Editing Tidal Terror

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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jpn=あらしのビーチ
|Jap=あらしのビーチ
|JpnR=Arashi no Bīchi
|JapR=Arashi no Bīchi
|JpnM=Stormy Beach
|JapM=Stormy Beach
|ChiS=暴风雨海滩
|Chi=暴风雨海滩
|ChiSR=Bàofēngyǔ Hǎitān  
|ChiR=Bàofēngyǔ Hǎitān  
|ChiSM=Storming Beach
|ChiM=Storming Beach
|ChiT=暴風雨海灘
|ChiTR=Bàofēngyǔ Hǎitān
|ChiTM=Storming Beach
|FreA=Tsunami Infini
|FreA=Tsunami Infini
|FreAM=Infinite Tsunami
|FreAM=Infinite Tsunami
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}}
}}


==Notes==
==Trivia==
*In a 2021 interview, Kynan Pearson, a senior designer for ''Donkey Kong Country Returns'', stated that Tidal Terror's tidal wave mechanic was inspired by a level from ''{{wp|Super Ghouls 'n Ghosts}}'', in which waves come in from the background and destroy the foreground to hinder progression.<ref>KIWI TALKZ (November 12, 2021). [https://youtu.be/y6YKebkPZNM?t=1687 #114 - Kynan Pearson Interview (Metroid Prime 2, Donkey Kong, Level Design, Management etc.)] ''YouTube''. Retrieved December 7, 2022.</ref>
*In a 2021 interview, Kynan Pearson, a senior designer for ''Donkey Kong Country Returns'', stated that Tidal Terror's tidal wave mechanic was inspired by a level from ''{{wp|Super Ghouls 'n Ghosts}}'', in which waves come in from the background and destroy the foreground to hinder progression.<ref>KIWI TALKZ (November 12, 2021). [https://youtu.be/y6YKebkPZNM?t=1687 #114 - Kynan Pearson Interview (Metroid Prime 2, Donkey Kong, Level Design, Management etc.)] ''YouTube''. Retrieved December 7, 2022.</ref>


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