Editing Tour Sydney Sprint

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Sydney Sprint returns in the ''[[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]]'' for ''[[Mario Kart 8 Deluxe]]''. It is the first course of the [[Propeller Cup]], and as such is one of two courses from ''Mario Kart Tour'' to appear in the second wave, alongside {{classic-link|Tour|New York Minute}}. This version of the course is an expanded and combined version of Sydney Sprint, Sydney Sprint 2, and Sydney Sprint 3 from ''[[Mario Kart Tour]]''. As Sydney Sprint 3 had yet to be released when this course was added in the Booster Course Pass, {{classic|Tour|Sydney Sprint}} is the one of the two ''Tour'' city courses alongside [[Tour Athens Dash|Athens Dash]] to be added to the pass before all three variants were released, and due to Sydney Sprint 3's presence in this course, it is also the first ''Tour'' city course to utilize roads that were unused in ''Mario Kart Tour'' at the time of it being added into ''Mario Kart 8 Deluxe''. It and Athens Dash are also the only two courses to use routes prior to them debuting in ''Tour'', as all other instances of unused roads being used in the Booster Course Pass did not get used within ''Tour''. The course has also received significant visual and musical upgrades. It is one of two ''Mario Kart Tour'' city tracks to not have its minimap rotated, the other being {{classic|Tour|New York Minute}}.
Sydney Sprint returns in the ''[[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]]'' for ''[[Mario Kart 8 Deluxe]]''. It is the first course of the [[Propeller Cup]], and as such is one of two courses from ''Mario Kart Tour'' to appear in the second wave, alongside {{classic-link|Tour|New York Minute}}. This version of the course is an expanded and combined version of Sydney Sprint, Sydney Sprint 2, and Sydney Sprint 3 from ''[[Mario Kart Tour]]''. As Sydney Sprint 3 had yet to be released when this course was added in the Booster Course Pass, {{classic|Tour|Sydney Sprint}} is the one of the two ''Tour'' city courses alongside [[Tour Athens Dash|Athens Dash]] to be added to the pass before all three variants were released, and due to Sydney Sprint 3's presence in this course, it is also the first ''Tour'' city course to utilize roads that were unused in ''Mario Kart Tour'' at the time of it being added into ''Mario Kart 8 Deluxe''. It and Athens Dash are also the only two courses to use routes prior to them debuting in ''Tour'', as all other instances of unused roads being used in the Booster Course Pass did not get used within ''Tour''. The course has also received significant visual and musical upgrades. It is one of two ''Mario Kart Tour'' city tracks to not have its minimap rotated, the other being {{classic|Tour|New York Minute}}.


The first lap follows the layout of the first Sydney Sprint route, starting in {{wp|Port Jackson}} and facing the [[Sydney Opera House]]. The fountain next to the starting line is now surrounded by grass, is much smaller, and is level with the track instead of slightly raised up, acting as an off-road shortcut. Racers drive through the Sydney Opera House, glide out of it, take a 270-degree right turn through {{wp|Luna Park Sydney|Luna Park}}, and cross the [[Sydney Harbour Bridge|Sydney Harbor Bridge]]. While on the bridge, [[Toad (species)|Toads]] throw coins from the {{wp|Sydney Trains T set|Tangara train}}, replacing the [[Dash Mushroom|Mushroom]]s, [[Banana]]s and [[Bob-omb]]s they could throw in the original. The bridge now has ramps on it (in a similar vain to Sydney Sprint 2T, but not in the same arrangement) - however, these ramps are facing the opposite direction and cannot be used on this lap. [[Coin]]s are located in small alcoves at the end of each ramp. At the end of the bridge, racers turn left and take a highway back to the starting line.
The first lap follows the layout of the first Sydney Sprint route, starting in {{wp|Port Jackson}} and facing the [[Sydney Opera House]]. The fountain next to the starting line is now surrounded by grass, is much smaller, and is level with the track instead of slightly raised up, acting as an off-road shortcut. Racers drive through the Sydney Opera House, glide out of it, take a 270-degree right turn through {{wp|Luna Park Sydney|Luna Park}}, and cross the [[Sydney Harbour Bridge|Sydney Harbor Bridge]]. While on the bridge, [[Toad (species)|Toads]] throw coins from the {{wp|Sydney Trains T set|Tangara train}}, replacing the [[Dash Mushroom|Mushroom]]s, [[Banana]]s and [[Bob-omb]]s they could throw in the original. The bridge now has ramps on it (in a similar vain to Sydney Sprint 2T, but not in the same arrangement) - however, these ramps are facing the opposite direction and can't be used on this lap. [[Coin]]s are located in small alcoves at the end of each ramp. At the end of the bridge, racers turn left and take a highway back to the starting line.


The second lap is a combination of Sydney Sprint 3 and Sydney Sprint 2. When the second lap starts, an [[arrow field]] points to the left taking players down Sydney Sprint 3's route, where the player jumps into a {{wp|First Fleet-class ferry|First Fleet class ferry}} before jumping out and onto a dock at {{wp|Dawes Point, New South Wales|Dawes Point}} under the bridge. The path afterwards continues through {{wp|Barangaroo, New South Wales#Barangaroo Reserve|Barangaroo Reserve}} along a winding narrow path split down the middle, one half banking downwards into the turns while the other half remains level. At the end of that section, the layout transitions into Sydney Sprint 2's route, crossing the Sydney Harbour Bridge from the opposite direction to the first lap, allowing racers to use the ramps in the middle. After, an arrow field directs players to the right through the Mary Booth Lookout Reserve, which they exit with a Glide Ramp to a road between the shells of the Sydney Opera House. From there, racers drive past the starting line from the opposite direction of how they started the lap.
The second lap is a combination of Sydney Sprint 3 and Sydney Sprint 2. When the second lap starts, an [[arrow field]] points to the left taking players down Sydney Sprint 3's route, where the player jumps into a {{wp|First Fleet-class ferry|First Fleet class ferry}} before jumping out and onto a dock at {{wp|Dawes Point, New South Wales|Dawes Point}} under the bridge. The path afterwards continues through {{wp|Barangaroo, New South Wales#Barangaroo Reserve|Barangaroo Reserve}} along a winding narrow path split down the middle, one half banking downwards into the turns while the other half remains level. At the end of that section, the layout transitions into Sydney Sprint 2's route, crossing the Sydney Harbour Bridge from the opposite direction to the first lap, allowing racers to use the ramps in the middle. After, an arrow field directs players to the right through the Mary Booth Lookout Reserve, which they exit with a Glide Ramp to a road between the shells of the Sydney Opera House. From there, racers drive past the starting line from the opposite direction of how they started the lap.

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