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{{about|the status ailment in the [[Mario & Luigi (series)|Mario & Luigi]] and [[Super Smash Bros. (series)|Super Smash Bros]] series of games|the move that can be performed in [[Super Mario 64]] that is also called "trip"|[[Sweep Kick]]}} | {{about|the status ailment in the [[Mario & Luigi (series)|Mario & Luigi]] and [[Super Smash Bros. (series)|Super Smash Bros]] series of games|the move that can be performed in [[Super Mario 64]] that is also called "trip"|[[Sweep Kick]]}} | ||
[[File: | [[File:Banana Peel SSBB.png|thumb|''[[Super Smash Bros. Brawl]]'']] | ||
''' | '''Trip''' is a gameplay mechanic found in various [[Mario (franchise)|''Mario'']] games (mainly [[Genre#Role-playing|RPG]] games), and ''Mario''-related games. | ||
==History== | ==History== | ||
===''Mario & Luigi'' series=== | ===''Mario & Luigi'' series=== | ||
In the [[Mario & Luigi (series)|''Mario & Luigi'']] games, it is a status effect. Some enemies can make [[Mario]] and [[Luigi]] trip in battle. If a Mario Bro. trips, they will make a noise and they will fall on the ground, flailing until it is their turn, or if the enemy attacks either tripped bro, meaning that the tripped bro cannot dodge or [[counterattack]] either. This status effect also prevents the player from [[flee]]ing and using [[Bros. Attack]]s (or [[Bros. Item]]s in the second ''Mario & Luigi'' game). If the tripped brother has high enough [[speed]] to move first, this condition can be instantly negated. | |||
====''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''==== | ====''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''==== | ||
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In ''[[Mario & Luigi: Superstar Saga]]'' and ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', if an enemy hits the rear brother, the brother will begin the battle with this condition. Enemies and bosses such as [[Tanoomba]]s, [[Clumph]]s, and a few of the [[ | In ''[[Mario & Luigi: Superstar Saga]]'' and ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', if an enemy hits the rear brother, the brother will begin the battle with this condition. Enemies and bosses such as [[Tanoomba]]s, [[Clumph]]s, and a few of the [[Koopaling]]s can trip the brothers with their attacks. Unlike other negative status effects, this cannot be cured with a [[Refreshing Herb]] in the original game. | ||
====''Mario & Luigi: Partners in Time''==== | ====''Mario & Luigi: Partners in Time''==== | ||
In ''[[Mario & Luigi: Partners in Time]]'', this status effect returns, functioning the same way as it did in the previous game. Since Mario and Luigi cannot switch positions like they could in the previous game, Luigi is more likely to get the status effect when an enemy touches him from behind, since he is always the rear brother. The same goes for [[Baby Luigi]] when he travels with [[Baby Mario]] without the adult brothers, and this carries over throughout all subsequent games. Unlike the previous game, only a few | [[File:MLPIT Trip.gif|frame|left]] | ||
In ''[[Mario & Luigi: Partners in Time]]'', this status effect returns, functioning the same way as it did in the previous game. Since Mario and Luigi cannot switch positions like they could in the previous game, Luigi is more likely to get the status effect when an enemy touches him from behind, since he is always the rear brother. The same goes for [[Baby Luigi]] when he travels with [[Baby Mario]] without the adult brothers, and this carries over throughout all subsequent games. Unlike the previous game, only a select few bosses can trip the quartet, like [[Elder Princess Shroob]]. Once again, this status effect cannot be cured with a Refreshing Herb. | |||
{{br|left}} | {{br|left}} | ||
====''Mario & Luigi: Bowser's Inside Story'' / ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''==== | ====''Mario & Luigi: Bowser's Inside Story'' / ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''==== | ||
[[File:MLBISDX Trip.png|thumb|Mario being tripped | [[File:MLBISDX Trip.png|thumb|Mario being tripped in ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'']] | ||
In ''[[Mario & Luigi: Bowser's Inside Story]]'' and ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', Trip reappears once again, and with [[Bowser]] being a playable character, he can receive this status as well. Unlike the previous two games, this status effect can be cured with Refreshing Herbs. | In ''[[Mario & Luigi: Bowser's Inside Story]]'' and ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', Trip reappears once again, and with [[Bowser]] being a playable character, he can receive this status as well. Unlike the previous two games, this status effect can be cured with Refreshing Herbs. | ||
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====''Mario & Luigi: Paper Jam''==== | ====''Mario & Luigi: Paper Jam''==== | ||
In ''[[Mario & Luigi: Paper Jam]]'', Trip returns again, functioning the same as it did in ''Mario & Luigi: Dream Team''. Like in the previous game, when this status effect is inflicted, the word "TRIP" will appear. | In ''[[Mario & Luigi: Paper Jam]]'', Trip returns again, functioning the same as it did in ''Mario & Luigi: Dream Team''. Like in the previous game, when this status effect is inflicted, the word "TRIP" will appear. | ||
===''Super Smash Bros.'' series=== | ===''Super Smash Bros.'' series=== | ||
In ''[[Super Smash Bros. Brawl]]'', there is a random chance that players can trip if they attempt to initiate a ground-based move such as ground attacks or running. Once players trip, they can get up normally, by rolling, or with a weak attack. [[Banana|Banana peel]]s and Tingle (spawned with an [[Assist Trophy]]) can induce tripping, however, and some moves have a random chance to trip the player. Random tripping is removed in ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'' and ''[[Super Smash Bros. Ultimate]]'' | In ''[[Super Smash Bros. Brawl]]'', there is a random chance that players can trip if they attempt to initiate a ground-based move such as ground attacks or running. Once players trip, they can get up normally, by rolling, or with a weak attack. [[Banana|Banana peel]]s and Tingle (spawned with an [[Assist Trophy]]) can induce tripping, however, and some moves have a random chance to trip the player. Random tripping is removed in ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'' and ''[[Super Smash Bros. Ultimate]],'' but can still be caused by some attacks, items and Assist Trophies. | ||
== | ==Official profiles== | ||
===''Mario & Luigi: Dream Team''=== | ===''Mario & Luigi: Dream Team''=== | ||
*'''Instruction manual description:''' ''"Leaves Mario/Luigi unable to perform any actions until it is their turn or they are attacked."'' | |||
===''Mario & Luigi: Paper Jam''=== | ===''Mario & Luigi: Paper Jam''=== | ||
*'''Instruction manual description:''' ''"The character is unable to move until his next turn or until he gets hit by an attack."'' | |||
==Gallery== | ==Gallery== | ||
{{NIWA|SmashWiki=1}} | |||
<gallery> | <gallery> | ||
MLDT Trip.png|''[[Mario & Luigi: Dream Team]]'' | MLDT Trip.png|''[[Mario & Luigi: Dream Team]]'' | ||
</gallery> | </gallery> | ||
{{M&LSS}} | {{M&LSS}} | ||
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{{M&LDT}} | {{M&LDT}} | ||
{{M&LPJ}} | {{M&LPJ}} | ||
[[Category:Paper Mario: Sticker Star Status Effects]] | |||
[[Category:Paper Mario: Sticker Star | [[Category:Mario & Luigi: Bowser's Inside Story Status Effects]] | ||
[[Category:Mario & Luigi: Bowser's Inside Story | [[Category:Mario & Luigi: Dream Team Status Effects]] | ||
[[Category:Mario & Luigi: Paper Jam Status Effects]] | |||
[[Category:Mario & Luigi: Dream Team | [[Category:Mario & Luigi: Partners in Time Status Effects]] | ||
[[Category:Mario & Luigi: Paper Jam | [[Category:Mario & Luigi: Superstar Saga Status Effects]] | ||
[[Category:Mario & Luigi: Partners in Time | |||
[[Category:Mario & Luigi: Superstar Saga | |||
[[Category:Super Smash Bros. Brawl]] | [[Category:Super Smash Bros. Brawl]] | ||