Editing Underground BGM

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|latest_appearance=''[[Nintendo World Championships: NES Edition]]'' ([[List of games by date#2024|2024]])
|latest_appearance=''[[Nintendo World Championships: NES Edition]]'' ([[List of games by date#2024|2024]])
}}
}}
"'''Underground BGM''',"<ref>[[Nintendo Music]]</ref> also known as the "'''Underground Theme'''," is a recurring musical theme in the ''[[Super Mario (franchise)|Super Mario]]'' franchise composed by [[Koji Kondo]], first heard in underground areas in ''[[Super Mario Bros.]]'' The original theme is a short, looping tune played in 3/4 time and lasting about 11 seconds long, and it plays in every underground [[level]] in the game. In composing the theme, Kondo said, "It was really concentrated on the space between the notes, and using a few notes to create that feeling of being underground -- that sort of creepy atmosphere is something I really focused on."<ref>{{cite|author=Nutt, Christian|date=December 10, 2014|url=www.gamedeveloper.com/audio/the-i-mario-i-maestro-speaks-koji-kondo-on-composing-classics|title=The ''Super Mario'' Maestro speaks: Koji Kondo on composing classics|language=en|publisher=Game Developer|accessdate=August 18, 2024}}</ref> ''Super Mario Bros.'' designer [[Shigeru Miyamoto]] has stated that the theme was an "even more perfect fit" than the [[Ground Theme (Super Mario Bros.)|Ground Theme]].<ref>{{cite|url=iwataasks.nintendo.com/interviews/wii/mario25th/4/4|title=Iwata Asks : Super Mario Bros. 25th Anniversary : To Save Memory|language=en-us|publisher=Nintendo|accessdate=August 18, 2024}}</ref> Like the Ground Theme, the Underground Theme has seen many reuses and arrangements in later ''Super Mario'' games and media.
The "'''Underground Theme'''" is a recurring musical theme in the ''[[Super Mario (franchise)|Super Mario]]'' franchise composed by [[Koji Kondo]], first heard in underground areas in ''[[Super Mario Bros.]]'' The original theme is a short, looping tune played in 3/4 time and lasting about 11 seconds long, and it plays in every underground [[level]] in the game. In composing the theme, Kondo said, "It was really concentrated on the space between the notes, and using a few notes to create that feeling of being underground -- that sort of creepy atmosphere is something I really focused on."<ref>{{cite|author=Nutt, Christian|date=December 10, 2014|url=www.gamedeveloper.com/audio/the-i-mario-i-maestro-speaks-koji-kondo-on-composing-classics|title=The ''Super Mario'' Maestro speaks: Koji Kondo on composing classics|language=en|publisher=Game Developer|accessdate=August 18, 2024}}</ref> ''Super Mario Bros.'' designer [[Shigeru Miyamoto]] has stated that the theme was an "even more perfect fit" than the [[Ground Theme (Super Mario Bros.)|Ground Theme]].<ref>{{cite|url=iwataasks.nintendo.com/interviews/wii/mario25th/4/4|title=Iwata Asks : Super Mario Bros. 25th Anniversary : To Save Memory|language=en-us|publisher=Nintendo|accessdate=August 18, 2024}}</ref> Like the Ground Theme, the Underground Theme has seen many reuses and arrangements in later ''Super Mario'' games and media.


The theme shares a similar melody with the instrumental "Let's Not Talk About It" from {{wp|Lee Ritenour}}'s second ''Friendship'' album, released in 1979.
The theme shares a similar melody with the instrumental "Let's Not Talk About It" from {{wp|Lee Ritenour}}'s second ''Friendship'' album, released in 1979.
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|''[[Super Mario Odyssey]]''
|''[[Super Mario Odyssey]]''
|The Underground Theme, titled "'''Projection Room: Underground'''" in the Music List, plays in the secret area of the replica of [[World 1-1 (Super Mario Bros.)|World 1-1]] from ''Super Mario Bros.'' found inside [[Metro Kingdom|New Donk City]]'s [[Metro Kingdom#Bonus areas|Projection Room]].
|The Underground Theme, titled "'''Projection Room: Underground'''" in the Music List, plays in the secret area of the replica of [[World 1-1 (Super Mario Bros.)|World 1-1]] from ''Super Mario Bros.'' found inside [[Metro Kingdom|New Donk City]]'s [[Metro Kingdom#Bonus areas|Projection Room]].
|-
|''[[Nintendo World Championships: NES Edition]]]''
|The Underground Theme plays in ''Super Mario Bros.'' missions.
|}
|}


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====''New Super Mario Bros. Wii''====
====''New Super Mario Bros. Wii''====
Another arrangement based on ''Super Mario Bros. 3''{{'}}s version plays in underground levels in ''[[New Super Mario Bros. Wii]]'', which also resembles ''New Super Mario Bros.''{{'}}s version, incorporating vocals. Additional percussion can be heard if a player is riding [[Yoshi]]. This arrangement is reused in ''[[New Super Mario Bros. 2]]'', ''[[New Super Mario Bros. U]]'', ''[[New Super Luigi U]]'', ''[[Puzzle & Dragons: Super Mario Bros. Edition]]'', and ''Super Mario Maker'' and ''Super Mario Maker 2'' in ''New Super Mario Bros. U''-styled Underground levels. In ''New Super Mario Bros. 2'', a woodblock is added if Mario/[[Luigi]] is in his [[Raccoon Mario|Raccoon form]], and chimes are added if Mario/Luigi touches a [[Gold Ring]]. In ''New Super Mario Bros. U'' and ''New Super Luigi U'', the [[Baby Yoshi]]s vocalize to the theme if players are carrying them.
Another arrangement based on ''Super Mario Bros. 3''{{'}}s version plays in underground levels in ''[[New Super Mario Bros. Wii]]'', which also resembles ''New Super Mario Bros.''{{'}}s version, incorporating vocals. Additional percussion can be heard if a player is riding [[Yoshi]]. This arrangement is reused in ''[[New Super Mario Bros. 2]]'', ''[[New Super Mario Bros. U]]'', ''[[New Super Luigi U]]'', ''[[Puzzle & Dragons: Super Mario Bros. Edition]]'', and ''Super Mario Maker'' and ''Super Mario Maker 2'' in ''New Super Mario Bros. U''-styled Underground levels. In ''New Super Mario Bros. 2'', a woodblock is added if Mario/[[Luigi]] is in his [[Raccoon Mario|Raccoon form]], and in ''New Super Mario Bros. U'' and ''New Super Luigi U'', the [[Baby Yoshi]]s vocalize to the theme if players are carrying them.


An arrangement also plays in underground volcano levels in [[World 8 (New Super Mario Bros. Wii)|World 8]]. This rendition also returns in ''New Super Mario Bros. 2'' in [[World 6-A (New Super Mario Bros. 2)|World 6-A]], ''New Super Mario Bros. U'' and ''New Super Luigi U'' in [[Soda Jungle-5]] and [[Peach's Castle-3]], and in ''Puzzle & Dragons: Super Mario Bros. Edition''.
An arrangement also plays in underground volcano levels in [[World 8 (New Super Mario Bros. Wii)|World 8]]. This rendition also returns in ''New Super Mario Bros. 2'' in [[World 6-A (New Super Mario Bros. 2)|World 6-A]], ''New Super Mario Bros. U'' and ''New Super Luigi U'' in [[Soda Jungle-5]] and [[Peach's Castle-3]], and in ''Puzzle & Dragons: Super Mario Bros. Edition''.
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====''Paper Mario: The Thousand-Year Door''====
====''Paper Mario: The Thousand-Year Door''====
The music for the [[Palace of Shadow]] plays the Underground Theme, and also incorporates the [[Castle (theme)|castle theme]] from ''Super Mario World''.
The music for the [[Palace of Shadow]] plays the Underground Theme, and also incorporates the [[Castle (theme)|castle theme]] from ''Super Mario World''.
{{media table
|file1=PMTTYD Palace of Shadow.oga
|title1=Palace of Shadow
|file2=PMTTYD Palace of Shadow - Depths.oga
|title2=Palace of Shadow - Depths
}}


====''Super Paper Mario''====
====''Super Paper Mario''====
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====''Paper Mario: The Thousand-Year Door'' (Nintendo Switch)====
====''Paper Mario: The Thousand-Year Door'' (Nintendo Switch)====
In the [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|Nintendo Switch remake]], the first few bars of the Underground Theme are heard being played on xylophone<!-- is this right? --> throughout the "[[Shhwonk Fortress]] - Part Three" variation. The Underground Theme is also incorporated into the dynamic variations of the Palace of Shadow themes.
In the [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|Nintendo Switch remake]], the first few bars of the Underground Theme are heard being played on xylophone<!-- is this right? --> throughout the "[[Shhwonk Fortress]] - Part Three" variation.
{{media table
{{media table
|file1=PMTTYDNS Shhwonk Fortress - Part Three.oga
|file1=PMTTYDNS Shhwonk Fortress - Part Three.oga
|title1=Shhwonk Fortress - Part Three
|title1=Shhwonk Fortress - Part Three


|file2=PMTTYDNS Palace of Shadow - Part 1.oga
|file2=PMTTYDNS Palace of Shadow - Depths.oga
|title2=Palace of Shadow - Part 1
|title2=Palace of Shadow - Depths
 
|file3=PMTTYDNS Palace of Shadow - Part 2.oga
|title3=Palace of Shadow - Part 2
 
|file4=PMTTYDNS Palace of Shadow - Depths.oga
|title4=Palace of Shadow - Depths


|file5=PMTTYDNS Palace of Shadow - Grand Staircase.oga
|file3=PMTTYDNS Palace of Shadow - Grand Staircase.oga
|title5=Palace of Shadow - Grand Staircase
|title3=Palace of Shadow - Grand Staircase


|file6=PMTTYDNS Palace of Shadow - Path to the Throne.oga
|file4=PMTTYDNS Palace of Shadow - Path to the Throne.oga
|title6=Palace of Shadow - Path to the Throne
|title4=Palace of Shadow - Path to the Throne
}}
}}


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