Editing Uncle amiibo

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|title=Uncle amiibo
|title=Uncle amiibo
|image=[[File:SMO Artwork Uncle amiibo.png|200px]]
|image=[[File:SMO Artwork Uncle amiibo.png|200px]]
|species=Robot
|first_appearance=''[[Super Mario Odyssey]]'' ([[List of games by date#2017|2017]])
|first_appearance=''[[Super Mario Odyssey]]'' ([[List of games by date#2017|2017]])
}}
}}
{{quote|If you ever want to use [[amiibo]], you just let me know, [[Mario|sport]].|Uncle amiibo|Super Mario Odyssey}}
{{quote|If you ever want to use [[amiibo]], you just let me know, [[Mario|sport]].|Uncle amiibo|Super Mario Odyssey}}


'''Uncle amiibo''' is a sapient robotic character who debuts in ''[[Super Mario Odyssey]]''. When the player talks to him, he allows them to scan an [[amiibo]] for one of two effects. He and [[Hint Toad]] are always found near where the [[Odyssey]] lands. Uncle amiibo can allow an amiibo to search for an unobtained [[Power Moon]]; the amiibo marks that Power Moon's location on the game's map. It takes five minutes for the amiibo to return with the hint. If certain amiibo are scanned, Uncle amiibo provides a matching [[Crazy Cap|costume]]. While these costumes can be obtained without amiibo, using Uncle amiibo makes them available earlier. Uncle amiibo starts appearing only after the player first completes [[Multi Moon Atop the Falls]] in the [[Cascade Kingdom]]. Uncle amiibo does not appear on the [[Dark Side]] until the completion of the objective [[Arrival at Rabbit Ridge!]], and he does not appear at all on the [[Darker Side]]. Otherwise, he appears in every kingdom.
'''Uncle amiibo''' is a sapient robotic character who debuts in ''[[Super Mario Odyssey]]''. He travels with [[Hint Toad]] and provides exclusive abilities for [[amiibo]] in the game. He is always found near the [[Odyssey]]'s landing ground. He provides the locations of the [[Power Moon]]s that the amiibo find, and provides a [[Crazy Cap|costume]] if certain amiibo are scanned. After using an amiibo to find a Power Moon, [[Mario]] must wait five minutes to retrieve the hint. Uncle amiibo does not appear in [[Dark Side]] until the completion of the [[Arrival at Rabbit Ridge!]] objective, and does not appear at all in [[Darker Side]], but otherwise appears in every kingdom.


Uncle amiibo's dialogue has him refer to most scanned amiibo by the name of the character, even if they are not characters of the [[Super Mario (franchise)|''Super Mario'' franchise]] and are used just as a generic amiibo. For example, if a player scans a [[Kirby]] amiibo, Uncle amiibo will say, ''"Let's see, that's... Why it's a good ol' Kirby amiibo!"'' If the player uses an amiibo that the game does not recognize, such as third-party characters or amiibo released after ''Super Mario Odyssey'', Uncle amiibo will simply refer to it as "a good ol' lovely amiibo." Many amiibo released before the game are labeled as "lovely" too, such as [[List of fighters debuting in Super Smash Bros. for Nintendo 3DS / Wii U#Duck Hunt|Duck Hunt]]. If multiple unknown amiibo are looking for hints at the same time, the subsequent ones will instead be labeled "cool" and "mysterious"; in a similar manner, the [[Super Mario Cereal]] box will be referred to as a "delicious" amiibo. Scanning multiple variations of what is essentially the same character makes Uncle amiibo treat them as such and state that the amiibo is not done looking, despite many variations of the same character (such as the Yarn [[Yoshi]] colors and the Famicom and NES versions of [[R.O.B.]]) having different NFC chips.
If the player uses an amiibo that the game does not recognize, such as third-party characters or amiibo released after ''Super Mario Odyssey'', Uncle amiibo will simply refer to it as "a good ol' lovely amiibo”. Many amiibo released before the game are labeled as “lovely” too, such as [[Duck Hunt]]. If multiple unknown amiibo are looking for hints at the same time, the subsequent ones will instead be labeled "cool" and "mysterious"; in a similar manner, the [[Gallery:Food#Meals|Super Mario Cereal]] box will be referred to as a "delicious" amiibo. Scanning multiple variations of what is essentially the same character makes Uncle amiibo treat them as such and state that the amiibo is not done looking, despite many variations of the same character (such as the Yarn [[Yoshi]] colors and the Famicom and NES versions of [[R.O.B.]]) having different NFC chips.


Uncle amiibo also suggests using the {{button|switch|right}} button to scan amiibo as [[Mario]] explores for other effects, as do several other characters in the game.
Mario is able to stand on Uncle amiibo just as on a platform, instead of bouncing on him repeatedly as it happens when Mario jumps on any other character.
 
Mario is able to stand on Uncle amiibo just as on a platform, instead of bouncing on him repeatedly as it happens when Mario [[jump]]s on any other character.


==Gallery==
==Gallery==
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|ChiTM=Uncle amiibo
|ChiTM=Uncle amiibo
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}}
==Trivia==
*If Mario [[capture]]s a [[Paragoomba]] and stands on Uncle amiibo in a certain manner, a minor visual [[glitch]] will occur in which his eyes will change from blue (indicating that he is Mario) into the enemy eye variant.<ref>[https://twitter.com/HylianAngelic/status/1529395651225583616] ''Twitter''. Retrieved May 25, 2022.</ref>
==References==
<references/>


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