Editing Trial by Tile

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In the introduction, the player(s) is/are seen standing on a colored pedestal, they do their [[Blue Space]] animation before they turn to face the screen in the center of the room. The camera then zooms in closer to the screen, and the game begins.
In the introduction, the player(s) is/are seen standing on a colored pedestal, they do their [[Blue Space]] animation before they turn to face the screen in the center of the room. The camera then zooms in closer to the screen, and the game begins.


A series of tiles with pictures of the playable characters' faces appears on the smaller screen to the left, and players must find that exact arrangement of tiles on the larger screen to the right, using the [[Wii#Wii Remote|Wii Remote]] as the cursor. There is a total of three levels, and the player must clear each level by successfully finding five exact arrangements. With each new level, more tiles are added to the larger screen on the right, making it slightly harder for the player to find the correct arrangements. The objective is to make it through all three levels in the fastest time possible. If ten minutes pass, the minigame ends and the player loses.  
A series of tiles with pictures of playable character's character faces appears on the smaller screen to the left, and players must find that exact arrangement of tiles on the larger screen to the right, using the [[Wii#Wii Remote|Wii Remote]] as the cursor. There is a total of three levels, and the player must clear each level by successfully finding five exact arrangements. With each new level, more tiles are added to the larger screen on the right, making it slightly harder for the player to find the correct arrangements. The objective is to make it through all three levels in the fastest time possible. If ten minutes pass, the minigame ends and the player loses.  


In two-player mode, the minigame is timed for one minute, and the number of tiles in an arrangement to find varies each round. When one player finds the correct arrangement, the timer briefly stops until the next round starts. When time runs out, the player with more points wins. If both players' scores are the same or nobody gets a point, a tie occurs.
In two-player mode, the minigame is timed for one minute, and the number of tiles in an arrangement to find varies each round. When one player finds the correct arrangement, the timer briefly stops until the next round starts. When time runs out, the player with more points wins. If both players' scores are the same or if nobody gets a point, a tie occurs.


In the ending of the single-player version, the player will do their winning animation if their record is broken. If the player does break their record, they will do their [[Red Space]] animation. In the two-player version, the players do their respective animations, unless there is a tie, in which case both players do their losing animations.
In the ending of the single-player version, the player will do their winning animation if their record is broken. If the player does break their record, they will do their [[Red Space]] animation. In the two-player version, the players do their respective animations, unless there is a tie, in which both players do their losing animations.


==Controls==
==Controls==

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