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{{about|the object mostly found in the [[Super Mario (series)|Super Mario]] series|the [[Super Mario Maker]] sample course that prominently features the object|[[Tracks (level)]]|the event type in the [[Mario & Sonic (series)|Mario & Sonic]] series|[[Athletics]]|the enemy in [[Super Mario Galaxy]] and [[Super Mario Galaxy 2]]|[[Tracks (enemy)]]}}
{{about|the object mostly found in the [[Super Mario (series)|Super Mario]] series|the [[Super Mario Maker]] sample course that prominently features the object|[[Tracks (level)]]|the event type in the [[Mario & Sonic (series)|Mario & Sonic]] series|[[Athletics]]|the enemy in [[Super Mario Galaxy]] and [[Super Mario Galaxy 2]]|[[Tracks (enemy)]]}}
[[File:SMM Propeller Mushroom.jpg|thumb|250px|A [[Propeller Mushroom]] placed on a track in ''[[Super Mario Maker]]'']]
[[File:SMM Propeller Mushroom.jpg|thumb|250px|A [[Propeller Mushroom]] placed on a track in ''[[Super Mario Maker]]'']]
'''Tracks''', also known as '''rails''',<ref>{{cite|title=''Super Mario Bros. 3'' instruction booklet|language=en-us|page=19|date=1990|location=Redmond, WA|publisher=Nintendo of America}}</ref> are objects first appearing in ''[[Super Mario Bros. 3]]''. They are paths drawn in the air on which objects&mdash;most commonly [[lift]]s but including other objects such as [[? Block]]s and enemies&mdash;travel. They can form closed loops, closed paths (where the object reverses direction upon reaching the end), or open paths (where the object leaves the track to either fly onto another track or simply fall).
'''Tracks''', also known as '''rails''',<ref>{{cite|title=''Super Mario Bros. 3'' instruction booklet|language=American English|page=19|date=1990|location=Redmond, WA|publisher=Nintendo of America}}</ref> are objects found in many games of the [[Super Mario (franchise)|''Super Mario'' franchise]], and they first appear in ''[[Super Mario Bros. 3]]''. They are paths drawn in the air on which objects&mdash;most commonly [[lift]]s but including other objects such as [[? Block]]s and enemies&mdash;travel. They can form closed loops, closed paths (where the object reverses direction upon reaching the end), or open paths (where the object leaves the track to either fly onto another track or simply fall).


==History==
==History==
===''Super Mario'' series===
===''Super Mario'' series===
Rails first appear in [[World 1-6 (Super Mario Bros. 3)|World 1-6]] of ''Super Mario Bros. 3''. They are always found with a lift connected to them, and unlike untracked lifts, these ones move along the set path; some of them (such as the first two in [[World 3-2 (Super Mario Bros. 3)|World 3-2]]) start moving only once [[Mario]] or [[Luigi]] [[jump]]s on them. Some rails feature endpoints known as '''motors'''.<ref>{{cite|quote=Rail Lifts with motors are safe to stay on, but those without will fall off the screen upon reaching the end of the line.|title=''Nintendo Power'' Volume 13|date=June 1990|publisher=Nintendo of America|language=en-us|page=14}}</ref> If a rail has a motor at the end, the lift will reverse its movement direction once it reaches the motor. If there is no motor, the lift will fall off the rail upon reaching its end.
Rails first appear in [[World 1-6 (Super Mario Bros. 3)|World 1-6]] of ''Super Mario Bros. 3''. They are always found with a lift connected to them, and unlike untracked lifts, these ones move along the set path; some of them (such as the first two in [[World 3-2 (Super Mario Bros. 3)|World 3-2]]) start moving only once [[Mario]] or [[Luigi]] [[jump]]s on them. Some rails feature endpoints known as '''motors'''.<ref>{{cite|quote=Rail Lifts with motors are safe to stay on, but those without will fall off the screen upon reaching the end of the line.|title=''Nintendo Power'' Volume 13|date=June 1990|publisher=Nintendo of America|language=American English|page=14}}</ref> If a rail has a motor at the end, the lift will reverse its movement direction once it reaches the motor. If there is no motor, the lift will fall off the rail upon reaching its end.


Starting from ''[[Super Mario World]]'', enemies and obstacles (such as [[Fuzzy|Fuzzies]] and [[Chainsaw]]s) start appearing on tracks, behaving similarly to lifts.
Starting from ''[[Super Mario World]]'', enemies and obstacles (such as [[Fuzzy|Fuzzies]] and [[Chainsaw]]s) start appearing on tracks, behaving similarly to lifts.
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Tracks can also be used as objects in ''[[Super Mario Maker]]'' and ''[[Super Mario Maker for Nintendo 3DS]]''. They can be produced in eight directions, and they can be made into one-way paths when connected to each other as is or loops when connected back to the start. If the player places an object on a track, it will move along the set path. The direction in which the object moves initially can also be set. On a non-looped path, once an object reaches the end, it goes back the other way; however, tapping on one of the two endpoints makes it disappear, causing any objects that reach the end to fall off the track instead. If the player shakes a track, it will make it rounded. Doors and large-scale objects such as [[Mushroom Platform]]s and [[Warp Pipe]]s cannot be placed on tracks. Objects placed on tracks almost never interact with untracked objects, with the exception of Mario and most enemies. For example, if [[block]]s of any variety are placed on a track and derails off it, they will pass through ground and untracked blocks, but they will collide with an enemy and defeat it, including [[Bowser Jr.]] and [[Bowser]] but not [[Boo]]s and [[Blooper]]s.
Tracks can also be used as objects in ''[[Super Mario Maker]]'' and ''[[Super Mario Maker for Nintendo 3DS]]''. They can be produced in eight directions, and they can be made into one-way paths when connected to each other as is or loops when connected back to the start. If the player places an object on a track, it will move along the set path. The direction in which the object moves initially can also be set. On a non-looped path, once an object reaches the end, it goes back the other way; however, tapping on one of the two endpoints makes it disappear, causing any objects that reach the end to fall off the track instead. If the player shakes a track, it will make it rounded. Doors and large-scale objects such as [[Mushroom Platform]]s and [[Warp Pipe]]s cannot be placed on tracks. Objects placed on tracks almost never interact with untracked objects, with the exception of Mario and most enemies. For example, if [[block]]s of any variety are placed on a track and derails off it, they will pass through ground and untracked blocks, but they will collide with an enemy and defeat it, including [[Bowser Jr.]] and [[Bowser]] but not [[Boo]]s and [[Blooper]]s.


Tracks return as course elements in ''[[Super Mario Maker 2]]'', where they can be used in every style except the ''[[Super Mario 3D World]]'' style. Some tracks can have their position changed by using [[ON/OFF Switch]]es.
Tracks return as course elements in ''[[Super Mario Maker 2]]''. Some tracks can have their position changed by using [[ON/OFF Switch]]es.


===''Yoshi's Story''===
===''Yoshi's Story''===
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|Jap2M=Line
|Jap2M=Line
|Dut=Rail (''Super Mario Maker 2'')
|Dut=Rail (''Super Mario Maker 2'')
|Dut2=Spoor<ref>{{cite|author=Nintendo Nederland|date=May 15, 2019|url=youtu.be/PUVPXThV-uc|title=Super Mario Maker 2 Direct - 16 mei 2019|language=nl|publisher=YouTube|accessdate=May 16, 2019}}</ref>
|Dut2=Spoor<ref>{{cite|author=Nintendo Nederland|date=May 15, 2019|url=youtu.be/PUVPXThV-uc|title=Super Mario Maker 2 Direct - 16 mei 2019|language=Dutch|publisher=YouTube|accessdate=May 16, 2019}}</ref>
|DutM=Rail
|DutM=Rail
|Dut2M=Track
|Dut2M=Track
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|Ger=Schiene
|Ger=Schiene
|GerM=Rail
|GerM=Rail
|Ita=Rotaia<ref>{{cite|title=''[[Super Mario Bros. 3]]'' Italian manual|page=19}}</ref><ref>{{cite|title=''[[Super Mario Bros. 3]]'' (3DS - [[Virtual Console]]) Italian e-manual|page=15}}</ref><ref>{{cite|date=November 15, 2018|title=''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]''|publisher=Magazzini Salani|language=it|isbn=889367436X|page=41}}</ref>
|Ita=Rotaia<ref>{{cite|title=''[[Super Mario Bros. 3]]'' Italian manual|page=19}}</ref><ref>{{cite|title=''[[Super Mario Bros. 3]]'' (3DS - [[Virtual Console]]) Italian e-manual|page=15}}</ref><ref>{{cite|title=''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]''|page=41}}</ref>
|Ita2=Binario <small>(''Super Mario Maker'' series)</small>
|Ita2=Binario <small>(''Super Mario Maker'' series)</small>
|ItaM=Rail
|ItaM=Rail
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|ChiTR=Guǐdào
|ChiTR=Guǐdào
|ChiTM=Rail/Track
|ChiTM=Rail/Track
|PorE=Faixa<ref>{{cite|author=Nintendo Portugal|date=May 15, 2019|url=www.youtube.com/watch?v=uG5PwoP3Ch8|title=Super Mario Maker 2 Direct - 15/05/2019|publisher=YouTube|language=pt|accessdate=January 10, 2021}}</ref>
|PorE=Faixa<ref>{{cite|author=Nintendo Portugal|date=May 15, 2019|url=www.youtube.com/watch?v=uG5PwoP3Ch8|title=Super Mario Maker 2 Direct - 15/05/2019|publisher=YouTube|language=Portugueseaccessdate=January 10, 2021}}</ref>
|PorEM=Track
|PorEM=Track
|Kor=레일<ref>{{cite|author=한국닌텐도 공식 채널|date=May 16, 2019|url=youtu.be/GPn-xZbmZ2Q|title=슈퍼 마리오 메이커 2 Direct 2019.5.16|publisher=YouTube|language=ko|accessdate=November 11, 2022}}</ref>
|Kor=레일<ref>{{cite|author=한국닌텐도 공식 채널|date=May 16, 2019|url=youtu.be/GPn-xZbmZ2Q|title=슈퍼 마리오 메이커 2 Direct 2019.5.16|publisher=YouTube|language=Korean|accessdate=November 11, 2022}}</ref>
|KorR=Reil
|KorR=Reil
|KorM=Rail
|KorM=Rail

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