Editing Tornado Jump (move)

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{about|the move in ''Paper Mario''|the badge in ''[[Paper Mario: The Thousand-Year Door]]''|[[Tornado Jump (badge)]]}}
[[Image:Tornado_jumpttyd.png|right|thumb|150px|The '''Tornado Jump''' in ''The Thousand-Year Door''.]]
The '''Tornado Jump''' is a move and the last upgrade in ''[[Paper Mario]]''. In order to use it, [[Mario]] must first find the [[Ultra Boots]]. It is found in [[Toad Town Tunnels]] in one of the deepest corners during the events of ''Paper Mario''. It replaces [[Ground Pound|Spin Jump]] as an upgraded version. It has the same effects as the Spin Jump, except that it adds a higher second Jump; as such, it can be used to reach [[? Block]]s that are too high for Mario to hit with a regular [[jump]]. Mario spins during the second jump, granting the move its name. In addition, there are sheets of ice in [[Shiver City]] and [[Shiver Mountain]] that can only be shattered with the Tornado Jump.
The '''Tornado [[Jump]]''' is only used in ''[[Paper Mario]]'' and ''[[Paper Mario: The Thousand-Year Door]]''. This is the last upgrade in ''[[Paper Mario]]''. In order to use it, [[Mario]] must first find the [[Ultra Boots]]. It is found in the [[Toad Town Tunnels]] in one of the deepest corners during the events of ''Paper Mario''. It replaces the [[Spin Jump]] as an upgraded version. It has the same effects as a Spin Jump plus a higher second Jump.  


While Mario has the Ultra Boots, his Jump attacks that hit two or more times become Tornado Jumps when he successfully performs the [[Action Command]]; this effect is purely visual, though it affects the timing of the consecutive hits of [[Multibounce]] and [[Power Bounce]] (shortening the time between each bounce, making the timing more similar to that of the starting Boots). If Mario performs a Tornado Jump in the overworld to make the [[First Strike]] against an enemy, his Jump’s base damage will be doubled to 6, though like all First Strikes in ''Paper Mario'', the Action Command cannot be performed.
Tornado Jump reappears in ''[[Paper Mario: The Thousand-Year Door]]'', this time being equippable as a [[Badge#Paper Mario: The Thousand-Year Door 2|badge]]. To execute it, the player must input three random buttons after stomping on an enemy.


==Names in other languages==
[[Category:Special Moves]]
{{foreign names
|Jap=トルネードジャンプ
|JapR=Torunēdo Janpu
|JapM=Tornado Jump
|Fre=Attaque Rodéo
|FreM=Rodeo Attack
|Spa=Salto Tornado
|SpaM=Tornado Jump
}}
[[Category:Special moves]]
[[Category:Jumps]]
[[Category:Jumps]]

Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page:

This page is a member of 1 meta category: