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{{split|Spring-Up|Trampoline|Trampoline (Super Mario RPG: Legend of the Seven Stars)|Trampoline Floor}}
{{about|the items capable of bouncing the player|other uses|[[Trampoline (disambiguation)]]}}
{{about|the items capable of bouncing the player|other uses|[[Trampoline (disambiguation)]]}}
{{redirect|Jump Board|the ''[[Virtual Boy Wario Land]]'' object also known as "Jump Board"|[[Jump Transporter]]}}
{{distinguish|jack}}
{{distinguish|Jack|Jump Panel}}
{{item-infobox
{{item infobox
|image=[[File:SMM-NSMBU-Spring.png]]
|image=[[File:Springboard SM3DW Prima.jpg|200px]]<br>Artwork of a Springboard from ''[[Super Mario 3D World]]''
|description=A spring from the ''New Super Mario Bros. U'' style of ''Super Mario Maker''.
|first_appearance=''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' ([[List of games by date#1982|1982]])
|first_appearance=''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' ([[List of games by date#1982|1982]])
|latest_appearance=''[[Super Mario Party Jamboree]]'' ([[List of games by date#2024|2024]])
|latest_appearance=''[[Super Mario 3D World + Bowser's Fury]]'' ([[List of games by date#2021|2021]])
|effect=Lets [[Mario]] or other characters [[jump]] higher
|effect=Lets [[Mario]] jump higher.
}}
}}
{{quote|I found a {{color|blue|springboard}} for you! {{color link|red|Ground Pound|Ground-pound}} it to {{color|blue|bounce high}}!|[[Luma]] in [[Bowser's Lava Lair]]|[[Super Mario Galaxy 2]]}}
{{quote2|I found a springboard for you! [[Ground Pound|Ground-pound]] it to bounce high!|[[Luma (species)|Luma]]|[[Super Mario Galaxy 2]]}}
'''Trampolines''', also known as '''springs''' and '''Springboards'''<ref>{{cite|author=Tochikubo, Hiroo|title=''[[How to win at Super Mario Bros.]]''|publisher=Tokuma Shoten|date=1987|page=32|isbn=4-19-720003-XC}}</ref><ref>{{cite|author=Hodgson, David S J, Bryan Stratton, and Stephen Stratton|title=''Super Mario Sunshine'' Prima's Official Strategy Guide|publisher=[[Prima Games]]|page=15|date=September 3, 2002|language=en-us|isbn=0-7615-3961-1}}</ref><ref>{{cite|author=Musa, Alexander, and Geson Hatchett|title=''Super Mario 3D World'' PRIMA Official Game Guide|page=19|date=November 22, 2013|publisher=Prima Games|isbn=978-0-804-16249-4}}</ref> (alternatively '''springboards''' or '''Spring Boards'''<ref>{{cite|author=Knight, Michael|title=''Nintendo DS'' Pocket Guide|page=62, 70 and 95|isbn=978-0-307-46760-7|language=en-us|publisher=[[Prima Games]]|date=March 16, 2010}}</ref>), appear in the [[Super Mario (franchise)|''Super Mario'' franchise]] as objects on which characters can bounce. In games where this default bounce does not go very high, characters can [[Spring Jump|spring-jump]] on a trampoline to achieve the standard "higher than jumping" bounce.  
'''Trampolines''', also known as '''springs''' or '''Springboards'''<ref>Hiroo Tochikubo, ''How to Win at Super Mario Bros.'', Tokuma Shoten, 1987, ISBN 4-19-720003-XC. Page 32.</ref><ref>Hodgson, David S J, Bryan Stratton, and Stephen Stratton. ''Super Mario Sunshine'' Prima's Official Strategy Guide. Page 15.</ref><ref>Musa, Alexander, and Geson Hatchett. ''Super Mario 3D World'' PRIMA Official Game Guide. Page 19.</ref>, are items that appear in the [[Donkey Kong (series)|''Donkey Kong'' series]] and the [[Mario (franchise)|''Mario'' franchise]].


==History==
==History==
===''Donkey Kong'' series===
===''Donkey Kong'' series===
====''Donkey Kong Jr.''====
====''Donkey Kong Jr.''====
In ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'', a '''Jump Board''',<ref name=arcade>''Donkey Kong Junior'' [[media:DKJ Instruction Card.jpg|instruction card]]</ref> or '''spring board''',<ref>{{cite|title=''Donkey Kong Jr.'' NES instruction booklet|page=6|language=en-us|publisher=Nintendo of America|date=1985}}</ref> is prominently featured in the [[Jump Board Scene]]. [[Donkey Kong Jr.|Junior]] can use it to jump over a [[pit]]. As with most later games, the player can hit the jump button again with the right timing to perform a Super High Jump<ref name=arcade/> (or Super Jump).<ref>Instruction manual for the Coleco Adam port.</ref> This can allow the Jump Board to be used as a shortcut to reach the hovering platform above it, or even the ledge to the upper-left. The Jump Board closely resembles the harmful [[jack]]s from the original ''[[Donkey Kong (game)|Donkey Kong]]''.
In ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'', a '''Jump Board'''<ref>''Donkey Kong Junior'' [[media:DKJ Instruction Card.jpg|instruction card]]</ref>, or '''spring board'''<ref>''Donkey Kong Jr.'' NES instruction booklet, page 6.</ref>, is prominently featured in the game's [[Stage 2 (Donkey Kong Jr.)|second level]]. [[Donkey Kong Jr.|Junior]] can use it to jump over a gap but can also use it as a shortcut to reach the hovering platform above it.


====''Donkey Kong'' (Game Boy)====
====''Donkey Kong'' (Game Boy)====
[[File:DKGB Spring.png|frame|left]]
[[File:DKGB Spring.png|frame|left]]
In ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]], '''Jump Stands'''<ref>Game Boy ''Donkey Kong'' English instruction booklet. Page 16.</ref> appear. They are found throughout levels, and occasionally use varying designs. If Mario jumps on one, he can jump higher than usual. In addition, some Jump Stands can be placed through the use of square icons. When Mario jumps at a Jump Stand item, the game freezes and the player has to place the Jump Stand to any free point in the level. The Jump Stand is timed and disappears after the time has passed. This timer indicated with a music that starts playing as soon as the road is placed and gets faster gradually. The timer can be reset to 0 if Mario places another Jump Stand within the first Jump Stand's time limit, or any other placeable objects such as [[Road]]s, [[Ladder]]s, and blocks. After disappearing, the Jump Stand can then be reactivated.
In ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]], '''Jump Stands'''<ref>Game Boy ''Donkey Kong'' English instruction booklet, page 16.</ref> appear. They are found throughout levels, and occasionally use varying designs. If Mario jumps on one, he can jump higher than usual. In addition, some Jump Stands can be placed through the use of square icons. When Mario jumps at a Jump Stand item, the game freezes and the player has to place the Jump Stand to any free point in the level. The Jump Stand is timed and disappears after the time has passed. This timer indicated with a music that starts playing as soon as the road is placed and gets faster gradually. The timer can be reset to 0 if Mario places another Jump Stand within the first Jump Stand's time limit, or any other placeable objects such as [[Road]]s, [[Ladder]]s, and blocks. After disappearing, the Jump Stand can then be reactivated.


===''Super Mario'' series===
===''Super Mario'' series===
====''Super Mario Bros.'' / ''Super Mario Bros.: The Lost Levels''====
====''Super Mario Bros.'' / ''Super Mario Bros.: The Lost Levels''====
[[File:SMAS LL World C-3 Screenshot.png|thumb|A Super Spring in ''Super Mario Bros.: The Lost Levels''.]]
[[File:SMAS LL World C-3 Screenshot.png|thumb|right|A Super Spring in ''Super Mario Bros.: The Lost Levels''.]]
'''Jumping boards'''<ref>''Super Mario Bros.'' English instruction booklet. Page 14.</ref> (also referred to as '''Jumpers'''<ref>{{cite|author=Tochikubo, Hiroo|title=''How to win at Super Mario Bros.''|publisher=Tokuma Shoten|date=1987|isbn=4-19-720003-XC|page=7}}</ref>, '''Springs'''<ref>{{cite|title=''Super Mario All-Stars'' Player's Guide|page=28|date=1993|publisher=Nintendo of America|language=en-us}}.</ref>, or '''Spring Blocks'''<ref>{{cite|title=''Super Mario Bros.'' Nintendo 3DS Virtual Console digital instruction manual|page=10 and 13}}</ref>) first appear in the [[Super Mario (series)|''Super Mario'' series]] in ''[[Super Mario Bros.]]'' and return in its direct sequel, ''[[Super Mario Bros.: The Lost Levels]]''. Upon pressing the jump button at the right time, [[Mario]] will jump with increased height.
'''Jumping boards'''<ref>''Super Mario Bros.'' English instruction booklet, page 14.</ref> (also referred to as '''Jumpers'''<ref>Hiroo Tochikubo, ''How to Win at Super Mario Bros.'', Tokuma Shoten, 1987, ISBN 4-19-720003-XC. Page 7.</ref>, '''Springs'''<ref>M. Arakawa. ''Super Mario All-Stars'' Player's Guide. Page 28.</ref>, or '''Spring Blocks'''<ref>''Super Mario Bros.'' Nintendo 3DS Virtual Console digital instruction manual, page 10 / 13</ref>) first appear in the [[Super Mario (series)|''Super Mario'' series]] in ''[[Super Mario Bros.]]'' Upon pressing the {{button|nes|A}} button at the right time, [[Mario]] will jump with increased height.


In ''Super Mario Bros.: The Lost Levels'', a green variety known as the [[Super Spring]] is introduced, which further increases Mario's jump height with a well-timed press of the jump button.
In ''[[Super Mario Bros.: The Lost Levels]]'', a green variety known as the [[Super Spring]] is introduced, which further increases Mario's jump height with a well-timed press of the {{button|nes|A}} button. In both games listed above you can also press {{button|snes|B}} if you use type A controls in Super Mario Allstars, if you use type B it will be the same as the NES.


In ''[[Super Mario Bros. Deluxe]]'', a smaller variant known as the '''Trampoline Floor'''<ref>{{cite|title=''Super Mario Bros. Deluxe'' instruction booklet|page=19|date=1999|publisher=Nintendo of America|language=en-us}}</ref> appears in the VS Game and [[You VS. Boo]] modes.
In ''[[Super Mario Bros. Deluxe]]'', a smaller variant known as the '''Trampoline Floor'''<ref>''Super Mario Bros. Deluxe'' instruction booklet, page 19.</ref> appears in the VS Game and [[You VS. Boo]] modes.
 
Jumping boards also appear in ''[[Super Mario Bros. Special]]''. However, they are more difficult to activate due to their poor collision detection.


====''Super Mario World''====
====''Super Mario World''====
'''Trampolines'''<ref>{{cite|title=''Super Mario World: Super Mario Advance 2'' instruction booklet|page=19|date=2002|publisher=Nintendo of America|language=en-us}}</ref><ref>{{cite|title=''Nintendo Power Advance'' volume 4|page=13|language=en-us|publisher=Nintendo of America}}</ref> (originally known as '''Jumping Boards''')<ref>{{cite|title=''Super Mario World'' instruction booklet|page=22|language=en-us|date=1991|publisher=Nintendo of America}}</ref> appear in ''[[Super Mario World]]''. This is the first game in which Mario and Luigi can carry a Trampoline, an ability that would later be carried on to future games, including the [[New Super Mario Bros. (disambiguation)|''New Super Mario Bros.'' series]].
'''Jumping Boards'''<ref>''Super Mario World'' English instruction booklet, page 22.</ref> (also referred to as '''Trampolines'''<ref>''Nintendo Power Advance'' V.4, page 13.</ref>) appear in ''[[Super Mario World]]''. This game marks the first time the player is able to carry one, an ability which would later be carried on to future games, including the ''[[New Super Mario Bros.]]'' series.


====''Super Mario Sunshine''====
====''Super Mario Sunshine''====
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====''New Super Mario Bros.'' series====
====''New Super Mario Bros.'' series====
[[File:NSMB Tram.png|frame]]
[[File:NSMB Tram.png|thumb|A Trampoline from ''New Super Mario Bros.'']]
Trampolines return in ''[[New Super Mario Bros.]]'', ''[[New Super Mario Bros. Wii]]'', ''[[New Super Mario Bros. 2]]'' and ''[[New Super Mario Bros. U]]'', having the same function as they did in previous games.
Trampolines return in ''[[New Super Mario Bros.]]'', ''[[New Super Mario Bros. Wii]]'', ''[[New Super Mario Bros. 2]]'' and ''[[New Super Mario Bros. U]]'', having the same function as they did in previous games.


====''Super Mario Galaxy''====
====''Super Mario Galaxy''====
[[File:SMG Trampoline.png|left|thumb|140px|A Trampoline]]
[[File:SMG Trampoline.png|left|thumb|200px|A Trampoline]]
In ''[[Super Mario Galaxy]]'', large, round, orange springboards with a [[Ground Pound]] symbol appear, which can bounce Mario extra high if he Ground Pounds on them. These cannot be carried around, unlike in previous games.
In ''[[Super Mario Galaxy]]'', large, round, orange springboards with a [[Ground Pound]] symbol appear, which can bounce Mario extra high if he Ground Pounds on them. These cannot be carried around, unlike in previous games.


====''Super Mario Galaxy 2''====
====''Super Mario Galaxy 2''====
The orange springboards from ''Super Mario Galaxy'' return in ''[[Super Mario Galaxy 2]]'', having the same function as they did in that game. Additionally, a light-blue '''springboard''' appears in the game, which is square and marked with a pair of footprints, and can be used by simply jumping on it. Like the springboard it cannot be carried around. Three '''drums'''<ref>''Super Mario Galaxy 2: Prima Official Game Guide'', p.117.</ref> in [[Cloudy Court Galaxy]] share the same function as these trampolines, but are suspended in the air. [[Ground Pound|Ground-pounding]] a drum causes Mario to gain greater height.
The orange springboards from ''Super Mario Galaxy'' return in ''[[Super Mario Galaxy 2]]'', having the same function as they did in that game. Additionally, a new type of springboard appears, which is square, blue, and marked with a pair of footprints, and can be used by simply jumping on it. Like the orange variety, it cannot be carried around.
 
====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''====
[[File:SM3DW Mario and Springboard.png|thumb|Mario carrying a springboard away from a Hop-Chop]]
Springboards return in ''[[Super Mario 3D World]]'' and ''[[Super Mario 3D World + Bowser's Fury]]'', this time resembling their ''Super Mario World'' appearance. In this game, enemy springboards known as [[Hop-Chops]] make their debut. Hop-Chops often appear in groups where the player must find which is the 'correct' Hop-Chop that, rather than simply falling apart, will turn into a functional springboard upon defeat. When turned into a springboard, they function almost identically to their appearances in other ''Super Mario'' games: They can be carried with the run button, thrown, jumped on, and hitting them with a ground pound will cause the player to jump extra high. Springboards turn back into Hop-Chops after a short period of time if they are not attacked again.


A different type of trampoline, called a [[Jump Panel]], also appears in certain levels, where it normally does not cause the player to bounce, but pressing the jump button will cause it to launch the player to distant heights.
====''Super Mario 3D World''====
[[File:SM3DW Mario and Springboard.png|thumb|left|Mario carrying a springboard away from a Hop-Chops]]
''[[Super Mario 3D World]]'' features enemy springboards known as [[Hop-Chops]]. Hop-Chops often appear in groups where the player must find which is the 'correct' Hop-Chops that, rather than simply falling apart, will turn into a functional springboard upon defeat. When turned into a springboard, they function almost identically to their appearances in other ''Mario'' games: They can be carried with the run button, thrown, jumped on, and hitting them with a ground pound will cause the player to jump extra high. Springboards turn back into Hop-Chops after a short period of time if they are not attacked again.


====''Super Mario Maker'' series====
====''Super Mario Maker'' series====
Trampolines return in ''[[Super Mario Maker]]'', ''[[Super Mario Maker for Nintendo 3DS]]'', and ''[[Super Mario Maker 2]]'', as items placed throughout the course. They are given new sprites in the ''Super Mario Bros.'' (resembling their ''New Super Mario Bros.'' appearance) and ''[[Super Mario Bros. 3]]'' (resembling their ''Super Mario World'' sprite) game styles. Mario and various objects such as [[Bill Blaster]]s can bounce on them. They can be carried in all styles except ''Super Mario Bros.'', as Mario cannot carry any objects in that style. Trampolines can be turned sideways in editing mode, making them able to bounce back objects that run into them. In this form, however, they cannot be carried in any style except by [[SMB2 Mario]] in the ''Super Mario Bros.'' style. The Trampoline also appears in the original ''Super Mario Maker'' as a [[Costume Mario#8|costume]]. In ''Super Mario Maker 2'', [[Hop-Chops]] also appear as an enemy in the ''Super Mario 3D World'' style, though they never break and jumping on them will always make Mario bounce.
Trampolines return in ''[[Super Mario Maker]]'', ''[[Super Mario Maker for Nintendo 3DS]]'' and ''[[Super Mario Maker 2]]'', as items placed throughout the course. Mario and various objects such as [[Bill Blaster]]s can bounce on them. They can be carried in all styles except ''Super Mario Bros.'', as Mario cannot carry any objects in that style. Trampolines can be turned sideways in editing mode, making them able to bounce back objects that run into it. In this form, however, they cannot be carried in any style except by [[SMB2 Mario]] in the ''Super Mario Bros.'' style. The Trampoline also appears in the original ''Super Mario Maker'' as a [[Costume Mario#8|costume]].


====''Super Mario Run''====
====''Super Mario Run''====
[[File:SuperMarioRun - screen2.jpg|thumb|130px|Mario bouncing off of a Trampoline in ''Super Mario Run''.]]
[[File:SuperMarioRun - screen2.jpg|thumb|130px|Mario bouncing off of a Trampoline in ''Super Mario Run''.]]
''[[Super Mario Run]]'' uses a new variation of Trampoline. The top and bottom are yellow, and the inner portion is blue. A red arrow runs across the bottom and inner layers. Trampolines are triggered when a player taps while their character runs across its surface. It launches the player upwards. If the character is performing a [[Roll#Super Mario Run|Landing Roll]] on a Trampoline, the [[Roll#Super Mario Run|Rolling Jump]] and launch are combined. If the screen is held after the launch, the character will slowly spin as they descend, like a [[Spin Jump]]. Players can use Trampolines to reach areas too high to be reached via normal jumps or take advantage of the slowed descent to collect [[coin]]s.
''[[Super Mario Run]]'' uses a new variation of Trampoline. This object is triggered when a player taps while their character runs across its surface. It launches the player upwards and, if held, the character will slowly spin downwards at a 45-degree angle. Players can use it to reach areas too high to be reached via normal jumps or take advantage of its slow descent to collect [[coin]]s.
 
====''Super Mario Odyssey''====
A specific flower-like trampoline called the [[Hat Trampoline]] appears in ''[[Super Mario Odyssey]]'' that opens up when struck by [[Cappy]]. It propels Mario into air [[spin]]ning, like the [[Spindrift]]s from ''Super Mario 64''. Traditional trampolines also appear and bounce Mario into the air jumping. They are embedded into the environment and vary depending on the kingdom they are encountered in.
 
The ones in the [[Cascade Kingdom]] (erroneously referred to as "hat trampolines" in the [[Prima Games]] guide<ref>{{cite|author=Walsh, Doug, and Epstein, Joe|title=''Super Mario Odyssey'' Prima Official Guide|page=47|publisher=Prima Games|date=October 27, 2017|language=en-us|isbn=978-0-744-01888-2}}</ref>) is a beige tarp. If Mario steps on one, then he will bounce off it, though he will gain much more height from this if he does it while [[Capture|capturing]] a [[T-Rex]].
 
Four trampolines occur in the Cascade Kingdom. The first one is located beneath [[stone wall]]s close to where the T-Rex is first found, and it can be accessed by capturing the T-Rex and using it to destroy the walls. Another is located near the [[Crazy Cap]] shop close to where "[[List of Power Moons in the Cascade Kingdom#Our First Power Moon|Our First Power Moon]]" is located. The remaining two trampolines are found in the Dinosaur Nest area; one of them is at the ground level where the "[[List of Power Moons in the Cascade Kingdom#Dinosaur Nest: Big Cleanup!|Dinosaur Nest: Big Cleanup!]]" [[Power Moon]] is found, and the other is further below, and must be utilized to obtain the "[[List of Power Moons in the Cascade Kingdom#Dinosaur Nest: Running Wild!|Dinosaur Nest: Running Wild!]]" Power Moon.
 
In subsequent kingdoms, iterations of trampolines include food carts, parasols, {{wp|awning}}s, [[taxi]]s, and [[Mushroom Trampoline|big mushroom]]s.


===''Club Nintendo''===
===''Club Nintendo''===
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===''Super Mario World'' television series===
===''Super Mario World'' television series===
[[File:Trampolinesmw.jpg|thumb|170px|Princess Toadstool holding a Jumping Board in the ''Super Mario World'' television series episode "[[King Scoopa Koopa]]".]]
Jumping Boards appear in the ''[[Super Mario World (television series)|Super Mario World]]'' television series in the episodes "[[The Wheel Thing]]" and "[[King Scoopa Koopa]]". They appear to be made of stone, and their springy part is green instead of white and orange.
Jumping Boards appear in the ''[[Super Mario World (television series)|Super Mario World]]'' television series in the episodes "[[The Wheel Thing]]" and "[[King Scoopa Koopa]]". They appear to be made of stone, and their springy part is green instead of white and orange.


===''Super Mario RPG: Legend of the Seven Stars''===
===''Super Mario RPG: Legend of the Seven Stars''===
In ''[[Super Mario RPG: Legend of the Seven Stars]]'', two types of trampolines appear: '''warp trampolines''' make the player escape to the [[Mario World|world map]], and '''smile trampolines''' make the player exit the immediate area and enter a neighboring location.<ref>{{cite|title=''Super Mario RPG: Legend of the Seven Stars'' instruction booklet|page=16|publisher=Nintendo of America|language=en-us|date=1996}}</ref> In the [[Mole Mines]], one smile trampoline is a trap with an unseen ceiling. When Mario uses it, he hits his head and falls unconscious, which is required to reveal [[Croco]].
In ''[[Super Mario RPG: Legend of the Seven Stars]]'', two types of trampolines appear: '''warp trampolines''' make the player escape to the [[Mario World|world map]], and '''smile trampolines''' make the player exit the immediate area and enter a neighboring location.<ref>''Super Mario RPG: Legend of the Seven Stars'' English instruction booklet, page 16.</ref> In the [[Coal Mines]], one smile trampoline is a trap with an unseen ceiling. When Mario uses it, he hits his head and falls unconscious, which is required to reveal [[Croco]].


===''Paper Mario'' series===
===''Paper Mario'' series===
====''Paper Mario''====
In ''[[Paper Mario]]'' series, two types of springboards appear. Red ones launch Mario straight up towards a set location, while blue ones retain the player's control over Mario's jump. In ''[[Super Paper Mario]]'', The player can also press {{button|wii|2}} when landing on the trampoline to jump higher, in a similar fashion as the 2D ''Super Mario'' games.
{{quote|It's a jump pad. You can catch crazy air if you jump on it. If you use it right, you can reach new heights.|Goombario|Paper Mario}}
In ''[[Paper Mario]]'', two types of '''jump pads''' appear. Red ones launch Mario straight up towards a set location, while blue ones retain the player's control over Mario's jump and are rarer.


The first blue jump pad Mario encounters is in the back area of [[Goomba Village (location)|Goomba Village]], where it can be used to get a [[Fire Flower]]. On [[Goomba Road]], the [[Red & Blue Goomba Bros.]] use a blue jump pad to descend from a ledge. After beating them, Mario can use it to continue to the [[Goomba King's Fortress]]. In the [[Toad Town]] sewers, a blue jump pad is used to reach the [[Power Smash]] [[badge]]. Two blue jump pad appear in the room where the [[Ultra Boots]] are found. Two more blue jump pads appear in [[Bowser's Castle]]. One of them must be uncovered using the nearby [[! Switch]].
===''Wario Land'' series===
====''Wario Land: Super Mario Land 3''====
In ''[[Wario Land: Super Mario Land 3]]'', trampolines take the form of blocks with smiling faces known as '''Spring-Ups'''<ref>''Nintendo Power'' Volume 58, pages 84 and 85.</ref> or '''sun blocks'''<ref>Campbell, Stuart. ''Game Boy Game Secrets, 1999 Edition'' Prima's Official Strategy Guide. Page 96. "''Walk on a sun block to reach another platform with another sun block.''"</ref>. They appear scarcely; first in [[Course No. 23]] of [[Stove Canyon]], where they lead [[Wario]] to the secret exit to [[Course No. 24]]. They do not appear again until Courses No. [[Course No. 39|39]] and [[Course No. 40|40]] in [[Syrup Castle]]. In these levels, they are required to progress, and in 40 especially, they help Wario reach many coins.


At the west entrance to [[Toad Town]], Mario can use his [[hammer]] to knock a red jump pad out of a tree and get the [[Hammer Throw (badge)|Hammer Throw]] badge. Two red jump pads are found at [[Mt. Rugged]]. One is used to reach a slide and the other is used to exit the pit that contains the [[letter]] to [[Goompapa]]. In the [[Dry Dry Ruins (Paper Mario)|Dry Dry Ruins]], a red jump pad is found next to the [[Super Block]]. A red jump pad is found in one of the rooms of [[Tubba Blubba's Castle]] and at the bottom of the [[Windy Mill]]. Red jump pads are used to enter and exit [[Shy Guy's Toy Box]]. One red jump pad appears in [[Yoshi's Village]], where it is used to reach the [[Raven]]s. Three jump pads appear in the same large room inside [[Mt. Lavalava]]. Four jump pads appear throughout the [[Crystal Palace]]. A red jump pad is found within the cavernous room of Bowser's Castle.
====''Wario World''====
[[File:Ghost Spring.png|thumb|200px|left]]
In ''Wario World'', spring-like trampolines appear in every [[trapdoor]] course, giving Wario a means of escape. There are also a number of springboards outside of trapdoor rooms that boost Wario up and over walls and cliffs, taking the form of a rabbit. Additionally, a small ghostly pair of springs appear in [[Captain Skull|Captain Skull's Showdown]].


====''Paper Mario: The Thousand-Year Door''====
====''Wario Land: Shake It!''====
In ''[[Paper Mario: The Thousand-Year Door]]'', '''jump pads''' have been redesigned slightly, featuring four sets of yellow folding arms in a cross pattern with the platforms on the top and bottom now being identical. Jumping off of one makes the same sound as heard when using a trampoline in ''Super Mario World''.
Trampolines appear in several levels in ''[[Wario Land: Shake It!]]'' as yellow springs, often line up in a row. Pressing {{button|wii|2}} as the player makes contact with one gives a higher bounce, and [[Ground Pound]]ing it will give even greater height. They are especially prominent in stages such as [[Wreck Train]] and [[Mount Bighill]].


====''Super Paper Mario''====
===''Mario vs. Donkey Kong'' series===
In ''[[Super Paper Mario]]'', '''jump platforms''' feature slight differences to their previous model; notably the bolts connecting each segment are gone, new geometry was added towards the bottom, and new sound effects play when one is used. Similar to ''Paper Mario'', red ones launch the player's character straight up towards a set location and are typically used for vertical loading zones, while blue ones retain the player's control over their character's jump. The player can press {{button|wii|2}} when landing on blue jump platforms to launch higher, in a similar fashion as the 2D ''Super Mario'' games. This behavior is also shared with the [[Jump-over cloud]]s of [[The Overthere]], including [[Cyrrus]].
In the [[Mario vs. Donkey Kong (series)|''Mario vs. Donkey Kong'' series]], springs are common objects and appear to have a simpler design than in previous games. In ''[[Mario vs. Donkey Kong]]'', springs do not have enough force to launch Mario in the air, requiring the player to press the [[jump]] button while Mario is on a spring to make it effective, bouncing him higher than a normal jump.


====''Paper Mario: Color Splash''====
Springs continue to appear in subsequent ''Mario vs. Donkey Kong'' games, where they can be picked up and placed in special slots throughout a stage to guide the [[Mini]]s, much like other resource items, like [[Girder]]s or [[Pink Block]]s, are used. Minis automatically jump on the springs when they encounter them and are launched in the direction they are headed. Starting with ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'', springs are either purple and bounce the Minis straight into the air, or yellow and bounce them on a wider arc. In this respect, they are named '''Vertical Springs''' (or '''High Springs'''<ref>{{ref quote|With all the '''High Springs''' in this level, this party is hopping!|Stephen Mortimer, the director of ''Mario vs. Donkey Kong: Tipping Stars''|on a [https://web.archive.org/web/20171106041335/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkZXWJN6Q Miiverse post] about the 51st official level in the game's online community}}</ref>) and '''Horizontal Springs''' (or '''Long Springs'''<ref>[https://www.nintendo.com/consumer/downloads/manual-3DS-mario-vs-donkey-kong-tipping-stars-en.pdf ''Mario vs. Donkey Kong: Tipping Stars'' digital manual] Section 11</ref>). In ''Mario vs. Donkey Kong 2: March of the Minis'', there is a spiked springboard found in [[DK's Hideout]] which bounces around the room and minis will break upon contact with it.
In ''[[Paper Mario: Color Splash]]'', a trampoline themed after its ''[[Super Mario Bros.]]'' appearance appears in the [[Green Energy Plant]]. Another barrel-shaped trampoline is later seen onstage at the [[Emerald Circus]]; while fighting waves of enemies, this trampoline is set up for the [[Trampoline Shy Guy]]s to use. Ater battle, the trampoline remains as a way to access the top of the circus tent and fight [[Lemmy]] for the Green [[Big Paint Star]].


===''Wario World''===
===''Super Princess Peach''===
[[File:Ghost Spring.png|thumb|200px|left]]
Springboards appear in two colors in ''[[Super Princess Peach]]'': green springboards are fixed in place, and orange springboards can be picked up with [[Perry]], moved via [[Poundbrella]], or bounced off of [[Princess Peach]]'s body by touching the side. Additionally, green springboards come in two sizes: normal or giant, which has a slightly longer charge time and allows the player to reach greater heights.
In ''Wario World'', spring-like trampolines appear in every [[trapdoor (Wario World)|trapdoor]] course, giving Wario a means of escape. There are also a number of springboards outside of trapdoor rooms that boost Wario up and over walls and cliffs, taking the form of a rabbit. Additionally, a small ghostly pair of springs appear in [[Captain Skull|Captain Skull's Showdown]].


===''Mario & Luigi'' series===
===''Mario & Luigi: Partners in Time''===
====''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''====
{{Attack-infobox
In ''[[Mario & Luigi: Superstar Saga]]'' and ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', trampolines called '''Spring Pads'''<ref>{{cite|author=Thomason, Steve|title=''Mario & Luigi: Superstar Saga'' Player's Guide|page=11|publisher=Nintendo of America|language=en-us|isbn=1-930206-43-7}}</ref> appear. They can be used to jump over walls or hedges.
 
====''Mario & Luigi: Partners in Time''====
{{M&L attack infobox
|title=Trampoline
|title=Trampoline
|image=[[File:PiT Trampoline sprite.png]]
|image=[[File:PiT Trampoline sprite.png]]
|price=120
|price=120
|first_appearance=''[[Mario & Luigi: Partners in Time]]''
|first_appearance=''[[Mario & Luigi: Partners in Time]]''
|latest_appearance=''[[Mario & Luigi: Partners in Time]]''
|ml2=
|ml2=
}}
}}
[[File:Trampolinemlpit.png|thumb|left|The Trampoline in ''Mario & Luigi: Partners in Time'']]
[[File:Trampolinemlpit.png|thumb|left|The Trampoline in ''Mario & Luigi: Partners in Time''.]]
In ''[[Mario & Luigi: Partners in Time]]'', Trampolines are powerful [[Bros. Item]]s that require the availability of all four Bros. Each Bro. [[jump]]s onto the Trampoline and stomp on the foe in a random order. If timed correctly, they jump back onto the Trampoline. If timed poorly, they will knock the Trampoline away, until all four Bros. fall. It functions similarly to the [[Cannonballer]], except attacks can be landed indefinitely.
In ''[[Mario & Luigi: Partners in Time]]'', Trampolines are powerful [[Bros. Item]]s that require the availability of all four Bros. Each Bro. [[jump]]s onto the Trampoline and stomp on the foe in a random order. If timed correctly, they jump back onto the Trampoline. If timed poorly, they will knock the Trampoline away, until all four Bros. fall. It functions similarly to the [[Cannonballer]], except attacks can be landed indefinitely. Differently designed Trampolines can also be found in the overworld, though only the babies can use them, as the adult brothers are too heavy to use them.


Additionally, small yellow trampolines appear in the overworld throughout the game. If the adult Bros. jump on one, regardless of whether or not they are piggybacking the babies, the trampoline will release air and deflate due to their weight. However, if only the baby Bros. jump on it, it will launch them high up into a different area.
Small yellow trampolines appear as overworld objects, found in areas such as [[Yoshi's Island (place)|Yoshi's Island]] and [[Yoob's Belly]]. If the adult Bros. step on them, the trampoline releases air and deflates. If the baby Bros. step on it, it launches them high up into a different area.
 
==== ''Mario & Luigi: Bowser's Inside Story'' ====
The [[Jump Helmet]], used in the Special Attack of the same name in ''[[Mario & Luigi: Bowser's Inside Story]]'', resembles a [[Buzzy Beetle]] shell with a springboard attached to the top. For the attack in question, Luigi wears the helmet on his head, while Mario jumps off it to build up power for a stomp on the targeted enemy. The springboard has a star on the surface that Mario jumps off. Both the attack and the item that is involved in it return in ''[[Mario & Luigi: Brothership]]''.
 
===''Mario vs. Donkey Kong'' series===
Springs are common objects in the [[Mario vs. Donkey Kong (series)|''Mario vs. Donkey Kong'' series]]. In ''[[Mario vs. Donkey Kong]]'', springs do not have enough force to launch Mario in the air, requiring the player to press {{button|gba|A}} while Mario is on a spring to use a [[Spring Jump]]. The [[Nintendo Switch]] [[Reissue|remake]] of [[Mario vs. Donkey Kong (Nintendo Switch)|the game]] also introduces a new type of spring that can be carried, featured in some new levels in [[Merry Mini-Land]] and [[Slippery Summit]]. These springs reuse their design from ''[[Super Mario 3D World]]''.
 
Springs continue to appear in subsequent ''Mario vs. Donkey Kong'' games, where they can be used to bounce [[Mini]]s to higher positions. In ''[[Mario vs. Donkey Kong 2: March of the Minis]]'', two types of springs appear, known as [[Yellow Spring]]s and [[Blue Spring]]s. The player must swipe up on a Mini using the {{button|ds|Stylus}} stylus to make the Mini jump onto a spring. Yellow Springs launch a Mini in an upward arc, while Blue Springs launch a Mini in a forward arc. ''[[Mario vs. Donkey Kong: Minis March Again!]]'' features both of these springs, as well as [[Box Spring]]s that can contain either type of spring.
 
''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'' replaces these springs with [[Long Spring]]s, which function like Blue Springs, and [[High Spring]]s, which function like Yellow Springs. These springs are resource objects which can be picked up and placed in different locations. Both of these springs reappear in ''[[Mario vs. Donkey Kong: Tipping Stars]]'', while Long Springs also reappear in ''[[Mini Mario & Friends: amiibo Challenge]]''.
 
===''Super Princess Peach''===
Springboards appear in two colors in ''[[Super Princess Peach]]'': green springboards are fixed in place, and orange springboards can be picked up with [[Perry]], moved via [[Poundbrella]], or bounced off of [[Princess Peach]]'s body by touching the side. Additionally, green springboards come in two sizes: normal or giant, which has a slightly longer charge time and allows the player to reach greater heights.


===''Super Smash Bros.'' series===
===''Super Smash Bros.'' series===
{{main-wiki|SmashWiki|Spring}}
In ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Nintendo 3DS]]'', and ''[[Super Smash Bros. for Wii U]]'', the [[smashwiki:Spring|spring]] appears as a regular item. If jumped on, a player will be launched in the air much higher than with a normal jump. If the spring is knocked on its side, however, the player will be launched sideways. Its design is based on a [[jack]]. A different kind of springboard also appears as a stage element throughout the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], including [[smashwiki:Adventure Mode: The Subspace Emissary|The Subspace Emissary]] and [[smashwiki:Smash Run|Smash Run]].
In ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Nintendo 3DS]]'', and ''[[Super Smash Bros. for Wii U]]'', the [[smashwiki:Spring|spring]] from ''Donkey Kong Jr.'' appears as a regular item. If jumped on, a player will be launched in the air much higher than with a normal jump. If the spring is knocked on its side, however, the player will be launched sideways. A different kind of springboard also appears as a stage element throughout the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], including [[smashwiki:Adventure Mode: The Subspace Emissary|The Subspace Emissary]] and [[smashwiki:Smash Run|Smash Run]].
 
===''Wario Land: Shake It!''===
Trampolines appear in several levels in ''[[Wario Land: Shake It!]]'' as yellow springs, often line up in a row. Pressing {{button|wii|2}} as the player makes contact with one gives a higher bounce, and [[Ground Pound]]ing it will give even greater height. They are especially prominent in stages such as [[Wreck Train]] and [[Mount Bighill]].


===''Mario Party'' series===
===''Mario Party: Island Tour''===
====''Mario Party: Island Tour''====
[[File:Springboard_Island_Tour.png|thumb|[[Yoshi]] jumping on a springboard in Star-Crossed Skyway]]
[[File:Springboard_Island_Tour.png|thumb|[[Yoshi]] jumping on a springboard in Star-Crossed Skyway]]
In ''[[Mario Party: Island Tour]]'', a springboard briefly appears on the [[Star-Crossed Skyway]] board, where the player jumps onto it to launch themselves to the fourth area of the board after the third Star Stage.
In ''[[Mario Party: Island Tour]]'', a springboard briefly appears on the [[Star-Crossed Skyway]] board, where the player jumps onto it to launch themselves to the fourth area of the board after the third Star Stage.
====''Super Mario Party Jamboree''====
In ''[[Super Mario Party Jamboree]]'', Trampolines appear as items that can be used in the Bowser Kaboom Squad mode, where they can be placed on the ground. A player that stands on a Trampoline is sent back to where the cannons are placed, allowing for faster travel. They last for one round when used, and can be obtained randomly by clearing an 8-player minigame with at least an A rank.
{{br}}
{{br}}
===''Mario + Rabbids Sparks of Hope''===
[[File:MRSOH Trampoline.png|thumb|left|A Rabbid using a Trampoline in ''Mario + Rabbids Sparks of Hope'']]
In ''[[Mario + Rabbids Sparks of Hope]]'', a [[Rabbid]] can be seen using a Trampoline in [[Terra Flora]] when a golden statue of [[Bea]] is viewed.


==Profiles==
==Profiles==
===''Super Mario'' series===
====''Super Mario Bros.''====
{{Multilang profile
|type=manual
|Jpn=上に乗るとマリオはピョンピョンはね続ける。ジャンプ台が伸びる時Ⓐボタンを押すと高くジャンプできる。<ref>{{cite|title=「スーパーマリオブラザーズ 取扱説明書」 (''Super Mario Bros. Toriatsukai Setsumeisho'')|url=legendsoflocalization.com/media/super-mario-bros/manuals/Super-Mario-Bros-Manual-JPN.pdf|page=14|date=1985|publisher=Nintendo|language=ja}}</ref>
|JpnM=Mario will continue to bounce around when on top. When the jump platform is extended, press the A button to jump higher.
|Eng=If Mario jumps onto it, it goes up and down. Pushing the A Button when the jumping board is all the way up makes Mario jump superhigh.}}
====''Super Mario Bros. Deluxe''====
{{Multilang profile
|type=manual
|Eng=If Mario jumps onto it, it goes up and down. Pressing the A Button when the jumping board is all the way up makes Mario jump super high!{{page needed}}}}
====''Super Mario World: Super Mario Advance 2''====
{{multilang profile
|type=manual
|EngE=Jump on these with the right timing to do a super high jump.
}}
===''Super Smash Bros.'' series===
===''Super Smash Bros.'' series===
====''Super Smash Bros. Brawl''====
====''Super Smash Bros. Brawl'' trophy====
{{SSBB trophy
{| cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse;"
|name=Spring
! width=11% | Type
|image=[[File:BrawlTrophy525.png|100px]]
!Image
|appears_in='''NES''' ''Donkey Kong Jr.''
!Description
|unlock=Random
|-
|desc=An item used to assist jumping. Jump on it, and it will send you bounding sky-high. You can also toss enemies onto it. It originally appeared in the second stage of Donkey Kong Jr., where it was used as a shortcut to leap to a distant platform. It resembles the bouncing projectiles that appeared in Donkey Kong, but those are said to be actually jacks, not springs.  
| align=center | '''Spring
}}
|[[File:BrawlTrophy525.png|100px]]
|''An item used to assist jumping. Jump on it, and it will send you bounding sky-high. You can also toss enemies onto it. It originally appeared in the second stage of Donkey Kong Jr., where it was used as a shortcut to leap to a distant platform. It resembles the bouncing projectiles that appeared in Donkey Kong, but those are said to be actually jacks, not springs.
|}


====''Super Smash Bros. for Nintendo 3DS'' / ''Super Smash Bros. for Wii U''====
====''Super Smash Bros. for Nintendo 3DS'' / ''Super Smash Bros. for Wii U'' trophy====
{{SSB4 trophy
{|border=1 cellpadding=1 cellspacing=0 width=100%
|name=Spring
|-
|image='''3DS:'''<br>[[File:Spring Trophy.png|100px]]<br>'''Wii U:'''<br>[[File:SpringTrophyWiiU.png|100px]]
!width="10%"|Name
|category=Item
!Image
|appears_in='''NES''' ''Donkey Kong Jr.'' (06/1986)
!width="20%"|Appears in<br>(Wii U version only)
|trophy_box=-
!Description
|unlock=Random
|-
|desc=A strong spring that can bounce you higher than you've ever been before. If you throw this down while you're in midair, you'll get a boost and sail even farther into the air! Try to be careful, though, since this spring may fall on its side and end up launching you sideways instead of up.
!Spring
|desc2=Jump on this to jump higher than you ever have before! Throw it in the air, then land on it to jump even higher! Then use special attacks, or even do another jump in mid-air! If it's lying on its side, though, just bumping into it might be enough to launch you off the stage. You don't want that, so be careful!
|[[File:Spring Trophy.png|100px]]
}}
|align=center|'''NES''' ''Donkey Kong Jr.'' (06/1986)
|''A strong spring that can send you flying higher than you ever have before. If you throw this down while you're in midair, you'll get a boost and sail even farther into the air! Try to be careful, though, since this spring may fall on its side and end up launching you sideways instead of up.''
|}


===''Super Mario Maker''===
===''Super Mario Maker''===
*'''[[Play Nintendo]]:''' ''Trampolines are great to help Mario reach higher places, but you can also use them to bounce shells to create some high-flying fun!''<ref>{{cite|deadlink=y|archive=web.archive.org/web/20151214212538/https://play.nintendo.com/news-tips/tips-tricks/how-to-use-shells-super-mario-maker|title=How to Use Shells in Super Mario Maker|publisher=Play Nintendo|accessdate=August 16, 2020}}</ref>
*'''[[Play Nintendo]]:''' "''Trampolines are great to help Mario reach higher places, but you can also use them to bounce shells to create some high-flying fun!''"<ref>[https://web.archive.org/web/20151214212538/https://play.nintendo.com/news-tips/tips-tricks/how-to-use-shells-super-mario-maker/ How to Use Shells in Super Mario Maker]. ''Play Nintendo''. December 14, 2015, 21:25:38 UTC snapshot via Wayback Machine. Retrieved August 16, 2020.</ref>
 
===''Paper Mario: The Thousand-Year Door'' (Nintendo Switch)===
*'''[[Tattle]]''': ''This is a jump pad. You can jump really high when you land on it. With one of these, you can get to places you couldn't normally reach yourself.''


==Gallery==
==Gallery==
{{main-gallery}}
===Artwork===
===Artwork===
<gallery>
<gallery>
Line 230: Line 170:
SMBDXSpringboard.png|''[[Super Mario Bros. Deluxe]]''
SMBDXSpringboard.png|''[[Super Mario Bros. Deluxe]]''
PM Tram.png|''[[Paper Mario]]''
PM Tram.png|''[[Paper Mario]]''
SMA2 Trampoline sprite.png|''[[Super Mario World: Super Mario Advance 2]]''
SMS Trampoline Render.png|''[[Super Mario Sunshine]]''
SMS Trampoline Render.png|''[[Super Mario Sunshine]]''
SMA4 Trampoline sprite.png|''[[Super Mario Advance 4: Super Mario Bros. 3]]''
PMTTYD Jump Pad render (blue).png|''[[Paper Mario: The Thousand-Year Door]]''
PMTTYD Jump Pad render (red).png|''Paper Mario: The Thousand-Year Door''
PiT Trampoline sprite.png|''[[Mario & Luigi: Partners in Time]]''
PiT Trampoline sprite.png|''[[Mario & Luigi: Partners in Time]]''
Trampoline PiT.png|''Mario & Luigi: Partners in Time''
Trampoline PiT.png|''Mario & Luigi: Partners in Time''
NSMB Tram.png|''[[New Super Mario Bros.]]''
NSMB Tram.png|''[[New Super Mario Bros.]]''
SPM Jump Pad render (blue).png|''[[Super Paper Mario]]''
SPM Jump Pad render (red).png|''Super Paper Mario''
SMG Asset Model Trampoline.png|''[[Super Mario Galaxy]]''
SMG Asset Model Trampoline.png|''[[Super Mario Galaxy]]''
WLSI Trampoline.png|''[[Wario Land: Shake It!]]''
TrampolineNSMBW.png|''[[New Super Mario Bros. Wii]]''
TrampolineNSMBW.png|''[[New Super Mario Bros. Wii]]''
NewTrampoline.png|''[[New Super Mario Bros. 2]]''
NewTrampoline.png|''[[New Super Mario Bros. 2]]''
CNPP P004 Trampoline.png|''[[Club Nintendo Picross+]]''
SMM-SMB-Springboard.png|''[[Super Mario Maker]]'' (''Super Mario Bros.'' style/costume)
SMM-SMB-Springboard.png|''[[Super Mario Maker]]'' (''Super Mario Bros.'' style/costume)
Trampoline pose SMM.png|''Super Mario Maker'' (costume pose)
Trampoline pose SMM.png|''Super Mario Maker'' (costume pose)
Line 253: Line 185:


===Screenshots===
===Screenshots===
====Video games====
<gallery>
<gallery>
Shriek Mansion 3-5.png|''[[Super Princess Peach]]''
Shriek Mansion 3-5.png|''[[Super Princess Peach]]''
SMG2 Springboard.png|''[[Super Mario Galaxy 2]]''
SMG2 Springboard.png|''[[Super Mario Galaxy 2]]''
PMCS trampoline.png|''[[Paper Mario: Color Splash]]''
PMCS The Emerald Circus win.png|''Paper Mario: Color Splash''
MarioVsDKSwitch_Trampoline.png|[[Mario vs. Donkey Kong (Nintendo Switch)|''Mario vs. Donkey Kong'' (Nintendo Switch)]]
</gallery>
====Animation====
<gallery>
TSMBM McDonald's Happy Meal ad c.jpg|Mario pressing down on a trampoline in a commercial for a {{wp|McDonald's}} [[Happy Meal]] tie-in with ''[[The Super Mario Bros. Movie]]''
</gallery>
</gallery>


Line 270: Line 193:
===Trampoline===
===Trampoline===
{{foreign names
{{foreign names
|Jpn=ジャンプ{{ruby||だい}}
|Jap=ジャンプ<span class="explain" title="だい"></span><ref>''Super Mario World'' Japanese instruction booklet (fold-out)</ref><br>''Janpudai''<br>トランポリン<br>''Toranporin''
|JpnR=Janpu-dai
|JapM=Jump Stand<br><br>Trampoline
|JpnM=Jump Stand
|Spa=Trampolín<br>Muelle<ref>[http://www.guiasnintendo.com/1_GAMEBOY_ADVANCE/mario_vs_dk/mario_vs_dk_sp/welcome.html Official ''Mario vs. Donkey Kong'' website (Guías Nintendo)]</ref>
|JpnC=<ref>''Super Mario World'' Japanese instruction booklet (fold-out)</ref>
|SpaM=Trampoline<br>Spring
|Jpn2=トランポリン
|Fra=Tremplin<br>Trampoline<br>Ressort (Game Boy ''Donkey Kong'')
|Jpn2R=Toranporin
|FraM=Springboard<br>Trampoline<br>Spring
|Jpn2M=Trampoline
|Dut=Trampoline
|DutM=-
|Ita=Trampolino
|ItaM=Trampoline
|Por=Plataforma de Salto
|PorM=Jump Platform
|Kor=스프링<br>''Seupeuring''<br>슈퍼점프대<br>''Syupeo Jeompeudae ([[Mario & Luigi: Partners in Time]])''
|KorM=Spring<br>Super Jump Stand
|Chi=跳台
|Chi=跳台
|ChiR=Tiàotái
|ChiR=Tiàotái
|ChiM=Diving Platform
|ChiM=Diving Platform
|Dut=Trampoline
|Fin=Hyppylauta
|FinM=Jumping board
|Fre=Tremplin
|Fre2=Trampoline
|Fre3=Ressort
|Fre3N=Game Boy ''Donkey Kong''
|FreM=Springboard
|Fre2M=Trampoline
|Fre3M=Spring
|Ger=Trampolin
|GerM=Trampoline
|GerC=<ref>{{cite|author=Menold, Marcus, Claude M. Moyse, and Andreas G. Kämmerer, editors|title=''Der offizielle Nintendo Spieleberater "Super Mario World"''|language=de|location=Großostheim|publisher=[[Nintendo|Nintendo of Europe GmbH]]|date=1993|page=17}}</ref>
|Ger2=Sprungfeder
|Ger2M=Spring
|Ger2C=<ref>{{cite|url=cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_MarioVsDonkeyKong_EN_DE_FR_ES_IT.pdf|title=''Mario vs. Donkey Kong'' European instruction booklet|page=37|publisher=Nintendo of Europe|language=de|format=PDF|date=2004}}</ref>
|Ita=Trampolino
|ItaM=Trampoline
|ItaC=<ref>{{cite|url=https://www.mariocastle.it/scan-del-manuale-di-super-mario-bros/|title=''Super Mario Bros.'' Italian instruction booklet|page=14|language=it|date=1987|publisher=Mattel}}</ref>
|ItaN=''Super Mario Bros.'' instruction booklet
|Ita2=Piancia
|Ita2M=Alternate spelling of the Sicilian word ''plancia'' ("board")
|Ita2C=<ref>{{cite|url=https://www.mariocastle.it/scan-del-manuale-di-super-mario-world/|title=''Super Mario World'' Italian instruction booklet|page=22|language=it|date=1992|publisher=Linea GIG}}</ref>
|Ita2N=''Super Mario World'' instruction booklet
|Ita3=Molla
|Ita3M=Spring
|Ita3C=<ref>{{cite|title=''[[Mario vs. Donkey Kong]]'' European instruction booklet|page=117|language=it|date=2004|publisher=Nintendo of Europe}}</ref><ref>{{cite|title=''[[Mario & Luigi: Partners in Time]]'' European instruction booklet|page=86|language=it|publisher=Nintendo of Europe}}</ref>
|Ita3N=''Mario vs. Donkey Kong'' and ''Mario & Luigi: Partners in Time'' instruction booklet
|Ita4=Piattaforma di salto
|Ita4M=Jump platform
|Ita4C=<ref>{{cite|quote=A proposito di cose strane: questa piattaforma di salto puzza proprio di mistero|author=[[Kylie Koopa]]|title=''[[Mario & Luigi: Partners in Time]]''|publisher=Nintendo|date=2005}}</ref>
|Ita4N=''Mario & Luigi: Partners in Time'' in-game
|Kor=스프링
|KorR=Seupeuring
|KorM=Spring
|Kor2=슈퍼점프대
|Kor2R=Syupeo Jeompeudae
|Kor2M=Super Jump Stand
|Kor2N=''Mario & Luigi: Partners in Time''
|PorA=Trampolim
|PorAM=Trampoline
|PorAC=<ref>{{cite|quote=Aproveite o vento e o trampolim para saltar mais alto.|title=''Nintendo World Championships: NES Edition'', Lost Legend challenge – Classified Information|page=2}}</ref>
|PorA2=Plataforma de Salto
|PorA2M=Jump Platform
|PorA2C=<ref>{{cite|archive=web.archive.org/web/20210719091730/https://datassette.nyc3.cdn.digitaloceanspaces.com/manuais/super_mario_world_br.pdf|deadlink=y|title=''Super Mario World'' Brazilian instruction booklet|format=PDF|page=22}}</ref>
|PorA2N=''Super Mario World''
|PorE=Mola
|PorEM=Spring
|PorEN=''Super Smash Bros. for Nintendo 3DS / Wii U''
|Spa=Trampolín
|SpaM=Trampoline
|Spa2=Muelle
|Spa2M=Spring
|Spa2C=<ref>{{cite|url=www.guiasnintendo.com/1_GAMEBOY_ADVANCE/mario_vs_dk/mario_vs_dk_sp/welcome.html|title=Guía Mario vs. Donkey Kong - "Objetos"|publisher=Guías Nintendo|language=es-es|accessdate=June 11, 2018|archive=web.archive.org/web/20201107211214/https://www.guiasnintendo.com/1_GAMEBOY_ADVANCE/mario_vs_dk/mario_vs_dk_sp/welcome.html}}</ref>
|Spa3=Plataforma de salto
|Spa3M=Jump platform
|Spa3C=<ref>''Super Mario World: Super Mario Advance 2'' Spanish instruction booklet.</ref>{{page needed}}
}}
===Drum===
{{foreign names
|Jpn=ドラムトランポリン
|JpnR=Doramu Toranporin
|JpnM=Drum Trampoline
|JpnC=<ref>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|title="Super Mario Galaxy 2." 『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=ja|location=Tokyo|publisher=[[Shogakukan]]|date=October 19, 2015|page=170|isbn=978-4-09-106569-8}}</ref>
}}
}}


===Warp trampoline===
===Warp trampoline===
{{foreign names
{{foreign names
|Jpn=ワープトランポリン
|Jap=ワープトランポリン<ref name=SMRPGJP>''Super Mario RPG'' Japanese instruction booklet, page 16.</ref>
|JpnR=Wāpu Toranporin
|JapR=Wāpu Toranporin
|JpnM=Warp Trampoline
|JapM=Warp Trampoline
|JpnC=<ref name=SMRPGJP>{{cite|date=1996|title=''Super Mario RPG'' instruction booklet|page=16|publisher=Nintendo|language=ja}}</ref>
}}
}}
===Smile trampoline===
===Smile trampoline===
{{foreign names
{{foreign names
|Jpn=ニコニコトランポリン
|Jap=ニコニコトランポリン<ref name=SMRPGJP/>
|JpnR=Nikoniko Toranporin
|JapR=Nikoniko Toranporin
|JpnM=Smiley Trampoline
|JapM=Smile Trampoline
|JpnC=<ref name=SMRPGJP/>
}}
}}


==References==
==References==
{{NIWA|SmashWiki=Spring}}
<references/>
<references/>
 
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