Editing Torchlight Trouble
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{{DKC level infobox | {{DKC level infobox | ||
|image=[[File:Torchlight Trouble SNES 3.png]] | |image={{tabber|title1=Original|content1=[[File:Torchlight Trouble SNES 3.png]]|title2=Game Boy Color|content2=[[File:Torchlight Trouble GBC.png]]<br>Location of the letter O in the Game Boy Color version|title3=Game Boy Advance|content3=[[File:TorchlightTrouble-GBA-2.png]]<br>Donkey Kong jumps to a Krusha walking between an exit sign and a Mincer in the Game Boy Advance version}} | ||
|code=4 - 5 (SNES & GBC)<br>4 - 6 (GBA) | |code=4 - 5 (SNES & GBC)<br>4 - 6 (GBA) | ||
|game=''[[Donkey Kong Country]] | |game=''[[Donkey Kong Country]] | ||
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|track=Cave Dweller Concert | |track=Cave Dweller Concert | ||
}} | }} | ||
'''Torchlight Trouble''', also spelled '''Torch Light Trouble''',<ref> | '''Torchlight Trouble''', also spelled '''Torch Light Trouble''',<ref>''Nintendo Magazine System'' (UK) issue 28, page 58.</ref> is the twenty-first [[level]] of ''[[Donkey Kong Country]]'' and the fifth level of [[Gorilla Glacier]]. In the [[Donkey Kong Country (Game Boy Advance)|Game Boy Advance version]], Torchlight Trouble was instead made sixth and last regular level of Gorilla Glacier, as it swapped places with [[Rope Bridge Rumble]], making it the twenty-second level overall. Torchlight Trouble takes place in a dark cavern, and it is the only level with [[Squawks]], whose [[animal crate]] is at the start (though the Game Boy Advance version has him appear the moment the level begins). Upon being freed, Squawks follows behind the Kongs, holding a flashlight to light the path ahead. Even if the Kongs did not open the Squawks Crate, Squawks still appears with his flashlight if the Kongs either reach the [[Star Barrel|Continue Barrel]] and lose a life afterward or after they leave a Bonus Level. | ||
==Layout== | ==Layout== | ||
[[File:Torchlight Trouble SNES 2.png|thumb|left|190px|Donkey Kong crouches under the wall after the Continue Barrel]] | |||
The Kongs can find a [[DK Barrel]] above them as soon as they enter the level. Squawks joins them as they walk in, lighting their path. A Klump marches to the left of a small gap with the [[KONG Letters|letter K]] in it, which is surrounded by two oil drums. A lower platform holding another Klump is located on the right side of the abyss. Another platform carrying two additional oil drums and a third Klump is just ahead after a slightly larger pit. This is followed by a wide abyss that can only be crossed with the use of a platform that moves in a horizontal path across the pit. The letter O floats above it. A larger platform is on the opposite side of the abyss with two oil drums on the outside of it. A Klump patrols the area between them. Another small platform moves within an abyss nearby, but it moves in a vertical path. The Kongs must jump on it to reach a much larger piece of land with two more oil drums and a Klump on it. If the primates continue, they can find another platform moving in a vertical path above a pit. It can help them reach a higher piece of land with another pair of oil drums on it. There is an additional oil drum in a lower area after a nearby gap. The level's [[Star Barrel|Continue Barrel]] waits next to it. | The Kongs can find a [[DK Barrel]] above them as soon as they enter the level. Squawks joins them as they walk in, lighting their path. A Klump marches to the left of a small gap with the [[KONG Letters|letter K]] in it, which is surrounded by two oil drums. A lower platform holding another Klump is located on the right side of the abyss. Another platform carrying two additional oil drums and a third Klump is just ahead after a slightly larger pit. This is followed by a wide abyss that can only be crossed with the use of a platform that moves in a horizontal path across the pit. The letter O floats above it. A larger platform is on the opposite side of the abyss with two oil drums on the outside of it. A Klump patrols the area between them. Another small platform moves within an abyss nearby, but it moves in a vertical path. The Kongs must jump on it to reach a much larger piece of land with two more oil drums and a Klump on it. If the primates continue, they can find another platform moving in a vertical path above a pit. It can help them reach a higher piece of land with another pair of oil drums on it. There is an additional oil drum in a lower area after a nearby gap. The level's [[Star Barrel|Continue Barrel]] waits next to it. | ||
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Donkey Kong Country (U) (V1.2) !004.png|The location of the letter K | Donkey Kong Country (U) (V1.2) !004.png|The location of the letter K | ||
Torchlight Trouble SNES.png|Diddy jumping on a [[Klump]] | Torchlight Trouble SNES.png|Diddy jumping on a [[Klump]] | ||
Donkey Kong Country (U) (V1.2) -!-005.png|The letter N | Donkey Kong Country (U) (V1.2) -!-005.png|The letter N | ||
Torchlight Trouble SNES 5.png|The letter G | Torchlight Trouble SNES 5.png|The letter G | ||
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|Spa=Dilema de Antorchas | |Spa=Dilema de Antorchas | ||
|SpaM=Torch Dilemma | |SpaM=Torch Dilemma | ||
| | |Fra=Flambeau Fêlé (SNES)<br>Spot Troublé (GBC) | ||
|FraM=Cracked Torchlight<br>Troubled Spotlight | |||
| | |Ger=Gühbirnen-Drama (SNES)<br />Fackel-Fiasko (GBC) | ||
|GerM=Light Bulb Drama<br />Torch Fiasco | |||
|Ger=Gühbirnen-Drama (SNES) | |||
|GerM=Light Bulb Drama | |||
|Ita=Trottola di Torce | |Ita=Trottola di Torce | ||
|ItaM=Top of Torches | |ItaM=Top of Torches |