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| {{about|the course in [[Super Mario 64]]|the racecourse|{{classic-link|DS|Tick-Tock Clock}}}}
| | [[Image:Course14.jpg|thumb|'''Tick Tock Clock''']] |
| {{course infobox
| | [[Image:SM64 TickTockClock.png|left|thumb|'''Tick Tock Clock''' entrance.]] |
| |image=[[File:Course14.png|200px]]<br>''Super Mario 64''<br>[[File:SM64DS Tick-Tock Clock.png|200px]]<br>''Super Mario 64 DS''
| | '''Tick Tock Clock''' is the fourteenth level in ''[[Super Mario 64]]'' and its remake ''[[Super Mario 64 DS]]''. It takes place inside a giant clock. [[Mario]] must deal with the clock's moving gears, pendulums, and other obstacles that change speed depending on what position the clock's minute hand is in when he jumps into the level. Tick Tock Clock is the second to last level in both games and is found on the third floor of ''[[Peach's Castle]]''. It also was remade into a race course that appears in the [[Star Cup]] of ''[[Mario Kart DS]]''. The entrance to the level is an old grandfather clock, and the minute hand controls the time inside. Enter when the hand points at 12, and all moving parts will freeze. Enter between 12 and 6 to make them move slowly, and between 6 and 12 to make them move quickly. Entering at 6 makes them move at random speeds, in random directions. In order to open the star door in front of it, Mario will need at least 50 Power Stars. |
| |missions='''''Super Mario 64'''''<br>[[Roll into the Cage]]<br>[[The Pit and the Pendulums]]<br>[[Get a Hand]]<br>[[Stomp on the Thwomp]]<br>[[Timed Jumps on Moving Bars]]<br>[[Stop Time for Red Coins]]<br>'''''Super Mario 64 DS'''''<br>[[Luigi in the Cage]]<br>[[The Pendulum Switch Star]]<br>[[Get a Hand]]<br>[[Stomp on the Thwomp]]<br>[[Timed Jumps on Moving Bars]]<br>[[Stop Time for Red Coins]]<br>[[Tick Tock Silver Stars]]
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| |unlock=Open the [[Big Star Door]] on the third floor with 50 [[Power Star]]s.
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| |boss=None
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| |stars='''''Super Mario 64'':'''<br>[[File:Star SM64.png]][[File:Star SM64.png]][[File:Star SM64.png]][[File:Star SM64.png]][[File:Star SM64.png]][[File:Star SM64.png]]<br>'''''Super Mario 64 DS'':'''<br>[[File:Star SM64DS.png]][[File:Star SM64DS.png]][[File:Star SM64DS.png]][[File:Star SM64DS.png]][[File:Star SM64DS.png]][[File:Star SM64DS.png]][[File:Star SM64DS.png]]
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| }}
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| {{quote|There's something strange about that clock. As [[Mario|you]] jump inside, watch the position of the big hand.|[[Toad (species)|Toad]]|''[[Super Mario 64]]''}}
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| '''Tick Tock Clock''' is the fourteenth course in ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]''. To access the course, the player needs to open the [[Big Star Door]] on the third floor of the [[Peach's Castle|Mushroom Castle]] with 50 [[Power Star]]s. The entrance to Tick Tock Clock is the face of the large grandfather clock. Based on when the player [[jump]]s into the clock (rounded to the nearest quarter hour), the speeds of the internal clockworks change: Entering when the minute hand is nearest "12" makes everything stop, entering near "3" makes everything move slowly, entering near "6" makes everything move randomly and change speeds frequently, and entering near "9" makes everything move quickly. If time is not still, several [[platform]]s will turn, move, or flip; [[Conveyor Belt|conveyor belt]]s will move; and [[pendulum]]s and the large hands will swing. | |
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| Tick Tock Clock appears to be changed more than any other [[level]] in the DS remake, with many areas altered for easier difficulty, removing elements such as the triangular blocks and fog effects, and repositioning several areas of the level. It is one of two courses with both a Switch Star and [[Silver Star]]s, the other being [[Shifting Sand Land]].
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| Tick Tock Clock is referenced in various other games. It receives [[DS Tick-Tock Clock|a racetrack]] in ''[[Mario Kart DS]]'', and it returns in ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]''. The ''[[Mario Party 3]]'' minigame [[Ticktock Hop|Tick Tock Hop]] takes place on the clock's painting from ''Super Mario 64''; the [[minigame]] returns in ''[[Mario Party Superstars]]''. In the Super Mario Mash-up in ''[[Minecraft]]'', there is a painting of the entrance to Tick Tock Clock. [[Luigi]]'s Top Gear Sentry weapon in ''[[Mario + Rabbids Kingdom Battle]]'' references Tick Tock Clock, as the description mentions that the gear wheels on the weapon were taken from an old clocktower at Peach's Castle.
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| ==Layout== | | ==Levels== |
| [[File:SM64DS Tick Tock Clock Map.png|frame|left|Map of Tick Tock Clock in ''[[Super Mario 64 DS]]'']]
| | The level titles and numbers correspond to ''Super Mario 64'' unless otherwise noted. |
| [[File:SM64 TickTockClock.png|thumb|Tick Tock Clock entrance]] | | ===Star 1: Roll Into the Cage === |
| The player starts at the base of the clock's mechanics. In the DS version, there is additional ground around the base of the clock, and [[Bob-omb]]s fall and attack the player in this area. To the left of the starting area are several ascending [[rotating bar]]s that spin if time is not still, along with a [[Spinning Heart]] below them; the rotating bars lead up to the area with the first rotating hand and are where all of the [[Red Coin]]s are placed. In front of the player's starting position is a large pendulum followed by a conveyor belt and a square [[rotating platform|flipping block]]. Afterward is another pendulum followed by a ramp leading to three square flipping blocks, followed by the platform that the earlier rotating bars lead to; it has a large clock hand swinging around nearby that brings the player to the [[Get a Hand|third Power Star]]. This platform has a [[! Block|yellow block]] with [[coin]]s, as well as a [[flame thrower (Flame Chomp)|flame thrower]] nearby.
| | [[Image:Cage65.jpg|200px|thumb]] |
| | From the entrance, Mario should head past the fist swing pendulum over the conveyor belt and then pass the shifting blocks. After, Mario should pass by the large plane where the moving hand may pass. Continuing on, Mario should see the Power Star near a conveyor belt underneath the cage-like grid. He then must jump on the conveyor belt and grab the Power Star. |
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| After the clock hand are several hexagonal flipping blocks leading to a [[Roll into the Cage|caged Power Star]], followed by a small [[lift]] above, then a pole with an [[Amp]] circling it. After the player climbs up the pole, the path splits: To the left are a [[Heave-Ho]] and an area with a triangular flipping block and two pendulums, leading to the [[The Pit and the Pendulums|second Power Star]]. To the right of the pole are a lift (or two lifts in the DS version) leading farther up the clock. Above the lift(s) are flipping blocks leading upward, with a mesh floor with [[Bomp|Moving Bar]]s to the right of them. Up the flipping blocks is a bending platform with Moving Bars placed under a cage that contains a yellow block full of coins. Afterward, a couple of conveyor belts lead to a long bending platform with several rotating bars and triangular flipping blocks (or square flipping blocks in the DS version) breaking it up, and a large platform is in the middle. At the top of the bending platform is another clock hand that can bring the player to an area with a [[Thwomp]], which can carry the player to the [[Stomp on the Thwomp|fourth Power Star]].
| | In ''[[Super Mario 64 DS]]'' the name of this level has been changed to '''Luigi in the Cage''', as Luigi is the only member of the group that can turn invisible. When Luigi reaches the cage, there will be no entrance but a [[? Block]] will be available. Opening it will reveal a [[Power Flower]] which grants Luigi invisibility. Luigi will then be able to walk through the cage and get the star. |
| {{br|left}}
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| ==Missions== | | ===Star 2: The Pit and the Pendulums=== |
| {|class="wikitable"text-align="center"
| | [[Image:Pit65.jpg|left|200px|thumb]] |
| !Mission
| | For this mission, Mario should follow the same path as in the previous mission. This time however, Mario should continue past the cage. Once Mario reaches the top of the pole, he should head left. Eventually he'll come to a place that contains two pendulums. Navigating his way through, he'll reach the next power star. It's easier to enter Tick Tock clock when the clock minute hand is on "12" and make the pendulums and other parts freeze. In the DS remake, ''Super Mario 64 DS'', the star is called '''The Pendulum Switch Star''', since it requires stepping on a [[Star Switch]] and going through the pendulums to reach the Star in the [[Star Sphere]] before it disappears. |
| !Appears in
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| !Summary
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| ![[File:Cage65.png|200px]]<br>[[Roll into the Cage]]
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| |''[[Super Mario 64]]'' | |
| |This mission's objective is to collect the [[Power Star]] in a cage.
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| ![[File:SM64DS Luigi in the Cage.png|200px]]<br>[[Luigi in the Cage]]
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| |''[[Super Mario 64 DS]]''
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| |This mission's objective is to collect the Power Star in a cage as [[Vanish Mario|Vanish Luigi]].
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| ![[File:Pit65.png|200px]]<br>[[The Pit and the Pendulums]]
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| |''[[Super Mario 64]]''
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| |The mission's objective is to collect the Power Star behind some [[pendulum]]s.
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| ![[File:SM64DS Tick Tock Clock Star Switch.png|200px]]<br>[[The Pendulum Switch Star]]
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| |''[[Super Mario 64 DS]]''
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| |This mission's objective is to collect the course's Switch Star.
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| ![[File:Get_a_hand.png|200px]]<br>[[Get a Hand]]
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| |''[[Super Mario 64]]''<br>''[[Super Mario 64 DS]]''
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| |This mission's objective is to ride one of the clock hands.
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| ![[File:SM64_Tick_Tock_Clock_Star_4.png|200px]]<br>[[Stomp on the Thwomp]]
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| |''[[Super Mario 64]]''<br>''[[Super Mario 64 DS]]''
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| |This mission's objective is to reach the top of Tick Tock Clock, where a [[Thwomp]] waits with the Power Star above it.
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| ![[File:Timedjumps65.png|200px]]<br>[[Timed Jumps on Moving Bars]]
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| |''[[Super Mario 64]]''<br>''[[Super Mario 64 DS]]''
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| |This mission's objective is to use [[Bomp|Moving Bars]] to reach the Power Star.
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| ![[File:Stop Time for Red Coins SM64.png|200px]]<br>[[Stop Time for Red Coins]]
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| |''[[Super Mario 64]]''<br>''[[Super Mario 64 DS]]''
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| |This mission's objective is to collect the course's [[Red Coin]]s.
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| ![[File:Tick Tock Silver Stars.png|200px]]<br>[[Tick Tock Silver Stars]]
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| |''[[Super Mario 64 DS]]''
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| |This mission's objective is to collect the [[Silver Star]]s.
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| |}
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| ==Enemies== | | ===Star 3: Get a Hand=== |
| <gallery>
| | [[Image:Get a hand.jpg|200px|thumb]] |
| Bomb-omb SM64.png|[[Bob-omb]]s
| | This time, Mario should re-enter the stage making sure not to have the clock's minute hand on "12". He will need to have the clock moving. The player should have Mario travel up to the large platform and wait for the large hand to to pass by. Mario will need to jump onto it and ride it until it brings him to the little alcove with the Power Star in it. There is another (easier) way to get the star. The player can see this star from the cage with the first star. Just jump off, slide down and you can drop into the alcove. |
| AmpSM64.png|[[Amp]]s
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| SM64 Vanish Cap Under The Moat.png|[[Flame thrower (Flame Chomp)|Flame thrower]]s
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| SM64_Asset_Model_Heave-Ho.png|[[Heave-Ho]]s
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| ThwompSM64.png|[[Thwomp]]
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| Timedjumps65.png|[[Bomp|Moving Bar]]s
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| SM64DSGoombaModel.png|[[Goomba]]s (DS version only)
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| </gallery>
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| ==Statistics from ''Super Mario 64''== | | ===Star 4: Stomp On the Thwomp=== |
| *'''Total Number of [[Coin]]s''': 128
| | [[Image:Tick_tock.JPG|200px|thumb|left]] |
| *'''[[Cap]]s Found''': (none)
| | For Mario to acquire this star, Mario will need to ascend up the path to the flagpole. Once he has climbed it, Mario should head left and follow his way up around the clock. Eventually he'll reach the top, where there is another clock hand. Riding it will take him to a conveyor belt with a [[Thwomp]] at the end. Jumping atop it will take Mario high enough to jump the next star. |
| *'''[[Spinning Heart]]''': #1 : Near the starting point, on a lower platform, under the rotating bars with the Red Coins. #2: On the mesh right after the pole.
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| *'''[[Cannon]]s''': (none)
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| *'''[[1-Up Mushroom|1UP Mushroom]]s''' (4):
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| **''Homing Mushrooms'' : '''#1''' In the pole before the second Spinning Heart.
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| **''Triggered Mushrooms'' : '''#2''' After the pole, the player should climb up the elevator. The mushroom is activated by standing on the three Moving Bars. The 1-Up appears on the platform after them.
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| **''Box Mushrooms'' : '''#3''' Near the top point of the clock, the box is on a mesh platform accessed by three rotating bars. '''#4''' Near #3, on a separate platform in the middle of the clock. Accessed by dropping from above or [[Long Jump|long-jumping]] from near the two rotating bars.
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| *'''[[Warp]]s''': (none)
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| ==Gallery==
| | It is possible (but not mandatory) for a skilled player to get this Power Star with the clock stopped. To do so, the player must rely on a series of high jumps and wall jumps, requiring even the use of [[Triple Jump]]s at times. |
| <gallery>
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| Tick Tock Clock Painting.png
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| TTCArtworksm64.jpg|Map artwork
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| SM64-Facing Tick Tock Clock.png|The portal leading to Tick Tock Clock in the N64 version
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| SM64DS Facing Tick Tock Clock.png|The portal leading to Tick Tock Clock in the DS version
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| Tick Tock Clock Time Landing Position.png|The starting area in the N64 version
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| </gallery>
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| ==Names in other languages== | | ===Star 5: Timed Jumps on Moving Bars=== |
| {{foreign names | | [[Image:Timedjumps65.jpg|200px|thumb]] |
| | In order to find the star for this mission, Mario must go to the right (above the 2 pendulums in the pit and the pendulums mission) and jump on a series of bars that jut out and sink back in to the wall. After clearing these bars Mario will come to a platform with the power star on it. |
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| | ===Star 6: Stop Time For Red Coins=== |
| | [[Image:Stop_Time_For_Red_Coins.PNG|200px|thumb|left]] |
| | Heading right from the entrance, Mario should see many green bars and a bunch of [[Red Coins]]. Normally the platforms would be rotating but if Mario was to enter the level when the minute hand was on "12", they will be stationary (making it much easier to get the coins). After the last coin is found, the power star will appear above the [[Star Marker]]. |
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| | ===Star 7 (DS): Tick Tock Silver Stars=== |
| | [[Image:Tick_Tock_Silver_Stars.PNG|200px|thumb]] |
| | At the Starting point, Mario and the gang will have to go to the right. Silver Stars will, at some point, fall and bounce around. After collecting five of these, the Power Star will appear. |
| | <br clear=all> |
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| | ==''Mario Kart DS== |
| | [[Image:MKDS Tick Tock Clock.PNG|thumb|200px|Panoramic view of '''Tick Tock Clock''', featuring the large clock.]] |
| | [[File:ClockTrackLayout.PNG|thumb|left|Track Layout]] |
| | Tick Tock Clock is also a course in ''[[Mario Kart DS]]''. It is modeled after the course Tick Tock Clock of ''Super Mario 64''. Near the start of the course, the racers will run around a first clock, where they can take a speed boost by running over some [[Dash Panel]]s. After the clock, an ever ticking pendulum can knock the drivers off if they collide with it. Throughout the course there are rotating gears, which lead the karts in 360˚ arcs around the center. Racers then go to a second clock, smaller than the first one, having [[Item Box]]es moving around. At the end of the course the are many gears protruding from the ground like tires, which spin in opposite directions of each other. If the drivers go up the gear which is turning away from them, then drivers will run slightly faster. All gears in the course change direction every 45 seconds. Clock hands are another obstacle that would spin back and forth, spinning out any [[kart]] that touches them. Missions 6-7 and 7-3 are located here. |
| | <br clear=all> |
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| | ==Names in Other Languages== |
| | {{foreignname |
| |Jap=チックタックロック | | |Jap=チックタックロック |
| |JapR=Chikkutakkurokku | | |JapR=Chikkutakkurokku |
| |JapM=Portmanteau of "tick-tock" and "clock" | | |JapM=Tick Tocklock |
| |Fre=Horloge Tic-Tac | | |Fra=Horloge Tic-Tac |
| |FreM=Tic Tac Clock | | |FraM=Tick Tock Clock |
| |Ger=Ticktack-Trauma | | |Ger=Ticktack-Trauma |
| |GerM=Tick Tock Trauma | | |GerM=Tick Tock Trauma |
| |Spa=Reloj Tictac | | |Spa=Reloj Tictac |
| |SpaM=Ticktock Clock | | |SpaM=Tick Tock Clock |
| |Ita=Pendolo Tictoccato | | |Ita=Pendolo Tic-Toc (''64'')<br>Orologio Tictoccato (''DS'') |
| |ItaM=Tick-Tocked Pendulum | | |ItaM=Tick-Tock Pendulum<br>Tick-Tocked Clock |
| |Kor=똑딱시계 | | |Por=Relógio Tick Tock |
| |KorR=Ttokttak Sigye | | |PorM="Tick Tock Clock". Also called ''Fase do relógio'', "Clock Phase", by some players.}} |
| |KorM=Tick Tock Clock
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| |ChiS=摇摆古钟<ref name="iQue">From the {{file link|SM64DS course list in Chinese.png|score sheet}} and the Power Star menu of ''Super Mario 64 DS'' as localized by [[iQue]].</ref>
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| |ChiSR=Yáobǎi Gǔzhōng
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| |ChiSM=Swaying Old Clock
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| }} | |
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| ==Trivia== | | ==Trivia== |
| *In the N64 version, the last used speed of the clock can be seen in the credits. In the DS version, it always appears to be moving at the speed when the clock is entered at the number 3; the same applies to the N64 version if it has not been visited by the player. | | *The star called "The Pit and the Pendulums" is a pun on the book ''[[wikipedia:The Pit and the Pendulum|The Pit and the Pendulum]]'' by [[wikipedia:Edgar Allan Poe|Edgar Allan Poe]]. |
| *The name of the 100-Coin Star is '''Multi-coin Blocks'''.<ref>{{cite|author=Pelland, Scott and Dan Owsen|title=''Super Mario 64'' Player's Guide|page=127|date=en-us|publisher=Nintendo of America}}</ref> | | *The ''[[Mario Party 3]]'' minigame, [[Tick Tock Hop]], takes place in this clock's hands. |
| | | *In the ''[[Mario Party 8]]'' minigame ''[[In the Nick of Time]]'', the clock looks a little bit similar. |
| ==References== | | *In ''Mario Kart DS'', if the player hits the pendulum it will ring. |
| {{NIWA|Ukikipedia=1}}
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| <references/>
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| {{SM64}} | | {{SM64}} |
| {{SM64 missions}} | | {{MKDS}} |
| [[Category:Factories]] | | {{Racecourses}} |
| [[Category:Super Mario 64 locations]] | | [[Category:Super Mario 64 Locations]] |
| [[Category:Super Mario 64 DS locations]] | | [[Category:Mario Kart DS Race Courses]] |
| [[de:Ticktack-Trauma]] | | [[Category:Race Courses]] |
| [[it:Pendolo Tictoccato]] | | [[Category:Places]] |
| | [[Category:Mario Kart DS]] |
| | [[Category:Levels]] |