Editing Turning Floor

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{{image|more=yes|Sprites/renders of Turning Floors in the 2D games, perhaps in a separate gallery}}
{{more images}}
{{item infobox
|image=[[File:RollingHillNSMBW.png|200px]]<br>Model from ''[[New Super Mario Bros. Wii]]''
|first_appearance=''[[Mario Kart DS]]'' ([[List of games by date#2005|2005]])
|latest_appearance=''[[Super Mario 3D World + Bowser's Fury]]'' ([[List of games by date#2021|2021]])
}}
[[File:Rainbow Run.jpg|thumb|[[Toad]] and some [[Skipsqueak]]s run on Turning Floors in ''Super Mario 3D World'']]
[[File:Rainbow Run.jpg|thumb|[[Toad]] and some [[Skipsqueak]]s run on Turning Floors in ''Super Mario 3D World'']]
'''Turning Floors''' are continually moving objects that appear in ''[[Super Mario (franchise)|Super Mario]]'' platformers. They are large, circular or semicircular platforms that turn clockwise or counterclockwise, moving anything on them as they do so.
'''Turning Floors''' are continually moving objects that appear in ''[[Mario (franchise)|Mario]]'' platformers. They are large, semicircular platforms that turn clockwise or counterclockwise, moving anything on them as they do so.
 
==History==
==History==
{{rewrite-expand|include all level appearances in ''New Super Mario Bros. Wii'', ''New Super Mario Bros. U'', and ''New Super Luigi U''}}
{{rewrite-expand|reason=include all level appearances in ''New Super Mario Bros. Wii'', ''New Super Mario Bros. U'', and ''New Super Luigi U''}}
===''Mario Kart'' series===
===''Mario Kart'' series===
====''Mario Kart DS''====
====''Mario Kart DS''====
In ''[[Mario Kart DS]]'', [[Bowser Castle (Mario Kart DS)|Bowser Castle]] has a Turning Floor that periodically changes direction.
In ''[[Mario Kart DS]]'', [[Bowser Castle (DS)|Bowser Castle]] has a Turning Floor that periodically changes direction.


====''Mario Kart 7''====
====''Mario Kart 7''====
Hollow Turning Floors appear in ''[[Mario Kart 7]]''. There is one before the underwater area in [[3DS Bowser's Castle|Bowser's Castle]]; racers can pass through it, or use an alternate path to drive on top. After the start of the third section of [[3DS Rainbow Road|Rainbow Road]], there is a Turning Floor with [[Dash Panel]]s and [[Glide Ramp]]s inside.
Hollow Turning Floors appear in ''[[Mario Kart 7]]''. There is one before the underwater area in [[Bowser's Castle (3DS)|Bowser's Castle]]; racers can pass through it, or use an alternate path to drive on top. After the start of the third section of [[Rainbow Road (3DS)|Rainbow Road]], there is a Turning Floor with [[Dash Panel]]s and [[Glide Ramp]]s inside.
 
====''Mario Kart Tour''====
In ''[[Mario Kart Tour]]'', one or more Turning Floors appear on [[3DS Bowser's Castle]] and all its variants, [[3DS Rainbow Road]] as well as its R variant, and [[Yoshi's Island (race course)|Yoshi's Island T]]. The ones on Yoshi's Island T are the same as the ones on 3DS Bowser's Castle.
 
====''Mario Kart 8 Deluxe''====
{{Classic-link|3DS|Rainbow Road}} returns in ''[[Mario Kart 8 Deluxe]]'' as part of the ''[[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]]'', and its Turning Floor also reappears as well.


===''Super Mario'' series===
===''Super Mario'' series===
====''New Super Mario Bros. Wii''====
====''New Super Mario Bros. Wii''====
[[File:NSMBW World 8-2 Screenshot.png|thumb|Turning Floors in World 8-2 of ''New Super Mario Bros. Wii'']]
[[File:NSMBW World 8-2 Screenshot.png|thumb|Turning Floors in World 8-2 of ''New Super Mario Bros. Wii'']]
''[[New Super Mario Bros. Wii]]'' features Turning Floors of various sizes in [[World 1-1 (New Super Mario Bros. Wii)|World 1-1]], [[World 1-6 (New Super Mario Bros. Wii)|World 1-6]], [[World 6-2 (New Super Mario Bros. Wii)|World 6-2]], {{world-link|6|airship|World 6-Airship (New Super Mario Bros. Wii)}}, and [[World 8-2 (New Super Mario Bros. Wii)|World 8-2]]. They are partly embedded in the ground or overlapped with other Turning Floors. Often, there are rows of [[coin]]s or [[Hidden Coin|Dash Coins]] that move along with them, and in common instances they also carry enemies such as [[Goomba]]s, [[Paragoomba]]s, [[Hefty Goomba]]s, and [[Spike Ball]]s. Their function is a pun referencing rolling hills.
''[[New Super Mario Bros. Wii]]'' features Turning Floors in [[World 1-1 (New Super Mario Bros. Wii)|World 1-1]], [[World 1-6 (New Super Mario Bros. Wii)|World 1-6]], [[World 6-2 (New Super Mario Bros. Wii)|World 6-2]], {{world-link|6|airship|World 6-Airship (New Super Mario Bros. Wii)}}, and [[World 8-2 (New Super Mario Bros. Wii)|World 8-2]]. They appear in various sizes and are partly embedded in the ground or overlapped with other Turning Floors. Often, there are rows of [[coin]]s or [[Hidden Coin|Dash Coins]] that move along with them, and in common instances they also carry enemies such as [[Goomba]]s, [[Paragoomba]]s, [[Hefty Goomba]]s, and [[Spike Ball]]s.
 
Through hacking methods, it is shown that Turning Floors lack collision from the bottom, and that jumping to the center of one of them will warp the player atop it. This feat can be performed in-game in World 1-6.<ref>{{cite|author=A+Start|date=June 30, 2017|url=youtube.com/watch?v=ikT4oUcf6zw|title=New Super Mario Bros. Wii Glitches - Son of a Glitch - Episode 74|publisher=YouTube|accessdate=July 28, 2022}}</ref>


====''New Super Mario Bros. U'' / ''New Super Luigi U'' / ''New Super Mario Bros. U Deluxe''====
====''New Super Mario Bros. U'' / ''New Super Luigi U'' / ''New Super Mario Bros. U Deluxe''====
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====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''====
====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''====
In ''[[Super Mario 3D World]]'', Turning Floors are most notably seen in [[Really Rolling Hills]] and its [[World Mushroom (Super Mario 3D World)|World Mushroom]] [[Night Falls on Really Rolling Hills|counterpart]], where [[Skipsqueak]]s and [[Spiny Skipsqueak]]s will run opposite to the direction the Turning Floor is moving, keeping themselves centered on the platform. Other entities, such as [[Galoomba]]s and [[list of items|items]] summoned from the [[item storage]], will also move in the direction of the Turning Floor if they remain stationary.  
In ''[[Super Mario 3D World]]'', Turning Floors are most notably seen in [[Really Rolling Hills]] and its [[World Mushroom (Super Mario 3D World)|World Mushroom]] [[Night Falls on Really Rolling Hills|counterpart]], where [[Skipsqueak]]s and [[Spiny Skipsqueak]]s will run opposite to the direction the Turning Floor is moving, keeping themselves centered on the platform. Other entities, such as [[Galoomba]]s and [[List of items|items]] summoned from the [[Item Storage]], will also move in the direction of the Turning Floor if they remain stationary.  


[[Mario]] and other characters can progress by walking or running in the opposite direction, jumping forwards, or many times simply avoiding the platform altogether. However, fully circular, mandatory Turning Floors appear in [[Rainbow Run]], along with Skipsqueaks. The direction and speed of Turning Floors varies greatly. Skipsqueaks do not appear to change their running speed to account for this, yet still appear on the center of the platform.
[[Mario]] and other characters can progress by walking or running in the opposite direction, jumping forwards, or many times simply avoiding the platform altogether. However, fully circular, mandatory Turning Floors appear in [[Rainbow Run]], along with Skipsqueaks. The direction and speed of Turning Floors varies greatly. Skipsqueaks do not appear to change their running speed to account for this, yet still appear on the center of the platform.
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===''Captain Toad: Treasure Tracker''===
===''Captain Toad: Treasure Tracker''===
Turning Floors appear in all versions of ''[[Captain Toad: Treasure Tracker]]'', appearing only in the level [[Rolling Inferno]]. They may be colored blue or green, but this is merely an aesthetic change, as their direction of rotation is indicated by chevron arrows imprinted on them. In part due to [[Captain Toad]]'s inability to jump, once the player crosses a Turning Floor, they cannot move against it.
Turning Floors appear in all versions of ''[[Captain Toad: Treasure Tracker]]'', appearing only in the level [[Rolling Inferno]]. They may be colored blue or green, but this is merely an aesthetic change, as their direction of rotation is indicated by chevron arrows imprinted on them. In part due to [[Captain Toad]]'s inability to jump, once the player crosses a Turning Floor, they cannot move against it.
==Names in other languages==
{{foreign names
|Jap=回転足場<ref>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|title="New Super Mario Bros. Wii."『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=ja|location=Tokyo|publisher=[[Shogakukan]]|date=2015|page=149}}</ref>
|JapR=Kaiten Ashiba
|JapM=Rotating Footing <small>(''New Super Mario Bros. Wii'')</small>
|Jap2=回転床<ref>{{cite|author=----|title="New Super Mario Bros. U."『スーパーマリオブラザーズ百科: 任天堂公式ガイドブック』|language=ja|location=Tokyo|publisher=[[Shogakukan]]|date=2015|page=215}}</ref>
|Jap2R=Kaiten Yuka
|Jap2M=Rotating Floor <small>(''New Super Mario Bros. U'')</small>
}}
==References==
<references/>


{{NSMBW}}
{{NSMBW}}
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{{SM3DW}}
{{SM3DW}}
{{CTTT}}
{{CTTT}}
[[Category:Bowser's Fury objects]]
[[Category:Bowser's Fury Objects]]
[[Category:Captain Toad: Treasure Tracker objects]]
[[Category:Captain
[[Category:New Super Mario Bros. U objects]]
[[Category:New Super Mario Bros. U Objects]]
[[Category:New Super Mario Bros. Wii objects]]
[[Category:New Super Mario Bros. Wii Objects]]
[[Category:Super Mario 3D World objects]]
[[Category:Super Mario 3D World Objects]]

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