Editing Track

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Tracks can also be used as objects in ''[[Super Mario Maker]]'' and ''[[Super Mario Maker for Nintendo 3DS]]''. They can be produced in eight directions, and they can be made into one-way paths when connected to each other as is or loops when connected back to the start. If the player places an object on a track, it will move along the set path. The direction in which the object moves initially can also be set. On a non-looped path, once an object reaches the end, it goes back the other way; however, tapping on one of the two endpoints makes it disappear, causing any objects that reach the end to fall off the track instead. If the player shakes a track, it will make it rounded. Doors and large-scale objects such as [[Mushroom Platform]]s and [[Warp Pipe]]s cannot be placed on tracks. Objects placed on tracks almost never interact with untracked objects, with the exception of Mario and most enemies. For example, if [[block]]s of any variety are placed on a track and derails off it, they will pass through ground and untracked blocks, but they will collide with an enemy and defeat it, including [[Bowser Jr.]] and [[Bowser]] but not [[Boo]]s and [[Blooper]]s.
Tracks can also be used as objects in ''[[Super Mario Maker]]'' and ''[[Super Mario Maker for Nintendo 3DS]]''. They can be produced in eight directions, and they can be made into one-way paths when connected to each other as is or loops when connected back to the start. If the player places an object on a track, it will move along the set path. The direction in which the object moves initially can also be set. On a non-looped path, once an object reaches the end, it goes back the other way; however, tapping on one of the two endpoints makes it disappear, causing any objects that reach the end to fall off the track instead. If the player shakes a track, it will make it rounded. Doors and large-scale objects such as [[Mushroom Platform]]s and [[Warp Pipe]]s cannot be placed on tracks. Objects placed on tracks almost never interact with untracked objects, with the exception of Mario and most enemies. For example, if [[block]]s of any variety are placed on a track and derails off it, they will pass through ground and untracked blocks, but they will collide with an enemy and defeat it, including [[Bowser Jr.]] and [[Bowser]] but not [[Boo]]s and [[Blooper]]s.
In ''[[Super Mario Run]]'', tracks are used for lifts, Grinders, Fuzzies, and certain [[cannon]]s that shoot the player out of them. No objects are capable of landing on tracks after falling off. Tracks appear in [[Sky-High Lifts and Leaps!]], [[Big Spiny Blitz]], [[Cutting-Edge Spire]],  [[Slope to Success]], [[Lakitu's Revenge]], [[Land of Spikes]], [[Make the Cut!]], and [[Desert Fuzz]].


Tracks return as course elements in ''[[Super Mario Maker 2]]'', where they can be used in every style except the ''[[Super Mario 3D World]]'' style. Some tracks can have their position changed by using [[ON/OFF Switch]]es.
Tracks return as course elements in ''[[Super Mario Maker 2]]'', where they can be used in every style except the ''[[Super Mario 3D World]]'' style. Some tracks can have their position changed by using [[ON/OFF Switch]]es.
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|Fre2=Pointillés<ref>''Yoshi's Story'' [https://youtu.be/fBvOX3nQNJQ?si=YJnH1Z-D0iFJoTR6&t=160 in-game name] (French localization)</ref>
|Fre2=Pointillés<ref>''Yoshi's Story'' [https://youtu.be/fBvOX3nQNJQ?si=YJnH1Z-D0iFJoTR6&t=160 in-game name] (French localization)</ref>
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|Fre2N=''Yoshi's Story''
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[[Category:Super Mario Maker objects]]
[[Category:Super Mario Maker objects]]
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[[Category:Super Mario Maker 2 objects]]
[[Category:Super Mario Run objects]]
[[Category:Super Mario World objects]]
[[Category:Super Mario World objects]]
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