Editing Treasure Ship
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A '''Treasure Ship''',<ref>{{cite|quote='''''How To Turn A Wandering Hammer Brother Into A Treasure Ship''''' […] ''Battle the Boomerang Brothers in the cabin of the Treasure Ship.''|title=''Nintendo Power'' Volume 13|page=33|language=en-us|publisher=Nintendo of America|date=June 1990}}</ref><ref name=Atlas>{{cite|title=''NES Game Atlas''|page=37|publisher=Nintendo of America|language=en-us|date=Spring 1991}}</ref><ref>{{cite|quote='''''TURN TURTLES INTO TREASURE!''' In Worlds 1, 3, 5 and 6, you can turn the wandering Hammer Bros. into a Treasure Ship! Collect a number of Coins that is a multiple of 11. Score points so the tens digit in your score (the second number from the right) matches the multiple of 11. Finally, grab the Goal Card when the timer is on an even number. Presto! A Treasure Ship appears like magic on the overworld map. On board, you can collect Coins and Power-Ups.''|title=''Super Mario All-Stars'' Player's Guide|page=139|date=1993|publisher=Nintendo of America|language=en-us}}</ref><ref>{{cite|quote='''''How to Make Treasure Ships Appear''' Collect a number of coins in a multiple of 11. Make the tens digit in your score (the second number from the right) match the multiple of 11. Stop the timer at the end of the stage on an even number. One possible combination is: 11 coins, score of 9,310, timer at 104. Doing this turns one of the Hammer Bros. on the map into a Treasure Ship. (This only works on Worlds 1, 3, 5 and 6.)''|author=Rocha, Garitt, and Nick von Esmarch|title=''Playing With Power: Nintendo NES Classics''|publisher=[[Prima Games]]|date=November 11, 2016|isbn=9780744017779|language=en-us|page=204}}</ref> also known as the '''White Ship'''<ref name=Atlas/> or '''Coin Ship''',<ref>Hodgson, David S J. ''Super Mario Advance 4: Super Mario Bros. 3'' Prima's Official Strategy Guide back cover.</ref> is a [[Enemy Course|wandering]] Hammer Brother that has been turned into a [[coin]]-filled [[airship]] that appears in ''[[Super Mario Bros. 3]]''. If [[Mario]] or [[Luigi]] ventures onto a Treasure Ship, there are 177 coins to collect, as well as a [[Hidden Block]] with a [[1-Up Mushroom]] (which is blue in the original version) between the first and second portholes. Not including the ones battled at the end, there are no enemies found on the ships. However, the player can still lose a life by either getting crushed by the scrolling screen, falling off the ship, or letting the [[Time Limit|timer]] run out. If the player loses a life while on board a Treasure Ship, it reverts to the original enemy. At the end of a Treasure Ship, two [[Boomerang Bro]]thers are fought. The reward for defeating them is whatever item the [[Hammer Bro]]ther that got replaced by the ship would have normally given (i.e., a [[Super Star|Starman]] for [[Grass Land]], a [[Hammer]]/Starman for [[Water Land]], a [[P-Wing|Magic Wing]]/Starman/[[Music Box]] for [[Sky Land]], and a Hammer/[[Lakitu's Cloud|Jugem's Cloud]]/Starman for [[Ice Land]]). | A '''Treasure Ship''',<ref>{{cite|quote='''''How To Turn A Wandering Hammer Brother Into A Treasure Ship''''' […] ''Battle the Boomerang Brothers in the cabin of the Treasure Ship.''|title=''Nintendo Power'' Volume 13|page=33|language=en-us|publisher=Nintendo of America|date=June 1990}}</ref><ref name=Atlas>{{cite|title=''NES Game Atlas''|page=37|publisher=Nintendo of America|language=en-us|date=Spring 1991}}</ref><ref>{{cite|quote='''''TURN TURTLES INTO TREASURE!''' In Worlds 1, 3, 5 and 6, you can turn the wandering Hammer Bros. into a Treasure Ship! Collect a number of Coins that is a multiple of 11. Score points so the tens digit in your score (the second number from the right) matches the multiple of 11. Finally, grab the Goal Card when the timer is on an even number. Presto! A Treasure Ship appears like magic on the overworld map. On board, you can collect Coins and Power-Ups.''|title=''Super Mario All-Stars'' Player's Guide|page=139|date=1993|publisher=Nintendo of America|language=en-us}}</ref><ref>{{cite|quote='''''How to Make Treasure Ships Appear''' Collect a number of coins in a multiple of 11. Make the tens digit in your score (the second number from the right) match the multiple of 11. Stop the timer at the end of the stage on an even number. One possible combination is: 11 coins, score of 9,310, timer at 104. Doing this turns one of the Hammer Bros. on the map into a Treasure Ship. (This only works on Worlds 1, 3, 5 and 6.)''|author=Rocha, Garitt, and Nick von Esmarch|title=''Playing With Power: Nintendo NES Classics''|publisher=[[Prima Games]]|date=November 11, 2016|isbn=9780744017779|language=en-us|page=204}}</ref> also known as the '''White Ship'''<ref name=Atlas/> or '''Coin Ship''',<ref>Hodgson, David S J. ''Super Mario Advance 4: Super Mario Bros. 3'' Prima's Official Strategy Guide back cover.</ref> is a [[Enemy Course|wandering]] Hammer Brother that has been turned into a [[coin]]-filled [[airship]] that appears in ''[[Super Mario Bros. 3]]''. If [[Mario]] or [[Luigi]] ventures onto a Treasure Ship, there are 177 coins to collect, as well as a [[Hidden Block]] with a [[1-Up Mushroom]] (which is blue in the original version) between the first and second portholes. Not including the ones battled at the end, there are no enemies found on the ships. However, the player can still lose a life by either getting crushed by the scrolling screen, falling off the ship, or letting the [[Time Limit|timer]] run out. If the player loses a life while on board a Treasure Ship, it reverts to the original enemy. At the end of a Treasure Ship, two [[Boomerang Bro]]thers are fought. The reward for defeating them is whatever item the [[Hammer Bro]]ther that got replaced by the ship would have normally given (i.e., a [[Super Star|Starman]] for [[Grass Land]], a [[Hammer]]/Starman for [[Water Land]], a [[P-Wing|Magic Wing]]/Starman/[[Music Box]] for [[Sky Land]], and a Hammer/[[Lakitu's Cloud|Jugem's Cloud]]/Starman for [[Ice Land]]). | ||
[[File:Treasureship.png|thumb|300px|The map of the Treasure Ship in the ''[[Super Mario All-Stars]]'' version of ''Super Mario Bros. 3'']] | |||
The [[Athletic Theme (Super Mario Bros. 3)|Athletic Theme]], rather than the usual [[Airship Theme]], plays in the background when the player is on a Treasure Ship (except during the fight with the Boomerang Brothers at the end, in which the Hammer Brothers theme plays instead). | The [[Athletic Theme (Super Mario Bros. 3)|Athletic Theme]], rather than the usual [[Airship Theme]], plays in the background when the player is on a Treasure Ship (except during the fight with the Boomerang Brothers at the end, in which the Hammer Brothers theme plays instead). | ||
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==Level map== | ==Level map== | ||
{{Wide image|SMB3 Treasure Ship Map.png}} | {{Wide image|SMB3 Treasure Ship Map.png}} | ||
==Gallery== | ==Gallery== |