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{{about|the status ailment in the [[Mario & Luigi (series)|Mario & Luigi]] and [[Super Smash Bros. (series)|Super Smash Bros]] series of games|the move that can be performed in [[Super Mario 64]] that is also called "trip"|[[Sweep Kick]]}}
[[File:Banana Peel2.jpg|thumb|''[[Super Smash Bros. Brawl]]'']]
[[File:MLPIT Trip.gif|frame]]
'''Trip''' is a gameplay mechanic found various [[Mario (series)|''Mario'']] and related games.
'''Tripping''' in the [[Super Mario (franchise)|''Super Mario'' franchise]] is a status effect in the [[Mario & Luigi (series)|''Mario & Luigi'' series]]. Some enemies can make [[Mario]] and [[Luigi]] trip in battle. If a Mario Bro. trips, they will make a noise and they will fall on the ground, flailing until it is their turn, or if the enemy attacks either tripped bro, meaning that the tripped bro cannot dodge or [[counterattack]] either. This status effect also prevents the player from [[flee]]ing and using [[Bros. Attack]]s (or [[Bros. Item]]s in the second ''Mario & Luigi'' game). If the tripped brother has high enough [[speed]] to move first, this condition can be instantly negated.


==History==
In the [[Mario & Luigi (series)|''Mario & Luigi'' games]], some enemies can make [[Mario]] and [[Luigi]] trip. If a Mario Bro. trips, they will make a noise and they will shake until it is their turn. This status effect also prevents the player from [[flee]]ing and using Bros. attacks unless the bro. has high enough [[SPD-Up|speed]] to move first. This status effect cannot be cured with a [[Refreshing Herb]] in the first 3 ''Mario and Luigi'' games.
===''Mario & Luigi'' series===
====''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''====
{{multiple image
|align=right
|direction=horizontal
|footer=The trip status in ''Mario & Luigi: Superstar Saga'' and ''Mario & Luigi: Superstar Saga + Bowser's Minions''.
|image1=MLSSTripScreenshot.png
|width1=175
|image2=MLSSDX Trip.png
|width2=195
}}
In ''[[Mario & Luigi: Superstar Saga]]'' and ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', if an enemy hits the rear brother, the brother will begin the battle with this condition. Enemies and bosses such as [[Tanoomba]]s, [[Clumph]]s, and a few of the [[Koopalings]] can trip the brothers with their attacks. Unlike other negative status effects, this cannot be cured with a [[Refreshing Herb]] in the original game.


====''Mario & Luigi: Partners in Time''====
In ''[[Mario & Luigi: Superstar Saga]]'', if an enemy hits the rear brother, the brother will begin the battle with this condition, although if the brother is fast enough, the condition is instantly negated. Since Mario and Luigi cannot switch in the subsequent games (Luigi is always in the back), enemies make Mario or Luigi trip if they hit him in the rear.
In ''[[Mario & Luigi: Partners in Time]]'', this status effect returns, functioning the same way as it did in the previous game. Since Mario and Luigi cannot switch positions like they could in the previous game, Luigi is more likely to get the status effect when an enemy touches him from behind, since he is always the rear brother. The same goes for [[Baby Luigi]] when he travels with [[Baby Mario]] without the adult brothers, and this carries over throughout all subsequent games. Unlike the previous game, only a few enemies and bosses can trip the quartet, like [[Elder Princess Shroob]]. Once again, this status effect cannot be cured with a Refreshing Herb.
{{br|left}}


====''Mario & Luigi: Bowser's Inside Story'' / ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''====
In ''[[Mario & Luigi: Dream Team]]'', the [[Gold Beanie]] will trip if the attacks are countered correctly.
[[File:MLBISDX Trip.png|thumb|Mario being tripped in a battle against three [[Spike Blop]]s and a [[Bubble Blooper]] in ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'']]
In ''[[Mario & Luigi: Bowser's Inside Story]]'' and ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', Trip reappears once again, and with [[Bowser]] being a playable character, he can receive this status as well. Unlike the previous two games, this status effect can be cured with Refreshing Herbs.


====''Mario & Luigi: Dream Team''====
In ''[[Super Smash Bros. Brawl]]'', there is a random chance that players can trip if they attempt to initiate a ground-based move such as ground attacks or running. Once players trip, they can get up normally, by rolling, or with a weak attack. [[Banana|Banana peel]]s and Tingle (spawned with an [[Assist Trophy]]) can induce tripping, however, and some moves have a random chance to trip the player. Tripping is removed in the next ''Super Smash Bros.'' game, ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]''.
In ''[[Mario & Luigi: Dream Team]]'', the Trip effect makes another appearance. [[Gold Beanie]]s will trip if their attacks are countered correctly, making them unable to run away from battle, and allows Mario to freely attack them for a few turns. Unlike the past three ''Mario & Luigi'' games, the status was given the word "TRIP", making it a normal status effect.


====''Mario & Luigi: Paper Jam''====
{{BoxTop}}
In ''[[Mario & Luigi: Paper Jam]]'', Trip returns again, functioning the same as it did in ''Mario & Luigi: Dream Team''. Like in the previous game, when this status effect is inflicted, the word "TRIP" will appear.
{{ML:SS}}
 
{{ML:PIT}}
====''Mario & Luigi: Brothership''====
{{ML:BIS}}
In ''[[Mario & Luigi: Brothership]]'', the Trip status returns, acting the same as it did in previous games. Furthermore, when the rear brother is hit, it no longer causes Trip. Instead, it lets the enemy attack first, regardless of [[Speed]] stat. There is also the Surefooted Guard [[Battle Plug]] that can prevent the effect and [[Dizzy]].
{{ML:DT}}
 
{{SSBB}}
===''Super Smash Bros.'' series===
[[Category:Paper Mario: Sticker Star]]
In ''[[Super Smash Bros. Brawl]]'', there is a random chance that players can trip if they attempt to initiate a ground-based move such as ground attacks or running. Once players trip, they can get up normally, by rolling, or with a weak attack. [[Banana|Banana peel]]s and Tingle (spawned with an [[Assist Trophy]]) can induce tripping, however, and some moves have a random chance to trip the player. Random tripping is removed in ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'' and ''[[Super Smash Bros. Ultimate]]'', but can still be caused by some attacks, items, and Assist Trophies.
[[Category:Status effects]]
 
[[Category:Mario & Luigi: Bowser's Inside Story]]
==Profiles==
[[Category:Mario & Luigi: Partners in Time]]
===''Mario & Luigi: Dream Team''===
[[Category:Mario & Luigi: Superstar Saga]]
{{multilang profile
|type=manual
|Eng=Leaves Mario/Luigi unable to perform any actions until it is their turn or they are attacked.}}
 
===''Mario & Luigi: Paper Jam''===
{{multilang profile
|type=manual
|Eng=The character is unable to move until his next turn or until he gets hit by an attack.}}
 
==Gallery==
<gallery>
MLDT Trip.png|''[[Mario & Luigi: Dream Team]]''
</gallery>
 
==Names in other languages==
{{foreign names
|Jpn=ころび
|JpnR=Korobi
|JpnM=Fall
|Dut=Gevallen
|DutM=Fallen
|Fre=Trébuche<ref>{{cite|title=''Mario & Luigi: Dream Team Bros.'' instruction booklet|url=fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/emanuals/nintendo_3ds_2/mario___luigi__dream_team_bros_/ElectronicManual_Nintendo3DS_MarioLuigiDreamTeamBros_fr.pdf|page=29|language=fr|publisher=Nintendo of Europe|date=2013}}</ref>
|Fre2=À terre<ref>{{cite|title=''Mario & Luigi: Paper Jam Bros.'' instruction booklet|url=fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/emanuals/nintendo_3ds_2/mario___luigi__paper_jam_bros_/ElectronicManual_Nintendo3DS_MarioAndLuigiPaperJamBros_FR.pdf|page=47|language=fr|publisher=Nintendo of Europe|date=2016}}</ref>
|FreM=Trip
|Fre2M=Down
|Ita=Scivolone<ref>{{cite|title=''[[Mario & Luigi: Dream Team Bros.]]'' Italian e-manual|page=10}}</ref>
|ItaN=''Mario & Luigi: Dream Team Bros.''
|ItaM=Slip
|Ita2=Caduto<ref>{{cite|title=''[[Mario & Luigi: Paper Jam Bros.]]'' Italian e-manual|page=16}}</ref><ref>{{cite|title=''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'' Italian e-manual|page=9}}</ref><ref>{{cite|title=''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'' Italian e-manual|page=13}}</ref>
|Ita2N=from ''Mario & Luigi: Paper Jam Bros.'' onwards
|Ita2M=Fallen
|Por=Queda
|PorM=Fall
}}
 
==References==
{{NIWA|SmashWiki=1}}
<references/>
 
{{M&LSS}}
{{M&LPIT}}
{{M&LBIS}}
{{M&LDT}}
{{M&LPJ}}
{{M&LB}}
[[Category:Paper Mario: Sticker Star status effects]]
[[Category:Mario & Luigi: Bowser's Inside Story status effects]]
[[Category:Mario & Luigi: Brothership status effects]]
[[Category:Mario & Luigi: Dream Team status effects]]
[[Category:Mario & Luigi: Paper Jam status effects]]
[[Category:Mario & Luigi: Partners in Time status effects]]
[[Category:Mario & Luigi: Superstar Saga status effects]]
[[Category:Super Smash Bros. Brawl]]
[[Category:Super Smash Bros. Brawl]]
[[Category:Super Smash Bros. for Nintendo 3DS / Wii U]]
[[Category:Super Smash Bros. Ultimate]]

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