Editing Turning Floor
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{{ | {{more images|Sprites/renders of Turning Floors in the 2D games, perhaps in a separate gallery}} | ||
[[File:Rainbow Run.jpg|thumb|[[Toad]] and some [[Skipsqueak]]s run on Turning Floors in ''Super Mario 3D World'']] | |||
'''Turning Floors''' are continually moving objects that appear in ''[[Mario (franchise)|Mario]]'' platformers. They are large, circular or semicircular platforms that turn clockwise or counterclockwise, moving anything on them as they do so. | |||
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'''Turning Floors''' are continually moving objects that appear in ''[[ | |||
==History== | ==History== | ||
{{ | {{rewrite-expand|include all level appearances in ''New Super Mario Bros. Wii'', ''New Super Mario Bros. U'', and ''New Super Luigi U''}} | ||
===''Mario Kart'' series=== | ===''Mario Kart'' series=== | ||
====''Mario Kart DS''==== | ====''Mario Kart DS''==== | ||
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====''Mario Kart Tour''==== | ====''Mario Kart Tour''==== | ||
In ''[[Mario Kart Tour]]'', | In ''[[Mario Kart Tour]]'', [[3DS Bowser's Castle]] and [[3DS Rainbow Road]] retain their respective Turning Floors. In the T variant of 3DS Bowser's Castle, an additional Turning Floor is present after the [[Finish Line (object)|finish line]] that players can drive through by using the [[Glide Ramp]] before the finish line. | ||
===''Super Mario'' series=== | ===''Super Mario'' series=== | ||
====''New Super Mario Bros. Wii''==== | ====''New Super Mario Bros. Wii''==== | ||
[[File:NSMBW World 8-2 Screenshot.png|thumb|Turning Floors in World 8-2 of ''New Super Mario Bros. Wii'']] | [[File:NSMBW World 8-2 Screenshot.png|thumb|Turning Floors in World 8-2 of ''New Super Mario Bros. Wii'']] | ||
''[[New Super Mario Bros. Wii]]'' features Turning Floors of various sizes in [[World 1-1 (New Super Mario Bros. Wii)|World 1-1]], [[World 1-6 (New Super Mario Bros. Wii)|World 1-6]], [[World 6-2 (New Super Mario Bros. Wii)|World 6-2]], {{world link|6|airship|World 6-Airship (New Super Mario Bros. Wii)}}, and [[World 8-2 (New Super Mario Bros. Wii)|World 8-2]]. They are partly embedded in the ground or overlapped with other Turning Floors. Often, there are rows of [[coin]]s or [[Hidden Coin|Dash Coins]] that move along with them, and in common instances they also carry enemies such as [[Goomba]]s, [[Paragoomba]]s, [[Hefty Goomba]]s, and [[Spike Ball]]s | ''[[New Super Mario Bros. Wii]]'' features Turning Floors of various sizes in [[World 1-1 (New Super Mario Bros. Wii)|World 1-1]], [[World 1-6 (New Super Mario Bros. Wii)|World 1-6]], [[World 6-2 (New Super Mario Bros. Wii)|World 6-2]], {{world-link|6|airship|World 6-Airship (New Super Mario Bros. Wii)}}, and [[World 8-2 (New Super Mario Bros. Wii)|World 8-2]]. They are partly embedded in the ground or overlapped with other Turning Floors. Often, there are rows of [[coin]]s or [[Hidden Coin|Dash Coins]] that move along with them, and in common instances they also carry enemies such as [[Goomba]]s, [[Paragoomba]]s, [[Hefty Goomba]]s, and [[Spike Ball]]s. | ||
Through hacking methods, it is shown that Turning Floors | Through hacking methods, it is shown that Turning Floors are completely collisionless from the bottom, and that jumping to the center of one of them will warp the player atop it. This feat can be performed in-game in World 1-6.<ref>A+Start. (June 30, 2017). [https://youtube.com/watch?v=ikT4oUcf6zw New Super Mario Bros. Wii Glitches - Son of a Glitch - Episode 74]. ''YouTube''. Retrieved July 28, 2022.</ref> | ||
====''New Super Mario Bros. U'' / ''New Super Luigi U'' / ''New Super Mario Bros. U Deluxe''==== | ====''New Super Mario Bros. U'' / ''New Super Luigi U'' / ''New Super Mario Bros. U Deluxe''==== | ||
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====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''==== | ====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''==== | ||
In ''[[Super Mario 3D World]]'', Turning Floors are most notably seen in [[Really Rolling Hills]] and its [[World Mushroom (Super Mario 3D World)|World Mushroom]] [[Night Falls on Really Rolling Hills|counterpart]], where [[Skipsqueak]]s and [[Spiny Skipsqueak]]s will run opposite to the direction the Turning Floor is moving, keeping themselves centered on the platform. Other entities, such as [[Galoomba]]s and [[List of items|items]] summoned from the [[Item Storage]], will also move in the direction of the Turning Floor if they remain stationary. | |||
In ''[[Super Mario 3D World]]'', Turning Floors are most notably seen in [[Really Rolling Hills]] and its [[World Mushroom (Super Mario 3D World)|World Mushroom]] [[Night Falls on Really Rolling Hills|counterpart]], where [[Skipsqueak]]s and [[Spiny Skipsqueak]]s will run opposite to the direction the Turning Floor is moving, keeping themselves centered on the platform. Other entities, such as [[Galoomba]]s and [[ | |||
[[Mario]] and other characters can progress by walking or running in the opposite direction, jumping forwards, or many times simply avoiding the platform altogether. However, fully circular, mandatory Turning Floors appear in [[ | [[Mario]] and other characters can progress by walking or running in the opposite direction, jumping forwards, or many times simply avoiding the platform altogether. However, fully circular, mandatory Turning Floors appear in [[Rainbow Run]], along with Skipsqueaks. The direction and speed of Turning Floors varies greatly. Skipsqueaks do not appear to change their running speed to account for this, yet still appear on the center of the platform. | ||
A very large, circular Turning Floor appears in the twenty-sixth room of [[Mystery House Marathon]], where the character must stay on top of it as it moves to reach the [[Green Star]] at the end. Its design appears to be styled after [[Cookie Cogworks]]. | A very large, circular Turning Floor appears in the twenty-sixth room of [[Mystery House Marathon]], where the character must stay on top of it as it moves to reach the [[Green Star]] at the end. Its design appears to be styled after [[Cookie Cogworks]]. | ||
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===''Captain Toad: Treasure Tracker''=== | ===''Captain Toad: Treasure Tracker''=== | ||
Turning Floors appear in all versions of ''[[Captain Toad: Treasure Tracker]]'', appearing only in the level [[Rolling Inferno]]. They may be colored blue or green, but this is merely an aesthetic change, as their direction of rotation is indicated by chevron arrows imprinted on them. In part due to [[Captain Toad]]'s inability to jump, once the player crosses a Turning Floor, they cannot move against it. | Turning Floors appear in all versions of ''[[Captain Toad: Treasure Tracker]]'', appearing only in the level [[Rolling Inferno]]. They may be colored blue or green, but this is merely an aesthetic change, as their direction of rotation is indicated by chevron arrows imprinted on them. In part due to [[Captain Toad]]'s inability to jump, once the player crosses a Turning Floor, they cannot move against it. | ||
==References== | ==References== |