Editing Tire Trail
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{{ | {{levelbox | ||
|image=[[File:Tire Trail.png]] | |image=[[File:Tire Trail.png]] | ||
|world=[[Gangplank Galleon Ahoy!]] | |world=[[Gangplank Galleon Ahoy!]] | ||
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|before=[[Rope Ravine|<<]] | |before=[[Rope Ravine|<<]] | ||
}} | }} | ||
'''Tire Trail''' | '''Tyre Trail'''<ref>''Donkey Kong Land'' Game Boy instruction booklet, page 16.</ref>, alternately spelled '''Tire Trail'''<ref>''Nintendo Power'' Volume 74, page 14.</ref><ref>''Donkey Kong Land'' Nintendo 3DS Virtual Console digital manual{{page needed}}</ref>, is the sixth level in ''[[Donkey Kong Land]]'' and of the first world, [[Gangplank Galleon Ahoy!]]. It can only be accessed after completing [[Deck Trek]] and using the special TNT Barrel on the bottom barricade. | ||
Tyre Trail is a jungle level with numerous [[tire (object)|tire]]s. [[Donkey Kong]] and [[Diddy Kong]] must use them to reach high ledges, cross long gaps, and collect [[banana]]s and [[Kong Token]]s. [[Army|Armies]] first appear in the level, and some [[Zinger]]s are encountered around the gaps. | |||
The player can either complete Tyre Trail or [[Rope Ravine]] to progress further, as both lead to [[Riggin' Rumble]]. | |||
==Layout== | ==Layout== | ||
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==Enemies== | ==Enemies== | ||
*[[Army]]: 2 | *[[Army]]: 2 | ||
*[[Hogwash the Flying Pig|Hogwash]]: 1 | *[[Hogwash the Flying Pig|Hogwash]]: 1 | ||
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*[[Zinger]]: 6 | *[[Zinger]]: 6 | ||
==Items | ==Items== | ||
*[[DK Barrel]]: 2 | *[[DK Barrel]]: 2 | ||
*[[Kong Token]]s: 7 (one is below a Zinger, six others are in a Bonus Area) | *[[Kong Token]]s: 7 (one is below a Zinger, six others are in a Bonus Area) | ||
===K-O-N-G Letters=== | ===K-O-N-G Letters=== | ||
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==Bonus Areas== | ==Bonus Areas== | ||
{|class="wikitable" | |||
!Image | |||
!Description | |||
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| | |||
|After the Kongs find the level's first tire, they must go backwards and around the wall in their way. After crossing a wide gap, the Kongs must jump into a [[Blast Barrel]] that takes them to the [[Bonus Area]]. In the area, the Kongs must jump on a nearby button for their collected [[Kong Token]]s to individually blast out of a Barrel Cannon. The Kongs get an [[extra life]] for every Kong Token that they catch. After all of their Kong Token are used, the Kongs are redirected back into the main level. | |||
|- | |||
|[[File:Tyre Trail Bonus Level 2.png]] | |||
|Shortly before the [[Continue Point]], the Kongs must bounce on a few Kritters as they go through the area. They must land on a dirt patch in the ground and grab on the ascending rope to go to the second Bonus Area. The Bonus Area takes place in a cave area simply consisting of six Kong Tokens. After collecting them, the Kongs can exit to the right. | |||
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|Shortly after the Continue Point, the Kongs must bounce on a few tires to cross some gaps. At some point, the Kongs must use a tire to bounce up to a high ledge while avoiding a Zinger. The Kongs must enter a Blast Barrel under the Zinger to blast to the third and final Bonus Area, which also takes place in a cave. There, the Kongs must simply walk into another Barrel Cannon, which blasts them to the letter N and onto a ledge to the right where they can exit. | |||
|} | |||
==Gallery== | ==Gallery== | ||
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|JapM=Tire Jungle, a name shared with [[Jungle Jinx]] | |JapM=Tire Jungle, a name shared with [[Jungle Jinx]] | ||
|Spa=Sendero de llantas | |Spa=Sendero de llantas | ||
|SpaM=Tire trail | |SpaM=Tire trail}} | ||
}} | |||
==References== | ==References== |