Editing Tidal Wave

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{{PM move infobox
__NOTOC__{{PM move infobox
|game=[[Paper Mario]]
|game=[[Paper Mario]]
|image=Tidal Wave.png
|image=Tidal Wave.png
|attack=1 per correct input, up to 13 (original) or 14 (ports)
|attack=0-13
|mastered_by=[[Sushie]]
|mastered=[[Sushie]]
|effect=Sushie creates a tidal wave, damaging every enemy
|effect=Sushie creates a tidal wave, damaging every enemy
|target=All enemies
|range=All
|element=Water
|rank=Ultra Rank
|rank=Ultra Rank
}}
}}
[[File:Sushie Sprays Fire Piranha.gif|thumb|left|[[Sushie]] using Tidal Wave on [[Lava Piranha]].]]
'''Tidal Wave''' is a move used by [[Sushie]] in ''[[Paper Mario]]''. This attack costs Mario six [[Flower Point]]s and can be used once Sushie is [[Ultra Rank]]. It is an all-range attack in which Sushie bounces across the screen in many directions, hitting all enemies with water. Fire enemies are more susceptible to this attack and take greater damage from it (for example, [[Lava Piranha]], when he and his [[Lava Bud]]s are cloaked in flames during the second half of the battle). The action command involves pressing either A, B, or C-Down when shown on the screen as many times as possible within a time limit; failing to press any buttons results in no damage.
'''Tidal Wave''' is a [[List of moves|move]] in ''[[Paper Mario]]''. This attack costs six [[Flower Point]]s, and it can be used by [[Sushie]] upon reaching [[Ultra Rank]]. In this attack Sushie bounces across the screen hitting all enemies with water. Because this move is imbued with the water element, some enemies will take more or less damage from the attack depending on their weakness or resistance to water. The action command involves executing the most correct inputs ({{button|n64|A}}, {{button|n64|B}}, {{button|n64|Cdown}}) within a time limit. The inputs pop-up one after another whenever the latest one is successfully executed, and for every successful input the attack will do 1 more damage, up to 14. However, without cycle-mashing,<ref>{{cite|language=en|author=Jdaster64|date=September 13, 2021|url=supermariofiles.wordpress.com/2021/09/13/tidal-wave|title=Tidal Wave, and Breaking the Limits of Human Perception|publisher=Wordpress.com|accessdate=May 28, 2023}}</ref> reaching anything close to 14 is unrealistic, and in practice the expected damage output of Tidal Wave is 6.
 
==See also==
*[[Air Raid]], a similar attack that strikes all aerial enemies.
*[[Mega Bomb]], a similar attack that strikes all enemies.


==Names in other languages==
==Names in other languages==
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|SpaM=Seaquake
|SpaM=Seaquake
|Ger=Tsunami
|Ger=Tsunami
|Fre=Raz de Marée
|GerM=Tsunami
|FreM=Tsunami
|Chi=巨浪
|Chi=巨浪
|ChiR=Jùlàng
|ChiR=Jùlàng
|ChiM=Huge Wave
|ChiM=Huge Wave
|Ita=Aquajet<ref>{{cite|title=''[[Super Mario Manga Mania|Super Mario Mangamania]]''|date=March 9, 2022|page=15|isbn=978-88349-07122|publisher=Edizioni BD|author=Colombo, Alessandro|language=it}}</ref>
|Ita=Aquajet<ref>''[[Super Mario Manga Mania|Super Mario Mangamania]]'', pag. 15</ref>
|ItaM=Water jet
|ItaM=Water jet
}}
}}


==Trivia==
==Trivia==
*On the [[Nintendo 64]], if more than 13 button inputs are pressed, the game crashes.<ref>{{cite|language=en|author=Stryder7x|date=April 20, 2016|url=www.youtube.com/watch?v=DU5OrWrl8DY|title=Using Sushie's Tidal Wave Crashes ''Paper Mario''|publisher=YouTube|accessdate=April 21, 2016}}</ref> Furthermore, if this move is used in the encounter against [[Huff N. Puff]] while multiple [[Tuff Puff]]s are present, the game can be crashed with even fewer inputs.
*On the [[Nintendo 64]], if more than 13 button inputs are pressed, the game crashes.<ref>Stryder7x. (April 20, 2016). [https://www.youtube.com/watch?v=DU5OrWrl8DY Using Sushie's Tidal Wave Crashes Paper Mario] ''YouTube''. Retrieved April 21, 2016.</ref>
**However, on the [[Virtual Console]], the game does not crash but instead maxes out after 14 buttons are pressed, and the 15th button icon location overflows and gets stuck on the status bar. Other HUD issues are experienced as well.
**However, on the [[Virtual Console]], the game doesn't crash but instead maxes out after 14 buttons are pressed, and the 15th button icon location overflows and gets stuck on the status bar. Other HUD issues are experienced as well.
*On the Wii Virtual Console version, when this move is used, the game slows down during the part in which the screen is covered in water by this move.
*On the Wii Virtual Console version, when this move is used, the game slows down during the part in which the screen is covered in water by this move.


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