Editing Trampoline

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|image=[[File:Springboard SM3DW Prima.jpg|200px]]<br>Artwork of a Springboard from ''[[Super Mario 3D World]]''
|image=[[File:Springboard SM3DW Prima.jpg|200px]]<br>Artwork of a Springboard from ''[[Super Mario 3D World]]''
|first_appearance=''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' ([[List of games by date#1982|1982]])
|first_appearance=''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' ([[List of games by date#1982|1982]])
|latest_appearance=''[[Super Mario Party Jamboree]]'' ([[List of games by date#2024|2024]])
|latest_appearance=''[[Mario vs. Donkey Kong (Nintendo Switch)|Mario vs. Donkey Kong]]'' ([[Nintendo Switch]]) ([[List of games by date#2024|2024]])
|effect=Lets [[Mario]] or other characters [[jump]] higher
|effect=Lets [[Mario]] or other characters [[jump]] higher
}}
}}
{{quote|I found a {{color|blue|springboard}} for you! {{color-link|red|Ground Pound|Ground-pound}} it to {{color|blue|bounce high}}!|[[Luma]] in [[Bowser's Lava Lair]]|[[Super Mario Galaxy 2]]}}
{{quote2|I found a springboard for you! [[Ground Pound|Ground-pound]] it to bounce high!|[[Luma]]|[[Super Mario Galaxy 2]]}}
'''Trampolines''', also known as '''springs''' and '''Springboards'''<ref>{{cite|author=Tochikubo, Hiroo|title=''[[How to win at Super Mario Bros.]]''|publisher=Tokuma Shoten|date=1987|page=32|isbn=4-19-720003-XC}}</ref><ref>{{cite|author=Hodgson, David S J, Bryan Stratton, and Stephen Stratton|title=''Super Mario Sunshine'' Prima's Official Strategy Guide|publisher=[[Prima Games]]|page=15|date=September 3, 2002|language=en-us|isbn=0-7615-3961-1}}</ref><ref>{{cite|author=Musa, Alexander, and Geson Hatchett|title=''Super Mario 3D World'' PRIMA Official Game Guide|page=19|date=November 22, 2013|publisher=Prima Games|isbn=978-0-804-16249-4}}</ref> (alternatively '''springboards''' or '''Spring Boards'''<ref>{{cite|author=Knight, Michael|title=''Nintendo DS'' Pocket Guide|page=62, 70 and 95|isbn=978-0-307-46760-7|language=en-us|publisher=[[Prima Games]]|date=March 16, 2010}}</ref>), appear in the [[Super Mario (franchise)|''Super Mario'' franchise]] as objects on which characters can bounce. In games where this default bounce does not go very high, characters can [[Spring Jump|spring-jump]] on a trampoline to achieve the standard "higher than jumping" bounce.
'''Trampolines''', also known as '''springs''' and '''Springboards'''<ref>Hiroo Tochikubo, ''[[How to win at Super Mario Bros.]]'', Tokuma Shoten, 1987, ISBN 4-19-720003-XC. Page 32.</ref><ref>Hodgson, David S J, Bryan Stratton, and Stephen Stratton. ''Super Mario Sunshine'' Prima's Official Strategy Guide. Page 15.</ref><ref>Musa, Alexander, and Geson Hatchett. ''Super Mario 3D World'' PRIMA Official Game Guide. Page 19.</ref> (alternatively '''springboards''' or '''Spring Boards'''<ref>Knight, Michael. ''Nintendo DS'' Pocket Guide. Pages 62, 70 and 95.</ref>), are items that appear in the [[Donkey Kong (series)|''Donkey Kong'' series]] and the [[Super Mario (franchise)|''Super Mario'' franchise]].
 
==History==
==History==
===''Donkey Kong'' series===
===''Donkey Kong'' series===
====''Donkey Kong Jr.''====
====''Donkey Kong Jr.''====
In ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'', a '''Jump Board''',<ref name=arcade>''Donkey Kong Junior'' [[media:DKJ Instruction Card.jpg|instruction card]]</ref> or '''spring board''',<ref>{{cite|title=''Donkey Kong Jr.'' NES instruction booklet|page=6|language=en-us|publisher=Nintendo of America|date=1985}}</ref> is prominently featured in the [[Jump Board Scene]]. [[Donkey Kong Jr.|Junior]] can use it to jump over a [[pit]]. As with most later games, the player can hit the jump button again with the right timing to perform a Super High Jump<ref name=arcade/> (or Super Jump).<ref>Instruction manual for the Coleco Adam port.</ref> This can allow the Jump Board to be used as a shortcut to reach the hovering platform above it, or even the ledge to the upper-left. The Jump Board closely resembles the harmful [[jack]]s from the original ''[[Donkey Kong (game)|Donkey Kong]]''.
In ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'', a '''Jump Board''',<ref name=arcade>''Donkey Kong Junior'' [[media:DKJ Instruction Card.jpg|instruction card]]</ref> or '''spring board''',<ref>''Donkey Kong Jr.'' NES instruction booklet. Page 6.</ref> is prominently featured in the [[Jump Board Scene]]. [[Donkey Kong Jr.|Junior]] can use it to jump over a [[pit]]. As with most later games, the player can hit the jump button again with the right timing to perform a Super High Jump<ref name=arcade/> (or Super Jump).<ref>Instruction manual for the Coleco Adam port.</ref> This can allow the Jump Board to be used as a shortcut to reach the hovering platform above it, or even the ledge to the upper-left. The Jump Board closely resembles the harmful [[jack]]s from the original ''[[Donkey Kong (game)|Donkey Kong]]''.


====''Donkey Kong'' (Game Boy)====
====''Donkey Kong'' (Game Boy)====
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====''Super Mario Bros.'' / ''Super Mario Bros.: The Lost Levels''====
====''Super Mario Bros.'' / ''Super Mario Bros.: The Lost Levels''====
[[File:SMAS LL World C-3 Screenshot.png|thumb|A Super Spring in ''Super Mario Bros.: The Lost Levels''.]]
[[File:SMAS LL World C-3 Screenshot.png|thumb|A Super Spring in ''Super Mario Bros.: The Lost Levels''.]]
'''Jumping boards'''<ref>''Super Mario Bros.'' English instruction booklet. Page 14.</ref> (also referred to as '''Jumpers'''<ref>{{cite|author=Tochikubo, Hiroo|title=''How to win at Super Mario Bros.''|publisher=Tokuma Shoten|date=1987|isbn=4-19-720003-XC|page=7}}</ref>, '''Springs'''<ref>{{cite|title=''Super Mario All-Stars'' Player's Guide|page=28|date=1993|publisher=Nintendo of America|language=en-us}}.</ref>, or '''Spring Blocks'''<ref>{{cite|title=''Super Mario Bros.'' Nintendo 3DS Virtual Console digital instruction manual|page=10 and 13}}</ref>) first appear in the [[Super Mario (series)|''Super Mario'' series]] in ''[[Super Mario Bros.]]'' and return in its direct sequel, ''[[Super Mario Bros.: The Lost Levels]]''. Upon pressing the jump button at the right time, [[Mario]] will jump with increased height.
'''Jumping boards'''<ref>''Super Mario Bros.'' English instruction booklet. Page 14.</ref> (also referred to as '''Jumpers'''<ref>Hiroo Tochikubo, ''How to win at Super Mario Bros.'', Tokuma Shoten, 1987, ISBN 4-19-720003-XC. Page 7.</ref>, '''Springs'''<ref>M. Arakawa. ''Super Mario All-Stars'' Player's Guide. Page 28.</ref>, or '''Spring Blocks'''<ref>''Super Mario Bros.'' Nintendo 3DS Virtual Console digital instruction manual. Pages 10 and 13.</ref>) first appear in the [[Super Mario (series)|''Super Mario'' series]] in ''[[Super Mario Bros.]]'' and return in its direct sequel, ''[[Super Mario Bros.: The Lost Levels]]''. Upon pressing the jump button at the right time, [[Mario]] will jump with increased height.


In ''Super Mario Bros.: The Lost Levels'', a green variety known as the [[Super Spring]] is introduced, which further increases Mario's jump height with a well-timed press of the jump button.
In ''Super Mario Bros.: The Lost Levels'', a green variety known as the [[Super Spring]] is introduced, which further increases Mario's jump height with a well-timed press of the jump button.


In ''[[Super Mario Bros. Deluxe]]'', a smaller variant known as the '''Trampoline Floor'''<ref>{{cite|title=''Super Mario Bros. Deluxe'' instruction booklet|page=19|date=1999|publisher=Nintendo of America|language=en-us}}</ref> appears in the VS Game and [[You VS. Boo]] modes.
In ''[[Super Mario Bros. Deluxe]]'', a smaller variant known as the '''Trampoline Floor'''<ref>''Super Mario Bros. Deluxe'' instruction booklet. Page 19.</ref> appears in the VS Game and [[You VS. Boo]] modes.


Jumping boards also appear in ''[[Super Mario Bros. Special]]''. However, they are more difficult to activate due to their poor collision detection.
Jumping boards also appear in ''[[Super Mario Bros. Special]]''. However, they are more difficult to activate due to their poor collision detection.


====''Super Mario World''====
====''Super Mario World''====
'''Trampolines'''<ref>{{cite|title=''Super Mario World: Super Mario Advance 2'' instruction booklet|page=19|date=2002|publisher=Nintendo of America|language=en-us}}</ref><ref>{{cite|title=''Nintendo Power Advance'' volume 4|page=13|language=en-us|publisher=Nintendo of America}}</ref> (originally known as '''Jumping Boards''')<ref>{{cite|title=''Super Mario World'' instruction booklet|page=22|language=en-us|date=1991|publisher=Nintendo of America}}</ref> appear in ''[[Super Mario World]]''. This is the first game in which Mario and Luigi can carry a Trampoline, an ability that would later be carried on to future games, including the [[New Super Mario Bros. (disambiguation)|''New Super Mario Bros.'' series]].
'''Trampolines'''<ref>''Super Mario World: Super Mario Advance 2'' instruction booklet. Page 19.</ref><ref>''Nintendo Power Advance'' volume 4. Page 13.</ref> (originally known as '''Jumping Boards''')<ref>''Super Mario World'' English instruction booklet. Page 22.</ref> appear in ''[[Super Mario World]]''. This is the first game in which Mario and Luigi can carry a Trampoline, an ability that would later be carried on to future games, including the [[New Super Mario Bros. (disambiguation)|''New Super Mario Bros.'' series]].


====''Super Mario Sunshine''====
====''Super Mario Sunshine''====
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====''Super Mario Run''====
====''Super Mario Run''====
[[File:SuperMarioRun - screen2.jpg|thumb|130px|Mario bouncing off of a Trampoline in ''Super Mario Run''.]]
[[File:SuperMarioRun - screen2.jpg|thumb|130px|Mario bouncing off of a Trampoline in ''Super Mario Run''.]]
''[[Super Mario Run]]'' uses a new variation of Trampoline. The top and bottom are yellow, and the inner portion is blue. A red arrow runs across the bottom and inner layers. Trampolines are triggered when a player taps while their character runs across its surface. It launches the player upwards. If the character is performing a [[Roll#Super Mario Run|Landing Roll]] on a Trampoline, the [[Roll#Super Mario Run|Rolling Jump]] and launch are combined. If the screen is held after the launch, the character will slowly spin as they descend, similarly to the [[Spin Block (New Super Mario Bros.)|Spin Block]]. This spin reduces the player's forward speed and ends immediately once the screen is released. Players can use Trampolines to reach areas too high to be reached via normal jumps or take advantage of its slow descent to collect [[coin]]s.
''[[Super Mario Run]]'' uses a new variation of Trampoline. This object is triggered when a player taps while their character runs across its surface. It launches the player upwards and, if held, the character will slowly spin downwards at a 45-degree angle. Players can use it to reach areas too high to be reached via normal jumps or take advantage of its slow descent to collect [[coin]]s.
 
====''Super Mario Odyssey''====
A specific flower-like trampoline called the [[Hat Trampoline]] appears in ''[[Super Mario Odyssey]]'' that opens up when struck by [[Cappy]]. It propels Mario into air [[spin]]ning, like the [[Spindrift]]s from ''Super Mario 64''. Traditional trampolines also appear and bounce Mario into the air jumping. They are embedded into the environment and vary depending on the kingdom they are encountered in.
 
The ones in the [[Cascade Kingdom]] (erroneously referred to as "hat trampolines" in the [[Prima Games]] guide<ref>{{cite|author=Walsh, Doug, and Epstein, Joe|title=''Super Mario Odyssey'' Prima Official Guide|page=47|publisher=Prima Games|date=October 27, 2017|language=en-us|isbn=978-0-744-01888-2}}</ref>) is a beige tarp. If Mario steps on one, then he will bounce off it, though he will gain much more height from this if he does it while [[Capture|capturing]] a [[T-Rex]].
 
Four trampolines occur in the Cascade Kingdom. The first one is located beneath [[stone wall]]s close to where the T-Rex is first found, and it can be accessed by capturing the T-Rex and using it to destroy the walls. Another is located near the [[Crazy Cap]] shop close to where "[[List of Power Moons in the Cascade Kingdom#Our First Power Moon|Our First Power Moon]]" is located. The remaining two trampolines are found in the Dinosaur Nest area; one of them is at the ground level where the "[[List of Power Moons in the Cascade Kingdom#Dinosaur Nest: Big Cleanup!|Dinosaur Nest: Big Cleanup!]]" [[Power Moon]] is found, and the other is further below, and must be utilized to obtain the "[[List of Power Moons in the Cascade Kingdom#Dinosaur Nest: Running Wild!|Dinosaur Nest: Running Wild!]]" Power Moon.
 
In subsequent kingdoms, iterations of trampolines include food carts, parasols, {{wp|awning}}s, [[taxi]]s, and [[Mushroom Trampoline|big mushroom]]s.


===''Club Nintendo''===
===''Club Nintendo''===
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===''Super Mario RPG: Legend of the Seven Stars''===
===''Super Mario RPG: Legend of the Seven Stars''===
In ''[[Super Mario RPG: Legend of the Seven Stars]]'', two types of trampolines appear: '''warp trampolines''' make the player escape to the [[Mario World|world map]], and '''smile trampolines''' make the player exit the immediate area and enter a neighboring location.<ref>{{cite|title=''Super Mario RPG: Legend of the Seven Stars'' instruction booklet|page=16|publisher=Nintendo of America|language=en-us|date=1996}}</ref> In the [[Mole Mines]], one smile trampoline is a trap with an unseen ceiling. When Mario uses it, he hits his head and falls unconscious, which is required to reveal [[Croco]].
In ''[[Super Mario RPG: Legend of the Seven Stars]]'', two types of trampolines appear: '''warp trampolines''' make the player escape to the [[Mario World|world map]], and '''smile trampolines''' make the player exit the immediate area and enter a neighboring location.<ref>''Super Mario RPG: Legend of the Seven Stars'' English instruction booklet. Page 16.</ref> In the [[Mole Mines]], one smile trampoline is a trap with an unseen ceiling. When Mario uses it, he hits his head and falls unconscious, which is required to reveal [[Croco]].


===''Paper Mario'' series===
===''Paper Mario'' series===
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The first blue jump pad Mario encounters is in the back area of [[Goomba Village (location)|Goomba Village]], where it can be used to get a [[Fire Flower]]. On [[Goomba Road]], the [[Red & Blue Goomba Bros.]] use a blue jump pad to descend from a ledge. After beating them, Mario can use it to continue to the [[Goomba King's Fortress]]. In the [[Toad Town]] sewers, a blue jump pad is used to reach the [[Power Smash]] [[badge]]. Two blue jump pad appear in the room where the [[Ultra Boots]] are found. Two more blue jump pads appear in [[Bowser's Castle]]. One of them must be uncovered using the nearby [[! Switch]].
The first blue jump pad Mario encounters is in the back area of [[Goomba Village (location)|Goomba Village]], where it can be used to get a [[Fire Flower]]. On [[Goomba Road]], the [[Red & Blue Goomba Bros.]] use a blue jump pad to descend from a ledge. After beating them, Mario can use it to continue to the [[Goomba King's Fortress]]. In the [[Toad Town]] sewers, a blue jump pad is used to reach the [[Power Smash]] [[badge]]. Two blue jump pad appear in the room where the [[Ultra Boots]] are found. Two more blue jump pads appear in [[Bowser's Castle]]. One of them must be uncovered using the nearby [[! Switch]].


At the west entrance to [[Toad Town]], Mario can use his [[hammer]] to knock a red jump pad out of a tree and get the [[Hammer Throw (badge)|Hammer Throw]] badge. Two red jump pads are found at [[Mt. Rugged]]. One is used to reach a slide and the other is used to exit the pit that contains the [[letter]] to [[Goompapa]]. In the [[Dry Dry Ruins (Paper Mario)|Dry Dry Ruins]], a red jump pad is found next to the [[Super Block]]. A red jump pad is found in one of the rooms of [[Tubba Blubba's Castle]] and at the bottom of the [[Windy Mill]]. Red jump pads are used to enter and exit [[Shy Guy's Toy Box]]. One red jump pad appears in [[Yoshi's Village]], where it is used to reach the [[Raven]]s. Three jump pads appear in the same large room inside [[Mt. Lavalava]]. Four jump pads appear throughout the [[Crystal Palace]]. A red jump pad is found within the cavernous room of Bowser's Castle.
At the west entrance to [[Toad Town]], Mario can use his [[hammer]] to knock a red jump pad out of a tree and get the [[Hammer Throw]] badge. Two red jump pads are found at [[Mt. Rugged]]. One is used to reach a slide and the other is used to exit the pit that contains the [[letter]] to [[Goompapa]]. In the [[Dry Dry Ruins (Paper Mario)|Dry Dry Ruins]], a red jump pad is found next to the [[Super Block]]. A red jump pad is found in one of the rooms of [[Tubba Blubba's Castle]] and at the bottom of the [[Windy Mill]]. Red jump pads are used to enter and exit [[Shy Guy's Toy Box]]. One red jump pad appears in [[Yoshi's Village]], where it is used to reach the [[Raven]]s. Three jump pads appear in the same large room inside [[Mt. Lavalava]]. Four jump pads appear throughout the [[Crystal Palace]]. A red jump pad is found within the cavernous room of Bowser's Castle.


====''Paper Mario: The Thousand-Year Door''====
====''Paper Mario: The Thousand-Year Door''====
In ''[[Paper Mario: The Thousand-Year Door]]'', '''jump pads''' have been redesigned slightly, featuring four sets of yellow folding arms in a cross pattern with the platforms on the top and bottom now being identical. Jumping off of one makes the same sound as heard when using a trampoline in ''Super Mario World''.
In ''[[Paper Mario: The Thousand-Year Door]]'', '''jump pads''' have been redesigned slightly, featuring four sets of yellow folding arms in a cross pattern with the platforms on the top and bottom now being identical. Only red jump pads are found, used to exit the [[Creepy Steeple]]'s well and to reach [[Doopliss]]' room. Jumping off of one makes the same sound as heard when using a trampoline in ''Super Mario World''.


====''Super Paper Mario''====
====''Super Paper Mario''====
In ''[[Super Paper Mario]]'', '''jump platforms''' feature slight differences to their previous model; notably the bolts connecting each segment are gone, new geometry was added towards the bottom, and new sound effects play when one is used. Similar to ''Paper Mario'', red ones launch the player's character straight up towards a set location and are typically used for vertical loading zones, while blue ones retain the player's control over their character's jump. The player can press {{button|wii|2}} when landing on blue jump platforms to launch higher, in a similar fashion as the 2D ''Super Mario'' games. This behavior is also shared with the [[Jump-over cloud]]s of [[The Overthere]], including [[Cyrrus]].
In ''[[Super Paper Mario]]'', '''jump platforms''' retain their previous model and with new sound effects. Similar to ''Paper Mario'', red ones launch the player's character straight up towards a set location and are typically used for vertical loading zones, while blue ones retain the player's control over their character's jump. The player can press {{button|wii|2}} when landing on blue jump platforms to launch higher, in a similar fashion as the 2D ''Super Mario'' games. This behavior is also shared with the [[Jump-over cloud]]s of [[The Overthere]], including [[Cyrrus]].


====''Paper Mario: Color Splash''====
====''Paper Mario: Color Splash''====
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===''Mario & Luigi'' series===
===''Mario & Luigi'' series===
====''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''====
====''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''====
In ''[[Mario & Luigi: Superstar Saga]]'' and ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', trampolines called '''Spring Pads'''<ref>{{cite|author=Thomason, Steve|title=''Mario & Luigi: Superstar Saga'' Player's Guide|page=11|publisher=Nintendo of America|language=en-us|isbn=1-930206-43-7}}</ref> appear. They can be used to jump over walls or hedges.
In ''[[Mario & Luigi: Superstar Saga]]'' and ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', trampolines called '''Spring Pads'''<ref>Thomason, Steve. ''Mario & Luigi: Superstar Saga'' Player's Guide. Page 11.</ref> appear. They can be used to jump over walls or hedges.


====''Mario & Luigi: Partners in Time''====
====''Mario & Luigi: Partners in Time''====
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Small yellow trampolines appear as overworld objects, found in areas such as the [[Shroob Mother Ship]], [[Yoshi's Island (location)|Yoshi's Island]], and [[Yoob's Belly]]. If the adult Bros. step on them, the trampoline releases air and deflates. If the baby Bros. step on it, it launches them high up into a different area.
Small yellow trampolines appear as overworld objects, found in areas such as the [[Shroob Mother Ship]], [[Yoshi's Island (location)|Yoshi's Island]], and [[Yoob's Belly]]. If the adult Bros. step on them, the trampoline releases air and deflates. If the baby Bros. step on it, it launches them high up into a different area.
==== ''Mario & Luigi: Bowser's Inside Story'' ====
The [[Jump Helmet]], used in the Special Attack of the same name in ''[[Mario & Luigi: Bowser's Inside Story]]'', resembles a [[Buzzy Beetle]] shell with a springboard attached to the top. For the attack in question, Luigi wears the helmet on his head, while Mario jumps off it to build up power for a stomp on the targeted enemy. The springboard has a star on the surface that Mario jumps off. Both the attack and the item that is involved in it return in ''[[Mario & Luigi: Brothership]]''.


===''Mario vs. Donkey Kong'' series===
===''Mario vs. Donkey Kong'' series===
Springs are common objects in the [[Mario vs. Donkey Kong (series)|''Mario vs. Donkey Kong'' series]]. In ''[[Mario vs. Donkey Kong]]'', springs do not have enough force to launch Mario in the air, requiring the player to press {{button|gba|A}} while Mario is on a spring to use a [[Spring Jump]]. The [[Nintendo Switch]] [[Reissue|remake]] of [[Mario vs. Donkey Kong (Nintendo Switch)|the game]] also introduces a new type of spring that can be carried, featured in some new levels in [[Merry Mini-Land]] and [[Slippery Summit]]. These springs reuse their design from ''[[Super Mario 3D World]]''.
Springs are common objects in the [[Mario vs. Donkey Kong (series)|''Mario vs. Donkey Kong'' series]]. In ''[[Mario vs. Donkey Kong]]'', springs do not have enough force to launch Mario in the air, requiring the player to press {{button|gba|A}} while Mario is on a spring to bounce him higher than a normal [[jump]]. The [[Nintendo Switch]] [[Reissue|remake]] of [[Mario vs. Donkey Kong (Nintendo Switch)|the game]] also introduces a new type of spring that can be carried, featured in some new levels in [[Merry Mini-Land]] and [[Slippery Summit]]. These springs reuse their design from ''[[Super Mario 3D World]]''.


Springs continue to appear in subsequent ''Mario vs. Donkey Kong'' games, where they can be used to bounce [[Mini]]s to higher positions. In ''[[Mario vs. Donkey Kong 2: March of the Minis]]'', two types of springs appear, known as [[Yellow Spring]]s and [[Blue Spring]]s. The player must swipe up on a Mini using the {{button|ds|Stylus}} stylus to make the Mini jump onto a spring. Yellow Springs launch a Mini in an upward arc, while Blue Springs launch a Mini in a forward arc. ''[[Mario vs. Donkey Kong: Minis March Again!]]'' features both of these springs, as well as [[Box Spring]]s that can contain either type of spring.
Springs continue to appear in subsequent ''Mario vs. Donkey Kong'' games, where they can be used to bounce [[Mini]]s to higher positions. In ''[[Mario vs. Donkey Kong 2: March of the Minis]]'', two types of springs appear, known as [[Yellow Spring]]s and [[Blue Spring]]s. The player must swipe up on a Mini using the {{button|ds|Stylus}} stylus to make the Mini jump onto a spring. Yellow Springs launch a Mini in an upward arc, while Blue Springs launch a Mini in a forward arc. ''[[Mario vs. Donkey Kong: Minis March Again!]]'' features both of these springs, as well as [[Box Spring]]s that can contain either type of spring.
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===''Super Smash Bros.'' series===
===''Super Smash Bros.'' series===
{{main-wiki|SmashWiki|Spring}}
{{main-external|SmashWiki|Spring}}
In ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Nintendo 3DS]]'', and ''[[Super Smash Bros. for Wii U]]'', the [[smashwiki:Spring|spring]] from ''Donkey Kong Jr.'' appears as a regular item. If jumped on, a player will be launched in the air much higher than with a normal jump. If the spring is knocked on its side, however, the player will be launched sideways. A different kind of springboard also appears as a stage element throughout the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], including [[smashwiki:Adventure Mode: The Subspace Emissary|The Subspace Emissary]] and [[smashwiki:Smash Run|Smash Run]].
In ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Nintendo 3DS]]'', and ''[[Super Smash Bros. for Wii U]]'', the [[smashwiki:Spring|spring]] from ''Donkey Kong Jr.'' appears as a regular item. If jumped on, a player will be launched in the air much higher than with a normal jump. If the spring is knocked on its side, however, the player will be launched sideways. A different kind of springboard also appears as a stage element throughout the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], including [[smashwiki:Adventure Mode: The Subspace Emissary|The Subspace Emissary]] and [[smashwiki:Smash Run|Smash Run]].


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Trampolines appear in several levels in ''[[Wario Land: Shake It!]]'' as yellow springs, often line up in a row. Pressing {{button|wii|2}} as the player makes contact with one gives a higher bounce, and [[Ground Pound]]ing it will give even greater height. They are especially prominent in stages such as [[Wreck Train]] and [[Mount Bighill]].
Trampolines appear in several levels in ''[[Wario Land: Shake It!]]'' as yellow springs, often line up in a row. Pressing {{button|wii|2}} as the player makes contact with one gives a higher bounce, and [[Ground Pound]]ing it will give even greater height. They are especially prominent in stages such as [[Wreck Train]] and [[Mount Bighill]].


===''Mario Party'' series===
===''Mario Party: Island Tour''===
====''Mario Party: Island Tour''====
[[File:Springboard_Island_Tour.png|thumb|[[Yoshi]] jumping on a springboard in Star-Crossed Skyway]]
[[File:Springboard_Island_Tour.png|thumb|[[Yoshi]] jumping on a springboard in Star-Crossed Skyway]]
In ''[[Mario Party: Island Tour]]'', a springboard briefly appears on the [[Star-Crossed Skyway]] board, where the player jumps onto it to launch themselves to the fourth area of the board after the third Star Stage.
In ''[[Mario Party: Island Tour]]'', a springboard briefly appears on the [[Star-Crossed Skyway]] board, where the player jumps onto it to launch themselves to the fourth area of the board after the third Star Stage.
====''Super Mario Party Jamboree''====
In ''[[Super Mario Party Jamboree]]'', Trampolines appear as items that can be used in the Bowser Kaboom Squad mode.
{{br}}
{{br}}


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===''Super Mario'' series===
===''Super Mario'' series===
====''Super Mario Bros.''====
====''Super Mario Bros.''====
{{Multilang profile
;Instruction booklets
|type=manual
*'''Japanese:''' 上に乗るとマリオはピョンピョンはね続ける。ジャンプ台が伸びる時Ⓐボタンを押すと高くジャンプできる。<ref>「スーパーマリオブラザーズ 取扱説明書」 (''Super Mario Bros. Toriatsukai Setsumeisho''), [https://legendsoflocalization.com/media/super-mario-bros/manuals/Super-Mario-Bros-Manual-JPN.pdf page 14].</ref>(''Mario will continue to bounce around when on top. When the jump platform is extended, press the A button to jump higher.'')
|Jap=上に乗るとマリオはピョンピョンはね続ける。ジャンプ台が伸びる時Ⓐボタンを押すと高くジャンプできる。<ref>{{cite|title=「スーパーマリオブラザーズ 取扱説明書」 (''Super Mario Bros. Toriatsukai Setsumeisho'')|url=legendsoflocalization.com/media/super-mario-bros/manuals/Super-Mario-Bros-Manual-JPN.pdf|page=14|date=1985|publisher=Nintendo|language=ja}}</ref>
*'''English:''' ''If Mario jumps onto it, it goes up and down. Pushing the A Button when the jumping board is all the way up makes Mario jump superhigh.''
|JapM=Mario will continue to bounce around when on top. When the jump platform is extended, press the A button to jump higher.
|Eng=If Mario jumps onto it, it goes up and down. Pushing the A Button when the jumping board is all the way up makes Mario jump superhigh.}}


====''Super Mario Bros. Deluxe''====
====''Super Mario Bros. Deluxe''====
{{Multilang profile
*'''Instruction booklet:''' ''If Mario jumps onto it, it goes up and down. Pressing the A Button when the jumping board is all the way up makes Mario jump super high!''
|type=manual
|Eng=If Mario jumps onto it, it goes up and down. Pressing the A Button when the jumping board is all the way up makes Mario jump super high!{{page needed}}}}


====''Super Mario World: Super Mario Advance 2''====
====''Super Mario World: Super Mario Advance 2''====
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===''Super Mario Maker''===
===''Super Mario Maker''===
*'''[[Play Nintendo]]:''' ''Trampolines are great to help Mario reach higher places, but you can also use them to bounce shells to create some high-flying fun!''<ref>{{cite|deadlink=y|archive=web.archive.org/web/20151214212538/https://play.nintendo.com/news-tips/tips-tricks/how-to-use-shells-super-mario-maker|title=How to Use Shells in Super Mario Maker|publisher=Play Nintendo|accessdate=August 16, 2020}}</ref>
*'''[[Play Nintendo]]:''' ''Trampolines are great to help Mario reach higher places, but you can also use them to bounce shells to create some high-flying fun!''<ref>[https://web.archive.org/web/20151214212538/https://play.nintendo.com/news-tips/tips-tricks/how-to-use-shells-super-mario-maker/ How to Use Shells in Super Mario Maker]. ''Play Nintendo''. Archived December 14, 2015, 21:25:38 UTC from the [https://play.nintendo.com/news-tips/tips-tricks/how-to-use-shells-super-mario-maker/ original] via Wayback Machine. Retrieved August 16, 2020.</ref>
 
===''Paper Mario: The Thousand-Year Door'' (Nintendo Switch)===
*'''[[Tattle]]''': ''This is a jump pad. You can jump really high when you land on it. With one of these, you can get to places you couldn't normally reach yourself.''


==Gallery==
==Gallery==
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SMS Trampoline Render.png|''[[Super Mario Sunshine]]''
SMS Trampoline Render.png|''[[Super Mario Sunshine]]''
SMA4 Trampoline sprite.png|''[[Super Mario Advance 4: Super Mario Bros. 3]]''
SMA4 Trampoline sprite.png|''[[Super Mario Advance 4: Super Mario Bros. 3]]''
PMTTYD Jump Pad render (blue).png|''[[Paper Mario: The Thousand-Year Door]]''
PMTTYD Jump Pad render (red).png|''Paper Mario: The Thousand-Year Door''
PiT Trampoline sprite.png|''[[Mario & Luigi: Partners in Time]]''
PiT Trampoline sprite.png|''[[Mario & Luigi: Partners in Time]]''
Trampoline PiT.png|''Mario & Luigi: Partners in Time''
Trampoline PiT.png|''Mario & Luigi: Partners in Time''
NSMB Tram.png|''[[New Super Mario Bros.]]''
NSMB Tram.png|''[[New Super Mario Bros.]]''
SPM Jump Pad render (blue).png|''[[Super Paper Mario]]''
SPM Jump Pad render (red).png|''Super Paper Mario''
SMG Asset Model Trampoline.png|''[[Super Mario Galaxy]]''
SMG Asset Model Trampoline.png|''[[Super Mario Galaxy]]''
WLSI Trampoline.png|''[[Wario Land: Shake It!]]''
TrampolineNSMBW.png|''[[New Super Mario Bros. Wii]]''
TrampolineNSMBW.png|''[[New Super Mario Bros. Wii]]''
NewTrampoline.png|''[[New Super Mario Bros. 2]]''
NewTrampoline.png|''[[New Super Mario Bros. 2]]''
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===Trampoline===
===Trampoline===
{{foreign names
{{foreign names
|Jap=ジャンプ{{ruby|台|だい}}
|Jap=ジャンプ{{ruby|台|だい}}<ref>''Super Mario World'' Japanese instruction booklet (fold-out)</ref>
|JapR=Janpu-dai
|JapR=Janpu-dai
|JapM=Jump Stand
|JapM=Jump Stand
|JapC=<ref>''Super Mario World'' Japanese instruction booklet (fold-out)</ref>
|Jap2=トランポリン
|Jap2=トランポリン
|Jap2R=Toranporin
|Jap2R=Toranporin
Line 275: Line 245:
|ChiM=Diving Platform
|ChiM=Diving Platform
|Dut=Trampoline
|Dut=Trampoline
|DutM=-
|Fin=Hyppylauta
|Fin=Hyppylauta
|FinM=Jumping board
|FinM=Jumping board
|Fre=Tremplin
|Fre=Tremplin<br>Trampoline<br>Ressort <small>(Game Boy ''Donkey Kong'')</small>
|Fre2=Trampoline
|FreM=Springboard<br>Trampoline<br>Spring
|Fre3=Ressort
|Ger=Sprungfeder<ref>[https://cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_MarioVsDonkeyKong_EN_DE_FR_ES_IT.pdf ''Mario vs. Donkey Kong'' European instruction booklet,] page 37.</ref>
|Fre3N=Game Boy ''Donkey Kong''
|GerM=Spring
|FreM=Springboard
|Fre2M=Trampoline
|Fre3M=Spring
|Ger=Trampolin
|GerM=Trampoline
|GerC=<ref>{{cite|author=Menold, Marcus, Claude M. Moyse, and Andreas G. Kämmerer, editors|title=''Der offizielle Nintendo Spieleberater "Super Mario World"''|language=de|location=Großostheim|publisher=[[Nintendo|Nintendo of Europe GmbH]]|date=1993|page=17}}</ref>
|Ger2=Sprungfeder
|Ger2M=Spring
|Ger2C=<ref>{{cite|url=cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_MarioVsDonkeyKong_EN_DE_FR_ES_IT.pdf|title=''Mario vs. Donkey Kong'' European instruction booklet|page=37|publisher=Nintendo of Europe|language=de|format=PDF|date=2004}}</ref>
|Ita=Trampolino
|Ita=Trampolino
|Ita2=Molla<ref>''[[Mario vs. Donkey Kong]]'' European instruction booklet, page 117.</ref> <small>(''Mario vs. Donkey Kong'')</small>
|Ita3=Piattaforma di salto<ref>"''A proposito di cose strane: questa piattaforma di salto puzza proprio di mistero." [[Kylie Koopa]], ''[[Mario & Luigi: Partners in Time]]''</ref> <small>(''Mario & Luigi: Partners in Time'')</small>
|ItaM=Trampoline
|ItaM=Trampoline
|ItaC=<ref>{{cite|url=https://www.mariocastle.it/scan-del-manuale-di-super-mario-bros/|title=''Super Mario Bros.'' Italian instruction booklet|page=14|language=it|date=1987|publisher=Mattel}}</ref>
|Ita2M=Spring
|ItaN=''Super Mario Bros.'' instruction booklet
|Ita3M=Jump platform
|Ita2=Piancia
|Kor=스프링<br>''Seupeuring''<br>슈퍼점프대 <small>(''[[Mario & Luigi: Partners in Time]]'')</small><br>''Syupeo Jeompeudae''
|Ita2M=Alternate spelling of the Sicilian word ''plancia'' ("board")
|KorM=Spring<br><br>Super Jump Stand
|Ita2C=<ref>{{cite|url=https://www.mariocastle.it/scan-del-manuale-di-super-mario-world/|title=''Super Mario World'' Italian instruction booklet|page=22|language=it|date=1992|publisher=Linea GIG}}</ref>
|Por=Plataforma de Salto
|Ita2N=''Super Mario World'' instruction booklet
|PorM=Jump Platform
|Ita3=Molla
|Spa=Trampolín<br>Muelle<ref>[https://www.guiasnintendo.com/1_GAMEBOY_ADVANCE/mario_vs_dk/mario_vs_dk_sp/welcome.html Guía Mario vs. Donkey Kong]. "Objetos". ''Guías Nintendo''. Retrieved June 11, 2018. ([https://web.archive.org/web/20201107211214/https://www.guiasnintendo.com/1_GAMEBOY_ADVANCE/mario_vs_dk/mario_vs_dk_sp/welcome.html Archived] November 7, 2020, 21:12:14 UTC via Wayback Machine.)</ref><br>Plataforma de salto<ref>''Super Mario World: Super Mario Advance 2'' Spanish instruction booklet.</ref>
|Ita3M=Spring
|SpaM=Trampoline<br>Spring<br>Jump platform
|Ita3C=<ref>{{cite|title=''[[Mario vs. Donkey Kong]]'' European instruction booklet|page=117|language=it|date=2004|publisher=Nintendo of Europe}}</ref><ref>{{cite|title=''[[Mario & Luigi: Partners in Time]]'' European instruction booklet|page=86|language=it|publisher=Nintendo of Europe}}</ref>
|Ita3N=''Mario vs. Donkey Kong'' and ''Mario & Luigi: Partners in Time'' instruction booklet
|Ita4=Piattaforma di salto
|Ita4M=Jump platform
|Ita4C=<ref>{{cite|quote=A proposito di cose strane: questa piattaforma di salto puzza proprio di mistero|author=[[Kylie Koopa]]|title=''[[Mario & Luigi: Partners in Time]]''|publisher=Nintendo|date=2005}}</ref>
|Ita4N=''Mario & Luigi: Partners in Time'' in-game
|Kor=스프링
|KorR=Seupeuring
|KorM=Spring
|Kor2=슈퍼점프대
|Kor2R=Syupeo Jeompeudae
|Kor2M=Super Jump Stand
|Kor2N=''Mario & Luigi: Partners in Time''
|PorA=Trampolim
|PorAM=Trampoline
|PorAC=<ref>{{cite|quote=Aproveite o vento e o trampolim para saltar mais alto.|title=''Nintendo World Championships: NES Edition'', Lost Legend challenge – Classified Information|page=2}}</ref>
|PorA2=Plataforma de Salto
|PorA2M=Jump Platform
|PorA2C=<ref>{{cite|archive=web.archive.org/web/20210719091730/https://datassette.nyc3.cdn.digitaloceanspaces.com/manuais/super_mario_world_br.pdf|deadlink=y|title=''Super Mario World'' Brazilian instruction booklet|format=PDF|page=22}}</ref>
|PorA2N=''Super Mario World''
|PorE=Mola
|PorEM=Spring
|PorEN=''Super Smash Bros. for Nintendo 3DS / Wii U''
|Spa=Trampolín
|SpaM=Trampoline
|Spa2=Muelle
|Spa2M=Spring
|Spa2C=<ref>{{cite|url=www.guiasnintendo.com/1_GAMEBOY_ADVANCE/mario_vs_dk/mario_vs_dk_sp/welcome.html|title=Guía Mario vs. Donkey Kong - "Objetos"|publisher=Guías Nintendo|language=es-es|accessdate=June 11, 2018|archive=web.archive.org/web/20201107211214/https://www.guiasnintendo.com/1_GAMEBOY_ADVANCE/mario_vs_dk/mario_vs_dk_sp/welcome.html}}</ref>
|Spa3=Plataforma de salto
|Spa3M=Jump platform
|Spa3C=<ref>''Super Mario World: Super Mario Advance 2'' Spanish instruction booklet.</ref>{{page needed}}
}}
}}


===Drum===
===Drum===
{{foreign names
{{foreign names
|Jap=ドラムトランポリン
|Jap=ドラムトランポリン<ref>Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors. "Super Mario Galaxy 2."『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』[Japanese source]. Tokyo, [[Shogakukan]], 2015, p. 170.</ref>
|JapR=Doramu Toranporin
|JapR=Doramu Toranporin
|JapM=Drum Trampoline
|JapM=Drum Trampoline
|JapC=<ref>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|title="Super Mario Galaxy 2." 『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=ja|location=Tokyo|publisher=[[Shogakukan]]|date=October 19, 2015|page=170|isbn=978-4-09-106569-8}}</ref>
}}
}}


===Warp trampoline===
===Warp trampoline===
{{foreign names
{{foreign names
|Jap=ワープトランポリン
|Jap=ワープトランポリン<ref name=SMRPGJP>''Super Mario RPG'' Japanese instruction booklet. Page 16.</ref>
|JapR=Wāpu Toranporin
|JapR=Wāpu Toranporin
|JapM=Warp Trampoline
|JapM=Warp Trampoline
|JapC=<ref name=SMRPGJP>{{cite|date=1996|title=''Super Mario RPG'' instruction booklet|page=16|publisher=Nintendo|language=ja}}</ref>
}}
}}


===Smile trampoline===
===Smile trampoline===
{{foreign names
{{foreign names
|Jap=ニコニコトランポリン
|Jap=ニコニコトランポリン<ref name=SMRPGJP/>
|JapR=Nikoniko Toranporin
|JapR=Nikoniko Toranporin
|JapM=Smiley Trampoline
|JapM=Smiley Trampoline
|JapC=<ref name=SMRPGJP/>
}}
}}


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<references/>
<references/>


{{navboxes|
{{nav templates|
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{{DKJR}}
{{SMB}}
{{SMB}}
{{SMBS}}
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{{SMW}}
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{{DKGB}}
{{DK}}
{{SMRPG}}
{{SMRPG}}
{{Super Mario Sunshine}}
{{Super Mario Sunshine}}
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{{PMCS}}
{{PMCS}}
{{SMR}}
{{SMR}}
{{SMO}}
{{SMM2}}
{{SMM2}}
{{TSMBM}}}}
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[[Category:Super Mario Maker objects]]
[[Category:Super Mario Maker objects]]
[[Category:Super Mario Maker 2 objects]]
[[Category:Super Mario Maker 2 objects]]
[[Category:Super Mario Odyssey objects]]
[[Category:Super Mario Run objects]]
[[Category:Super Mario Run objects]]
[[Category:Super Mario Sunshine objects]]
[[Category:Super Mario Sunshine objects]]

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