Editing Tidal Terror

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|code=2-7
|code=2-7
|world=[[Beach]]
|world=[[Beach]]
|game=''[[Donkey Kong Country Returns]]'' (''[[Donkey Kong Country Returns 3D|3D]]''/''[[Donkey Kong Country Returns HD|HD]]'')
|game=''[[Donkey Kong Country Returns]]'' (''[[Donkey Kong Country Returns 3D|3D]]'')
|before=[[Stormy Shore|<<]]
|before=[[Stormy Shore|<<]]
|after=[[Pinchin' Pirates|>>]]
|after=[[Pinchin' Pirates|>>]]
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|track=Tidal Terror
|track=Tidal Terror
}}
}}
'''Tidal Terror''' is the fourteenth level in ''[[Donkey Kong Country Returns]]'' and its [[Donkey Kong Country Returns 3D|Nintendo 3DS]] and [[Donkey Kong Country Returns HD|Nintendo Switch]] ports, as well as the seventh and final regular level of the [[Beach]] world.
'''Tidal Terror''' is the fourteenth level in ''[[Donkey Kong Country Returns]]'' and ''[[Donkey Kong Country Returns 3D]]''. It is the seventh and last regular level of the [[Beach]] world.
 
==Summary==
==Summary==
Tidal Terror involves large waves that constantly come from the background. These waves will cause the player to lose a life on contact, as well as knocking away any items or enemies in their path. The player should avoid the waves by taking shelter behind large rock pillars. Some pillars have to be Ground Pounded up, as indicated by a large red button where the pillar will be sprung up when pounded. The waves ravage the shoreline quickly, so the player must quickly move between walls, some of which crumble when hit by the waves. Near the end, there is a ship wreckage that the player must enter, though the waves still move through the windows. Enemies in the level include [[Snippys]], [[Pinchly]]s, [[Snaggles]], and [[Squidly]]s.
Tidal Terror is unique compared to other beach levels because it features strong waves that constantly wash over the rock pathways of the level. The waves are strong enough to wipe away [[Donkey Kong]] and [[Diddy Kong]] instantly, along with any item or enemy in their path. The [[Kong]]s can avoid the waves by hiding behind large rock pillars. Some pillars have to be Ground Pounded up, as indicated by a large red button where the pillar will be sprung up when pounded. The Kongs can avoid [[Snippys]] and [[Pinchly]]s along the path. The waves ravage the shoreline quickly, so the Kongs must quickly move between walls, some of which crumble when hit by the waves. Near the end, there is a ship wreckage that the Kongs can go through, though the waves still move through the windows. Enemies in the level include [[Snippys]], [[Pinchly]]s, [[Snaggles]], and [[Squidly]]s.


==Overview==
==Overview==
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==Time Attack times==
==Time Attack times==
{|class="wikitable dk"
{|class="dktable-brown"
!Medal
!Medal
!Time
!Time
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==Enemies==
==Enemies==
{|class="wikitable dk"width=25%
{|class="dktable-brown"width=25%
|-
|-
!Image
!Image
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|6
|6
|-
|-
|align="center"|[[File:Snaps.png|x50px]]
|align="center"|[[File:Snaps_closeup.png|x50px]]
|align="center"|[[Snippys]]
|align="center"|[[Snippys]]
|15
|15
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==Items==
==Items==
{|class="wikitable dk"width=25%
{|class="dktable-brown"width=25%
|-
|-
!Image
!Image
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|}
|}
===K-O-N-G Letters===
===K-O-N-G Letters===
{|class="wikitable dk"width=70%
{|class="dktable-brown"width=70%
|-
|-
!Image
!Image
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===Puzzle Pieces===
===Puzzle Pieces===
{|class="wikitable dk"width=70%
{|class="dktable-brown"width=70%
|-
|-
!Image
!Image
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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jpn=あらしのビーチ
|Jap=あらしのビーチ
|JpnR=Arashi no Bīchi
|JapR=Arashi no Bīchi
|JpnM=Stormy Beach
|JapM=Stormy Beach
|ChiS=暴风雨海滩
|Chi=暴风雨海滩
|ChiSR=Bàofēngyǔ Hǎitān  
|ChiR=Bàofēngyǔ Hǎitān  
|ChiSM=Storming Beach
|ChiM=Storming Beach
|ChiT=暴風雨海灘
|ChiTR=Bàofēngyǔ Hǎitān
|ChiTM=Storming Beach
|FreA=Tsunami Infini
|FreA=Tsunami Infini
|FreAM=Infinite Tsunami
|FreAM=Infinite Tsunami
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}}
}}


==Notes==
==Trivia==
*In a 2021 interview, Kynan Pearson, a senior designer for ''Donkey Kong Country Returns'', stated that Tidal Terror's tidal wave mechanic was inspired by a level from ''{{wp|Super Ghouls 'n Ghosts}}'', in which waves come in from the background and destroy the foreground to hinder progression.<ref>KIWI TALKZ (November 12, 2021). [https://youtu.be/y6YKebkPZNM?t=1687 #114 - Kynan Pearson Interview (Metroid Prime 2, Donkey Kong, Level Design, Management etc.)] ''YouTube''. Retrieved December 7, 2022.</ref>
*In a 2021 interview, Kynan Pearson, a senior designer for ''Donkey Kong Country Returns'', stated that Tidal Terror's tidal wave mechanic was inspired by a level from ''{{wp|Super Ghouls 'n Ghosts}}'', in which waves come in from the background and destroy the foreground to hinder progression.<ref>KIWI TALKZ (November 12, 2021). [https://youtu.be/y6YKebkPZNM?t=1687 #114 - Kynan Pearson Interview (Metroid Prime 2, Donkey Kong, Level Design, Management etc.)] ''YouTube''. Retrieved December 7, 2022.</ref>


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