Editing Underground BGM

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|latest_appearance=''[[Nintendo World Championships: NES Edition]]'' ([[List of games by date#2024|2024]])
|latest_appearance=''[[Nintendo World Championships: NES Edition]]'' ([[List of games by date#2024|2024]])
}}
}}
"'''Underground BGM''',"<ref>[[Nintendo Music]]</ref> also known as the "'''Underground Theme'''," is a recurring musical theme in the ''[[Super Mario (franchise)|Super Mario]]'' franchise composed by [[Koji Kondo]], first heard in underground areas in ''[[Super Mario Bros.]]'' The original theme is a short, looping tune played in 3/4 time and lasting about 11 seconds long, and it plays in every underground [[level]] in the game. In composing the theme, Kondo said, "It was really concentrated on the space between the notes, and using a few notes to create that feeling of being underground -- that sort of creepy atmosphere is something I really focused on."<ref>{{cite|author=Nutt, Christian|date=December 10, 2014|url=www.gamedeveloper.com/audio/the-i-mario-i-maestro-speaks-koji-kondo-on-composing-classics|title=The ''Super Mario'' Maestro speaks: Koji Kondo on composing classics|language=en|publisher=Game Developer|accessdate=August 18, 2024}}</ref> ''Super Mario Bros.'' designer [[Shigeru Miyamoto]] has stated that the theme was an "even more perfect fit" than the [[Ground Theme (Super Mario Bros.)|Ground Theme]].<ref>{{cite|url=iwataasks.nintendo.com/interviews/wii/mario25th/4/4|title=Iwata Asks : Super Mario Bros. 25th Anniversary : To Save Memory|language=en-us|publisher=Nintendo|accessdate=August 18, 2024}}</ref> Like the Ground Theme, the Underground Theme has seen many reuses and arrangements in later ''Super Mario'' games and media.
The "'''Underground Theme'''" is a recurring musical theme in the ''[[Super Mario (franchise)|Super Mario]]'' franchise composed by [[Koji Kondo]], first heard in underground areas in ''[[Super Mario Bros.]]'' The original theme is a short, looping tune played in 3/4 time and lasting about 11 seconds long, and it plays in every underground [[level]] in the game. In composing the theme, Kondo said, "It was really concentrated on the space between the notes, and using a few notes to create that feeling of being underground -- that sort of creepy atmosphere is something I really focused on."<ref>{{cite|author=Nutt, Christian|date=December 10, 2014|url=www.gamedeveloper.com/audio/the-i-mario-i-maestro-speaks-koji-kondo-on-composing-classics|title=The ''Super Mario'' Maestro speaks: Koji Kondo on composing classics|language=en|publisher=Game Developer|accessdate=August 18, 2024}}</ref> ''Super Mario Bros.'' designer [[Shigeru Miyamoto]] has stated that the theme was an "even more perfect fit" than the [[Ground Theme (Super Mario Bros.)|Ground Theme]].<ref>{{cite|url=iwataasks.nintendo.com/interviews/wii/mario25th/4/4|title=Iwata Asks : Super Mario Bros. 25th Anniversary : To Save Memory|language=en-us|publisher=Nintendo|accessdate=August 18, 2024}}</ref> Like the Ground Theme, the Underground Theme has seen many reuses and arrangements in later ''Super Mario'' games and media.


The theme shares a similar melody with the instrumental "Let's Not Talk About It" from {{wp|Lee Ritenour}}'s second ''Friendship'' album, released in 1979.
The theme shares a similar melody with the instrumental "Let's Not Talk About It" from {{wp|Lee Ritenour}}'s second ''Friendship'' album, released in 1979.
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====''Mario Party: Island Tour''====
====''Mario Party: Island Tour''====
An arrangement known as "'''Basement Battle'''" plays in the ''[[Mario Party: Island Tour]]'' minigame [[Amp My Style]]/Beat the Buzz.
An arrangement known as "'''Basement Battle'''" plays in the ''[[Mario Party: Island Tour]]'' minigame [[Amp My Style]]/Beat the Buzz.
{{media table
|file1=MPIT Basement Battle.wav
|title1=Basement Battle
|length1=0:30
}}


====''Mario Party 10''====
====''Mario Party 10''====
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====''Mario vs. Donkey Kong 2: March of the Minis''====
====''Mario vs. Donkey Kong 2: March of the Minis''====
In ''[[Mario vs. Donkey Kong 2: March of the Minis]]'', an arrangement plays in [[Magnet Mania (Mario vs. Donkey Kong 2: March of the Minis)|Magnet Mania]]'s levels. While the [[Mini Mario (toy)|Mini Mario]]s are inactive, only the percussion is audible; after they begin to move, the music plays in full. This arrangement is reused for [[Magnet Mania (Mario vs. Donkey Kong: Minis March Again!)|Magnet Mania]]'s levels in ''[[Mario vs. Donkey Kong: Minis March Again!]]''
In ''[[Mario vs. Donkey Kong 2: March of the Minis]]'', an arrangement plays in [[Magnet Mania (Mario vs. Donkey Kong 2: March of the Minis)|Magnet Mania]]'s levels. While the [[Mini Mario (toy)|Mini Mario]]s are inactive, only the percussion is audible; after they begin to move, the music plays in full. This arrangement is reused for [[Magnet Mania (Mario vs. Donkey Kong: Minis March Again!)|Magnet Mania]]'s levels in ''[[Mario vs. Donkey Kong: Minis March Again!]]''
{{media table
|file1=MVDK2 Magnet Mania Intro.mp3
|title1={{conjectural|Magnet Mania Preview}}
|file2=MVDK2 Magnet Mania A.wav
|title2={{conjectural|Magnet Mania A}}
|file3=MVDK2 Magnet Mania B.wav
|title3={{conjectural|Magnet Mania B}}
|file4=MVDK2 Magnet Mania C.wav
|title4={{conjectural|Magnet Mania C}}
}}


====''Mario vs. Donkey Kong: Mini-Land Mayhem!''====
====''Mario vs. Donkey Kong: Mini-Land Mayhem!''====

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