Editing Toad's Factory

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|ghost={{ghost|Wii|Nin★Misa|2:22.480|[[File:ToadMKW.png|32px|link=Toad]][[File:Jet Bubble (Toad) Model.png|32px|link=Jet Bubble]]}}{{ghost|Wii <small>Expert</small>|Nin★GQO|2:05.593|[[File:ToadMKW.png|32px|link=Toad]][[File:Blue Falcon (Toad) Model.png|32px|link=Blue Falcon]]}}
|ghost={{ghost|Wii|Nin★Misa|2:22.480|[[File:ToadMKW.png|32px|link=Toad]][[File:Jet Bubble (Toad) Model.png|32px|link=Jet Bubble]]}}{{ghost|Wii <small>Expert</small>|Nin★GQO|2:05.593|[[File:ToadMKW.png|32px|link=Toad]][[File:Blue Falcon (Toad) Model.png|32px|link=Blue Falcon]]}}
}}
}}
'''Toad's Factory''' is the fourth and final course of the [[Mushroom Cup]] in ''[[Mario Kart Wii]]''. [[Item Box]]es are seen produced in several parts of the course. Toad's Factory is one of four courses from ''Mario Kart Wii'' that has yet to reappear as a [[classic course]] in a future game, the others being [[Luigi Circuit (Mario Kart Wii)|Luigi Circuit]], [[Mario Circuit (Mario Kart Wii)|Mario Circuit]], and [[Bowser's Castle (Mario Kart Wii)|Bowser's Castle]], making it the only one to not be the game's rendition of a recurring course.
'''Toad's Factory''' is the fourth and final course of the [[Mushroom Cup]] in ''[[Mario Kart Wii]]''. [[Item Box]]es are seen produced in several parts of the course. Toad's Factory is one of four courses from ''Mario Kart Wii'' that has yet to reappear as a [[classic course]] in a future game, the others being [[Luigi Circuit (Mario Kart Wii)|Luigi Circuit]], [[Mario Circuit (Mario Kart Wii)|Mario Circuit]], and [[Bowser's Castle (Mario Kart Wii)|Bowser's Castle]].


==Course layout==
==Course layout==
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The course begins just outside the factory. Racers immediately enter the factory and take a 90° turn to the right, with the first set of [[Item Box]]es in the middle. Racers then enter a room where there is a [[conveyor belt]] in the middle of the road and two conveyor belts on the sides of the road. The conveyor belt in the middle is going forwards and is green, while the conveyor belts on the sides are going backwards and are red. Above each conveyor belt is a pair of hydraulic presses which can crush the player akin to a [[Thwomp]]. On the conveyor belts on the sides, the hydraulic presses crush boxes and turn them into additional Item Boxes that racers can grab. The boxes are absent during Time Trials.
The course begins just outside the factory. Racers immediately enter the factory and take a 90° turn to the right, with the first set of [[Item Box]]es in the middle. Racers then enter a room where there is a [[conveyor belt]] in the middle of the road and two conveyor belts on the sides of the road. The conveyor belt in the middle is going forwards and is green, while the conveyor belts on the sides are going backwards and are red. Above each conveyor belt is a pair of hydraulic presses which can crush the player akin to a [[Thwomp]]. On the conveyor belts on the sides, the hydraulic presses crush boxes and turn them into additional Item Boxes that racers can grab. The boxes are absent during Time Trials.


After this room, racers exit the factory into an area suspended over water, and they take another 90° turn to the right, bringing them to a [[Dash Panel|dash panel]] ramp. Upon landing, racers must cross a platform that is being moved left and right by a crane, sometimes forcing racers to adjust their angle as they go off the prior ramp. There then is a brief section with four conveyor belts that lie perpendicular to the road and alternate in direction. Item Boxes and breakable wooden crates alternate spawning onto each conveyor belt, requiring players to wave past the latter. The breakable wooden crates are replaced with unbreakable metal boxes during Time Trials. After this section is a second moving platform before racers reenter the factory. Right above the entrance is a picture of Toad holding an Item Box; when a player is playing as a [[Mii]], Toad's face in the picture is replaced with a random Mii's face.
After this room, racers exit the factory into an area suspended over water, and they take another 90° turn to the right, bringing them to a [[Dash Panel|dash panel]] ramp. Upon landing, racers must cross a platform that is being moved left and right by a crane, sometimes forcing racers to adjust their angle as they go off the prior ramp. There then is a brief section with four conveyor belts that lie perpendicular to the road and alternate in direction. Item Boxes and breakable wooden crates alternate spawning onto each conveyor belt, requiring players to wave past the latter. The breakable wooden crates are replaced with unbreakable metal boxes during Time Trials. After this section is a second moving platform before racers reenter the factory. Right above the entrance is a picture of Toad holding an Item Box. When any player is playing as a [[Mii]], Toad's face in the picture is replaced with a random Mii's face.


[[File:MKW Toads Factory Conveyors.png|thumb|Toad approaching the hall with conveyor belts]]
[[File:MKW Toads Factory Conveyors.png|thumb|Toad approaching the hall with conveyor belts]]
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The main shortcut on this course can be found where racers exit the factory for the second time: If the player tricks off the dash panel ramp and then tricks off the far right side of the first mound, it is possible to jump over the pool of water and cut off the turn. If done correctly, it is possible to complete this shortcut without using a [[Dash Mushroom|Mushroom]], though having one makes the shortcut much easier.
The main shortcut on this course can be found where racers exit the factory for the second time: If the player tricks off the dash panel ramp and then tricks off the far right side of the first mound, it is possible to jump over the pool of water and cut off the turn. If done correctly, it is possible to complete this shortcut without using a [[Dash Mushroom|Mushroom]], though having one makes the shortcut much easier.


An extremely difficult glitch shortcut can also be performed at the section with the moving platforms. By slowing down after the first dash panel ramp and facing slightly right, it is possible to use a Mushroom to clip the edge of one of the moving crates, gain significant air time, and land inside a later section of the factory.<ref>[https://youtu.be/m6f9J2yHuCs The world record, as of January 10, 2023, using the glitch]</ref>
An extremely difficult glitch shortcut can also be performed at the section with the moving platforms. By slowing down after the first dash panel ramp and facing slightly right, it is possible to use a Mushroom to clip the edge of one of the moving crates, gain significant air time, and land inside a later section of the factory.<ref>https://youtu.be/m6f9J2yHuCs The world record, as of Jan 10 23, using the glitch</ref>


==Tournaments==
==Tournaments==
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**[[File:Flag of USA.png|20px]] "''Drive over conveyer{{sic}} belts, through muck, and across moving platforms in one of the trickiest new courses.''"
**[[File:Flag of USA.png|20px]] "''Drive over conveyer{{sic}} belts, through muck, and across moving platforms in one of the trickiest new courses.''"
**[[File:Flag of Europe.png|20px]] "''Technology isn't always helpful! With moving walls, conveyer belts and heavy machinery obstructing your path, it's going to take some special driving to bring home the Mushroom Cup.''"
**[[File:Flag of Europe.png|20px]] "''Technology isn't always helpful! With moving walls, conveyer belts and heavy machinery obstructing your path, it's going to take some special driving to bring home the Mushroom Cup.''"
*'''Prima Guide:''' "''The final course offers a relatively square-shaped track, complete with a wide starting tarmac run that enters a conveyor-belt building where crushers and arrows are part of your racing run. An exterior series of leaps across more conveyor belts forces you to keep a straight line into a winding tunnel, and make a large leap onto a sandy track before a final race across the mud.''"<ref> [[Prima Games]]: [https://archive.org/details/mario-kart-wii-prima-official-game-guide-2008-wii Mario Kart Wii] page 48</ref>
*'''Guide:'''{{ref needed}} "''The final course offers a relatively square-shaped track, complete with a wide starting tarmac run that enters a conveyor-belt building where crushers and arrows are part of your racing run. An exterior series of leaps across more conveyor belts forces you to keep a straight line into a winding tunnel, and make a large leap onto a sandy track before a final race across the mud.''"


==Sponsors==
==Sponsors==
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</gallery>
</gallery>


==Additional names==
==Names in other languages==
===Internal names===
{{internal names
|game1=''[[Mario Kart Wii]]''
|name1=<tt>factory_course</tt>
|meaning1=Factory course
}}
 
===Names in other languages===
{{foreign names
{{foreign names
|Jpn=キノピオファクトリー
|Jap=キノピオファクトリー
|JpnR=Kinopio Fakutorī
|JapR=Kinopio Fakutorī
|JpnM=Toad Factory
|JapM=Toad Factory
|Ger=Toads Fabrik
|Ger=Toads Fabrik
|GerM=Toad's Factory
|GerM=Toad's Factory
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}}
}}


==Notes==
==Trivia==
*The first seven seconds of the course's music do not play at the start of the race. Instead, the music will restart from the beginning when the player takes the large jump after the room filled with gas. This is the only course in the ''[[Mario Kart (series)|Mario Kart]]'' series where this happens, therefore making it practically impossible to hear the whole song under normal circumstances (unless one simply sits in place long enough for the whole song to play through). However, the music restart did not occur during the Toad's Factory competition.
*The first seven seconds of the course's music do not play at the start of the race. Instead, the music will restart from the beginning when the player takes the large jump after the room filled with gas. This is the only course in the ''[[Mario Kart (series)|Mario Kart]]'' series where this happens, therefore making it practically impossible to hear the whole song under normal circumstances (unless one simply sits in place long enough for the whole song to play through). However, the music restart did not occur during the Toad's Factory competition.
**Because of this, it is one of three courses in ''Mario Kart Wii'', alongside {{classic link|SNES|Ghost Valley 2}} and {{classic link|N64|DK's Jungle Parkway}}, where the song's intro is not skipped on the third lap.
**Because of this, it is the only course in ''Mario Kart Wii'' besides {{classic-link|SNES|Ghost Valley 2}} and {{classic-link|N64|DK's Jungle Parkway}} where the song's intro is not skipped on the third lap.


==References==
==References==
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{{MKW}}
{{MKW}}
[[Category:Factories]]
[[Category:Factories]]
[[Category:Grasslands]]
[[Category:Mario Kart Wii race courses]]
[[Category:Mario Kart Wii race courses]]
[[de:Toads Fabrik]]
[[de:Toads Fabrik]]
[[it:Fabbrica di Toad]]
[[it:Fabbrica di Toad]]

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