Editing Ticksquawk
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{{ | {{:Mario & Luigi: Dream Team bestiary|transcludesection=Ticksquawk|align=right}} | ||
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'''Ticksquawks''' are stopwatch [[List of enemies|enemies]] that appear in ''[[Mario & Luigi: Dream Team]]''. Their bodies have yellow lining and a red stopwatch hand and switch. In the field, Ticksquawks move around aimlessly if not disturbed, but will frantically rush about upon sighting [[Mario]] and [[Dreamy Luigi]] for a short amount of time. | '''Ticksquawks''' are stopwatch [[List of enemies|enemies]] that appear in ''[[Mario & Luigi: Dream Team]]''. Their bodies have yellow lining and a red stopwatch hand and switch. In the field, Ticksquawks move around aimlessly if not disturbed, but will frantically rush about upon sighting [[Mario]] and [[Dreamy Luigi]] for a short amount of time. | ||
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A Ticksquawk may also start flashing red and advance towards Mario, dashing around him five times in a square formation with short pauses in between. Mario must [[hammer]] the Ticksquawk as it bursts past him in order to avoid taking damage, counter-attack the Ticksquawk and halt its oncoming explosion as a result. If Mario fails to do this, the Ticksquawk will explode, defeating itself and damaging Mario in the process. Any Ticksquawk that knocks itself out this way will not earn the player any experience points. | A Ticksquawk may also start flashing red and advance towards Mario, dashing around him five times in a square formation with short pauses in between. Mario must [[hammer]] the Ticksquawk as it bursts past him in order to avoid taking damage, counter-attack the Ticksquawk and halt its oncoming explosion as a result. If Mario fails to do this, the Ticksquawk will explode, defeating itself and damaging Mario in the process. Any Ticksquawk that knocks itself out this way will not earn the player any experience points. | ||
==Names in other languages== | ==Names in other languages== |