Editing Underground BGM

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{{media missing|more=yes|Add samples for all new arrangements that currently do not have one below}}
{{more media|Add samples for all new arrangements that currently do not have one below}}
{{rewrite-expand|include [[Super Nintendo World]] information}}
{{rewrite-expand|include [[Super Nintendo World]] information}}
{{Theme infobox
{{Theme infobox
|composer=[[Koji Kondo]]
|composer=[[Koji Kondo]]
|file=[[File:Under Ground Theme SMB.oga]]<br>The Underground Theme from ''Super Mario Bros.''
|file=[[File:Under Ground Theme SMB.oga]]<br>The Underground Theme from ''Super Mario Bros.''
|first_appearance=''[[Super Mario Bros.]]'' ([[List of games by date#1985|1985]])
|first_appearance=''[[Super Mario Bros.]]''
|latest_appearance=''[[Nintendo World Championships: NES Edition]]'' ([[List of games by date#2024|2024]])
|latest_appearance=''[[The Super Mario Bros. Movie]]''
}}
}}
"'''Underground BGM''',"<ref>[[Nintendo Music]]</ref> also known as the "'''Underground Theme'''," is a recurring musical theme in the ''[[Super Mario (franchise)|Super Mario]]'' franchise composed by [[Koji Kondo]], first heard in underground areas in ''[[Super Mario Bros.]]'' The original theme is a short, looping tune played in 3/4 time and lasting about 11 seconds long, and it plays in every underground [[level]] in the game. In composing the theme, Kondo said, "It was really concentrated on the space between the notes, and using a few notes to create that feeling of being underground -- that sort of creepy atmosphere is something I really focused on."<ref>{{cite|author=Nutt, Christian|date=December 10, 2014|url=www.gamedeveloper.com/audio/the-i-mario-i-maestro-speaks-koji-kondo-on-composing-classics|title=The ''Super Mario'' Maestro speaks: Koji Kondo on composing classics|language=en|publisher=Game Developer|accessdate=August 18, 2024}}</ref> ''Super Mario Bros.'' designer [[Shigeru Miyamoto]] has stated that the theme was an "even more perfect fit" than the [[Ground Theme (Super Mario Bros.)|Ground Theme]].<ref>{{cite|url=iwataasks.nintendo.com/interviews/wii/mario25th/4/4|title=Iwata Asks : Super Mario Bros. 25th Anniversary : To Save Memory|language=en-us|publisher=Nintendo|accessdate=August 18, 2024}}</ref> Like the Ground Theme, the Underground Theme has seen many reuses and arrangements in later ''Super Mario'' games and media.
The "'''Underground Theme'''" is a recurring musical theme in the ''[[Super Mario (franchise)|Super Mario]]'' franchise composed by [[Koji Kondo]], first heard in underground areas in ''[[Super Mario Bros.]]'' The original theme is a short, looping tune played in 3/4 time and lasting approximately 11 seconds long, and it plays in every underground [[level]] in the game. In composing the theme, Kondo said, "It was really concentrated on the space between the notes, and using a few notes to create that feeling of being underground -- that sort of creepy atmosphere is something I really focused on."<ref>Nutt, Christian (December 10, 2014). [https://www.gamasutra.com/view/news/231987/The_Mario_Maestro_speaks_Koji_Kondo_on_composing_classics.php The ''Super Mario'' Maestro speaks: Koji Kondo on composing classics]. ''Gamasutra''. Retrieved August 22, 2019.</ref> ''Super Mario Bros.'' designer [[Shigeru Miyamoto]] has stated that the theme was an "even more perfect fit" than the [[Ground Theme (Super Mario Bros.)|Ground Theme]].<ref>[http://iwataasks.nintendo.com/interviews/#/wii/mario25th/4/4 Iwata Asks : Super Mario Bros. 25th Anniversary : To Save Memory]. ''Nintendo''. Retrieved August 22, 2019.</ref> Like the Ground Theme, the Underground Theme has seen many reuses and arrangements in later ''Super Mario'' games and media.


The theme shares a similar melody with the instrumental "Let's Not Talk About It" from {{wp|Lee Ritenour}}'s second ''Friendship'' album, released in 1979.
The theme shares a similar melody with the instrumental "Let's Not Talk About It" from {{wp|Lee Ritenour}}'s second ''Friendship'' album, released in 1979.
==Reuses==
==Reuses==
The following list does not count ports and remakes (such as ''[[Super Mario Bros. Deluxe]]'') of ''Super Mario Bros.''
The following list does not count ports and remakes (such as ''[[Super Mario Bros. Deluxe]]'') of ''Super Mario Bros.''
{|class=wikitable style="width:100%"
{|border=1 cellspacing=3 cellpadding=3 style="border-collapse:collapse;width:100%"
!width=20%|Game
!width=20%|Game
!width=80%|Description
!width=80%|Description
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====''Super Mario 64''====
====''Super Mario 64''====
In ''[[Super Mario 64]]'', an extended arrangement plays in cave areas, including [[Hazy Maze Cave]], [[Wet-Dry World]], [[Wiggler]]'s cave of [[Tiny-Huge Island]], [[Behind the Waterfall]], the [[Inside the Ancient Pyramid|pyramid]] in [[Shifting Sand Land]], and the [[Into the Igloo|igloo]] in [[Snowman's Land]]. New notes were added in this arrangement, and the introduction is a longer, unique melody. The theme's main melody is played on bass guitar. This arrangement also uses a haunting vocal track for certain areas in lieu of the bass guitar, specifically for the Hazy Maze and Underground Lake in Hazy Maze Cave, and for the downtown area in Wet-Dry World. Outside these two courses, the arrangement incorporates both the bass guitar and vocal tracks for the other locations. It is reused in ''[[Mario Net Quest]].
In ''[[Super Mario 64]]'', an extended arrangement plays in cave areas, including [[Hazy Maze Cave]], [[Wet-Dry World]], [[Wiggler]]'s cave of [[Tiny-Huge Island]], [[Behind the Waterfall]], the [[Inside the Ancient Pyramid|pyramid]] in [[Shifting Sand Land]], and the [[Into the Igloo|igloo]] in [[Snowman's Land]]. New notes were added in this arrangement, and the introduction is a longer, unique melody. The theme's main melody is played on bass guitar. This arrangement also uses a haunting vocal track for certain areas in lieu of the bass guitar, specifically for the Hazy Maze and Underground Lake in Hazy Maze Cave, and for the downtown area in Wet-Dry World. Outside these two courses, the arrangement incorporates both the bass guitar and vocal tracks for the other locations.


In ''[[Super Mario 64 DS]]'', this arrangement returns in all areas in which it was present in the original game, and is also used in [[Goomboss Battle]], albeit with some of the instrumentation altered.
In ''[[Super Mario 64 DS]]'', this arrangement returns in all areas in which it was present in the original game, and is also used in [[Goomboss Battle]], although some of the instrumentation is altered.
{{media table
{{media table
|file1=SM64-Hazy Maze Cave.oga
|file1=SM64-Hazy Maze Cave.oga
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====''New Super Mario Bros. Wii''====
====''New Super Mario Bros. Wii''====
Another arrangement based on ''Super Mario Bros. 3''{{'}}s version plays in underground levels in ''[[New Super Mario Bros. Wii]]'', which also resembles ''New Super Mario Bros.''{{'}}s version, incorporating vocals. Additional percussion can be heard if a player is riding [[Yoshi]]. This arrangement is reused in ''[[New Super Mario Bros. 2]]'', ''[[New Super Mario Bros. U]]'', ''[[New Super Luigi U]]'', ''[[Puzzle & Dragons: Super Mario Bros. Edition]]'', and ''Super Mario Maker'' and ''Super Mario Maker 2'' in ''New Super Mario Bros. U''-styled Underground levels. In ''New Super Mario Bros. 2'', a woodblock is added if Mario/[[Luigi]] is in his [[Raccoon Mario|Raccoon form]], and chimes are added if Mario/Luigi touches a [[Gold Ring]]. In ''New Super Mario Bros. U'' and ''New Super Luigi U'', the [[Baby Yoshi]]s vocalize to the theme if players are carrying them.
Another arrangement based on ''Super Mario Bros. 3''{{'}}s version plays in underground levels in ''[[New Super Mario Bros. Wii]]'', which also resembles ''New Super Mario Bros.''{{'}}s version, incorporating vocals. Additional percussion can be heard if a player is riding [[Yoshi]]. This arrangement is reused in ''[[New Super Mario Bros. 2]]'', ''[[New Super Mario Bros. U]]'', ''[[New Super Luigi U]]'', ''[[Puzzle & Dragons: Super Mario Bros. Edition]]'', and ''Super Mario Maker'' and ''Super Mario Maker 2'' in ''New Super Mario Bros. U''-styled Underground levels. In ''New Super Mario Bros. 2'', a woodblock is added if Mario/[[Luigi]] is in his [[Raccoon Mario|Raccoon form]], and in ''New Super Mario Bros. U'' and ''New Super Luigi U'', the [[Baby Yoshi]]s vocalize to the theme if players are carrying them.


An arrangement also plays in underground volcano levels in [[World 8 (New Super Mario Bros. Wii)|World 8]]. This rendition also returns in ''New Super Mario Bros. 2'' in [[World 6-A (New Super Mario Bros. 2)|World 6-A]], ''New Super Mario Bros. U'' and ''New Super Luigi U'' in [[Soda Jungle-5]] and [[Peach's Castle-3]], and in ''Puzzle & Dragons: Super Mario Bros. Edition''.
An arrangement also plays in underground volcano levels in [[World 8 (New Super Mario Bros. Wii)|World 8]]. This rendition also returns in ''New Super Mario Bros. 2'' in [[World 6-A (New Super Mario Bros. 2)|World 6-A]], ''New Super Mario Bros. U'' and ''New Super Luigi U'' in [[Soda Jungle-5]] and [[Peach's Castle-3]], and in ''Puzzle & Dragons: Super Mario Bros. Edition''.
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====''Super Mario 3D Land''====
====''Super Mario 3D Land''====
''[[Super Mario 3D Land]]'' uses a variation of "Space Athletic" from ''Super Mario Galaxy'' for underground levels, adding ascending notes at the start of the theme and extra percussion. The "Cosmic Comet" arrangement also returns, playing whenever a [[Cosmic Clone]] is encountered. It is mostly unchanged from its ''Super Mario Galaxy 2'' rendition, albeit with most of the fading cosmic synth pads removed.
''[[Super Mario 3D Land]]'' uses a variation of "Space Athletic" from ''Super Mario Galaxy'' for underground levels, adding ascending notes at the start of the theme and extra percussion. The "Cosmic Comet" arrangement also returns, playing whenever a [[Cosmic Clone]] is encountered. It is mostly unchanged from its' ''Super Mario Galaxy 2'' rendition, albeit with most of the fading cosmic synth pads removed.
{{media table
{{media table
|file1=SM3DL-Underground Theme.oga
|file1=SM3DL-Underground Theme.oga
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In ''[[Super Mario Odyssey]]'', another arrangement based on "Space Athletic", titled "'''Subterranean 1'''" in the [[List of Super Mario Odyssey media|Music List]] and "'''Underground Power Plant'''" in the [[Super Mario Odyssey Original Soundtrack|official soundtrack]], plays in several secret areas as well as in the Underground Power Plant in the [[Metro Kingdom]]. This version uses a different introduction and backing instrumentation. It also received an 8-bit variation for when Mario is in an 8-bit section of said secret areas.
In ''[[Super Mario Odyssey]]'', another arrangement based on "Space Athletic", titled "'''Subterranean 1'''" in the [[List of Super Mario Odyssey media|Music List]] and "'''Underground Power Plant'''" in the [[Super Mario Odyssey Original Soundtrack|official soundtrack]], plays in several secret areas as well as in the Underground Power Plant in the [[Metro Kingdom]]. This version uses a different introduction and backing instrumentation. It also received an 8-bit variation for when Mario is in an 8-bit section of said secret areas.


Another, quieter version of the Underground Theme, heavily based on its ''[[Captain Toad: Treasure Tracker]]'' rendition, appears in the game, titled "'''Subterranean 2'''" in the Music List. It can be heard in the underground area of Jaxi Ruins in the [[Sand Kingdom]], the secret [[Puzzle Part]] room in the [[Lake Kingdom]], and the secret wooden block room in the [[Snow Kingdom]].
Another, quieter version of the Underground Theme, heavily based on its' ''[[Captain Toad: Treasure Tracker]]'' rendition, appears in the game, titled "'''Subterranean 2'''" in the Music List. It can be heard in the underground area of Jaxi Ruins in the [[Sand Kingdom]], the secret [[Puzzle Part]] room in the [[Lake Kingdom]], and the secret wooden block room in the [[Snow Kingdom]].
{{media table
{{media table
|file1=OST Subterranean 1 Super Mario Odyssey.oga
|file1=OST Subterranean 1 Super Mario Odyssey.oga
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====''Super Mario Bros. Wonder''====
====''Super Mario Bros. Wonder''====
In ''[[Super Mario Bros. Wonder]]'', two arrangements that incorporate the Underground Theme's main motif appear in the game. One of them plays in underground levels and areas, and reduces the main motif to three notes, sounding similar to the Delfino Airstrip theme from ''Super Mario Sunshine''. The other, quieter arrangement plays in darker levels such as [[Swamp Pipe Crawl]], [[Light-Switch Mansion]], and [[Another Uncharted Area: Swaying Ruins]]. For both themes, if the player character is in their [[Elephant Mario|Elephant form]], the lead instrument will be changed into brass horns, reminiscent of an elephant trumpeting.
In ''[[Super Mario Bros. Wonder]]'', two arrangements that incorporate the Underground Theme's main motif appear in the game. One of them plays in underground levels and areas, and reduces the main motif to three notes, sounding similar to the Delfino Airstrip theme from ''Super Mario Sunshine''. The other, quieter, arrangement plays in darker levels such as [[Swamp Pipe Crawl]], [[Light-Switch Mansion]], and [[Another Uncharted Area: Swaying Ruins]]. For both themes, if the player character is in their [[Elephant Mario|Elephant form]], the lead instrument will be changed into brass horns, reminiscent of an elephant trumpeting.


The last few notes of the Underground Theme can also be heard mixed into one of the [[Wonder Effect]] themes, which plays during more chaotic Wonders such as the Flying Battleship ones, or when the player is being chased by a [[Rift Mario|dark clone]].
The last few notes of the Underground Theme can also be heard mixed into one of the [[Wonder Effect]] themes, which plays during more chaotic Wonders such as the Flying Battleship ones, or when the player is being chased by a [[Rift Mario|dark clone]].
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===''Super Mario RPG: Legend of the Seven Stars''===
===''Super Mario RPG: Legend of the Seven Stars''===
In ''[[Super Mario RPG: Legend of the Seven Stars]]'', the music that plays in the [[Pipe Vault]] is an arrangement of the Underground Theme, titled "'''Greetings from the Pipes'''". Another version of the song plays as Mario chases the [[Axem Rangers]] through [[Barrel Volcano]], titled "'''The Axem Rangers Burst In'''". Both themes were arranged by [[Yoko Shimomura]].
In ''[[Super Mario RPG: Legend of the Seven Stars]]'', the music that plays in the [[Pipe Vault]] is an arrangement of the Underground Theme. It was arranged by [[Yoko Shimomura]], and in the [[Super Mario RPG Original Sound Version|official Japan-only soundtrack]], it is titled 「'''土管からコンニチハ'''」 (''Dokan kara Konnichiwa'', "Hello from the Earthen Pipe"). Another version of the song plays as Mario chases the [[Axem Rangers]] through [[Barrel Volcano]], titled 「'''オノレンジャー参上'''」(''Onorenjā sanjō'', "The Axem Rangers Burst In").<ref>[https://vgmdb.net/album/536 SUPER MARIO RPG ORIGINAL SOUND VERSION]. ''VGMdb''. Retrieved August 27, 2019.</ref>
{{media table
{{media table
|file1=SMRPG From Inside the Earthen Pipe.oga
|file1=SMRPG From Inside the Earthen Pipe.oga
|title1=Greetings from the Pipes
|title1=土管からコンニチハ
|length1=0:30
|length1=0:30
|file2=SMRPG The Axem Rangers Drop in.oga
|title2=The Axem Rangers Burst In
}}
}}


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====''Mario Party 3''====
====''Mario Party 3''====
Part of the [[Creepy Cavern]] theme from ''[[Mario Party 3]]'' consists of an arrangement of the Underground Theme.
Part of the [[Creepy Cavern]] theme from ''[[Mario Party 3]]'' consists of an arrangement of the Underground Theme.
{{media table
|file1=MP3 Creepy Cavern Underground Theme.oga
|title1=Creepy Cavern
|description1=20 second snippet of Creepy Cavern, featuring an arrangement of the Underground Theme
|length1=0:20
}}


====''Mario Party 6''====
====''Mario Party 6''====
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====''Mario Party 8''====
====''Mario Party 8''====
During the introduction of the ''[[Mario Party 8]]'' minigame [[Grabby Gridiron]], a techno arrangement of the Underground Theme's first six notes can be heard. Also, in [[King Boo's Haunted Hideaway]], the pianos on the board will sometimes play the Underground Theme from the ''Super Mario Bros.'' game.
During the introduction of the ''[[Mario Party 8]]'' minigame [[Grabby Gridiron]], a techno arrangement of the Underground Theme's first six notes can be heard.


====''Mario Party DS''====
====''Mario Party DS''====
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====''Paper Mario: The Thousand-Year Door''====
====''Paper Mario: The Thousand-Year Door''====
The music for the [[Palace of Shadow]] plays the Underground Theme, and also incorporates the [[Castle (theme)|castle theme]] from ''Super Mario World''.
The music for the [[Palace of Shadow]] plays the Underground Theme, and also incorporates the castle theme from ''Super Mario World''.
{{media table
|file1=PMTTYD Palace of Shadow.oga
|title1=Palace of Shadow
 
|file2=PMTTYD Palace of Shadow - Depths.oga
|title2=Palace of Shadow - Depths
}}


====''Super Paper Mario''====
====''Super Paper Mario''====
In ''[[Super Paper Mario]]'', the song "'''Nostalgic Underground'''", which plays in the underground portion of [[The Bitlands|Chapter 3-1]] (itself based on World 1-2 of ''Super Mario Bros.''), is a techno arrangement of the Underground Theme, which samples the original theme and the percussion from "Underground Room".
In ''[[Super Paper Mario]]'', the song "'''Nostalgic Underground'''", which plays in the underground portion of [[The Bitlands|Chapter 3-1]] (itself based on World 1-2 of ''Super Mario Bros.''), is a techno arrangement of the Underground Theme, which samples the original theme and the percussion from "Underground Room".
{{media table
|file1=SPM Nostalgic Underground.oga
|title1=Nostalgic Underground
|length1=0:30
}}


====''Paper Mario: Sticker Star''====
====''Paper Mario: Sticker Star''====
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|title2=Peach's Castle - Underground
|title2=Peach's Castle - Underground
|length2=0:30
|length2=0:30
}}
====''Paper Mario: The Thousand-Year Door'' (Nintendo Switch)====
In the [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|Nintendo Switch remake]], the first few bars of the Underground Theme are heard being played on xylophone<!-- is this right? --> throughout the "[[Shhwonk Fortress]] - Part Three" variation. The Underground Theme is also incorporated into the dynamic variations of the Palace of Shadow themes.
{{media table
|file1=PMTTYDNS Shhwonk Fortress - Part Three.oga
|title1=Shhwonk Fortress - Part Three
|file2=PMTTYDNS Palace of Shadow - Part 1.oga
|title2=Palace of Shadow - Part 1
|file3=PMTTYDNS Palace of Shadow - Part 2.oga
|title3=Palace of Shadow - Part 2
|file4=PMTTYDNS Palace of Shadow - Depths.oga
|title4=Palace of Shadow - Depths
|file5=PMTTYDNS Palace of Shadow - Grand Staircase.oga
|title5=Palace of Shadow - Grand Staircase
|file6=PMTTYDNS Palace of Shadow - Path to the Throne.oga
|title6=Palace of Shadow - Path to the Throne
}}
}}


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|file1=M&LSS Climbing.oga
|file1=M&LSS Climbing.oga
|title1=Underground
|title1=Underground
|length1=0:30
|length1=0:29
}}
}}


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|title1={{conjectural|Crumbling Cavern}}
|title1={{conjectural|Crumbling Cavern}}
|length1=0:30
|length1=0:30
}}
===''Mario Strikers Charged''===
In ''[[Mario Strikers Charged]]'', part of the song for the stage [[The Vice]] features the Underground Theme as part of its bassline.
{{media table
|file1=The_Vice_(Underground_Motif_Section).mp3
|title1=The Vice
|length1=0:40
}}
}}


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===''Mario & Sonic at the London 2012 Olympic Games''===
===''Mario & Sonic at the London 2012 Olympic Games''===
''[[Mario & Sonic at the London 2012 Olympic Games]]'' features a techno arrangement of the Underground Theme with electric guitar, arranged by the [[Sega]] Sound Team; this version returns in ''[[Mario & Sonic at the Sochi 2014 Olympic Winter Games]]'' and ''[[Mario & Sonic at the Rio 2016 Olympic Games]]''. Despite being based on the original version from ''Super Mario Bros.'' version, it is labeled in-game as being the music for [[Coincentration]] from ''[[Super Mario 64 DS]]''.
''[[Mario & Sonic at the London 2012 Olympic Games]]'' features a techno arrangement of the Underground Theme with electric guitar, arranged by the [[Sega]] Sound Team; this version returns in ''[[Mario & Sonic at the Sochi 2014 Olympic Winter Games]]'' and ''[[Mario & Sonic at the Rio 2016 Olympic Games]]''.


===''Mario Kart'' series===
===''Mario Kart'' series===
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===''The Super Mario Bros. Movie''===
===''The Super Mario Bros. Movie''===
In ''[[The Super Mario Bros. Movie]]'', the Underground Theme is arranged multiple times in the score, which was composed by [[Brian Tyler]]. A slow arrangement at a similar tempo to "Interlude" from ''Super Mario Galaxy'' plays in the track "The Warp Pipe" when Mario and Luigi investigate [[Brooklyn]]'s sewers. The main melody of the theme can be heard in "Press Start", and the descending notes at the end of the theme play in "Welcome to the Mushroom Kingdom" when Mario reaches the [[Brick Block]] bridge while on his way with [[Toad]] to [[Peach's Castle]]. A more direct arrangement of the theme is featured in the credits theme, "Level Complete", alongside other ''Super Mario'' themes; this arrangement incorporates the whistle heard in the [[Toad Brigade]]'s theme from ''[[Super Mario Galaxy]]''. [[Bowser]] also plays the Underground Theme on his piano with [[Kamek]] after the latter interrupts his [[Peaches|song]]. A piano arrangement of the first six notes plays when Luigi is shown locked in a cage in the film's final trailer.<ref>{{cite|language=en-us|author=Illumination|date=March 9, 2023|url=youtu.be/RjNcTBXTk4I|title=''The Super Mario Bros. Movie'' {{!}} Final Trailer|publisher=YouTube|accessdate=March 10, 2023}}</ref>
In ''[[The Super Mario Bros. Movie]]'', the Underground Theme is arranged multiple times in the score, which was composed by [[Brian Tyler]]. A slow arrangement at a similar tempo to "Interlude" from ''Super Mario Galaxy'' plays in the track "The Warp Pipe" when Mario and Luigi investigate [[Brooklyn]]'s sewers. The main melody of the theme can be heard in "Press Start", and the descending notes at the end of the theme play in "Welcome to the Mushroom Kingdom" when Mario reaches the [[Brick Block]] bridge while on his way with [[Toad]] to [[Peach's Castle]]. A more direct arrangement of the theme is featured in the credits theme, "Level Complete", alongside other ''Super Mario'' themes; this arrangement incorporates the whistle heard in the [[Toad Brigade]]'s theme from ''[[Super Mario Galaxy]]''. [[Bowser]] also plays the Underground Theme on his piano with [[Kamek]] after the latter interrupts his [[Peaches|song]]. A piano arrangement of the first six notes plays when Luigi is shown locked in a cage in the film's final trailer.<ref>Illumination (March 9, 2023). [https://youtu.be/RjNcTBXTk4I The Super Mario Bros. Movie | Final Trailer]. ''YouTube''. Retrieved March 10, 2023.</ref>


On the [[Super Mario Bros. Plumbing]] website, one of the reviewers is named "dunnadunnadunna", a vocal interpretation of the main melody of the Underground Theme.<ref>[https://www.smbplumbing.com/ Super Mario Bros. Plumbing]</ref>
On the [[Super Mario Bros. Plumbing]] website, one of the reviewers is named "dunnadunnadunna", a vocal interpretation of the main melody of the Underground Theme.<ref>[https://www.smbplumbing.com/ Super Mario Bros. Plumbing]</ref>


===Other arrangements===
===Other arrangements===
An advertisement for the [[Nintendo Cereal System]] in 1989 featured a version of the Underground Theme.<ref>{{cite|language=en-us|author=VHSDemos|date=October 15, 2017|url=youtube.com/watch?v=i5m6dRBb4uA|title=Nintendo Cereal System Commercial (1989)|publisher=YouTube|accessdate=August 18, 2024}}</ref>
An advertisement for the {{wp|Nintendo Cereal System}} in 1989 featured a version of the Underground Theme.<ref>VHSDemos (October 15, 2017). [https://youtube.com/watch?v=i5m6dRBb4uA Nintendo Cereal System Commercial (1989)]. ''YouTube''. Retrieved October 3, 2019.</ref>


==Appearances in other media==
==Appearances in other media==
In the Japan-exclusive ''Just Dance Wii'' and the [[Wii]] version of ''{{iw|wikipedia|Just Dance 3}}'' (in which the song is downloadable content), the song "Just Mario" (whose artist is simply credited as "[[Ubisoft]] meets Nintendo") is a medley of remixes of the [[Ground Theme (Super Mario Bros.)|Ground Theme]], [[Super Star (theme)|invincibility theme]], and Underground Theme. The song returns in the [[Nintendo Switch]] version of ''{{wp|Just Dance 2018}}'', albeit with the themes fully arranged instead of remixed.
In the Japan-exclusive ''Just Dance Wii'' and the [[Wii]] version of ''{{wp|Just Dance 3}}'' (in which the song is downloadable content), the song "Just Mario" (whose artist is simply credited as "[[Ubisoft]] meets Nintendo") is a medley of remixes of the [[Ground Theme (Super Mario Bros.)|Ground Theme]], [[Super Star (theme)|invincibility theme]], and Underground Theme. The song returns in the [[Nintendo Switch]] version of ''{{wp|Just Dance 2018}}'', albeit with the themes fully arranged instead of remixed.


In ''{{wp|Tekken Tag Tournament 2|Tekken Tag Tournament 2: Wii U Edition}}'', a techno arrangement plays in Mushroom Battles.
In ''{{wp|Tekken Tag Tournament 2|Tekken Tag Tournament 2: Wii U Edition}}'', a techno arrangement plays in Mushroom Battles.


''{{iw|nwiki|Pushmo World}}'' contains a medley consisting of the "[[Ground Theme (Super Mario Bros.)|Ground Theme]]", "Underground Theme", and "[[Underwater Theme]]" from ''Super Mario Bros.''
==List of ''Super Mario'' appearances==
 
{|class=sortable border=1 cellspacing=2 cellpadding=2 style="border-collapse:collapse;width:100%"
==List of appearances==
{|class="wikitable sortable" style="width:100%"
!Work
!Work
!Year
!Year
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|Arrangement
|Arrangement
|<!--Naoko Mitome, Chika Sekigawa (specific arranger unknown)-->
|<!--Naoko Mitome, Chika Sekigawa (specific arranger unknown)-->
|-
|''[[Mario Strikers Charged]]''
|2007
|Arrangement
|
|-
|-
|''[[Mario Party 8]]''
|''[[Mario Party 8]]''
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|Arrangement
|Arrangement
|<!--Hironobu Yahata, Shinya Ohtouge (specific arranger unknown)-->
|<!--Hironobu Yahata, Shinya Ohtouge (specific arranger unknown)-->
|-
|''[[Mario & Sonic at the Olympic Games (Nintendo DS)|Mario & Sonic at the Olympic Games]]'' ([[Nintendo DS]])
|2008
|Past arrangement (''Super Mario 64 DS'')
|Kenta Nagata
|-
|-
|''[[Mario & Sonic at the Olympic Games (Nintendo DS)|Mario & Sonic at the Olympic Games]]'' ([[Nintendo DS]])
|''[[Mario & Sonic at the Olympic Games (Nintendo DS)|Mario & Sonic at the Olympic Games]]'' ([[Nintendo DS]])
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|Arrangement
|Arrangement
|
|
|-
|rowspan=2|''[[Super Mario RPG (Nintendo Switch)|Super Mario RPG]]'' ([[Nintendo Switch]])
|rowspan=2|2023
|Arrangement
|rowspan=2|Yoko Shimomura
|-
|Past arrangement (''Super Mario RPG: Legend of the Seven Stars'')
|-
|''[[Nintendo World Championships: NES Edition]]''
|2024
|Original
|Koji Kondo
|}
|}
{{footnote|note|1|Added as downloadable content}}
{{footnote|note|1|Added as downloadable content}}

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