Editing Tire Trail

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{{level infobox
{{levelbox
|image=[[File:Tire Trail.png]]
|image=[[File:Tire Trail.png]]
|world=[[Gangplank Galleon Ahoy!]]
|world=[[Gangplank Galleon Ahoy!]]
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|before=[[Rope Ravine|<<]]
|before=[[Rope Ravine|<<]]
}}
}}
'''Tire Trail''',<ref>{{cite|date=July 1995|title=''Nintendo Power'' Volume 74|page=14|publisher=Nintendo of America|language=en-us}}</ref><ref>{{cite|title=''Donkey Kong Land'' Nintendo 3DS Virtual Console digital manual|page=13}}</ref> spelled '''Tyre Trail''' in British English,<ref>{{cite|language=en-gb|publisher=Nintendo of UK|date=1995|title=''Donkey Kong Land'' instruction booklet|page=16}}</ref> is the sixth level in ''[[Donkey Kong Land]]'' and of the first world, [[Gangplank Galleon Ahoy!]]. It can only be accessed after completing [[Deck Trek]] and using the special TNT Barrel on the bottom barricade. Tire Trail is a jungle level with numerous [[tire (object)|tire]]s. [[Donkey Kong]] and [[Diddy Kong]] must use them to reach high ledges, cross long gaps, and collect [[banana]]s and [[Kong Token]]s. [[Army|Armies]] first appear in the level, and some [[Zinger]]s are encountered around the gaps. The player can either complete Tire Trail or [[Rope Ravine]] to progress further, as both lead to [[Riggin' Rumble]].
'''Tyre Trail'''<ref>''Donkey Kong Land'' Game Boy instruction booklet, page 16.</ref>, alternately spelled '''Tire Trail'''<ref>''Nintendo Power'' Volume 74, page 14.</ref><ref>''Donkey Kong Land'' Nintendo 3DS Virtual Console digital manual{{page needed}}</ref>, is the sixth level in ''[[Donkey Kong Land]]'' and of the first world, [[Gangplank Galleon Ahoy!]]. It can only be accessed after completing [[Deck Trek]] and using the special TNT Barrel on the bottom barricade.  
 
Tyre Trail is a jungle level with numerous [[tire (object)|tire]]s. [[Donkey Kong]] and [[Diddy Kong]] must use them to reach high ledges, cross long gaps, and collect [[banana]]s and [[Kong Token]]s. [[Army|Armies]] first appear in the level, and some [[Zinger]]s are encountered around the gaps.
 
The player can either complete Tyre Trail or [[Rope Ravine]] to progress further, as both lead to [[Riggin' Rumble]].


==Layout==
==Layout==
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==Enemies==
==Enemies==
The following enemies appear in the following quantities:
*[[Army]]: 2
*[[Army]]: 2
*[[Hogwash the Flying Pig|Hogwash]]: 1
*[[Hogwash the Flying Pig|Hogwash]]: 1
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*[[Zinger]]: 6
*[[Zinger]]: 6


==Items and objects==
==Items==
The following items and objects appear in the following quantities:
 
*[[DK Barrel]]: 2
*[[DK Barrel]]: 2
*[[Kong Token]]s: 7 (one is below a Zinger, six others are in a Bonus Area)
*[[Kong Token]]s: 7 (one is below a Zinger, six others are in a Bonus Area)
*[[Red Balloon|Life Balloon]]: 1


===K-O-N-G Letters===
===K-O-N-G Letters===
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==Bonus Areas==
==Bonus Areas==
[[File:Tyre Trail Bonus Level 2.png|thumb|The second Bonus Area]]
{|class="wikitable"
Tire Trail has three [[Bonus room|Bonus Areas]]:
!Image
 
!Description
*After the Kongs find the level's first tire, they must go backwards and around the wall in their way. After crossing a wide gap, the Kongs must jump into a [[Blast Barrel]] that takes them to the [[Bonus Area]]. In the area, the Kongs must jump on a nearby button for their collected [[Kong Token]]s to individually blast out of a Barrel Cannon. The Kongs get an [[extra life]] for every Kong Token that they catch. After all of their Kong Token are used, the Kongs are redirected back into the main level.
|-
*Shortly before the [[Continue Point]], the Kongs must bounce on a few Kritters as they go through the area. They must land on a dirt patch in the ground and grab on the ascending rope to go to the second Bonus Area. The Bonus Area takes place in a cave area simply consisting of six Kong Tokens. After collecting them, the Kongs can exit to the right.
|
*Shortly after the Continue Point, the Kongs must bounce on a few tires to cross some gaps. At some point, the Kongs must use a tire to bounce up to a high ledge while avoiding a Zinger. The Kongs must enter a Blast Barrel under the Zinger to blast to the third and final Bonus Area, which also takes place in a cave. There, the Kongs must simply walk into another Barrel Cannon, which blasts them to the letter N and onto a ledge to the right where they can exit.
|After the Kongs find the level's first tire, they must go backwards and around the wall in their way. After crossing a wide gap, the Kongs must jump into a [[Blast Barrel]] that takes them to the [[Bonus Area]]. In the area, the Kongs must jump on a nearby button for their collected [[Kong Token]]s to individually blast out of a Barrel Cannon. The Kongs get an [[extra life]] for every Kong Token that they catch. After all of their Kong Token are used, the Kongs are redirected back into the main level.
|-
|[[File:Tyre Trail Bonus Level 2.png]]
|Shortly before the [[Continue Point]], the Kongs must bounce on a few Kritters as they go through the area. They must land on a dirt patch in the ground and grab on the ascending rope to go to the second Bonus Area. The Bonus Area takes place in a cave area simply consisting of six Kong Tokens. After collecting them, the Kongs can exit to the right.
|-
|
|Shortly after the Continue Point, the Kongs must bounce on a few tires to cross some gaps. At some point, the Kongs must use a tire to bounce up to a high ledge while avoiding a Zinger. The Kongs must enter a Blast Barrel under the Zinger to blast to the third and final Bonus Area, which also takes place in a cave. There, the Kongs must simply walk into another Barrel Cannon, which blasts them to the letter N and onto a ledge to the right where they can exit.
|}


==Gallery==
==Gallery==
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|JapM=Tire Jungle, a name shared with [[Jungle Jinx]]
|JapM=Tire Jungle, a name shared with [[Jungle Jinx]]
|Spa=Sendero de llantas
|Spa=Sendero de llantas
|SpaM=Tire trail
|SpaM=Tire trail}}
|Ita=La pista delle ruote<ref>{{cite|title=''[[Donkey Kong Land]]'' Italian booklet|page=16}}</ref>
|ItaM=The wheels track
}}


==References==
==References==

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