Editing Turn off the alarm clock!
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{level | {{level | ||
|image=[[ | |image=[[Image:WL2 S 1-1.PNG]] | ||
|code=1-1 | |code=1-1 | ||
|game=''[[Wario Land II]]'' | |game=''[[Wario Land II]]'' | ||
|notes=Wario searches his castle for the source of the commotion. There is a secret exit hidden in this level. | |||
|before=<< | |before=<< | ||
|after=[[Turn | |after=[[Turn Off the Giant Faucet!|>>]] | ||
|secret=[[To the | |secret=[[To the Castle!!|**]] | ||
}} | }} | ||
'''Turn | '''Turn Off the Alarm Clock!''' is the first story of [[One Noisy Morning|chapter one]] in the game ''[[Wario Land II]]''. It takes place in several chambers of [[Wario Castle]]. [[Wario]] wakes up from the commotion a [[Alarm Clock (enemy)|giant alarm clock]] produces, so he gets up and searches for said clock. While doing so he encounters [[Black Sugar Gang]] which patrol the corridors. Along the way Wario can break through certain walls finding many hidden rooms filled with coins, and the flat-ability is also introduced here. The level ends when the giant alarm clock is found and Wario smashes into it to destroy it. | ||
==Encountered | ==Encountered Enemies== | ||
*[[Alarm | *[[Alarm Clock (enemy)|Alarm Clock]] | ||
*[[Chūta]] | *[[Chūta]] | ||
*[[Pirate Goom]] | *[[Pirate Goom]] | ||
*[[Punch (enemy)|Punch]] | *[[Punch (enemy)|Punch]] | ||
==Featured | ==Featured Abilities== | ||
*[[Flat Wario]] | *[[Flat Wario]] | ||
==Treasure== | ==Hidden Treasure: Viking Helmet== | ||
[[ | [[Image:WL2 T 1-1.png|thumb|64px|left]] | ||
The hidden treasure of this stage is located in the third-entered area of the castle. Once the player has broken the cupboard with the Pirate Goom inside, he can enter the chimney-like entrance behind it. The player will pass this area inevitably and | The hidden treasure of this stage is located in the third-entered area of the castle. Once the player has broken the cupboard with the Pirate Goom inside, he can enter the chimney-like entrance behind it. The player will pass this area inevitably and doesn't need to take alternative paths to find it. This is probably to introduce the treasure-system of the game. | ||
The treasure of this level bears some resemblance to the [[ | The treasure of this level bears some resemblance to the [[Bull Pot]]-Powerup of the [[Wario Land: Super Mario Land 3|previous game]]. | ||
==Secret | ==Secret Exit== | ||
The player can find a | The player can find a secret exit in this level which leads him to an alternative version of [[Invade Wario Castle|chapter 2]]. In order to do so, the player must do absolutely nothing, so that Wario doesn't wake up at the beginning. After a few seconds has passed, the player will automatically win the level. The Black Sugar Gang returns and discovers Wario is still asleep, so they throw him out of the castle and claim it for themselves. Wario, now awake, has to take it back from them. This cannot happen on a New Game file - the player must have reached an ending before attempting this. | ||
[[Category:Wario Levels]] | |||
[[Category:Wario Land II]] | |||
[[Category:Wario Places]] | |||
[[Category:Wario Land II | |||
[[Category: |