles except ''[[Super Mario World]]'', the music for editing such a course in the Course Maker are original, more ambient arrangements, each using multiple tracks that fade in and out randomly to create a dynamic mix. This returns in ''[[Super Mario Maker 2]]''.
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|file1=SMM SMB Underground Edit.oga
|file1=SMM SMB Underground Edit.oga
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====''Super Mario Run''====
====''Super Mario Run''====
In ''[[Super Mario Run]]'', an arrangement of "Underground BGM" plays in underground levels.
A new arrangement of the Underground Theme is used for underground levels in ''[[Super Mario Run]]''.
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In ''[[Super Mario Odyssey]]'', another arrangement based on "Space Athletic", titled "'''Subterranean 1'''" in the [[List of Super Mario Odyssey media|Music List]] and "'''Underground Power Plant'''" in the [[Super Mario Odyssey Original Soundtrack|official soundtrack]], plays in several secret areas as well as in the Underground Power Plant in the [[Metro Kingdom]]. This version uses a different introduction and backing instrumentation. It also received an 8-bit variation for when Mario is in an 8-bit section of said secret areas.
In ''[[Super Mario Odyssey]]'', another arrangement based on "Space Athletic", titled "'''Subterranean 1'''" in the [[List of Super Mario Odyssey media|Music List]] and "'''Underground Power Plant'''" in the [[Super Mario Odyssey Original Soundtrack|official soundtrack]], plays in several secret areas as well as in the Underground Power Plant in the [[Metro Kingdom]]. This version uses a different introduction and backing instrumentation. It also received an 8-bit variation for when Mario is in an 8-bit section of said secret areas.


A quieter arrangement of "Underground BGM" based on its ''[[Captain Toad: Treasure Tracker]]'' rendition, titled "'''Subterranean 2'''" in the Music List, plays in the underground area of Jaxi Ruins in the [[Sand Kingdom]], the secret [[Puzzle Part]] room in the [[Lake Kingdom]], and the secret wooden block room in the [[Snow Kingdom]].
Another, quieter version of the Underground Theme, heavily based on its' ''[[Captain Toad: Treasure Tracker]]'' rendition, appears in the game, titled "'''Subterranean 2'''" in the Music List. It can be heard in the underground area of Jaxi Ruins in the [[Sand Kingdom]], the secret [[Puzzle Part]] room in the [[Lake Kingdom]], and the secret wooden block room in the [[Snow Kingdom]].
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====''Super Mario Maker 2''====
====''Super Mario Maker 2''====
In ''[[Super Mario Maker 2]]'', like in ''Super Mario Maker'', the ''Super Mario 3D World''-style underground level theme, which uses its arrangement of "Underground BGM" from that game, features a more ambient version of the arrangement with multiple fading tracks while in editing mode. In addition, music box versions of the respective Underground Themes play during [[Moon (Super Mario Maker 2)|nighttime]] levels of underground-themed levels in the ''Super Mario Bros.'', ''Super Mario Bros. 3'', and ''New Super Mario Bros. U'' styles.
In ''[[Super Mario Maker 2]]'', like in ''Super Mario Maker'', the ''Super Mario 3D World''-style underground level theme, which uses the Underground Theme arrangement from that game, features a more ambient version of the arrangement with multiple fading tracks while in editing mode. In addition, music box versions of the respective Underground Themes play during [[Moon (Super Mario Maker 2)|nighttime]] levels of underground-themed levels in the ''Super Mario Bros.'', ''Super Mario Bros. 3'', and ''New Super Mario Bros. U'' styles.
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====''Super Mario Bros. Wonder''====
====''Super Mario Bros. Wonder''====
In ''[[Super Mario Bros. Wonder]]'', two arrangements that incorporate "Underground BGM"'s main motif appear in the game. One of them plays in underground levels and areas, and reduces the main motif to three notes, sounding similar to the Delfino Airstrip theme from ''Super Mario Sunshine''. The other, quieter arrangement plays in darker levels such as [[Swamp Pipe Crawl]], [[Light-Switch Mansion]], and [[Another Uncharted Area: Swaying Ruins]]. For both themes, if the player character is in their [[Elephant Mario|Elephant form]], the lead instrument will be changed into brass horns, reminiscent of an elephant trumpeting.
In ''[[Super Mario Bros. Wonder]]'', two arrangements that incorporate the Underground Theme's main motif appear in the game. One of them plays in underground levels and areas, and reduces the main motif to three notes, sounding similar to the Delfino Airstrip theme from ''Super Mario Sunshine''. The other, quieter, arrangement plays in darker levels such as [[Swamp Pipe Crawl]], [[Light-Switch Mansion]], and [[Another Uncharted Area: Swaying Ruins]]. For both themes, if the player character is in their [[Elephant Mario|Elephant form]], the lead instrument will be changed into brass horns, reminiscent of an elephant trumpeting.


The last few notes of "Underground BGM" can also be heard mixed into one of the [[Wonder Effect]] themes, which plays during more chaotic Wonders such as the Flying Battleship ones, or when the player is being chased by a [[Rift Mario|dark clone]].
The last few notes of the Underground Theme can also be heard mixed into one of the [[Wonder Effect]] themes, which plays during more chaotic Wonders such as the Flying Battleship ones, or when the player is being chased by a [[Rift Mario|dark clone]].


===''Super Mario'' DIC cartoons===
===''Super Mario'' DIC cartoons===
Various arrangements of "Underground BGM" can occasionally be heard in episodes throughout ''[[The Super Mario Bros. Super Show!]]'' and ''[[The Adventures of Super Mario Bros. 3]]''.
Various arrangements of the Underground Theme can occasionally be heard in episodes throughout ''[[The Super Mario Bros. Super Show!]]'' and ''[[The Adventures of Super Mario Bros. 3]]''.


===''Super Mario RPG: Legend of the Seven Stars''===
===''Super Mario RPG: Legend of the Seven Stars''===
''[[Super Mario RPG: Legend of the Seven Stars]]'' features two arrangements of "Underground BGM". The first arrangement, titled "'''Greetings from the Pipes'''", plays in the [[Pipe Vault]]. The second arrangement, titled "'''The Axem Rangers Burst In'''", plays as Mario chases the [[Axem Rangers]] through [[Barrel Volcano]]. Both arrangements were composed by [[Yoko Shimomura]].
In ''[[Super Mario RPG: Legend of the Seven Stars]]'', the music that plays in the [[Pipe Vault]] is an arrangement of the Underground Theme. It was arranged by [[Yoko Shimomura]], and in the [[Super Mario RPG Original Sound Version|official Japan-only soundtrack]], it is titled 「'''土管からコンニチハ'''」 (''Dokan kara Konnichiwa'', "Hello from the Earthen Pipe"). Another version of the song plays as Mario chases the [[Axem Rangers]] through [[Barrel Volcano]], titled 「'''オノレンジャー参上'''」(''Onorenjā sanjō'', "The Axem Rangers Burst In").<ref>[https://vgmdb.net/album/536 SUPER MARIO RPG ORIGINAL SOUND VERSION]. ''VGMdb''. Retrieved August 27, 2019.</ref>
{{media table
{{media table
|file1=SMRPG From Inside the Earthen Pipe.oga
|file1=SMRPG From Inside the Earthen Pipe.oga
|title1=Greetings from the Pipes
|title1=土管からコンニチハ
|length1=0:30
|length1=0:30
|file2=SMRPG The Axem Rangers Drop in.oga
|title2=The Axem Rangers Burst In
}}
}}


===''Mario Party'' series===
===''Mario Party'' series===
====''Mario Party''====
====''Mario Party''====
The first ''[[Mario Party]]'' features two arrangements of "Underground BGM". The first arrangement, titled "'''Option House Theme'''", plays in the [[Option House]]. The second arrangement, titled "'''The Room Underground'''", plays in the minigames [[Bombsketball]], [[Pipe Maze (minigame)|Pipe Maze]], [[Whack-a-Plant]], and [[Key-pa-Way]].
The original ''[[Mario Party]]'' has two arrangements of the Underground Theme: one titled "'''Option House Theme'''" that plays in the [[Option House]], and one titled "'''The Room Underground'''" that plays in the mini-games [[Bombsketball]], [[Pipe Maze (minigame)|Pipe Maze]], [[Whack-a-Plant]], and [[Key-pa-Way]].
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{{media table
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|file1=MP Option House Theme.oga
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====''Mario Party 3''====
====''Mario Party 3''====
In ''[[Mario Party 3]]'', the music that plays in [[Creepy Cavern]] features an arrangement of "Underground BGM".
Part of the [[Creepy Cavern]] theme from ''[[Mario Party 3]]'' consists of an arrangement of the Underground Theme.
{{media table
|file1=MP3 Creepy Cavern Underground Theme.oga
|title1=Creepy Cavern
|description1=20 second snippet of Creepy Cavern, featuring an arrangement of the Underground Theme
|length1=0:20
}}


====''Mario Party 6''====
====''Mario Party 6''====
In ''[[Mario Party 6]]'', an arrangement of "Underground BGM", titled "'''Really Long Road'''", plays in [[Endurance Alley]] between the first 30 mini-games.
In ''[[Mario Party 6]]'', an arrangement of the Underground Theme titled "'''Really Long Road'''" plays in [[Endurance Alley]] between the first 30 mini-games.
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====''Mario Party 8''====
====''Mario Party 8''====
In ''[[Mario Party 8]]'', a techno arrangement of "Underground BGM"'s first six notes can be heard during the introduction of minigame [[Grabby Gridiron]]. In [[King Boo's Haunted Hideaway]], the pianos on the board will sometimes play "Underground BGM".
During the introduction of the ''[[Mario Party 8]]'' minigame [[Grabby Gridiron]], a techno arrangement of the Underground Theme's first six notes can be heard.


====''Mario Party DS''====
====''Mario Party DS''====
In ''[[Mario Party DS]]'', an arrangement of "Underground BGM"'s first six notes, titled "'''Strike a Pose'''", plays in the minigame [[Boogie Beam]]. The music that plays in [[Bowser's Pinball Machine]] features an arrangement of "Underground BGM".
In the ''[[Mario Party DS]]'' minigame [[Boogie Beam]], the music, named "'''Strike a Pose'''", is an arrangement of the first six notes of the Underground Theme. The theme is also quoted in the [[Bowser's Pinball Machine]] theme.
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|file1=MPDS Strike a Pose.oga
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====''Mario Party: Island Tour''====
====''Mario Party: Island Tour''====
An arrangement known as "'''Basement Battle'''" plays in the ''[[Mario Party: Island Tour]]'' minigame [[Amp My Style]]/Beat the Buzz.
An arrangement known as "'''Basement Battle'''" plays in the ''[[Mario Party: Island Tour]]'' minigame [[Amp My Style]]/Beat the Buzz.
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|file1=MPIT Basement Battle.wav
|title1=Basement Battle
|length1=0:30
}}


====''Mario Party 10''====
====''Mario Party 10''====
In ''[[Mario Party 10]]'', an arrangement of "Underground BGM", titled "'''Going Deep'''", plays in the minigames [[Blooper Blastoff]], [[Bouncy Bounty]], and [[Pipe Sniper]]. An arrangement of "Underground BGM" can be heard in the song "'''First Come, First Served'''", which plays in the minigames [[Magma Meltdown]] and [[Platform Push]].
In ''[[Mario Party 10]]'', an arrangement of the Underground Theme known as "'''Going Deep'''" plays in the minigames [[Blooper Blastoff]], [[Bouncy Bounty]], and [[Pipe Sniper]].
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{{media table
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|file1=MP10 Going Deep.oga
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====''Super Mario Party''====
====''Super Mario Party''====
In ''[[Super Mario Party]]'', during a game of Sound Stage, an arrangement of "Underground BGM" plays during the tutorials of all the minigames.
In ''[[Super Mario Party]]'', during a game of Sound Stage, an arrangement of the Underground Theme plays during the tutorials of all the minigames.


====''Mario Party Superstars''====
====''Mario Party Superstars''====
The Option House from the first ''Mario Party'' returns in ''[[Mario Party Superstars]]'', along with a new rendition of "Underground BGM", titled "'''Setting the Scene'''".
The Option House from ''Mario Party'' returns in ''[[Mario Party Superstars]]'', along with a new rendition of its theme, titled "'''Setting the Scene'''".
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===''Mario Golf'' series===
===''Mario Golf'' series===
[[Mario Golf (Nintendo 64)|''Mario Golf'' for the Nintendo 64]], [[Mario Golf (Game Boy Color)|''Mario Golf'' for the Game Boy Color]], ''[[Mario Golf: Toadstool Tour]]'', and ''[[Mario Golf: Advance Tour]]'' all have arrangements of "Underground BGM" that play when on the green with an under-par putt.
[[Mario Golf (Nintendo 64)|''Mario Golf'' for the Nintendo 64]], [[Mario Golf (Game Boy Color)|''Mario Golf'' for the Game Boy Color]], ''[[Mario Golf: Toadstool Tour]]'', and ''[[Mario Golf: Advance Tour]]'' all have arrangements of the Underground Theme that play when on the green with an under-par putt.
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}}
}}
====''Mario Golf: World Tour''====
====''Mario Golf: World Tour''====
In ''[[Mario Golf: World Tour]]'', an arrangement of "Underground BGM" plays when on the green with a par or bogey putt. This arrangement is reused in the golf portion of ''[[Mario Sports Superstars]]'' for the same purpose.
In ''[[Mario Golf: World Tour]]'', an arrangement plays when on the green with a par or bogey putt. This arrangement is reused in the golf portion of ''[[Mario Sports Superstars]]'' for the same purpose.
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{{media table
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|file1=MGWT Near Hole On Par.oga
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===''Paper Mario'' series===
===''Paper Mario'' series===
====''Paper Mario''====
====''Paper Mario''====
In ''[[Paper Mario]]'', an arrangement of "Underground BGM" plays in [[Toad Town Tunnels]]. This arrangement is played on sine synthesizer.
In the music for [[Toad Town Tunnels]] in ''[[Paper Mario]]'', the Underground Theme is played on sine synthesizer. This piece is not featured in the game's official soundtrack.


====''Paper Mario: The Thousand-Year Door''====
====''Paper Mario: The Thousand-Year Door''====
In ''[[Paper Mario: The Thousand-Year Door]]'', the music that plays in the [[Palace of Shadow]] features an arrangement of "Underground BGM", as well as "[[Castle BGM (Super Mario World)|Castle BGM]]'' from ''[[Super Mario World]]''.
The music for the [[Palace of Shadow]] plays the Underground Theme, and also incorporates the castle theme from ''Super Mario World''.
{{media table
|file1=PMTTYD Palace of Shadow.oga
|title1=Palace of Shadow
 
|file2=PMTTYD Palace of Shadow - Depths.oga
|title2=Palace of Shadow - Depths
}}


====''Super Paper Mario''====
====''Super Paper Mario''====
In ''[[Super Paper Mario]]'', a techno arrangement of "Underground BGM", titled "'''Nostalgic Underground'''", plays in the underground portion of [[The Bitlands|Chapter 3-1]], which in itself is based on World 1-2 of ''[[Super Mario Bros.]]''. This arrangement samples the original theme and the percussion from "Underground Room".
In ''[[Super Paper Mario]]'', the song "'''Nostalgic Underground'''", which plays in the underground portion of [[The Bitlands|Chapter 3-1]] (itself based on World 1-2 of ''Super Mario Bros.''), is a techno arrangement of the Underground Theme, which samples the original theme and the percussion from "Underground Room".
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|file1=SPM Nostalgic Underground.oga
|title1=Nostalgic Underground
|length1=0:30
}}


====''Paper Mario: Sticker Star''====
====''Paper Mario: Sticker Star''====
In ''[[Paper Mario: Sticker Star]]'', an arrangement of "Underground BGM" plays in underground areas. The theme is played on saxophone and accordion, while an oboe can be heard in the background.
The music that plays in underground areas of ''[[Paper Mario: Sticker Star]]'', such as the one in [[Hither Thither Hill]], is an arrangement of the Underground Theme. The theme is played on saxophone and accordion, while an oboe can be heard in the background.
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{{media table
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|file1=PMSS Underground.oga
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====''Paper Mario: Color Splash''====
====''Paper Mario: Color Splash''====
In ''[[Paper Mario: Color Splash]]'', an arrangement of "Underground BGM" plays in [[Indigo Underground]]. This arrangement adds a trap beat in the background, while the theme itself is played on flute and piano. A sitar arrangement of "Underground BGM", titled "'''Snifit Hideout'''" in the [[Prisma Museum]]'s music gallery, plays in the underground section of [[Mustard Café]]. In the ''Super Mario Bros. 3'' section of [[Green Energy Plant]], if Mario [[flip]]s into 3D in an underground section, the music is given an echo effect.
In ''[[Paper Mario: Color Splash]]'', an arrangement plays in [[Indigo Underground]]. This arrangement adds a trap beat in the background, while the theme itself is played on flute and piano. Additionally, a sitar arrangement, titled "'''Snifit Hideout'''" in the [[Prisma Museum]]'s music gallery, plays in the underground section of [[Mustard Café]]. In the ''Super Mario Bros. 3'' section of [[Green Energy Plant]], if Mario [[flip]]s into 3D in an underground section, the music is given an echo effect.
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|file1=PMCS Indigo Underground.oga
|file1=PMCS Indigo Underground.oga
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|file1=PMTOK Graffiti Underground.oga
|file1=PMTOK Graffiti Underground.oga
|title1=Graffiti Underground
|title1=Graffiti Underground
|length1=0:30
|length1=0:31
|file2=PMTOK Peach's Castle Underground.oga
|file2=PMTOK Peach's Castle Underground.oga
|title2=Peach's Castle - Underground
|title2=Peach's Castle - Underground
|length2=0:30
|length2=0:30
}}
====''Paper Mario: The Thousand-Year Door'' (Nintendo Switch)====
In the [[Nintendo Switch]] remake of ''[[Paper Mario: The Thousand-Year Door (Nintendo Switch)|Paper Mario: The Thousand-Year Door]]'', the first few bars of "Underground BGM" can be heard being played on xylophone<!-- is this right? --> throughout the "[[Shhwonk Fortress]] - Part Three" variation. The Underground Theme is also incorporated into the dynamic variations of the Palace of Shadow themes.
{{media table
|file1=PMTTYDNS Shhwonk Fortress - Part Three.oga
|title1=Shhwonk Fortress - Part Three
|file2=PMTTYDNS Palace of Shadow - Part 1.oga
|title2=Palace of Shadow - Part 1
|file3=PMTTYDNS Palace of Shadow - Part 2.oga
|title3=Palace of Shadow - Part 2
|file4=PMTTYDNS Palace of Shadow - Depths.oga
|title4=Palace of Shadow - Depths
|file5=PMTTYDNS Palace of Shadow - Grand Staircase.oga
|title5=Palace of Shadow - Grand Staircase
|file6=PMTTYDNS Palace of Shadow - Path to the Throne.oga
|title6=Palace of Shadow - Path to the Throne
}}
}}


===''Luigi's Mansion''===
===''Luigi's Mansion''===
In ''[[Luigi's Mansion]]'', a portion of "Underground BGM" plays when Mario tries to recover from being launched by the [[Ghost Portrificationizer]]. The first six notes can also be heard partway through the game's credits music.
A portion of the Underground Theme plays when Mario tries to recover from being launched by the [[Ghost Portrificationizer]]. The first six notes can be heard partway through ''[[Luigi's Mansion]]''{{'}}s credits music.
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===''Super Smash Bros.'' series===
===''Super Smash Bros.'' series===
====''Super Smash Bros. Melee''====
====''Super Smash Bros. Melee''====
In ''[[Super Smash Bros. Melee]]'', "Underground BGM" is interspersed throughout the music for [[Princess Peach's Castle (Super Smash Bros. Melee)|Princess Peach's Castle]], which in itself is an arrangement of "[[Ground BGM (Super Mario Bros.)|Ground BGM]]" from ''[[Super Mario Bros.]]''. The first six notes play in the introduction and bassline, and the final notes play towards the end of the song. The song was arranged by [[HAL Laboratory]] composer Shogo Sakai, and returns in ''[[Super Smash Bros. Brawl]]'' for [[Rainbow Cruise]], in ''Super Smash Bros. for Wii U'' for [[Mushroom Kingdom U]] and [[Super Mario Maker (stage)|Super Mario Maker]], and in ''[[Super Smash Bros. Ultimate]]'' for every ''Super Smash Bros.''-series and ''Super Mario''-series stage.
In ''[[Super Smash Bros. Melee]]'', the Underground Theme is interspersed throughout the music for [[Princess Peach's Castle (Super Smash Bros. Melee)|Princess Peach's Castle]] (which is an arrangement of the [[Ground Theme (Super Mario Bros.)|Ground Theme]] from ''Super Mario Bros.''), with the first six notes played in the introduction and bassline, and the final notes played towards the end of the song. The song was arranged by [[HAL Laboratory]] composer Shogo Sakai, and returns in ''[[Super Smash Bros. Brawl]]'' for [[Rainbow Cruise]], in ''Super Smash Bros. for Wii U'' for [[Mushroom Kingdom U]] and [[Super Mario Maker (stage)|Super Mario Maker]], and in ''[[Super Smash Bros. Ultimate]]'' for every ''Super Mario''-franchise stage.


====''Super Smash Bros. Brawl''====
====''Super Smash Bros. Brawl''====
In ''[[Super Smash Bros. Brawl]]'', "Underground BGM" receives its own dedicated arrangement arranged by HAL Laboratory composer Kentaro Ishizaka. The song is a techno-based arrangement with echoed dripping noises that can be heard in the background. The song plays in the World 1-2 variation of [[Mushroomy Kingdom]]. This arrangement returns in ''[[Super Smash Bros. for Nintendo 3DS]]'', where it plays in the same stage, and in ''[[Super Smash Bros. Ultimate]]'', where it plays in any ''Super Smash Bros.''-series and ''Super Mario''-series stage. For the latter, it is also featured in [[Piranha Plant]]'s character trailer.
In ''[[Super Smash Bros. Brawl]]'', the Underground Theme received its own dedicated arrangement arranged by HAL Laboratory composer Kentaro Ishizaka. The song is a techno-based arrangement with echoed dripping noises that can be heard in the background. The song plays in the World 1-2 variation of [[Mushroomy Kingdom]], and returns for the same stage in ''[[Super Smash Bros. for Nintendo 3DS]]'' and any ''Super Mario''-franchise stage in ''Super Smash Bros. Ultimate''. For the latter, it is also featured in [[Piranha Plant]]'s character trailer.


A heavy-metal arrangement also plays towards the end of "Ground Theme 2 (Super Mario Bros.)" (arranged by Masaaki Iwasaki), which plays in the World 1-1 variation of Mushroomy Kingdom. This arrangement does not return in later installments.
A heavy-metal arrangement also plays towards the end of "Ground Theme 2 (Super Mario Bros.)" (arranged by Masaaki Iwasaki), which plays in the World 1-1 variation of Mushroomy Kingdom. This arrangement does not return in later installments.
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====''Mario & Luigi: Superstar Saga''====
====''Mario & Luigi: Superstar Saga''====
In ''[[Mario & Luigi: Superstar Saga]]'', an arrangement of "Underground BGM" plays in cave areas, including the [[Mysterious Mine Carts]] minigame, the [[Beanbean Castle Sewer]]s and [[Guffawha Ruins]]. This version adds a beat after the theme's first iteration, and the first four bars are repeated once each time.
In ''[[Mario & Luigi: Superstar Saga]]'', an arrangement of the Underground Theme plays in cave areas, including the [[Mysterious Mine Carts]] minigame, the [[Beanbean Castle Sewer]]s and [[Guffawha Ruins]]. This version adds a beat after the theme's first iteration, and the first four bars are repeated once each time.
{{media table
{{media table
|file1=M&LSS Climbing.oga
|file1=M&LSS Climbing.oga
|title1=Underground
|title1=Underground
|length1=0:30
|length1=0:29
}}
}}


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====''Mario & Luigi: Paper Jam''====
====''Mario & Luigi: Paper Jam''====
In ''[[Mario & Luigi: Paper Jam]]'', "Underground BGM"'s first six notes are arranged into the song "'''Holding Hands in the Darkness'''", which plays in [[Doop Doop Dunes Grotto]] and the [[Mount Brrr]] caves. The melody is played on piano.
In ''[[Mario & Luigi: Paper Jam]]'', the Underground Theme's first six notes were arranged into the song "'''Holding Hands in the Darkness'''", which plays in [[Doop Doop Dunes Grotto]] and the [[Mount Brrr]] caves. The melody is played on piano.
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{{media table
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|file1=M&LPJ Holding Hands in the Darkness.oga
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===''Donkey Konga''===
===''Donkey Konga''===
In ''[[Donkey Konga]]'', part of "'''Super Mario Theme'''" is a jazz arrangement of "Underground BGM".
In ''[[Donkey Konga]]'', part of "'''Super Mario Theme'''" is a jazz arrangement of the Underground Theme.
{{media table
{{media table
|file1=Donkey Konga Super Mario Theme Underground.oga
|file1=Donkey Konga Super Mario Theme Underground.oga
|title1="Super Mario Theme"
|title1="Super Mario Theme"
|description1=11 second snippet of "Super Mario Theme," featuring an arrangement of "Underground BGM"
|description1=11 second snippet of "Super Mario Theme," featuring an arrangement of the Underground Theme
|length1=0:11
|length1=0:11
}}
}}


===''Dance Dance Revolution: Mario Mix''===
===''Dance Dance Revolution: Mario Mix''===
In ''[[Dance Dance Revolution: Mario Mix]]'', the song "'''Where's the Exit?'''" is an arrangement of "Underground BGM". Additionally, the music heard when Mario and Toad are inside the cavern of the mountain in [[World 4 (Dance Dance Revolution: Mario Mix)|World 4]], as well as the minigame [[Note Pickup]] has the theme's main motif played on bass guitar.
In ''[[Dance Dance Revolution: Mario Mix]]'', the song "'''Where's the Exit?'''" is an arrangement of the Underground Theme. Additionally, the music heard when Mario and Toad are inside the cavern of the mountain in [[World 4 (Dance Dance Revolution: Mario Mix)|World 4]], as well as the minigame [[Note Pickup]] has the theme's main motif played on bass guitar.
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|file1=DDRMM Wheres The Exit.oga
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===''Tetris DS''===
===''Tetris DS''===
In ''[[Tetris DS]]'', a slightly uptempo arrangement of the original "Underground BGM" (retaining its 3/4 time signature), titled "'''Basement Tetris'''" in the music menu, plays in levels 3 and 7 in single-player Standard mode, which are based on World 1-2 from ''[[Super Mario Bros.]]''
In ''[[Tetris DS]]'', a slightly uptempo arrangement of the original Underground Theme (retaining its 3/4 time signature) titled "'''Basement Tetris'''" in the music menu plays in levels 3 and 7 in single-player Standard mode, which are based on World 1-2 from ''Super Mario Bros.''
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{{media table
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|file=Tetris DS Basement Tetris.oga
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===''Mario vs. Donkey Kong'' series===
===''Mario vs. Donkey Kong'' series===
====''Mario vs. Donkey Kong 2: March of the Minis''====
====''Mario vs. Donkey Kong 2: March of the Minis''====
In ''[[Mario vs. Donkey Kong 2: March of the Minis]]'', an arrangement of "Underground BGM" plays in [[Magnet Mania (Mario vs. Donkey Kong 2: March of the Minis)|Magnet Mania]]'s levels. While the [[Mini Mario (toy)|Mini Mario]]s are inactive, only the percussion is audible; after they begin to move, the music plays in full. This arrangement is reused for [[Magnet Mania (Mario vs. Donkey Kong: Minis March Again!)|Magnet Mania]]'s levels in ''[[Mario vs. Donkey Kong: Minis March Again!]]''
In ''[[Mario vs. Donkey Kong 2: March of the Minis]]'', an arrangement plays in [[Magnet Mania (Mario vs. Donkey Kong 2: March of the Minis)|Magnet Mania]]'s levels. While the [[Mini Mario (toy)|Mini Mario]]s are inactive, only the percussion is audible; after they begin to move, the music plays in full. This arrangement is reused for [[Magnet Mania (Mario vs. Donkey Kong: Minis March Again!)|Magnet Mania]]'s levels in ''[[Mario vs. Donkey Kong: Minis March Again!]]''
{{media table
|file1=MVDK2 Magnet Mania Intro.mp3
|title1={{conjectural|Magnet Mania Preview}}
|file2=MVDK2 Magnet Mania A.wav
|title2={{conjectural|Magnet Mania A}}
|file3=MVDK2 Magnet Mania B.wav
|title3={{conjectural|Magnet Mania B}}
|file4=MVDK2 Magnet Mania C.wav
|title4={{conjectural|Magnet Mania C}}
}}


====''Mario vs. Donkey Kong: Mini-Land Mayhem!''====
====''Mario vs. Donkey Kong: Mini-Land Mayhem!''====
In ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'', two arrangements of "Underground BGM" based on the previous installments' version play in [[Secret Storage]]'s levels. The first one uses the same tempo and plays in [[Area X-1]] and every second level after it, while the second one is slightly uptempo and plays in every other level.
In ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'', two new arrangements based on the previous installments' version play in [[Secret Storage]]'s levels. The first one uses the same tempo and plays in [[Area X-1]] and every second level after it, while the second one is slightly uptempo and plays in every other level.


Both arrangements return in ''[[Mario vs. Donkey Kong: Tipping Stars]]'' for [[Crumbling Cavern]]'s levels, though they have less reverberation. The first plays in [[Level 4-1 (Mario vs. Donkey Kong: Tipping Stars)|Level 4-1]] and every third level after it, while the second plays in [[Level 4-3 (Mario vs. Donkey Kong: Tipping Stars)|Levels 4-3]], [[Level 4-6 (Mario vs. Donkey Kong: Tipping Stars)|4-6]], and [[Level 4-8 (Mario vs. Donkey Kong: Tipping Stars)|4-8]].
Both arrangements return in ''[[Mario vs. Donkey Kong: Tipping Stars]]'' for [[Crumbling Cavern]]'s levels, though they have less reverberation. The first plays in [[Level 4-1 (Mario vs. Donkey Kong: Tipping Stars)|Level 4-1]] and every third level after it, while the second plays in [[Level 4-3 (Mario vs. Donkey Kong: Tipping Stars)|Levels 4-3]], [[Level 4-6 (Mario vs. Donkey Kong: Tipping Stars)|4-6]], and [[Level 4-8 (Mario vs. Donkey Kong: Tipping Stars)|4-8]].
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====''Mario vs. Donkey Kong: Tipping Stars''====
====''Mario vs. Donkey Kong: Tipping Stars''====
A third arrangement of "Underground BGM" was created for ''Mario vs. Donkey Kong: Tipping Stars'', playing in [[Level 4-2 (Mario vs. Donkey Kong: Tipping Stars)|Levels 4-2]] and [[Level 4-5 (Mario vs. Donkey Kong: Tipping Stars)|4-5]]. This arrangement uses double bass for the main melody and cowbell for percussion.
A third arrangement was also created for ''Mario vs. Donkey Kong: Tipping Stars'', playing in [[Level 4-2 (Mario vs. Donkey Kong: Tipping Stars)|Levels 4-2]] and [[Level 4-5 (Mario vs. Donkey Kong: Tipping Stars)|4-5]]. This arrangement uses double bass for the main melody and cowbell for percussion.
{{media table
{{media table
|file1=MvDKTS CrumblingCavernC.oga
|file1=MvDKTS CrumblingCavernC.oga
|title1={{conjectural|Crumbling Cavern}}
|title1={{conjectural|Crumbling Cavern}}
|length1=0:30
}}
===''Mario Strikers Charged''===
In ''[[Mario Strikers Charged]]'', part of the song for the stage [[The Vice]] features "Underground BGM" as part of its bassline.
{{media table
|file1=The_Vice_(Underground_Motif_Section).mp3
|title1=The Vice
|length1=0:30
|length1=0:30
}}
}}


===''Mario Super Sluggers''===
===''Mario Super Sluggers''===
In ''[[Mario Super Sluggers]]'', a portion of "Underground BGM" is sampled as part of the bass throughout the staff credits music.
A portion of the Underground Theme is sampled as part of the bass throughout the staff credits music of ''[[Mario Super Sluggers]]''.
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{{media table
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===''Wario Land: Shake It!''===
===''Wario Land: Shake It!''===
A cut track exists in pre-release versions of ''[[Wario Land: Shake It!]]'' for a level known as "Plumber's Cave". It was also posted on the official site as a soundtrack sample. The track is a disco-inspired arrangement of "Underground BGM", played on acoustic bass and featuring samples of retro sound effects.
A cut track exists in pre-release versions of ''[[Wario Land: Shake It!]]'' for a level known as "Plumber's Cave"; it was also posted on the official site as a soundtrack sample. The track is a disco-inspired arrangement of the Underground Theme, played on acoustic bass and featuring samples of retro sound effects.


===''Art Style: PiCTOBiTS''===
===''Art Style: PiCTOBiTS''===
''[[Art Style: PiCTOBiTS]]'' features an arrangement of "Underground BGM", titled "'''Super Mario Bros. Part 2'''". This melody is initially incomplete but builds itself as the puzzle is completed. This arrangement was composed by chiptune band {{wp|YMCK}}.
The Underground Theme, arranged by chiptune band {{wp|YMCK}}, is featured in ''[[Art Style: PiCTOBiTS]]'' under the name "'''Super Mario Bros. Part 2'''". In this arrangement, the melody is initially incomplete but builds itself as the puzzle is completed. An arranged excerpt of it is also featured in the game's credits.
 
An arranged excerpt of it is also featured in the game's credits.
{{media table
{{media table
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|file1=PiCTOBiTS SMB Part 2.oga
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===''WarioWare'' series===
===''WarioWare'' series===
====''WarioWare: D.I.Y.''====
====''WarioWare: D.I.Y.''====
In ''[[WarioWare: D.I.Y.]]'', a short arrangement of "Underground BGM" in 4/4 time without percussion plays in the microgame [[Paratroopa (microgame)|Paratroopa]].
In ''[[WarioWare: D.I.Y.]]'', a short arrangement in 4/4 time without percussion plays in the microgame [[Paratroopa (microgame)|Paratroopa]].


====''WarioWare: D.I.Y. Showcase''====
====''WarioWare: D.I.Y. Showcase''====
In ''[[WarioWare: D.I.Y. Showcase]]'', an arrangement of "Underground BGM" in 4/4 time resembling that of ''[[Super Mario Bros. 3]]'', albeit with the first six notes repeated three times in the same key, plays in the downloadable Weekly Games microgame [[1-UP (microgame)|1-UP]].
In ''[[WarioWare: D.I.Y. Showcase]]'', an arrangement in 4/4 time resembling that of ''Super Mario Bros. 3'', albeit with the first six notes repeated three times in the same key, plays in the downloadable Weekly Games microgame [[1-UP (microgame)|1-UP]].


====''WarioWare Gold''====
====''WarioWare Gold''====
In ''[[WarioWare Gold]]'', a slightly uptempo version of one of "Underground BGM"'s Course Maker tracks in ''Super Mario Maker'' plays in the [[Super Mario Maker (microgame)|Super Mario Maker]] [[microgame]] in levels taking place underground. Additionally, in [[Gamer|Sneaky Gamer]], [[5-Volt]] may hum the Underground Theme if she is nearby.
In ''[[WarioWare Gold]]'', a slightly uptempo version of one of the Underground Theme's Course Maker tracks in ''Super Mario Maker'' plays in the [[Super Mario Maker (microgame)|Super Mario Maker]] [[microgame]] in levels taking place underground. Additionally, in [[Gamer|Sneaky Gamer]], [[5-Volt]] may hum the Underground Theme if she is nearby.


===''Mario & Sonic at the London 2012 Olympic Games''===
===''Mario & Sonic at the London 2012 Olympic Games''===
''[[Mario & Sonic at the London 2012 Olympic Games]]'' features a techno arrangement of "Underground BGM" with electric guitar, arranged by the [[Sega]] Sound Team. This arrangement returns in ''[[Mario & Sonic at the Sochi 2014 Olympic Winter Games]]'' and ''[[Mario & Sonic at the Rio 2016 Olympic Games]]''. Despite being based on the original version from ''Super Mario Bros.'' version, it is labeled in-game as being the music for [[Coincentration]] from ''[[Super Mario 64 DS]]''.
''[[Mario & Sonic at the London 2012 Olympic Games]]'' features a techno arrangement of the Underground Theme with electric guitar, arranged by the [[Sega]] Sound Team; this version returns in ''[[Mario & Sonic at the Sochi 2014 Olympic Winter Games]]'' and ''[[Mario & Sonic at the Rio 2016 Olympic Games]]''.


===''Mario Kart'' series===
===''Mario Kart'' series===
====''Mario Kart 7''====
====''Mario Kart 7''====
In ''[[Mario Kart 7]]'', "Underground BGM" is interspersed into the music for [[Piranha Plant Slide]], which also incorporates "[[Ground BGM (Super Mario Bros.)|Ground BGM]] from ''[[Super Mario Bros.]]'' The course and arrangement return in ''[[Mario Kart Tour]]''.
In ''[[Mario Kart 7]]'', the Underground Theme is interspersed into the music for [[Piranha Plant Slide]], which also incorporates the Ground Theme from ''Super Mario Bros.'' The course and arrangement return in ''[[Mario Kart Tour]]''.
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====''Mario Kart 8''====
====''Mario Kart 8''====
In ''[[Mario Kart 8]]'', "Underground BGM"'s main motif can be heard on bass guitar in the music for the underground portion of [[Super Bell Subway]] (titled "Super Bell Subway (Underground)" in the [[Mario Kart 8 Original Soundtrack|official soundtrack]] and arranged by Atsuko Asahi). Piranha Plant Slide and its music also return, though with slight alterations and rearranged by [[Ryo Nagamatsu]].<ref>''[[Mario Kart 8 Original Soundtrack]]'' credits</ref>
In ''[[Mario Kart 8]]'', the Underground Theme's main motif can be heard on bass guitar in the music for the underground portion of [[Super Bell Subway]] (titled "Super Bell Subway (Underground)" in the [[Mario Kart 8 Original Soundtrack|official soundtrack]] and arranged by Atsuko Asahi). Piranha Plant Slide and its music also return, though with slight alterations and rearranged by [[Ryo Nagamatsu]].<ref>''[[Mario Kart 8 Original Soundtrack]]'' credits</ref>
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{{media table
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===''Captain Toad: Treasure Tracker''===
===''Captain Toad: Treasure Tracker''===
In ''[[Captain Toad: Treasure Tracker]]'', a slow-paced, ambient arrangement of "Underground BGM", somewhat resembling "Interlude" from ''[[Super Mario Galax]]y'', plays before and after the [[Mine Cart|mine cart]] ride in [[Mine Cart Tunnel Throwdown]], as well as in the room the player enters when they get a [[Game Over]]. A version of this arrangement was used for ''Super Mario Odyssey'', titled "'''Subterranean 2'''" in that game's [[List of Super Mario Odyssey media|Music List]].
In ''[[Captain Toad: Treasure Tracker]]'', a slow-paced, ambient arrangement of the Underground Theme, somewhat resembling "Interlude" from ''Super Mario Galaxy'', plays before and after the [[Mine Cart|mine cart]] ride in [[Mine Cart Tunnel Throwdown]], as well as in the room the player enters when they get a [[Game Over]]. A version of this arrangement was used for ''Super Mario Odyssey'', titled "'''Subterranean 2'''" in that game's [[List of Super Mario Odyssey media|Music List]].


===''The Super Mario Bros. Movie''===
===''The Super Mario Bros. Movie''===
In ''[[The Super Mario Bros. Movie]]'', "Underground BGM" is arranged multiple times in the score, which was composed by [[Brian Tyler]]. A slow arrangement at a similar tempo to "Interlude" from ''Super Mario Galaxy'' plays in the track "The Warp Pipe" when Mario and Luigi investigate [[Brooklyn]]'s sewers. The main melody of the theme can be heard in "Press Start", and the descending notes at the end of the theme play in "Welcome to the Mushroom Kingdom" when Mario reaches the [[Brick Block]] bridge while on his way with [[Toad]] to [[Peach's Castle]]. A more direct arrangement of the theme is featured in the credits theme, "Level Complete", alongside other ''Super Mario'' themes; this arrangement incorporates the whistle heard in the [[Toad Brigade]]'s theme from ''[[Super Mario Galaxy]]''. [[Bowser]] also plays "Underground BGM" on his piano with [[Kamek]] after the latter interrupts his [[Peaches|song]]. A piano arrangement of the first six notes plays when Luigi is shown locked in a cage in the film's final trailer.<ref>{{cite|language=en-us|author=Illumination|date=March 9, 2023|url=youtu.be/RjNcTBXTk4I|title=''The Super Mario Bros. Movie'' {{!}} Final Trailer|publisher=YouTube|accessdate=March 10, 2023}}</ref>
In ''[[The Super Mario Bros. Movie]]'', the Underground Theme is arranged multiple times in the score, which was composed by [[Brian Tyler]]. A slow arrangement at a similar tempo to "Interlude" from ''Super Mario Galaxy'' plays in the track "The Warp Pipe" when Mario and Luigi investigate [[Brooklyn]]'s sewers. The main melody of the theme can be heard in "Press Start", and the descending notes at the end of the theme play in "Welcome to the Mushroom Kingdom" when Mario reaches the [[Brick Block]] bridge while on his way with [[Toad]] to [[Peach's Castle]]. A more direct arrangement of the theme is featured in the credits theme, "Level Complete", alongside other ''Super Mario'' themes; this arrangement incorporates the whistle heard in the [[Toad Brigade]]'s theme from ''[[Super Mario Galaxy]]''. [[Bowser]] also plays the Underground Theme on his piano with [[Kamek]] after the latter interrupts his [[Peaches|song]]. A piano arrangement of the first six notes plays when Luigi is shown locked in a cage in the film's final trailer.<ref>Illumination (March 9, 2023). [https://youtu.be/RjNcTBXTk4I The Super Mario Bros. Movie | Final Trailer]. ''YouTube''. Retrieved March 10, 2023.</ref>


On the [[Super Mario Bros. Plumbing]] website, one of the reviewers is named "dunnadunnadunna", a vocal interpretation of the main melody of "Underground BGM".<ref>[https://www.smbplumbing.com/ Super Mario Bros. Plumbing]</ref>
On the [[Super Mario Bros. Plumbing]] website, one of the reviewers is named "dunnadunnadunna", a vocal interpretation of the main melody of the Underground Theme.<ref>[https://www.smbplumbing.com/ Super Mario Bros. Plumbing]</ref>


===Other arrangements===
===Other arrangements===
An advertisement for the [[Nintendo Cereal System]] in 1989 featured a version of "Underground BGM".<ref>{{cite|language=en-us|author=VHSDemos|date=October 15, 2017|url=youtube.com/watch?v=i5m6dRBb4uA|title=Nintendo Cereal System Commercial (1989)|publisher=YouTube|accessdate=August 18, 2024}}</ref>
An advertisement for the {{wp|Nintendo Cereal System}} in 1989 featured a version of the Underground Theme.<ref>VHSDemos (October 15, 2017). [https://youtube.com/watch?v=i5m6dRBb4uA Nintendo Cereal System Commercial (1989)]. ''YouTube''. Retrieved October 3, 2019.</ref>


==Appearances in other media==
==Appearances in other media==
In the Japan-exclusive ''Just Dance Wii'' and the [[Wii]] version of ''{{iw|wikipedia|Just Dance 3}}'' (in which the song is downloadable content), the song "Just Mario" (whose artist is simply credited as "[[Ubisoft]] meets Nintendo") is a medley of remixes of "[[Ground BGM (Super Mario Bros.)|Ground BGM]]", "[[Invincibility BGM]]", and "Underground BGM" from ''[[Super Mario Bros.]]'' The song returns in the [[Nintendo Switch]] version of ''{{wp|Just Dance 2018}}'', albeit with the themes fully arranged instead of remixed.
In the Japan-exclusive ''Just Dance Wii'' and the [[Wii]] version of ''{{wp|Just Dance 3}}'' (in which the song is downloadable content), the song "Just Mario" (whose artist is simply credited as "[[Ubisoft]] meets Nintendo") is a medley of remixes of the [[Ground Theme (Super Mario Bros.)|Ground Theme]], [[Super Star (theme)|invincibility theme]], and Underground Theme. The song returns in the [[Nintendo Switch]] version of ''{{wp|Just Dance 2018}}'', albeit with the themes fully arranged instead of remixed.
 
In ''{{wp|Tekken Tag Tournament 2|Tekken Tag Tournament 2: Wii U Edition}}'', a techno arrangement of "Underground BGM" plays in Mushroom Battles.


''{{iw|nwiki|Pushmo World}}'' contains a medley consisting of "[[Ground BGM (Super Mario Bros.)|Ground BGM]]", "Underground BGM", and "[[Underwater BGM]]" from ''[[Super Mario Bros.]]''
In ''{{wp|Tekken Tag Tournament 2|Tekken Tag Tournament 2: Wii U Edition}}'', a techno arrangement plays in Mushroom Battles.


==List of appearances==
==List of ''Super Mario'' appearances==
{|class="wikitable sortable" style="width:100%"
{|class=sortable border=1 cellspacing=2 cellpadding=2 style="border-collapse:collapse;width:100%"
!Work
!Work
!Year
!Year
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|1990
|1990
|Arrangement
|Arrangement
|[[Michael Tavera]]
|Michael Tavera
|-
|-
|''[[Super Mario All-Stars]]''
|''[[Super Mario All-Stars]]''
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|Arrangement
|Arrangement
|<!--Naoko Mitome, Chika Sekigawa (specific arranger unknown)-->
|<!--Naoko Mitome, Chika Sekigawa (specific arranger unknown)-->
|-
|''[[Mario Strikers Charged]]''
|2007
|Arrangement
|
|-
|-
|''[[Mario Party 8]]''
|''[[Mario Party 8]]''
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|Arrangement
|Arrangement
|<!--Hironobu Yahata, Shinya Ohtouge (specific arranger unknown)-->
|<!--Hironobu Yahata, Shinya Ohtouge (specific arranger unknown)-->
|-
|''[[Mario & Sonic at the Olympic Games (Nintendo DS)|Mario & Sonic at the Olympic Games]]'' ([[Nintendo DS]])
|2008
|Past arrangement (''Super Mario 64 DS'')
|Kenta Nagata
|-
|-
|''[[Mario & Sonic at the Olympic Games (Nintendo DS)|Mario & Sonic at the Olympic Games]]'' ([[Nintendo DS]])
|''[[Mario & Sonic at the Olympic Games (Nintendo DS)|Mario & Sonic at the Olympic Games]]'' ([[Nintendo DS]])
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|Arrangement
|Arrangement
|
|
|-
|rowspan=2|''[[Super Mario RPG (Nintendo Switch)|Super Mario RPG]]'' ([[Nintendo Switch]])
|rowspan=2|2023
|Arrangement
|rowspan=2|Yoko Shimomura
|-
|Past arrangement (''Super Mario RPG: Legend of the Seven Stars'')
|-
|''[[Nintendo World Championships: NES Edition]]''
|2024
|Original
|Koji Kondo
|}
|}
{{footnote|note|1|Added as downloadable content}}
{{footnote|note|1|Added as downloadable content}}
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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jpn=地下BGM
|Jap=地下BGM
|JpnR=Chika BGM
|JapR=Chika BGM
|JpnM=Underground BGM
|JapM=Underground BGM
}}
}}


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