Editing Train (obstacle)

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Due to these subway trains' flatter, streamlined design, racers can land and drive on top of them from the raised platforms found at the sides of the subway tunnel - the front and back railcars of both trains even feature [[Dash Panel]]s, rewarding racers who manage to stay on top without falling or land on the edge of the train with a speed boost, in addition to the trains' back end providing a [[Jump Boost|trick]] opportunity. If a racer is hit by a train, it will sound its horn. Both the red and blue trains feature six railcars.
Due to these subway trains' flatter, streamlined design, racers can land and drive on top of them from the raised platforms found at the sides of the subway tunnel - the front and back railcars of both trains even feature [[Dash Panel]]s, rewarding racers who manage to stay on top without falling or land on the edge of the train with a speed boost, in addition to the trains' back end providing a [[Jump Boost|trick]] opportunity. If a racer is hit by a train, it will sound its horn. Both the red and blue trains feature six railcars.


The cable cars in [[Toad Harbor]] act like the trains. If the player lands on a cable car while down the steep hill, they will bounce, and can perform a trick.
The cable cars in [[Toad Harbor]] act like the trains. If the player land on a cable car while down the steep hill, they will bounce, and can perform a trick.


On {{classic-link|N64|Rainbow Road}}, a flying train appears. [[Toad (species)|Toads]] ride on it and throw [[coin]]s onto the track for the racers, not too dissimilar to the sand ship in [[Bone-Dry Dunes]].  
On {{classic-link|N64|Rainbow Road}}, a flying train appears. [[Toad (species)|Toads]] ride on it and throw [[coin]]s onto the track for the racers, not too dissimilar to the sand ship in [[Bone-Dry Dunes]].  

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