Editing Underground BGM
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"'''Underground BGM''',"<ref name="NMusic">[[Nintendo Music]]</ref> also known as the "'''Underground Theme''',"<ref>''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series Sound Tests</ref> is a recurring musical theme in the ''[[Super Mario (franchise)|Super Mario]]'' franchise composed by [[Koji Kondo]], first heard in underground areas in ''[[Super Mario Bros.]]'' The original theme is a short, looping tune played in 3/4 time and lasting about 11 seconds, and it plays in every underground [[level]] in the game. In composing the theme, Kondo said, "It was really concentrated on the space between the notes, and using a few notes to create that feeling of being underground -- that sort of creepy atmosphere is something I really focused on."<ref>{{cite|author=Nutt, Christian|date=December 10, 2014|url=www.gamedeveloper.com/audio/the-i-mario-i-maestro-speaks-koji-kondo-on-composing-classics|title=The ''Super Mario'' Maestro speaks: Koji Kondo on composing classics|language=en|publisher=Game Developer|accessdate=August 18, 2024}}</ref> ''Super Mario Bros.'' designer [[Shigeru Miyamoto]] has stated that the theme was an "even more perfect fit" than the [[Ground Theme (Super Mario Bros.)|Ground Theme]].<ref>{{cite|url=iwataasks.nintendo.com/interviews/wii/mario25th/4/4|title=Iwata Asks : Super Mario Bros. 25th Anniversary : To Save Memory|language=en-us|publisher=Nintendo|accessdate=August 18, 2024}}</ref> Like "[[Ground BGM (Super Mario Bros.)|Ground BGM]]", "Underground BGM" has seen many reuses and arrangements in later ''Super Mario'' games and media. | "'''Underground BGM''',"<ref name="NMusic">[[Nintendo Music]]</ref> also known as the "'''Underground Theme''',"<ref>''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series Sound Tests</ref> is a recurring musical theme in the ''[[Super Mario (franchise)|Super Mario]]'' franchise composed by [[Koji Kondo]], first heard in underground areas in ''[[Super Mario Bros.]]'' The original theme is a short, looping tune played in 3/4 time and lasting about 11 seconds, and it plays in every underground [[level]] in the game. In composing the theme, Kondo said, "It was really concentrated on the space between the notes, and using a few notes to create that feeling of being underground -- that sort of creepy atmosphere is something I really focused on."<ref>{{cite|author=Nutt, Christian|date=December 10, 2014|url=www.gamedeveloper.com/audio/the-i-mario-i-maestro-speaks-koji-kondo-on-composing-classics|title=The ''Super Mario'' Maestro speaks: Koji Kondo on composing classics|language=en|publisher=Game Developer|accessdate=August 18, 2024}}</ref> ''Super Mario Bros.'' designer [[Shigeru Miyamoto]] has stated that the theme was an "even more perfect fit" than the [[Ground Theme (Super Mario Bros.)|Ground Theme]].<ref>{{cite|url=iwataasks.nintendo.com/interviews/wii/mario25th/4/4|title=Iwata Asks : Super Mario Bros. 25th Anniversary : To Save Memory|language=en-us|publisher=Nintendo|accessdate=August 18, 2024}}</ref> Like "[[Ground BGM (Super Mario Bros.)|Ground BGM]]", "Underground BGM" has seen many reuses and arrangements in later ''Super Mario'' games and media. | ||
The theme shares a similar melody with the instrumental "Let's Not Talk About It" from {{wp|Lee Ritenour}}'s second ''Friendship'' album, released in 1979. | The theme shares a similar melody with the instrumental "Let's Not Talk About It" from {{wp|Lee Ritenour}}'s second ''Friendship'' album, released in 1979. The melody also briefly appears in 1987 {{wp|Indonesia}}n instrumental "''Di Atas Batas''" (lit. "Above the Limits") composed by {{wp|Candra Darusman}} as part of his ''Karimata'' band. | ||
==Reuses== | ==Reuses== |