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{{ | {{:Mario & Luigi: Dream Team bestiary|transcludesection=Ticksquawk|align=right}} | ||
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'''Ticksquawks''' are stopwatch [[List of enemies|enemies]] that appear in ''[[Mario & Luigi: Dream Team]]''. Their bodies have yellow lining and a red stopwatch hand and switch. In the field, Ticksquawks move around aimlessly if not disturbed, but will frantically rush about upon sighting [[Mario]] and [[Dreamy Luigi]] for a short amount of time. | '''Ticksquawks''' are stopwatch [[List of enemies|enemies]] that appear in ''[[Mario & Luigi: Dream Team]]''. Their bodies have yellow lining and a red stopwatch hand and switch. In the field, Ticksquawks move around aimlessly if not disturbed, but will frantically rush about upon sighting [[Mario]] and [[Dreamy Luigi]] for a short amount of time. | ||
A Ticksquawk can also attack by approaching Mario and initiating its timer, the Ticksquawk | A Ticksquawk can also attack by approaching Mario and initiating its timer, the Ticksquawk briefly opening itself upon the red stopwatch hand on it making a full rotation around its face. Upon it opening, a bluebird will fly out at Mario, who must [[jump]] over it in order to avoid taking damage from it; defeating the bluebird will award Mario a [[Coin]]. The Ticksquawk may perform this attack but have a white shutter cover its face instead, preventing Mario from visually being able to tell when the Ticksquawk will open itself and forcing the player to tell through sound-related means. | ||
A Ticksquawk may also start flashing red and advance towards Mario, dashing around him five times in a square formation with short pauses in between. Mario must [[hammer]] the Ticksquawk as it bursts past him in order to avoid taking damage, counter-attack the Ticksquawk and halt its oncoming explosion as a result. If Mario fails to do this, the Ticksquawk will explode, defeating itself and damaging Mario in the process. Any Ticksquawk that knocks itself out this way will not earn the player any experience points. | A Ticksquawk may also start flashing red and advance towards Mario, dashing around him five times in a square formation with short pauses in between. Mario must [[hammer]] the Ticksquawk as it bursts past him in order to avoid taking damage, counter-attack the Ticksquawk and halt its oncoming explosion as a result. If Mario fails to do this, the Ticksquawk will explode, defeating itself and damaging Mario in the process. Any Ticksquawk that knocks itself out this way will not earn the player any experience points. | ||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
|Jap=チクタくん | |Jap=チクタくん | ||
|JapR= | |JapR=Chikutakun | ||
|JapM= | |JapM=Pun of「チクタク」(''chikutaku'', tick-tock) and「くん」(''-kun'', an honorific suffix) | ||
| | |SpaA=Aguiloj | ||
| | |SpaAM=From ''águila'' (eagle) and ''reloj'' (clock) | ||
| | |SpaE=Ticáguila | ||
| | |SpaEM= From ''tic'' (tick) and ''águila'' (eagle) | ||
| | |FraE=Tictakin | ||
| | |FraEM=From ''tic tac'' (tick tock) and ''taquin'' (teasing) | ||
|Ger=Foppuhr | |Ger=Foppuhr | ||
|GerM= | |GerM=Pun on ''foppen'' (make a fool of) and ''Uhr'' (Clock) | ||
|Ita=Ticchettacco | |Ita=Ticchettacco | ||
|ItaM= | |ItaM=From ''Ticchettare'' (to tick) and ''Attacco'' (attack) | ||
|Rus=Часоклюв | |Rus=Часоклюв | ||
|RusR=Chasoklyuv | |RusR=Chasoklyuv | ||
|RusM=From '' | |RusM=From ''Часы'' (Clock) and ''Клюв'' (Beak) | ||
|Por=Tiquetáguia | |||
|PorM=From ''tiquetaque'' (tick tock) and ''águia'' (eagle) | |||
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}} | }} | ||
{{M&LDT}} | {{M&LDT}} | ||
[[Category:Robots]] | [[Category:Robots]] | ||
[[Category:Mario & Luigi: Dream Team enemies]] | [[Category:Mario & Luigi: Dream Team enemies]] | ||
[[it:Ticchettacco]] | [[it:Ticchettacco]] |