Editing Tick Tock Clock
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{{about|the course in [[Super Mario 64]]|the racecourse|{{classic link|DS|Tick-Tock Clock}}}} | {{about|the course in [[Super Mario 64]]|the racecourse|{{classic-link|DS|Tick-Tock Clock}}}} | ||
{{course infobox | {{course infobox | ||
|image=[[File:Course14.png|200px]]<br>''Super Mario 64''<br>[[File:SM64DS Tick-Tock Clock.png|200px]]<br>''Super Mario 64 DS'' | |image=[[File:Course14.png|200px]]<br>''Super Mario 64''<br>[[File:SM64DS Tick-Tock Clock.png|200px]]<br>''Super Mario 64 DS'' | ||
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[[File:SM64DS Tick Tock Clock Map.png|frame|left|Map of Tick Tock Clock in ''[[Super Mario 64 DS]]'']] | [[File:SM64DS Tick Tock Clock Map.png|frame|left|Map of Tick Tock Clock in ''[[Super Mario 64 DS]]'']] | ||
[[File:SM64 TickTockClock.png|thumb|Tick Tock Clock entrance]] | [[File:SM64 TickTockClock.png|thumb|Tick Tock Clock entrance]] | ||
The player starts at the base of the clock's mechanics. In the DS version, there is additional ground around the base of the clock, and [[Bob-omb]]s fall and attack the player in this area. To the left of the starting area are several ascending [[rotating bar]]s that spin if time is not still, along with a [[Spinning Heart]] below them; the rotating bars lead up to the area with the first rotating hand and are where all of the [[Red Coin]]s are placed. In front of the player's starting position is a large pendulum followed by a conveyor belt and a | The player starts at the base of the clock's mechanics. In the DS version, there is additional ground around the base of the clock, and [[Bob-omb]]s fall and attack the player in this area. To the left of the starting area are several ascending [[rotating bar]]s that spin if time is not still, along with a [[Spinning Heart]] below them; the rotating bars lead up to the area with the first rotating hand and are where all of the [[Red Coin]]s are placed. In front of the player's starting position is a large pendulum followed by a conveyor belt and a rotating block. Afterward is another pendulum followed by a ramp leading to three rotating blocks, followed by the platform that the earlier rotating bars lead to; it has a large clock hand swinging around nearby that brings the player to the [[Get a Hand|third Power Star]]. This platform has a [[! Block|yellow block]] with [[coin]]s, as well as a [[flame thrower (Flame Chomp)|flame thrower]] nearby. | ||
After the clock hand are several | After the clock hand are several spinning platforms leading to a [[Roll into the Cage|caged Power Star]], followed by a small [[lift]] above, then a pole with an [[Amp]] circling it. After the player climbs up the pole, the path splits: To the left are a [[Heave-Ho]] and an area with a spinning triangular platform and two pendulums, leading to the [[The Pit and the Pendulums|second Power Star]]. To the right of the pole are lifts leading farther up the clock. Above the lifts are rotating blocks leading upward, with a mesh floor with [[Bomp|Moving Bar]]s to the right of them. Up the rotating blocks is a bending platform with Moving Bars placed under a cage that contains a yellow block full of coins. Afterward, a couple of conveyor belts lead to a long bending platform with several rotating bars and triangular blocks (or square blocks in the DS version) breaking it up, and a large platform is in the middle. At the top of the bending platform is another clock hand that can bring the player to an area with a [[Thwomp]], which can carry the player to the [[Stomp on the Thwomp|fourth Power Star]]. | ||
{{br|left}} | {{br|left}} | ||
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**''Homing Mushrooms'' : '''#1''' In the pole before the second Spinning Heart. | **''Homing Mushrooms'' : '''#1''' In the pole before the second Spinning Heart. | ||
**''Triggered Mushrooms'' : '''#2''' After the pole, the player should climb up the elevator. The mushroom is activated by standing on the three Moving Bars. The 1-Up appears on the platform after them. | **''Triggered Mushrooms'' : '''#2''' After the pole, the player should climb up the elevator. The mushroom is activated by standing on the three Moving Bars. The 1-Up appears on the platform after them. | ||
**''Box Mushrooms'' : '''#3''' Near the top point of the clock, the box is on a | **''Box Mushrooms'' : '''#3''' Near the top point of the clock, the box is on a platform accessed by three rotating bars. '''#4''' Near #3, on a separate mesh platform in the middle of the clock. Accessed by dropping from above or [[Long Jump|long-jumping]] from near the two rotating bars. | ||
*'''[[Warp]]s''': (none) | *'''[[Warp]]s''': (none) | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=チックタックロック | ||
| | |JapR=Chikkutakkurokku | ||
| | |JapM=Portmanteau of "tick-tock" and "clock" | ||
|Fre=Horloge Tic-Tac | |Fre=Horloge Tic-Tac | ||
|FreM=Tic Tac Clock | |FreM=Tic Tac Clock | ||
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}} | }} | ||
== | ==Trivia== | ||
*In the N64 version, the last used speed of the clock can be seen in the credits. In the DS version, it always appears to be moving at the speed when the clock is entered at the number 3; the same applies to the N64 version if it has not been visited by the player. | *In the N64 version, the last used speed of the clock can be seen in the credits. In the DS version, it always appears to be moving at the speed when the clock is entered at the number 3; the same applies to the N64 version if it has not been visited by the player. | ||
*The name of the 100-Coin Star is '''Multi-coin Blocks'''.<ref>{{cite|author=Pelland, Scott and Dan Owsen|title=''Super Mario 64'' Player's Guide|page=127|date=en-us|publisher=Nintendo of America}}</ref> | *The name of the 100-Coin Star is '''Multi-coin Blocks'''.<ref>{{cite|author=Pelland, Scott and Dan Owsen|title=''Super Mario 64'' Player's Guide|page=127|date=en-us|publisher=Nintendo of America}}</ref> |