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| |after=[[Let the water out!|>>]] | | |after=[[Let the water out!|>>]] |
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| '''Turn off the giant faucet!''' is the second story of [[One Noisy Morning]] in the game ''[[Wario Land II]]''. The goal is to reach the faucet, which has partially flooded the area, creating a [[current]] that pushes [[Wario]] back if he falls in. This level is the first one to turn Wario into [[Flaming Wario|Hot Wario]]. | | '''Turn off the giant faucet!''' is the second story of [[One Noisy Morning|chapter one]] in the game ''[[Wario Land II]]''. [[Wario]] continues to put an end to all the trouble the [[Black Sugar Gang]] have caused in his [[Wario Castle|home]]. In this chapter, his objective is to find a giant faucet that produces masses of water, thereby flooding the castle. Wario has to step on drifting furniture in order to cross the currents. This level is the first one to turn Wario into [[Flaming Wario|Hot Wario]]. |
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| ==Layout==
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| The first room has Wario jump over two small gaps over the current, then a third gap, where {{conjectural|cabinets}} fall from a hole and float in the current. For more [[coin]]s, Wario can break through the wall on the right, and climb to an upper layer.
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| A door leads to a hallway with a [[Flame (Wario Land II)|Flame]]. Due to the low ceiling, avoiding its fire requires [[jump]]ing while [[crouch]]ing, or bumping into it quickly. If Wario does get burnt, he can use the [[Flaming Wario|Hot Wario]] condition to break through the [[Bonfire Block]]s below him, allowing him to reach the water at the bottom.
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| After this is a long room with many gaps over the current, and [[Tobī]]s jumping up from the water. There are two more holes that spawn cabinets; the treasure door is in midair near one, where it can only be entered by standing on a cabinet. A passageway under the current leads to an underwater room with many coins, as well as two [[Kamukamu]]s (in the [[Game Boy]] version) or [[Drill]]s (in the [[Game Boy Color]] version).
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| Next is a room where a [[White puff]] blocks the way, and can only be defeated by throwing a [[Pirate Goom]] at it. Passing this leads to the room with the giant faucet, where falling into the current brings Wario back to the long room. [[Dash Attack]]ing the faucet's handle three times will turn it off and complete the level.
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| ==Enemies== | | ==Enemies== |