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[[File:MK8-Course-N64 KalimariDesert.jpg|300px|thumb|The Kalimari Desert train in ''Mario Kart 8 Deluxe'']]
[[File:MK8-Course-N64 KalimariDesert.jpg|300px|thumb|The Kalimari Desert train in ''Mario Kart 8 Deluxe'']]
'''Trains''' appear in the [[Super Mario (franchise)|''Super Mario'' franchise]] as obstacles in the ''[[Mario Kart (series)|Mario Kart]]'' series.
'''Trains''' are obstacles that appear in the ''[[Mario Kart (series)|Mario Kart]]'' series.


==History==
==History==
===''Mario Kart 64''===
===''Mario Kart 64''===
[[File:KDtrain.png|thumb|A train going through the first crossing]]
[[File:KDtrain.png|thumb|A train going through the first crossing]]
The [[N64 Kalimari Desert|Kalimari Desert]] course in ''[[Mario Kart 64]]'' features two trains, also referred to as '''Kalimari Expresses'''<ref>{{cite|author=Owsen, Dan, Scott Pelland, and Paul Shinoda|date=1997|title=''Mario Kart 64'' Player's Guide|page=30|publisher=Nintendo of America|language=en-us}}</ref> or '''N64 Expresses'''.<ref>{{cite|deadlink=y|archive=web.archive.org/web/19980224193555/http://www.nintendo.com:80/n64/mario_kart64/kalimari.html|title=''Mario Kart 64'': Kalimari Desert|accessdate=September 7, 2018}}</ref> They are red-and-black coal-powered {{wp|4-4-0|4-4-0}} steam locomotives with one coal tender and five passenger cars. Both trains travel along an elliptical track that the player crosses twice; at each crossing lies two crossbucks atop pairs of lights that flash if a train approaches. The player flips over if they hit any part of the train, including the passenger cars. In VS Mode for two players, every train engine has only one passenger car, while in the Grand Prix for two players, as well as in VS Mode for three and four players, all the passenger cars including the coal tenders are absent.
The [[N64 Kalimari Desert|Kalimari Desert]] course in ''[[Mario Kart 64]]'' features two trains, also referred to as '''Kalimari Expresses'''<ref>M. Arakawa. ''Mario Kart 64'' Player's Guide. Page 30.</ref> or '''N64 Expresses'''.<ref>[https://web.archive.org/web/19980224193555/http://www.nintendo.com:80/n64/mario_kart64/kalimari.html ''Mario Kart 64'': Kalimari Desert] (Wayback Machine, Feb 24, 1998). Retrieved  September 7, 2018.</ref> They are red-and-black coal-powered {{wp|4-4-0|4-4-0}} steam locomotives with one coal tender and five passenger cars. Both trains travel along an elliptical track that the player crosses twice; at each crossing lies two crossbucks atop pairs of lights that flash if a train approaches. The player flips over if they hit any part of the train, including the passenger cars. In VS Mode for two players, every train engine has only one passenger car, while in the Grand Prix for two players, as well as in VS Mode for three and four players, all the passenger cars including the coal tenders are absent.


In the [[Wii]] [[Virtual Console]] release, the train's wheels are colored black instead of red.
In the [[Wii]] [[Virtual Console]] release, the train's wheels are colored black instead of red.


A similar train called [[K64]] appears in ''[[Paper Mario]]'', with the music that plays when [[Mario]] rides it being an arrangement of Kalimari Desert's music.
A similar train called the [[K64]] appears in ''[[Paper Mario]]'', with the music that plays when [[Mario]] rides it being an arrangement of Kalimari Desert's music.


===''Mario Kart 7''===
===''Mario Kart 7''===
Trains reappear in the ''[[Mario Kart 7]]'' rendition of {{classic|N64|Kalimari Desert}}, once again acting as obstacles for drivers. They can be taken out by driving into them while [[Invincible Mario|under the effects]] of a [[Super Star]]. The engines now have only three passenger cars each, and they ride slightly more slowly. In the multiplayer mode, only one train is available.
Trains reappear in the ''[[Mario Kart 7]]'' rendition of <small>N64</small> Kalimari Desert, once again acting as obstacles for drivers. They can be taken out by driving into them while [[Invincible Mario|under the effects]] of a [[Super Star]]. The engines now have only three passenger cars each, and they ride slightly more slowly. In the multiplayer mode, only one train is available.


===''Mario Kart 8'' / ''Mario Kart 8 Deluxe''===
===''Mario Kart 8'' / ''Mario Kart 8 Deluxe''===
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In ''[[Mario Kart 8]]'' and its [[Mario Kart 8 Deluxe|Nintendo Switch port]], multiple trains are featured in [[Super Bell Subway]], travelling in opposite directions on the track's two railroads - the red trains travel in the same direction as the racers on the left railroad, while oncoming blue trains will chug along on the right. Unlike the locomotives in previous ''Mario Kart'' tracks, the trains appearing in Super Bell Subway use a metro-style design instead of resembling a steam train, with [[Super Bell]] icons decorating the railcars' sides and rooftop grates.
In ''[[Mario Kart 8]]'' and its [[Mario Kart 8 Deluxe|Nintendo Switch port]], multiple trains are featured in [[Super Bell Subway]], travelling in opposite directions on the track's two railroads - the red trains travel in the same direction as the racers on the left railroad, while oncoming blue trains will chug along on the right. Unlike the locomotives in previous ''Mario Kart'' tracks, the trains appearing in Super Bell Subway use a metro-style design instead of resembling a steam train, with [[Super Bell]] icons decorating the railcars' sides and rooftop grates.


Due to these subway trains' flatter, streamlined design, racers can land and drive on top of them from the raised platforms found at the sides of the subway tunnel - the front and back railcars of both trains even feature [[Dash Panel]]s, rewarding racers who manage to stay on top without falling or land on the edge of the train with a speed boost, in addition to the trains' back end providing a [[Jump Boost|trick]] opportunity. If a racer is hit by a train, it will sound its horn. Both the red and blue trains feature six railcars.
Due to these subway trains' flatter, streamlined design, racers can land and drive on top of them from the raised platforms found at the sides of the subway tunnel - the front and back railcars of both trains even feature [[Dash Panel]]s, rewarding racers who manage to stay on top without falling or land on the edge of the train with a speed boost, in addition to the trains' back end providing a [[Jump Boost|trick]] opportunity. If a racer is hit by a train, it will sound its horn. Both the red and blue trains feature six railcars.


The cable cars in [[Toad Harbor]] act like the trains. If the player lands on a cable car while down the steep hill, they will bounce, and can perform a trick.
The cable cars in [[Toad Harbor]] act like the trains. If the player lands on a cable car while down the steep hill, they will bounce, and can perform a trick.


On {{classic-link|N64|Rainbow Road}}, a flying train appears. [[Toad (species)|Toads]] ride on it and throw [[coin]]s onto the track for the racers, not too dissimilar to the sand ship in [[Bone-Dry Dunes]].
{{classic|N64|Kalimari Desert}} reappears in the [[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]] DLC for ''Mario Kart 8 Deluxe''. Like in N64 Kalimari Desert 2 in ''Mario Kart Tour'', there is only one train instead of two, though the train moves much faster. Again, the train has three passenger cars. {{classic|Tour|Amsterdam Drift}} also returns in the Booster Course Pass, and the trams found on the course return with it. Unlike in ''Mario Kart Tour'', the trains knock over drivers that hit them, similar to previous games.
 
Several tracks with trains were added in the ''[[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]]'' DLC for ''Mario Kart 8 Deluxe''. On {{classic|N64|Kalimari Desert}}, there is only one train instead of two, akin to {{classic|N64|Kalimari Desert 2}} in ''Mario Kart Tour'', though the train moves much faster. Again, the train has three passenger cars. In the background of [[Tour Sydney Sprint|Sydney Sprint]], the Toads riding the train throw coins. On the first lap of {{classic|Tour|Berlin Byways}}, a train appears in the alternate side route inside of the {{wp|Berlin Hauptbahnhof}}. Unlike in ''Mario Kart Tour'', the path ends with one Double Item Box. {{classic|Tour|Amsterdam Drift}} also returns, and the trams found on the course return with it. Unlike in ''Mario Kart Tour'', the trains knock over drivers that hit them, similar to previous games. On [[Merry Mountain]], there is a flying train carrying wrapped presents with a car that resembles a sleigh. Like {{classic|N64|Rainbow Road}}, the Toads riding the train toss coins onto the track.


===''Mario Kart Tour''===
===''Mario Kart Tour''===
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In ''[[Mario Kart Tour]]'', trains launch drivers up in the air while giving them a [[Jump Boost]]. They can be taken out by hitting them with a [[Super Horn]] or by driving into them while [[Invincible Mario|invincible]] or [[Mega Mario|under the effects]] of a [[Mega Mushroom]], granting points in the process.
In ''[[Mario Kart Tour]]'', trains launch drivers up in the air while giving them a [[Jump Boost]]. They can be taken out by hitting them with a [[Super Horn]] or by driving into them while [[Invincible Mario|invincible]] or [[Mega Mario|under the effects]] of a [[Mega Mushroom]], granting points in the process.


As in ''Mario Kart 7'', the trains in N64 Kalimari Desert have three passenger cars. In {{classic|N64|Kalimari Desert 2}}, only one train is present on the track, moving at a much slower speed. If a player waits long enough after a race, it can be seen that the barriers found at the second intersection in the normal and R variants, or at the first one in the T variant, do not affect the train.
As in ''Mario Kart 7'', the trains in N64 Kalimari Desert have three passenger cars. In N64 Kalimari Desert 2, only one train is present on the track, moving at a much slower speed. If a player waits long enough after a race, it can be seen that the barriers found at the second intersection in the normal and R variants, or at the first one in the T variant, do not affect the train.


Trains also appear in the background of [[Tour Sydney Sprint|Sydney Sprint]] courses. The passengers on the train resembling a {{wp|Sydney Trains T set|Sydney Trains Tangara Set}} throw items such as [[Green Shell]]s, [[Dash Mushroom|Mushrooms]], and [[Bob-omb]]s onto the road.
[[Amsterdam Drift]] features two types of train. One of these is a train resembling a cross between a {{wp|NS VIRM}} and a TWINDEXX Swiss Express, which travels on a viaduct along a canal that separates the [[Amsterdam]] and {{wp|Zaanse Schans}} segments of the track; the other is a tram pertaining to the Amsterdam {{wp|Trams in Amsterdam#Current lines|tram line 14}} that resembles a series 725–779 tram, which moves back and forth along a short portion of the track near the [[Finish Line (object)|finish line]]. The second type also appears in [[Amsterdam Drift|Amsterdam Drift 3]].


[[Amsterdam Drift]] features two types of train. One of these is a train resembling a cross between a {{wp|NS VIRM}} and a TWINDEXX Swiss Express, which travels on a viaduct along a canal that separates the [[Amsterdam]] and {{wp|Zaanse Schans}} segments of the track; the other is a tram pertaining to the Amsterdam {{wp|Trams in Amsterdam#Current lines|tram line 14}} that resembles a series 725–779 tram, which moves back and forth along a short portion of the track near the [[Finish Line (object)|finish line]]. The second type also appears in [[Amsterdam Drift|Amsterdam Drift 3]].
==Other trains with gameplay roles in the ''Mario Kart'' series==
[[File:MKT Helper Train.jpg|thumb|The flying train in 3DS Rainbow Road in ''Mario Kart Tour'']]
Flying trains appear in ''[[Mario Kart 8]]'' and ''Mario Kart 8 Deluxe'' on {{classic-link|N64|Rainbow Road}} and in [[Merry Mountain]]. Flying trains also appear in ''Mario Kart Tour'', also on Merry Mountain, and several bonus challenges on [[3DS Rainbow Road]]. [[Toad (species)|Toads]] ride on them and throw [[coin]]s or [[Ring (Mario Kart series)|rings]] on the track for the player, not too dissimilar to the sand ship in [[Bone-Dry Dunes]]. They can also carry Star Rings that can be glided through.  


In [[Tour Berlin Byways|Berlin Byways 2]], a stationary train set closely resembling the {{wp|DR Class 270}} serves as an alternate side route inside of the {{wp|Berlin Hauptbahnhof}}, standing dormant on an {{wp|Berlin S-Bahn|S-Bahn}} along the main path inside the station. This side route is not much faster than taking the main route, but it does contain two [[Item Box]]es and allows easy access to the trick ramp at the exit of the Hauptbahnhof.
Trains also appear in the background of [[Tour Sydney Sprint|Sydney Sprint]] courses in ''Mario Kart Tour'' and the Booster Course Pass for ''Mario Kart 8 Deluxe''. In ''Mario Kart Tour'', the passengers on the train resembling a {{wp|Sydney Trains T set|Sydney Trains Tangara Set}} throw items such as [[Green Shell]]s, [[Dash Mushroom|Mushrooms]], and [[Bob-omb]]s onto the road, while in ''Mario Kart 8 Deluxe'' they throw coins.


[[File:MKT Helper Train.jpg|thumb|The flying train in {{classic|3DS|Rainbow Road}} in ''Mario Kart Tour'']]
In [[Tour Berlin Byways|Berlin Byways 2]] from ''Mario Kart Tour'', and the first lap of {{classic|Tour|Berlin Byways}} from the Booster Course Pass for ''Mario Kart 8 Deluxe'', a stationary train set closely resembling the {{wp|DR Class 270}} serves as an alternate side route inside of the {{wp|Berlin Hauptbahnhof}}, standing dormant on an {{wp|Berlin S-Bahn|S-Bahn}} along the main path inside the station. This side route is not much faster than taking the main route, but it does contain two [[Item Box]]es (one Double Item Box in ''Mario Kart 8 Deluxe'') and allows easy access to the trick ramp at the exit of the Hauptbahnhof.
Flying trains appear in {{classic-link|3DS|Rainbow Road}} during [[Ring Race]]s and [[Merry Mountain]]. Unlike other flying trains, the flying train in the Ring Race tosses [[Ring (Mario Kart series)|rings]] and Star Rings that can be glided through.
{{br}}


==Gallery==
==Gallery==
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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=列車
|Jap=列車<br>れっしゃ <small>(''Mario Kart Tour'')</small>
|JapR=Ressha
|JapR=Ressha
|JapM=Train
|JapM=Train
|Jap2=れっしゃ
|Jap2R=Ressha
|Jap2M=Train
|Jap2N=''Mario Kart Tour''
|ChiS=列车
|ChiS=列车
|ChiSR=Lièchē
|ChiSR=Lièchē
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|ChiTR=Lièchē
|ChiTR=Lièchē
|ChiTM=Train
|ChiTM=Train
|Dut=Trein
|Dut=Trein<ref>https://twitter.com/NintendoNL/status/1553349689327714311</ref>
|DutM=Train
|DutM=Train
|DutC=<ref>{{cite|url=x.com/NintendoNL/status/1553349689327714311|date=July 30, 2022|title=Iedereen instappen! Tijd voor de Wildwestwoestijn (Kalamari Desert) uit Mario Kart 64! De versie in de #MarioKart 8 Deluxe – Circuit-uitbreidingspas is elke ronde een beetje anders en laat je ook een sluiproute door de tunnel nemen. Wel uitkijken voor de trein natuurlijk!|author=NintendoNL|publisher=X|language=nl|accessdate=January 1, 2023}}</ref>
|Fre=Train
|Fre=Train
|Ger=Zug
|Ger=Zug
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|PorA=Trem
|PorA=Trem
|PorAM=Train
|PorAM=Train
|PorE=Comboio
|PorE=Comboio<ref>https://twitter.com/NintendoPT/status/1553349689327734788</ref>
|PorEM=Train
|PorEM=Train
|PorEC=<ref>{{cite|author=NintendoPT|date=July 30, 2022|url=x.com/NintendoPT/status/1553349689327734788|title=Todos a bordo! Destino: Deserto Kalimari de Mario Kart 64! A versão incluída no #MarioKart 8 Deluxe – Passe de pistas adicionais muda o seu percurso a cada volta, obrigando-vos até a atravessar o túnel. Cuidado com o comboio!|language=pt-pt|publisher=X|accessdate=January 1, 2023}}</ref>
|Spa=Tren
|Spa=Tren
|SpaM=Train
|SpaM=Train
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[[Category:Mario Kart 8 objects]]
[[Category:Mario Kart 8 objects]]
[[Category:Mario Kart Tour objects]]
[[Category:Mario Kart Tour objects]]
[[it:Treno (ostacolo)]]

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