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{{world infobox
{{world infobox
|image=[[File:MvsDK2 Tropical Island.png|256px]]
|image=[[File:MvsDK2_Tropical_Island.png|256px]]
|game=''[[Mario vs. Donkey Kong 2: March of the Minis]]''
|game=''[[Mario vs. Donkey Kong 2: March of the Minis]]''
|levels=9
|before=[[Mushroom Mayhem|<<]]
|before=[[Mushroom Mayhem|<<]]
|after=[[Pipe Works|>>]]}}
|after=[[Pipe Works|>>]]}}


{{about|the second floor in Mario vs. Donkey Kong 2: March of the Minis|the board from [[Mario Party]]|[[Yoshi's Tropical Island]]}}
{{about|the second floor in Mario vs. Donkey Kong 2: March of the Minis|the board from [[Mario Party]]|[[Yoshi's Tropical Island]]}}
'''Tropical Island''' (called '''Tropical Turmoil''' in the British English version) is the second floor in ''[[Mario vs. Donkey Kong 2: March of the Minis]]''. This floor's ground tiles have a purple lining along their top, rather than a green lining as in [[Mushroom Mayhem]]. The background features a [[Shine Sprite]] without eyes. The music tracks on this floor are arrangements of one of the level themes that play in [[Donkey Kong Jungle (world)|Donkey Kong Jungle]] from ''[[Mario vs. Donkey Kong]]''.
'''Tropical Island''' (called '''Tropical Turmoil''' in the British English version) is the second floor in ''[[Mario vs. Donkey Kong 2: March of the Minis]]''. The background features palm trees, an ocean, two overlapping islands, and a [[Shine Sprite]] without eyes. The ground is beige with a purple lining along the top.


This floor introduces several new objects, including [[Color Switch]]es, sliding doors, sliding bridges, [[Blue Spring]]s, [[raft]]s, [[Warp Pipe]]s, [[Crumble Block]]s, and [[? Block]]s, which spawn a [[Fire Flower]] that can turn [[Mini Mario (toy)|Mini Mario]] into [[Fire Mario|Fire Mini Mario]]. Newly introduced enemies that appear on this floor include [[Blooper]]s, [[Cuttacutta]]s, and [[Capture Kong]]s, while [[Fire Piranha Plant|Piranha Plant]]s and [[Shy Guys]] return from [[Mushroom Mayhem]]. Starting on this floor, [[Bob-omb]]s appear alongside Shy Guys in [[Shy Guy Smash!]].
This floor introduces new objects, including [[Color Switch]]es, {{conjectural|floats}}, [[Warp Pipe]]s, {{conjectural|cracked blocks}}, and the [[? Block]], which spawns a [[Fire Flower]] that can turn [[Mini Mario (toy)|Mini Mario]] into [[Fire Mario|Fire Mini Mario]]. Newly introduced enemies that appear on this floor include [[Blooper]]s, [[Cuttacutta]]s, and [[Capture Kong]]s, while [[Fire Piranha Plant|Piranha Plant]]s and [[Shy Guys]] return from [[Mushroom Mayhem]]. Starting on this floor, [[Bob-omb]]s appear alongside Shy Guys in [[Shy Guy Smash!]]


Upon completing [[Boss Game 2]], the Tropical Island construction kit is unlocked for the [[Construction Zone]]. After being defeated in Boss Game 2, Donkey Kong flees to [[Pipe Works]].
During the Mini Marios' second encounter with [[Donkey Kong]] in [[Room 2-DK]], referred to as '''Boss Game 2''', Donkey Kong floats on a spiked platform and attacks by throwing bananas. To defeat him, the player must shoot Mini Marios from a cannon. When shot, a Mini Mario can bounce off the walls to hit Donkey Kong directly; however, if it instead hits the spiked platform or bananas, it will be destroyed. If all of the player's Mini Marios are destroyed, the [[Game Over|game is over]]. If the Mini Mario reaches the top of the screen, it will activate one of four platforms, causing the coconut hanging from it to fall. With the right timing, these coconuts can fall on Donkey Kong and damage him. After Donkey Kong takes 6 hits, he is defeated and flees to [[Pipe Works]].
 
Upon completing Room 2-DK, the Tropical Island construction kit is unlocked for the [[Construction Zone]].


==Levels==
==Levels==
{| cellspacing=0 border=2 cellpadding=3 style="text-align: center;"
{| style="text-align: center; margin: 0 auto; border-collapse: collapse; font-family:Arial;" border="1" cellpadding="1" cellspacing="1"
|-style="background: #0096ff;"
|-style="background: #ABC;"
!width="7%"|Level
!width="5%"|Level
!width="1%"|Preview
!width="1%"|Preview
!width="3%"|Mini count
!width="10%"|Description
!width="7%"|Color Blocks
!width="25%"|Description
!width="10%"|Enemies and obstacles encountered
!width="10%"|Enemies and obstacles encountered
|-
|-
|[[Room 2-1 (Mario vs. Donkey Kong 2: March of the Minis)|Room 2-1]]
|[[Room 2-1 (Mario vs. Donkey Kong 2: March of the Minis)|Room 2-1]]
|[[File:MvDK2 Room 2-1.png]]
|[[File:MvDK2_Room_2-1.png|150px]]
|2
|This level introduces Color Switches.
|None
|This level introduces Color Switches, sliding doors, and Blue Springs.
|None
|None
|-
|-
|[[Room 2-2 (Mario vs. Donkey Kong 2: March of the Minis)|Room 2-2]]
|[[Room 2-2 (Mario vs. Donkey Kong 2: March of the Minis)|Room 2-2]]
|[[File:MvDK2 Room 2-2.png]]
|[[File:MvDK2_Room_2-2.png|150px]]
|3
|This level features Color Switches, [[girder]]s, [[Yellow Spring]]s, and [[Blue Spring]]s.
|None
|This level features Color Switches, [[girder]]s, [[Yellow Spring]]s, and Blue Springs.
|Piranha Plant
|Piranha Plant
|-
|-
|[[Room 2-3 (Mario vs. Donkey Kong 2: March of the Minis)|Room 2-3]]
|[[Room 2-3 (Mario vs. Donkey Kong 2: March of the Minis)|Room 2-3]]
|[[File:MvDK2 Room 2-3.png]]
|[[File:MvDK2_Room_2-3.png|150px]]
|3
|This level introduces Bloopers, as well as {{conjectural|floats}}, which can carry a Mini to protect them from drowning in water. This level also features a [[Gold Mini Mario]].
|[[Pink Block]]s
|This level introduces Bloopers, as well as rafts, which can carry a Mini to protect them from drowning in water. This level also features a [[Gold Mini Mario]].
|Bloopers
|Bloopers
|-
|-
|[[Room 2-4 (Mario vs. Donkey Kong 2: March of the Minis)|Room 2-4]]
|[[Room 2-4 (Mario vs. Donkey Kong 2: March of the Minis)|Room 2-4]]
|[[File:MvDK2 Room 2-4.png]]
|[[File:MvDK2_Room_2-4.png|150px]]
|3
|None
|This level introduces Warp Pipes, and also features Colored Switches and [[Hammer]]s.
|This level introduces Warp Pipes, and also features Colored Switches and [[Hammer]]s.
|Shy Guys
|Shy Guys
|-
|-
|[[Room 2-5 (Mario vs. Donkey Kong 2: March of the Minis)|Room 2-5]]
|[[Room 2-5 (Mario vs. Donkey Kong 2: March of the Minis)|Room 2-5]]
|[[File:MvDK2 Room 2-5.png]]
|[[File:MvDK2_Room_2-5.png|150px]]
|2
|This level introduces Cuttacuttas, with one being present near [[Goal Door (Mario vs. Donkey Kong series)|the goal]]. The player must use the [[Lift|elevator]] to direct the Cuttacutta away from the goal, so it does not harm the Mini Marios.
|None
|This level introduces Cuttacuttas, with one being present near [[Goal Door (Mario vs. Donkey Kong series)|the exit]]. The player must use the [[Lift|elevator]] to direct the Cuttacutta away from the exit, so it does not harm the Mini Marios.
|Bloopers, Cuttacutta
|Bloopers, Cuttacutta
|-
|-
|[[Room 2-6 (Mario vs. Donkey Kong 2: March of the Minis)|Room 2-6]]
|[[Room 2-6 (Mario vs. Donkey Kong 2: March of the Minis)|Room 2-6]]
|[[File:MvDK2 Room 2-6.png]]
|[[File:MvDK2_Room_2-6.png|150px]]
|3
|None
|This level introduces the ? Block and Capture Kongs, with one guarding the level's [[Mini Mario Card]]. Hitting the ? Block from below spawns a Fire Flower, which can turn Mini Mario into Fire Mini Mario, whose fireballs can temporarily stun the Capture Kong and free any captured Minis.
|This level introduces the ? Block and Capture Kongs, with one guarding the level's [[Mini Mario Card]]. Hitting the ? Block from below spawns a Fire Flower, which can turn Mini Mario into Fire Mini Mario, whose fireballs can temporarily stun the Capture Kong and free any captured Minis.
|Capture Kong
|Capture Kong
|-
|-
|[[Room 2-7 (Mario vs. Donkey Kong 2: March of the Minis)|Room 2-7]]
|[[Room 2-7 (Mario vs. Donkey Kong 2: March of the Minis)|Room 2-7]]
|[[File:MvDK2 Room 2-7.png]]
|[[File:MvDK2_Room_2-7.png|150px]]
|3
|This level features several Warp Pipes, four {{conjectural|floats}}, and a Gold Mini Mario.
|Pink Blocks
|This level features several Warp Pipes, four rafts, and a Gold Mini Mario.
|Piranha Plants
|Piranha Plants
|-
|-
|[[Room 2-8]]
|[[Room 2-8]]
|[[File:MvDK2 Room 2-8.png]]
|[[File:MvDK2_Room_2-8.png|150px]]
|3
|This level features four Warp Pipes and red and yellow Colored Switches.
|None
|This level introduces sliding bridges and features four Warp Pipes and red and yellow Colored Switches.
|Cuttacuttas
|Cuttacuttas
|-
|-
|[[Room 2-9]]
|[[Room 2-9]]
|[[File:MvDK2 Room 2-9.png]]
|[[File:MvDK2_Room_2-9.png|150px]]
|3
|This level features [[Pink Block]]s, an elevator, Yellow Springs, ? Blocks, and {{conjectural|cracked blocks}}, which break if a Mini Mario or a Cuttacutta moves over them.
|Pink Blocks
|This level features [[Pink Block]]s, an elevator, Yellow Springs, ? Blocks, and Crumble Blocks, which break if a Mini Mario or a Cuttacutta moves over them.
|Spikes, Cuttacuttas, Capture Kong
|Spikes, Cuttacuttas, Capture Kong
|-
|-
|[[Boss Game 2]]
|[[Room 2-DK]]
|[[File:MvDK2 Room 2-DK.png]]
|[[File:MvDK2_Room_2-DK.png|150px]]
|10 to 25
|None
|The second battle against Donkey Kong.
|The second battle against Donkey Kong.
|Donkey Kong, [[Banana]]s
|Donkey Kong, [[Banana]]s
|}
|}
==Media==
{{media table
|file1=Tropical Island Menu.wav
|title1=Menu
|file2=MVDK2 Tropical Island Intro.mp3
|title2=Preview
|file3=MVDK2 Tropical Island A.wav
|title3=First music
|file4=MVDK2 Tropical Island B.wav
|title4=Second music
|file5=MVDK2 Tropical Island C.wav
|title5=Third music
|file6=MVDK2 Tropical Island Lose.mp3
|title6=Losing
|file7=MVDK2 Tropical Island Win.mp3
|title7=Winning
}}


==Gallery==
==Gallery==
<gallery>
<gallery>
EnteringTropicalIsland.png|Mario, Donkey Kong, and the Mini Marios enter Tropical Island
EnteringTropicalIsland.png|Mario, Donkey Kong, and the Mini Marios enter Tropical Island
Tropical Island.png|A Mini Mario captured by a Capture Kong in Room 2-9
Tropical_Island.png|A Mini Mario captured by a Capture Kong in Room 2-9
ShyGuySmashTropicalIsland.png|Shy Guy Smash!
ShyGuySmashTropicalIsland.png|Shy Guy Smash!
MvDK2 Room 2-DK Intro.png|Intro screen shown before Boss Game 2
MvDK2_Room_2-DK_Intro.png|Intro screen shown before Room 2-DK
MvDK2 Room 2-DK Intro (No Text).png|Intro screen shown before Boss Game 2 (no text)
MvDK2_Room_2-DK_Victory.png|Victory screen shown after completing Room 2-DK
MvDK2 Room 2-DK Victory.png|Victory screen shown after completing Boss Game 2
MvDK2 Room 2-DK Victory (No Text).png|Victory screen shown after completing Boss Game 2 (no text)
TropicalIslandKitUnlocked.png|Unlocking the Tropical Island construction kit for the Construction Zone
TropicalIslandKitUnlocked.png|Unlocking the Tropical Island construction kit for the Construction Zone
</gallery>
</gallery>
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|Spa=Isla Tropical
|Spa=Isla Tropical
|SpaM=Tropical Island
|SpaM=Tropical Island
|Ita=Isola tropicale
|Ita=Isola Tropicale
|ItaM=Tropical island
|ItaM=Tropical Island
}}
}}


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[[Category:Islands]]
[[Category:Islands]]
[[Category:Mario vs. Donkey Kong 2: March of the Minis worlds]]
[[Category:Mario vs. Donkey Kong 2: March of the Minis worlds]]
[[it:Isola tropicale]]
[[it:Isola Tropicale]]

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