Editing Tidal Terror
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=あらしのビーチ | ||
| | |JapR=Arashi no Bīchi | ||
| | |JapM=Stormy Beach | ||
| | |Chi=暴风雨海滩 | ||
| | |ChiR=Bàofēngyǔ Hǎitān | ||
| | |ChiM=Storming Beach | ||
|FreA=Tsunami Infini | |FreA=Tsunami Infini | ||
|FreAM=Infinite Tsunami | |FreAM=Infinite Tsunami | ||
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}} | }} | ||
== | ==Trivia== | ||
*In a 2021 interview, Kynan Pearson, a senior designer for ''Donkey Kong Country Returns'', stated that Tidal Terror's tidal wave mechanic was inspired by a level from ''{{wp|Super Ghouls 'n Ghosts}}'', in which waves come in from the background and destroy the foreground to hinder progression.<ref>KIWI TALKZ (November 12, 2021). [https://youtu.be/y6YKebkPZNM?t=1687 #114 - Kynan Pearson Interview (Metroid Prime 2, Donkey Kong, Level Design, Management etc.)] ''YouTube''. Retrieved December 7, 2022.</ref> | *In a 2021 interview, Kynan Pearson, a senior designer for ''Donkey Kong Country Returns'', stated that Tidal Terror's tidal wave mechanic was inspired by a level from ''{{wp|Super Ghouls 'n Ghosts}}'', in which waves come in from the background and destroy the foreground to hinder progression.<ref>KIWI TALKZ (November 12, 2021). [https://youtu.be/y6YKebkPZNM?t=1687 #114 - Kynan Pearson Interview (Metroid Prime 2, Donkey Kong, Level Design, Management etc.)] ''YouTube''. Retrieved December 7, 2022.</ref> | ||