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{{about|the course in [[Super Mario 64]]|the racecourse|{{classic-link|DS|Tick-Tock Clock}}}}
{{about|the course from [[Super Mario 64]] and its [[Super Mario 64 DS|remake]]|the race track from [[Mario Kart DS]]|[[Tick-Tock Clock (race course)]]}}
{{course infobox
{{galaxybox
|image=[[File:Course14.png|200px]]<br>''Super Mario 64''<br>[[File:SM64DS Tick-Tock Clock.png|200px]]<br>''Super Mario 64 DS''
|image=[[File:Course14.png|280px]]
|missions='''''Super Mario 64'''''<br>[[Roll into the Cage]]<br>[[The Pit and the Pendulums]]<br>[[Get a Hand]]<br>[[Stomp on the Thwomp]]<br>[[Timed Jumps on Moving Bars]]<br>[[Stop Time for Red Coins]]<br>'''''Super Mario 64 DS'''''<br>[[Luigi in the Cage]]<br>[[The Pendulum Switch Star]]<br>[[Get a Hand]]<br>[[Stomp on the Thwomp]]<br>[[Timed Jumps on Moving Bars]]<br>[[Stop Time for Red Coins]]<br>[[Tick Tock Silver Stars]]
|level='''''Super Mario 64'''''<br>[[Luigi in the Cage|Roll into the Cage]]<br>[[The Pit and the Pendulums]]<br>[[Get a Hand]]<br>[[Stomp on the Thwomp]]<br>[[Timed Jumps on Moving Bars]]<br>[[Stop Time for Red Coins]]<br><br>'''''Super Mario 64 DS'''''<br>[[Luigi in the Cage]]<br>[[The Pendulum Switch Star]]<br>[[Get a Hand]]<br>[[Stomp on the Thwomp]]<br>[[Timed Jumps on Moving Bars]]<br>[[Stop Time for Red Coins]]<br>[[Tick Tock Silver Stars]]
|unlock=Open the [[Big Star Door]] on the third floor with 50 [[Power Star]]s.
|unlock=Opening the Star Door on the third floor with 50 [[Power Star]]s.
|boss=None
|boss=None
|stars='''''Super Mario 64'':'''<br>[[File:Star SM64.png]][[File:Star SM64.png]][[File:Star SM64.png]][[File:Star SM64.png]][[File:Star SM64.png]][[File:Star SM64.png]]<br>'''''Super Mario 64 DS'':'''<br>[[File:Star SM64DS.png]][[File:Star SM64DS.png]][[File:Star SM64DS.png]][[File:Star SM64DS.png]][[File:Star SM64DS.png]][[File:Star SM64DS.png]][[File:Star SM64DS.png]]
|stars='''''Super Mario 64'':'''<br>[[File:Star SM64.png]][[File:Star SM64.png]][[File:Star SM64.png]][[File:Star SM64.png]][[File:Star SM64.png]][[File:Star SM64.png]]<br>'''''Super Mario 64 DS'':'''<br>[[File:Star SM64DS.png]][[File:Star SM64DS.png]][[File:Star SM64DS.png]][[File:Star SM64DS.png]][[File:Star SM64DS.png]][[File:Star SM64DS.png]][[File:Star SM64DS.png]]
}}
}}
{{quote|There's something strange about that clock. As [[Mario|you]] jump inside, watch the position of the big hand.|[[Toad (species)|Toad]]|''[[Super Mario 64]]''}}
{{quote|There's something strange about that clock. As [[Mario|you]] jump inside, watch the position of the big hand.|Toad|Super Mario 64}}
'''Tick Tock Clock''' is the fourteenth course in ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]''. To access the course, the player needs to open the [[Big Star Door]] on the third floor of the [[Peach's Castle|Mushroom Castle]] with 50 [[Power Star]]s. The entrance to Tick Tock Clock is the face of the large grandfather clock. Based on when the player [[jump]]s into the clock (rounded to the nearest quarter hour), the speeds of the internal clockworks change: Entering when the minute hand is nearest "12" makes everything stop, entering near "3" makes everything move slowly, entering near "6" makes everything move randomly and change speeds frequently, and entering near "9" makes everything move quickly. If time is not still, several [[platform]]s will turn, move, or flip; [[Conveyor Belt|conveyor belt]]s will move; and [[pendulum]]s and the large hands will swing.  
'''Tick Tock Clock''' is the fourteenth course in ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]''. To access the course, the player needs to open the [[Star Door]] on the third floor with 50 [[Power Star]]s. The entrance to Tick Tock Clock is the face of the large grandfather clock. Based on when the player jumps into the clock (rounded to the nearest quarter hour), the speeds of the internal clockworks change: Entering when the minute hand is nearest "12" will make everything stop, entering near "3" will make everything move slowly, entering near "6" will make everything move randomly and change speeds frequently, and entering near "9" will make everything move quickly. If time isn't still, several platforms will turn, move, or flip, conveyor belts will move, and pendulums and the large hands will swing.  


Tick Tock Clock appears to be changed more than any other [[level]] in the DS remake, with many areas altered for easier difficulty, removing elements such as the triangular blocks and fog effects, and repositioning several areas of the level. It is one of two courses with both a Switch Star and [[Silver Star]]s, the other being [[Shifting Sand Land]].
In ''[[Mario Kart DS]]'', there is a [[Tick-Tock Clock (race course)|race track]] based on Tick Tock Clock.
 
Tick Tock Clock is referenced in various other games. It receives [[DS Tick-Tock Clock|a racetrack]] in ''[[Mario Kart DS]]'', and it returns in ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]''. The ''[[Mario Party 3]]'' minigame [[Ticktock Hop|Tick Tock Hop]] takes place on the clock's painting from ''Super Mario 64''; the [[minigame]] returns in ''[[Mario Party Superstars]]''. In the Super Mario Mash-up in ''[[Minecraft]]'', there is a painting of the entrance to Tick Tock Clock. [[Luigi]]'s Top Gear Sentry weapon in ''[[Mario + Rabbids Kingdom Battle]]'' references Tick Tock Clock, as the description mentions that the gear wheels on the weapon were taken from an old clocktower at Peach's Castle.


==Layout==
==Layout==
[[File:SM64DS Tick Tock Clock Map.png|frame|left|Map of Tick Tock Clock in ''[[Super Mario 64 DS]]'']]
[[File:SM64DS-Tick Tock Clock Map.PNG|frame|left|Map of '''Tick Tock Clock''' in ''[[Super Mario 64 DS]]''.]]
[[File:SM64 TickTockClock.png|thumb|Tick Tock Clock entrance]]
[[File:SM64 TickTockClock.png|thumb|'''Tick Tock Clock''' entrance.]]
The player starts at the base of the clock's mechanics. In the DS version, there is additional ground around the base of the clock, and [[Bob-omb]]s fall and attack the player in this area. To the left of the starting area are several ascending [[rotating bar]]s that spin if time is not still, along with a [[Spinning Heart]] below them; the rotating bars lead up to the area with the first rotating hand and are where all of the [[Red Coin]]s are placed. In front of the player's starting position is a large pendulum followed by a conveyor belt and a square [[rotating platform|flipping block]]. Afterward is another pendulum followed by a ramp leading to three square flipping blocks, followed by the platform that the earlier rotating bars lead to; it has a large clock hand swinging around nearby that brings the player to the [[Get a Hand|third Power Star]]. This platform has a [[! Block|yellow block]] with [[coin]]s, as well as a [[flame thrower (Flame Chomp)|flame thrower]] nearby.  
The player starts at the base of the clock's mechanics. In the DS version, there is additional ground around the base of the clock and [[Bob-omb]]s will fall and attack the player in this area. To the left are several green, ascending platforms that spin if time isn't still along with a [[Spinning Heart]] below them. In front of the player's starting position is a large pendulum followed by a conveyor belt and a rotating block. Afterward is another pendulum followed by a ramp leading to three rotating blocks. Above those is a platform the earlier green platforms will lead to that has a large clock hand swinging around nearby. After the hand are a number of spinning platforms leading to a [[Luigi in the Cage|caged]] [[Power Star]]. After the cage is a small lift followed by a pole with an [[Amp]] circling it. Climbing up the pole, the path will split: to the left is a [[Heave-Ho]] and the second mission of the course, and to the right are lifts leading further up the clock. Above the lifts are rotating blocks leading upward, and a mesh floor with [[Timed Jumps on Moving Bars|moving bars]]. Up the rotating blocks is a bending platform with blocks acting similar to [[Bomp]]s placed under a cage. In the cage is a [[? Block]] full of [[Coin]]s. Afterward a couple of conveyor belts leading to a long, bending platform with several platforms and blocks breaking it up and a large platform in the middle. At the top of the platform is another clock hand that can bring the player to an area with a [[Thwomp]] that can carry the player to a [[Stomp on the Thwomp|Power Star]].
 
After the clock hand are several hexagonal flipping blocks leading to a [[Roll into the Cage|caged Power Star]], followed by a small [[lift]] above, then a pole with an [[Amp]] circling it. After the player climbs up the pole, the path splits: To the left are a [[Heave-Ho]] and an area with a triangular flipping block and two pendulums, leading to the [[The Pit and the Pendulums|second Power Star]]. To the right of the pole are a lift (or two lifts in the DS version) leading farther up the clock. Above the lift(s) are flipping blocks leading upward, with a mesh floor with [[Bomp|Moving Bar]]s to the right of them. Up the flipping blocks is a bending platform with Moving Bars placed under a cage that contains a yellow block full of coins. Afterward, a couple of conveyor belts lead to a long bending platform with several rotating bars and triangular flipping blocks (or square flipping blocks in the DS version) breaking it up, and a large platform is in the middle. At the top of the bending platform is another clock hand that can bring the player to an area with a [[Thwomp]], which can carry the player to the [[Stomp on the Thwomp|fourth Power Star]].
{{br|left}}
{{br|left}}


==Missions==
==Missions==
{|class="wikitable"text-align="center"
{|class="wikitable" text-align="center"
!Mission
!Mission
!Appears in
!Appears in
!Summary
!Summary
|-
|-
![[File:Cage65.png|200px]]<br>[[Roll into the Cage]]
![[File:Cage65.png|200px]]<br>[[Luigi in the Cage|Roll into the Cage (N64) /<br>Luigi in the Cage (DS)]]
|''[[Super Mario 64]]''
|''[[Super Mario 64]]''<br>''[[Super Mario 64 DS]]''
|This mission's objective is to collect the [[Power Star]] in a cage.
|This mission's objective is to collect the [[Power Star]] in a cage.
|-
![[File:SM64DS Luigi in the Cage.png|200px]]<br>[[Luigi in the Cage]]
|''[[Super Mario 64 DS]]''
|This mission's objective is to collect the Power Star in a cage as [[Vanish Mario|Vanish Luigi]].
|-
|-
![[File:Pit65.png|200px]]<br>[[The Pit and the Pendulums]]
![[File:Pit65.png|200px]]<br>[[The Pit and the Pendulums]]
|''[[Super Mario 64]]''
|''[[Super Mario 64]]''
|The mission's objective is to collect the Power Star behind some [[pendulum]]s.
|The mission's objective is to collect the Power Star behind some pendulums.
|-
|-
![[File:SM64DS Tick Tock Clock Star Switch.png|200px]]<br>[[The Pendulum Switch Star]]
![[File:SM64DS_Switch_Lv14.png|200px]]<br>[[The Pendulum Switch Star]]
|''[[Super Mario 64 DS]]''
|''[[Super Mario 64 DS]]''
|This mission's objective is to collect the course's Switch Star.
|This mission's objective is to collect the course's [[Switch Star]].
|-
|-
![[File:Get_a_hand.png|200px]]<br>[[Get a Hand]]
![[File:Get_a_hand.png|200px]]<br>[[Get a Hand]]
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![[File:SM64_Tick_Tock_Clock_Star_4.png|200px]]<br>[[Stomp on the Thwomp]]
![[File:SM64_Tick_Tock_Clock_Star_4.png|200px]]<br>[[Stomp on the Thwomp]]
|''[[Super Mario 64]]''<br>''[[Super Mario 64 DS]]''
|''[[Super Mario 64]]''<br>''[[Super Mario 64 DS]]''
|This mission's objective is to reach the top of Tick Tock Clock, where a [[Thwomp]] waits with the Power Star above it.
|This mission's objective is to reach the top of Tick Tock Clock.
|-
|-
![[File:Timedjumps65.png|200px]]<br>[[Timed Jumps on Moving Bars]]
![[File:Timedjumps65.png|200px]]<br>[[Timed Jumps on Moving Bars]]
|''[[Super Mario 64]]''<br>''[[Super Mario 64 DS]]''
|''[[Super Mario 64]]''<br>''[[Super Mario 64 DS]]''
|This mission's objective is to use [[Bomp|Moving Bars]] to reach the Power Star.
|This mission's objective is to use moving bars to reach the Power Star.
|-
|-
![[File:Stop Time for Red Coins SM64.png|200px]]<br>[[Stop Time for Red Coins]]
![[File:Stop_Time_For_Red_Coins.PNG|200px]]<br>[[Stop Time for Red Coins]]
|''[[Super Mario 64]]''<br>''[[Super Mario 64 DS]]''
|''[[Super Mario 64]]''<br>''[[Super Mario 64 DS]]''
|This mission's objective is to collect the course's [[Red Coin]]s.
|This mission's objective is to collect the course's [[Red Coin]]s.
|-
|-
![[File:Tick Tock Silver Stars.png|200px]]<br>[[Tick Tock Silver Stars]]
![[File:Tick_Tock_Silver_Stars.PNG|200px]]<br>[[Tick Tock Silver Stars]]
|''[[Super Mario 64 DS]]''
|''[[Super Mario 64 DS]]''
|This mission's objective is to collect the [[Silver Star]]s.
|This mission's objective is to collect the [[Silver Star]]s.
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==Enemies==
==Enemies==
<gallery>
*[[Bob-omb]]s
Bomb-omb SM64.png|[[Bob-omb]]s
*[[Amp]]s
AmpSM64.png|[[Amp]]s
*[[Keronpa Ball]]s
SM64 Vanish Cap Under The Moat.png|[[Flame thrower (Flame Chomp)|Flame thrower]]s
*[[Heave-Ho]]s
SM64_Asset_Model_Heave-Ho.png|[[Heave-Ho]]s
*[[Thwomp]]
ThwompSM64.png|[[Thwomp]]
Timedjumps65.png|[[Bomp|Moving Bar]]s
SM64DSGoombaModel.png|[[Goomba]]s (DS version only)
</gallery>


==Statistics from ''Super Mario 64''==
==Statistics from ''Super Mario 64''==
*'''Total Number of [[Coin]]s''': 128
*'''Total Number of [[coin]]s''': 128
*'''[[Cap]]s Found''': (none)
*'''[[Cap]]s Found''': (none)
*'''[[Spinning Heart]]''': #1 : Near the starting point, on a lower platform, under the rotating bars with the Red Coins. #2: On the mesh right after the pole.
*'''[[Spinning Heart]]''': #1 : Near the start point, on a lower platform, under spinning platforms with the red coins., #2: On the mesh right after the pole.
*'''[[Cannon]]s''': (none)
*'''[[Cannon]]s''': (none)
*'''[[1-Up Mushroom|1UP Mushroom]]s''' (4):
*'''[[1-Up Mushroom]]s''' (4):
**''Homing Mushrooms'' : '''#1''' In the pole before the second Spinning Heart.
**''Homing Mushrooms'' : '''#1''' In the pole before the second spinning heart.
**''Triggered Mushrooms'' : '''#2''' After the pole, the player should climb up the elevator. The mushroom is activated by standing on the three Moving Bars. The 1-Up appears on the platform after them.
**''Triggered Mushrooms'' : '''#2''' After the pole, climb up the elevator. The mushroom is activated by standing on the three moving bars. The 1-Up appears on the platform after them.
**''Box Mushrooms'' : '''#3''' Near the top point of the clock, the box is on a mesh platform accessed by three rotating bars. '''#4''' Near #3, on a separate platform in the middle of the clock. Accessed by dropping from above or [[Long Jump|long-jumping]] from near the two rotating bars.
**''Box Mushrooms'' : '''#3''' Near the top point of the clock, the box is on a platform accessed by three turning platforms. '''#4''' Near #3, on a separate mesh platform in the middle of the clock. Accessed by dropping from above or long jumping from near the two turning platforms.
*'''[[Warp]]s''': (none)
*'''Warps''' : (none)
 
==Gallery==
<gallery>
Tick Tock Clock Painting.png
TTCArtworksm64.jpg|Map artwork
SM64-Facing Tick Tock Clock.png|The portal leading to Tick Tock Clock in the N64 version
SM64DS Facing Tick Tock Clock.png|The portal leading to Tick Tock Clock in the DS version
Tick Tock Clock Time Landing Position.png|The starting area in the N64 version
</gallery>


==Names in other languages==
==Names in other languages==
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|Jap=チックタックロック
|Jap=チックタックロック
|JapR=Chikkutakkurokku
|JapR=Chikkutakkurokku
|JapM=Portmanteau of "tick-tock" and "clock"
|JapM=Tic-Ta-clock
|Fre=Horloge Tic-Tac
|Fra=Horloge Tic-Tac
|FreM=Tic Tac Clock
|FraM=Tic Tac Clock
|Ger=Ticktack-Trauma
|Ger=Ticktack-Trauma
|GerM=Tick Tock Trauma
|GerM=Tick Tock Trauma
Line 112: Line 91:
|KorR=Ttokttak Sigye
|KorR=Ttokttak Sigye
|KorM=Tick Tock Clock
|KorM=Tick Tock Clock
|ChiS=摇摆古钟<ref name="iQue">From the {{file link|SM64DS course list in Chinese.png|score sheet}} and the Power Star menu of ''Super Mario 64 DS'' as localized by [[iQue]].</ref>
|Chi=摇摆古钟<ref name="iQue">From the {{media link|SM64DS course list in Chinese.png|score sheet}} and the Power Star menu of ''Super Mario 64 DS'' as localized by [[iQue]].</ref>
|ChiSR=Yáobǎi Gǔzhōng
|ChiR=Yáobǎi Gǔzhōng
|ChiSM=Swaying Old Clock
|ChiM=Swaying Old Clock
}}
}}


==Trivia==
==Trivia==
*In the N64 version, the last used speed of the clock can be seen in the credits. In the DS version, it always appears to be moving at the speed when the clock is entered at the number 3; the same applies to the N64 version if it has not been visited by the player.
*Tick Tock Clock appears to be changed more than any other level in the DS remake, with many areas altered for easier difficulty, removing elements such as the triangular blocks & fog effects, and re-positioning several areas of the level.
*The name of the 100-Coin Star is '''Multi-coin Blocks'''.<ref>{{cite|author=Pelland, Scott and Dan Owsen|title=''Super Mario 64'' Player's Guide|page=127|date=en-us|publisher=Nintendo of America}}</ref>
*The ''[[Mario Party 3]]'' minigame, [[Tick Tock Hop]], takes place on the clock's painting from ''[[Super Mario 64]]''.
*This is one of two courses with both a [[Star Switch|Switch Star]] and [[Silver Star]]. The other is [[Shifting Sand Land]].
*In the Super Mario Mash-Up Pack in ''[[Minecraft]]'', there is a painting of the entrance to Tick Tock Clock.


==References==
==References==
{{NIWA|Ukikipedia=1}}
<references/>
<references/>
{{SM64}}
{{SM64}}
{{SM64 missions}}
[[Category:Super Mario 64 Locations]]
[[Category:Factories]]
[[Category:Super Mario 64 DS Locations]]
[[Category:Super Mario 64 locations]]
[[Category:Super Mario 64 DS locations]]
[[de:Ticktack-Trauma]]
[[de:Ticktack-Trauma]]
[[it:Pendolo Tictoccato]]
[[it:Pendolo Tictoccato]]

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