Editing Toxic Tower (Donkey Kong Country 2)
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|game=''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' | |game=''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' | ||
|track=Krook's March | |track=Krook's March | ||
|before=[[Chain Link Chamber (Donkey Kong Country 2)|<<]] | |before=[[Chain Link Chamber (Donkey Kong Country 2: Diddy's Kong Quest)|<<]] | ||
|after=[[Stronghold Showdown|>>]] | |after=[[Stronghold Showdown|>>]] | ||
}} | }} | ||
'''Toxic Tower''' is the thirty-third level of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and the sixth and final level of [[K. Rool's Keep]]. It features rising [[toxic waste]] (similar to the rising water in [[Slime Climb (Donkey Kong Country 2)|Slime Climb]]) that [[Diddy Kong|Diddy]] and [[Dixie Kong]] must avoid by quickly climbing up the level, as an [[Animal Friend]]. The [[Kong]]s are required to transform into one of three Animal Friends via their [[Animal Barrel]] to progress, with each Animal Friend having the ability to surpass certain obstacles or reach higher areas that the Kongs are unable to by themselves. The Rattly Barrel is found at the beginning of the stage, and [[Rattly]]'s jumping abilities are required to reach higher platforms as he bounces away from the toxic waste. Some Zingers have to be jumped on to reach higher platforms or cross gaps. The Squawks Barrel appears right before the [[Star Barrel]], and [[Squawks]] can go up through the narrow pathways and avoid Zingers along the way. The Squitter Barrel is located shortly before the level end, and as [[Squitter]], he must pass the last brief segment before the level exit, or even access a [[Bonus Area]]. | '''Toxic Tower''' is the thirty-third level of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and the sixth and final level of [[K. Rool's Keep]]. It features rising [[toxic waste]] (similar to the rising water in [[Slime Climb (Donkey Kong Country 2: Diddy's Kong Quest)|Slime Climb]]) that [[Diddy Kong|Diddy]] and [[Dixie Kong]] must avoid by quickly climbing up the level, as an [[Animal Friend]]. The [[Kong]]s are required to transform into one of three Animal Friends via their [[Animal Barrel]] to progress, with each Animal Friend having the ability to surpass certain obstacles or reach higher areas that the Kongs are unable to by themselves. The Rattly Barrel is found at the beginning of the stage, and [[Rattly]]'s jumping abilities are required to reach higher platforms as he bounces away from the toxic waste. Some Zingers have to be jumped on to reach higher platforms or cross gaps. The Squawks Barrel appears right before the [[Star Barrel]], and [[Squawks]] can go up through the narrow pathways and avoid Zingers along the way. The Squitter Barrel is located shortly before the level end, and as [[Squitter]], he must pass the last brief segment before the level exit, or even access a [[Bonus Area]]. | ||
==Layout== | ==Layout== | ||
[[File:Toxic Tower DKC2 GBA.png|thumb|left|Toxic Tower in the Game Boy Advance version]] | [[File:Toxic Tower DKC2 GBA.png|thumb|left|Toxic Tower in the Game Boy Advance version]] |