Editing Tidal Wave
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{{ | __NOTOC__{{PM_Moves | ||
|game=[[Paper Mario]] | |game=[[Paper Mario]] | ||
|image=Tidal Wave.png | |image=Tidal Wave.png | ||
|attack= | |attack=0-13 | ||
| | |mastered=[[Sushie]] | ||
|effect=Sushie creates a tidal wave, damaging every enemy | |effect=Sushie creates a tidal wave, damaging every enemy | ||
| | |range=All | ||
|rank=Ultra Rank | |rank=Ultra Rank | ||
}} | }} | ||
'''Tidal Wave''' is a move used by [[Sushie]] in ''[[Paper Mario]]''. This attack costs Mario six [[Flower Point]]s and can be used once Sushie is [[Ultra Rank]]. It is an all-range attack in which Sushie bounces across the screen in many directions, hitting all enemies with water. Fire enemies are more susceptible to this attack and take greater damage from it (for example, [[Lava Piranha]], when he and his [[Lava Bud]]s are cloaked in flames during the second half of the battle). The action command involves pressing either A, B, or C-Down when shown on the screen as many times as possible within a time limit; failing to press any buttons results in no damage. | |||
'''Tidal Wave''' is a [[ | |||
==See also== | |||
*[[Air Raid]], a similar attack that strikes all aerial enemies. | |||
*[[Mega Bomb]], a similar attack that strikes all enemies. | |||
==Names in other languages== | ==Names in other languages== | ||
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|SpaM=Seaquake | |SpaM=Seaquake | ||
|Ger=Tsunami | |Ger=Tsunami | ||
| | |GerM=Tsunami | ||
|Chi=巨浪 | |Chi=巨浪 | ||
|ChiR=Jùlàng | |ChiR=Jùlàng | ||
|ChiM=Huge Wave | |ChiM=Huge Wave | ||
}} | }} | ||
==Trivia== | ==Trivia== | ||
*On the [[Nintendo 64]], if more than 13 button inputs are pressed, the game crashes.<ref> | *On the [[Nintendo 64]], if more than 13 button inputs are pressed, the game crashes.<ref>Stryder7x. (April 20, 2016). [https://www.youtube.com/watch?v=DU5OrWrl8DY Using Sushie's Tidal Wave Crashes Paper Mario] ''YouTube''. Retrieved April 21, 2016.</ref> | ||
**However, on the [[Virtual Console]], the game | **However, on the [[Virtual Console]], the game doesn't crash but instead maxes out after 14 buttons are pressed, and the 15th button icon location overflows and gets stuck on the status bar. Other HUD issues are experienced as well. | ||
*On the Wii Virtual Console version, when this move is used, the game slows down during the part in which the screen is covered in water by this move. | *On the Wii Virtual Console version, when this move is used, the game slows down during the part in which the screen is covered in water by this move. | ||