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| {{about|the move in ''Paper Mario''|the badge in ''[[Paper Mario: The Thousand-Year Door]]''|[[Tornado Jump (badge)]]}}
| | [[Image:Tornado_jumpttyd.png|right|thumb|150px|The '''Tornado Jump''' in ''The Thousand-Year Door''.]] |
| The '''Tornado Jump''' is a move and the last upgrade in ''[[Paper Mario]]''. In order to use it, [[Mario]] must first find the [[Ultra Boots]]. It is found in [[Toad Town Tunnels]] in one of the deepest corners during the events of ''Paper Mario''. It replaces [[Ground Pound|Spin Jump]] as an upgraded version. It has the same effects as the Spin Jump, except that it adds a higher second Jump; as such, it can be used to reach [[? Block]]s that are too high for Mario to hit with a regular [[jump]]. Mario spins during the second jump, granting the move its name. In addition, there are sheets of ice in [[Shiver City]] and [[Shiver Mountain]] that can only be shattered with the Tornado Jump.
| | The '''Tornado [[Jump]]''' is only used in ''[[Paper Mario]]'' and ''[[Paper Mario: The Thousand-Year Door]]''. This is the last upgrade in ''[[Paper Mario]]''. In order to use it, [[Mario]] must first find the [[Ultra Boots]]. It is found in the [[Toad Town Tunnels]] in one of the deepest corners during the events of ''Paper Mario''. It replaces the [[Spin Jump]] as an upgraded version. It has the same effects as a Spin Jump plus a higher second Jump. |
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| While Mario has the Ultra Boots, his Jump attacks that hit two or more times become Tornado Jumps when he successfully performs the [[Action Command]]; this effect is purely visual, though it affects the timing of the consecutive hits of [[Multibounce]] and [[Power Bounce]] (shortening the time between each bounce, making the timing more similar to that of the starting Boots). If Mario performs a Tornado Jump in the overworld to make the [[First Strike]] against an enemy, his Jump’s base damage will be doubled to 6, though like all First Strikes in ''Paper Mario'', the Action Command cannot be performed.
| | Tornado Jump reappears in ''[[Paper Mario: The Thousand-Year Door]]'', this time being equippable as a [[Badge#Paper Mario: The Thousand-Year Door 2|badge]]. To execute it, the [[player]] must input three random buttons after stomping on an enemy. |
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| ==Names in other languages==
| | [[Category:Special Moves]] |
| {{foreign names
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| |Jap=トルネードジャンプ
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| |JapR=Torunēdo Janpu
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| |JapM=Tornado Jump
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| |Fre=Attaque Rodéo
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| |FreM=Rodeo Attack
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| |Spa=Salto Tornado
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| |SpaM=Tornado Jump
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| }}
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| [[Category:Special moves]] | |
| [[Category:Jumps]] | | [[Category:Jumps]] |