Editing Tiny-Huge Island

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While the size of the islands differs, the layouts are generally the same, though some of the features are different.  
While the size of the islands differs, the layouts are generally the same, though some of the features are different.  


On the Tiny Island, the player starts in a small field with a [[Mini Goomba|Goombette]]. The doorway to the right is too small to go through, so the player has to [[jump]] to the platforms to the left to progress. On the first platform are a [[flame thrower (Flame Chomp)|flame thrower]] and a [[! Block|yellow block]] containing a [[1-Up Mushroom|1-UP Mushroom]], and the second platform includes a [[Small Piranha]] and a Shrinker Pipe. Next to the pipe is a [[! Switch#Super Mario 64 / Super Mario 64 DS|Purple Switch]] that causes [[block (Super Mario 64)|block]]s to appear, and the player can use them to get to a small floating platform or to get up onto the above ledge. The floating platform contains a single [[coin]] and a [[warp]] in a corner to get back to the main island. The ledge above has [[metal ball|iron ball]]s rolling down it, knocking the player back if they connect. Down the path to the left is a small bridge leading to a Shrinker Pipe and several platforms the player can jump across. Past the platforms are a [[Bob-omb Buddy]] that opens the [[cannon]] on the Huge Island and a body of [[water]] with a sloped beach and a small wooden bridge above it. In the DS version of the game, [[Klepto]] circles the post in the middle. Back on the path with the iron balls and to the right is a Shrinker Pipe next to a series of platforms acting as steps to a bridge that leads to the top of the mountain. Beyond the hole that the iron balls are coming out of is a small field with Goombettes and a [[Small Koopa Troopa]]. Due to its size, this [[Koopa Troopa]] does not give out a [[Koopa Shell|shell]] for the player to ride on, and it is defeated after a single touch or even if [[Mario]], [[Yoshi]], [[Luigi]], or [[Wario]] touches it.
On the Tiny Island, the player starts in a small field with a [[Mini Goomba|Goombette]]. The doorway to the right is too small to go through, so the player has to [[jump]] to the platforms to the left to progress. On the first platform are a [[flame thrower (Flame Chomp)|flame thrower]] and a [[! Block|yellow block]] containing a [[1-Up Mushroom|1-UP Mushroom]], and the second platform includes a [[Small Piranha]] and a Shrinker Pipe. Next to the pipe is a [[! Switch#Super Mario 64 / Super Mario 64 DS|Purple Switch]] that causes [[block (Super Mario 64)|block]]s to appear, and the player can use them to get to a small floating platform or to get up onto the above ledge. The floating platform contains a single [[coin]] and a [[warp]] in a corner to get back to the main island. The ledge above has [[metal ball|iron ball]]s rolling down it, knocking the player back if they connect. Down the path to the left is a small bridge leading to a Shrinker Pipe and several platforms the player can jump across. Past the platforms are a [[Bob-omb Buddy]] that opens the [[cannon]] on the Huge Island and a body of [[water]] with a sloped beach and a small wooden bridge above it. In the DS version of the game, [[Klepto]] is circling the post in the middle. Back on the path with the iron balls and to the right is a Shrinker Pipe next to a series of platforms acting as steps to a bridge that leads to the top of the mountain. Beyond the hole that the iron balls are coming out of is a small field with Goombettes and a [[Small Koopa Troopa]]. Due to its size, this Koopa Troopa does not give out a [[Koopa Shell|shell]] for the player to ride on, and it is defeated after a single touch or even if [[Mario]], [[Yoshi]], [[Luigi]], or [[Wario]] touches it.
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{{br|left}}


On the Huge Island, the player starts in a field with three [[Big Goomba|Grand Goomba]]s. The platforms to the left are too far apart and tall for the player to use, so the player has to go through the doorway on the right in order to progress. The doorway leads to a large lake and a sloped beach, with the lake having a [[Cheep Chomp|Bubba]] that tries to eat the player, a Koopa Troopa on the beach, and a [[Lakitu]] that circles around both while throwing [[Spiny|Spinies]] at the player. Across the lake are a [[Fly Guy]] and the course's cannon. The cannon can be used to reach the higher platforms, one of which has a bridge that leads to [[Wiggler]]'s Basement,<ref>{{cite|title=''Nintendo Magazine System'' (AU) Issue #52|page=47|date=July 1997}}</ref> the lower portion of a cave filled with [[Red Coin]]s. Past the cannon is a large platform with a strong gust of [[wind]] blowing through it, which will push the player off the edge if they are not careful. To reach the upper platform, the player has to jump in its direction, which causes a gust of wind from below to appear and push the player upward onto the platform. Across the platform's bridge is Windswept Valley, which contains some Grand Goombas and a Shrinker Pipe, as well as the [[pole|flagpole]] during the mission [[Rematch with Koopa the Quick]]. The bridge afterward has wind blowing across it, and beyond it is a hill with iron balls rolling down it. Past the hill are the hole the iron balls come out of and two paths for the player to take: The left has a Shrinker Pipe and large platforms leading to the top of the mountain, while the right leads to a field with Grand Goombas, as well as Koopa the Quick if his mission is selected. Below the iron balls' spawning hole are the large platforms the player could not reach earlier, with the highest one containing several [[Big Fire Piranha|Piranha Flower]]s.
On the Huge Island, the player starts in a field with three [[Big Goomba|Grand Goomba]]s. The platforms to the left are too far apart and tall for the player to use, so the player has to go through the doorway on the right in order to progress. The doorway leads to a large lake and a sloped beach, with the lake having a [[Cheep Chomp|Bubba]] that tries to eat the player, a Koopa on the beach, and a [[Lakitu]] that circles around both while throwing [[Spiny|Spinies]] at the player. Across the lake are a [[Fly Guy]] and the course's cannon. The cannon can be used to reach the higher platforms, one of which has a bridge that leads to [[Wiggler]]'s Basement,<ref>{{cite|title=''Nintendo Magazine System'' (AU) Issue #52|page=47|date=July 1997}}</ref> the lower portion of a cave filled with [[Red Coin]]s. Past the cannon is a large platform with a strong gust of [[wind]] blowing through it, which will push the player off the edge if they are not careful. To reach the upper platform, the player has to jump in its direction, which causes a gust of wind from below to appear and push the player upward onto the platform. Across the platform's bridge is Windswept Valley, which contains some Grand Goombas and a Shrinker Pipe, as well as the [[pole|flagpole]] during the mission [[Rematch with Koopa the Quick]]. The bridge afterward has wind blowing across it, and beyond it is a hill with iron balls rolling down it. Past the hill are the hole the iron balls come out of and two paths for the player to take: The left has a Shrinker Pipe and large platforms leading to the top of the mountain, while the right leads to a field with Grand Goombas, as well as Koopa the Quick if his mission is selected. Below the iron balls' spawning hole are the large platforms the player could not reach earlier, with the highest one containing several [[Big Fire Piranha|Piranha Flower]]s.


==Missions==
==Missions==
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GrandGoombaSM64.png|[[Big Goomba|Grand Goomba]]s
GrandGoombaSM64.png|[[Big Goomba|Grand Goomba]]s
Chuckya SM64.png|[[Chuckya]]
Chuckya SM64.png|[[Chuckya]]
SM64 Screenshot Lakitu.png|[[Lakitu]]s
LakitusSM64.png|[[Lakitu]]s
SM64 Spiny.png|[[Spiny|Spinies]]
SM64 Spiny.png|[[Spiny|Spinies]]
FlyGuySM64.png|[[Fly Guy]]s
FlyGuySM64.png|[[Fly Guy]]s

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