Editing Toy Field
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===''Mario Super Sluggers''=== | ===''Mario Super Sluggers''=== | ||
[[File:Toyyy.PNG|thumb|left|Toy Field as it appears in ''[[Mario Super Sluggers]]'']] | [[File:Toyyy.PNG|thumb|left|Toy Field as it appears in ''[[Mario Super Sluggers]]'']] | ||
Toy Field has returned from ''Mario Superstar Baseball''. Players now start with 300 coins in this version of Toy Field. This version of Toy Field has one Batter, and three other Outfielders and a cannon that pitches the ball to the batter. Before it pitches it, there is a roulette wheel with three different slots that affects the turn. Each slot is controlled by one of the outfielders; the outfielders tap 'A' to stop the slot they are in control of. If the slots | Toy Field has returned from ''Mario Superstar Baseball''. Players now start with 300 coins in this version of Toy Field. This version of Toy Field has one Batter, and three other Outfielders and a cannon that pitches the ball to the batter. Before it pitches it, there is a roulette wheel with three different slots that affects the turn. Each slot is controlled by one of the outfielders; the outfielders tap 'A' to stop the slot they are in control of. If the slots aren't stopped, they are stopped automatically. | ||
*The first slot controls the speed of the ball. The Mushroom is slow, flower is regular, star is fast, and crown is the fastest. There is a ? space where players | *The first slot controls the speed of the ball. The Mushroom is slow, flower is regular, star is fast, and crown is the fastest. There is a ? space where players won't be told of the ball's speed. | ||
*The second slot shows where the ball goes. It can curve left, right, or go straight. There is a ? space which does not tell the player which way it curves. | *The second slot shows where the ball goes. It can curve left, right, or go straight. There is a ? space which does not tell the player which way it curves. | ||
*The third slot shows which item the batter gains. Items can be used on the outfielders, similar to how they can be used in the baseball game. There is also an X space, which does not give the player an item. | *The third slot shows which item the batter gains. Items can be used on the outfielders, similar to how they can be used in the baseball game. There is also an X space, which does not give the player an item. | ||
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*If the ball goes to the left or right past the bumpers high enough, it is a foul ball, counted as a strike. (The player does not lose coins, but the rivals gain 5 coins each.) | *If the ball goes to the left or right past the bumpers high enough, it is a foul ball, counted as a strike. (The player does not lose coins, but the rivals gain 5 coins each.) | ||
A new feature in Toy Field is the ability to tackle each other. When the ball is caught by a fielder, there is a timer on top of the screen that starts at three seconds. When the ball is caught, the other two fielders can tackle the fielder to steal the ball. When the three seconds are up, the fielder who has the ball bats next. If no fielder has the ball or a | A new feature in Toy Field is the ability to tackle each other. When the ball is caught by a fielder, there is a timer on top of the screen that starts at three seconds. When the ball is caught, the other two fielders can tackle the fielder to steal the ball. When the three seconds are up, the fielder who has the ball bats next. If no fielder has the ball or a home-run is scored (earning 500 coins to the batter), the previous batter "bats again". | ||
Also, each character has a different tackle. Power characters (such as [[Petey Piranha]], [[Bowser]], [[Wario]], and [[Donkey Kong]]) have a long tackle. In general, fast characters with low batting (such as [[Toadette]], [[Yoshi]], [[Baby Luigi]]) have a short tackle making it difficult to tackle. | Also, each character has a different tackle. Power characters (such as [[Petey Piranha]], [[Bowser]], [[Wario]], and [[Donkey Kong]]) have a long tackle. In general, fast characters with low batting (such as [[Toadette]], [[Yoshi]], [[Baby Luigi]]) have a short tackle making it difficult to tackle. | ||
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Every time a fielder is hit by an item, they lose 30 coins, and the batter gains 30. | Every time a fielder is hit by an item, they lose 30 coins, and the batter gains 30. | ||
The maximum | The maximum amount of coins one can possess in this mode has increased from the previous game to 9,999. | ||
High scores are also stored here, except that there is now a different list for high scores depending on the number of turns played. High scores can also be set in multiplayer, though CPU players cannot set records. | High scores are also stored here, except that there is now a different list for high scores depending on the number of turns played. High scores can also be set in multiplayer, though CPU players cannot set records. |