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{{DEFAULTSORT:Warped Void}}
[[File:warped.PNG|thumb|right|E5 The Warped Void]]
[[File:warped.PNG|thumb|E5 The Warped Void]]
'''The Warped Void''' is a place located in the east part of the [[music box (world)|music box world]] in ''[[Wario Land 3]]''. It is unlocked after [[Wario]] acquires the Warp Compact in the [[Forest of Fear]]'s Gray Chest, which creates a portal in the overworld that makes this level accessible. In fact, all of Forest of Fear's treasures open up new paths in this level.
'''The Warped Void''' is the fifth level on the eastern side of the [[music box (world)|music box world]] in ''[[Wario Land 3]]''. It is unlocked after [[Wario]] acquires the Warp Compact in the [[Forest of Fear]]'s Gray Chest, which creates a portal in the overworld that makes this level accessible. In fact, all of Forest of Fear's treasures open up new paths in this level.


The Warped Void is a maze which has many warps that take Wario to different parts of the level. Aesthetically, this level is similar to [[Steal the Syrup's treasure!!|the Time Attack stage]] from ''[[Wario Land II]]''. The background contains different colors in different parts of the level that are based on the keys and chests that are related to the areas.
The Warped Void is a maze which has many warps that take Wario to different parts of the level. Aesthetically, this level is similar to [[Steal the Syrup's treasure!!|the Time Attack stage]] from ''[[Wario Land II]]''. The background contains different colors in different parts of the level that are based on the keys and chests that are related to the areas.


This level is not required to be visited to complete the game, alongside [[Above the Clouds (Wario Land 3)|Above the Clouds]] and [[Forest of Fear]].
This level is not required to be visited to complete the game, alongside [[Above the Clouds]] and Forest of Fear.
 
==Treasures==
==Treasures==
===Gray Chest: Mystery Handle===
===Gray Chest: Mystery Handle===
[[File:Handle.PNG|thumb|left|The Mystery Handle.]]
[[File:Handle.PNG|thumb|left|The Mystery Handle.]]
The Mystery Handle<ref>"Go left and touch the treasure chest to receive the Mystery Handle and complete the level." – [https://web.archive.org/web/20010429173512/http://www.warioland3.com/strategy/body.asp?key_id=E5_SILVER&land_id=E5 Official American ''Wario Land 3'' website (Internet Archive)]</ref> is found in the [[treasure chest|Gray Chest]]. It is available as soon as the level is unlocked.
The Mystery Handle<ref>[https://web.archive.org/web/20010429173512/http://www.warioland3.com/strategy/body.asp?key_id=E5_SILVER&land_id=E5 Official American ''Wario Land 3'' website (Internet Archive)]</ref> is found in the [[treasure chest|Gray Chest]]. It is available from the start.


To get the [[key|Gray Key]], Wario must first enter the door to the right, and then in the second area, enter the door to the right. In the third area, there is a green [[Omodonmeka]] at the top. Wario must go left and cross the platforms while avoiding the circle portals, because touching them returns Wario back to where he started from. After going up the ladder, Wario must cross the Omodonmeka without being squashed, and then jump across the gap to enter the door past the [[Spearhead (enemy)|Spearhead]]s. In this door, Wario returns to the second room in a new location, where he can access a barrel. Using the barrel, it must be thrown at the [[Enemy Block]]s housing the Gray Key to break them, so that Wario can collect it.
To get the [[key|Gray Key]], Wario must first enter the door to the right, and then in the second area, enter the door to the right. In the third area, there is a green [[Omodonmeka]] at the top. Wario must go left and cross the platforms while avoiding the circle portals, because touching them returns Wario back to where he started from. After going up the ladder, Wario must cross the Omodonmeka without being squashed, and then jump across the gap to enter the door past the [[Spearhead (enemy)|Spearhead]]s. In this door, Wario returns to the second room in a new location, where he can access a barrel. Using the barrel, it must be thrown at the [[Enemy Block]]s housing the Gray Key to break them, so that Wario can collect it.
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From the Gray Key, Wario can enter the door to the right, and then enter the circle portal to return to the start, after which he returns back to where he started, where he can access the Gray Chest from there.
From the Gray Key, Wario can enter the door to the right, and then enter the circle portal to return to the start, after which he returns back to where he started, where he can access the Gray Chest from there.


The Mystery Handle raises a pipe from the ground in the [[Forest of Fear]] by twisting it like a valve, allowing the [[Warp Pipe|pipe]] next to the Gray Chest to be entered.
The Mystery Handle raises a pipe in the [[Forest of Fear]] by twisting it like a valve, allowing the [[Warp Pipe]] next to the Gray Chest to be entered.
{{br}}
{{br}}
===Red Chest: Crayon (brown)===
===Red Chest: Crayon (brown)===
The brown {{conjectural|Crayon}} in the Red Chest requires the Remote Control found in the Forest of Fear's Green Chest, which is used to remove the circle portals in the level so that the parts of the level blocked by them become accessible.
The brown {{conjectural|Crayon}} in the Red Chest requires the Remote Control found in the Forest of Fear's Green Chest, which is used to remove the circle portals in the level so that the parts of the level blocked by it become accessible.


First, Wario must make his way to the area with the green Omodonmeka, first by going to the door to the right, and then going to the door to the right in the second area. After that, Wario must go all the way left, which is possible after the circle portals are gone. On the left, there is a warp at the floor, which brings Wario to a freefall area with a red background. Should Wario touch one of the warps in the area, he will be brought back to the previous area; he can re-enter the freefall area from there. The Red Key is alongside the left path in the fork.
First, Wario must make his way to the area with the green Omodonmeka, first by going to the door to the right, and then going to the door to the right in the second area. After that, Wario must go all the way left, which is possible after the circle portals are gone. On the left, there is a warp at the floor, which brings Wario to a freefall area with a red background. Should Wario touch one of the warps in the area, he will be brought back to the previous area; he can re-enter the freefall area from there. The Red Key is alongside the left path in the fork.
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From the Red Key, Wario must go to the right at the fork to reach the Red Chest.
From the Red Key, Wario must go to the right at the fork to reach the Red Chest.


The brown Crayon flies to the tower on the northern side of the world. The crayon is used to color one part of the area that is initially monochrome. The brown crayon colors the forest's ground and the tree trunks. After the area is colored by seven different crayons, the Golf minigame there can be played.
Once the brown crayon has been collected, it flies to the tower on the north side of the world. The scene is initially monochrome, but gains another color for each crayon Wario manages to find. There are seven crayons in total hidden throughout the game, and once Wario finds all of them, he will be able to play the Golf minigame found there. The brown crayon colors the forest's ground and the tree trunks.


===Green Chest: Demon's Blood===
===Green Chest: Demon's Blood===
[[File:Zombie.PNG|thumb|left|The Demon's Blood summoning a zombie]]
[[File:Zombie.PNG|thumb|left|The Demon's Blood summoning a zombie]]
The {{conjectural|Demon's Blood}} in the Green Chest requires the Remote Control found in the Forest of Fear's Green Chest, which is used to remove the circle portals in the level so that the parts of the level blocked by them become accessible.
The {{conjectural|Demon's Blood}} in the Green Chest requires the Remote Control found in the Forest of Fear's Green Chest, which is used to remove the circle portals in the level so that the parts of the level blocked by it become accessible.


To access the area with the green background, Wario must first go all the way left from the beginning and enter the door. In the new area, Wario must go up the ladder and then grab the barrel while jumping as [[Count Richtertoffen]] slams the ground, as otherwise Wario will drop the barrel. He must bring the barrel to the left to throw up and left to break the Enemy Blocks. After breaking enough blocks for Wario to pass, Wario must go down the ladder and then drop into the warp on the way down the ladder. This warps Wario to a different location in the level, where he must carry the barrel to the right while avoiding the Count Richtertoffen's ground shakes by jumping, in order to throw it up and right to break the Enemy Blocks. After that, he must enter the door to the left to return to the original location in the same area, and then make his way up, left, up, then right to reach the Green Key.
To access the area with the green background, Wario must first go all the way left from the beginning and enter the door. In the new area, Wario must go up the ladder and then grab the barrel while jumping as [[Count Richtertoffen]] slams the ground, as otherwise Wario will drop the barrel. He must bring the barrel to the left to throw up and left to break the Enemy Blocks. After breaking enough blocks for Wario to pass, Wario must go down the ladder and then drop into the warp on the way down the ladder. This warps Wario to a different location in the level, where he must carry the barrel to the right while avoiding the Count Richtertoffen's ground shakes by jumping, in order to throw it up and right to break the Enemy Blocks. After that, he must enter the door to the left to return to the original location in the same area, and then make his way up, left, up, then right to reach the Green Key.
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The Heart Crest does not affect the world in any way.
The Heart Crest does not affect the world in any way.
{{br}}
{{br}}
==[[Musical Coin]]s==
==[[Musical Coin]]s==
{|width=60% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"
{|width=60% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"
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|-
|-
|[[File:WL3 S TheWarpedVoid MC3.png]]
|[[File:WL3 S TheWarpedVoid MC3.png]]
|align="center"|In the room where a green Omodonmeka is, Wario must climb the ladder and then go right while avoiding being squished by the Omodon to go into the door. After entering, Wario must take the barrel to the left, drop down below, and then throw it at the Enemy Blocks to free the [[Hammer-Bot|Hammer-bot]]. Using the Hammer-bot, Wario must throw it at the Enemy Blocks that cover the Musical Coin to be able to collect it.
|align="center"|In the room where a green Omodonmeka is, Wario must climb the ladder and then go right while avoiding being squished by the Omodon to go into the door. After entering, Wario must take the barrel to the left, drop down below, and then throw it at the Enemy Blocks to free the Hammer-bot. Using the Hammer-bot, Wario must throw it at the Enemy Blocks that cover the Musical Coin to be able to collect it.
|-
|-
|[[File:WL3 S TheWarpedVoid MC4.png]]
|[[File:WL3 S TheWarpedVoid MC4.png]]
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|[[File:WL3 S TheWarpedVoid MC5 Loc.png]]
|[[File:WL3 S TheWarpedVoid MC5 Loc.png]]
[[File:WL3 S TheWarpedVoid MC5.png]]
[[File:WL3 S TheWarpedVoid MC5.png]]
|align="center"|From the previous Musical Coin, Wario must bring the Hammer-bot to the left to trigger Bouncy Wario, and then jump up to the thin platforms around the left side, where there is a door. After entering the door, Wario is back to another part of the beginning area. From where he ended up, Wario must go left to where a Para-Goom is, and then throw it at the Enemy Blocks. After that, he must enter the door. Within this door, Wario must break the group of damaged blocks directly to the left in a way that allows him to reach the thin platform above to reach the Musical Coin. Alternatively, Wario can break the group of four-block-wide damaged blocks in a way that allows him to to access both this coin and the next one.
|align="center"|From the previous Musical Coin, Wario must bring the Hammer-bot to the left to trigger Bouncy Wario, and then jump up to the thin platforms around the left side, where there is a door. After entering the door, Wario is back to another part of the beginning area. From where he ended up, Wario must go left to where a Para-Goom is, and then throw it at the Enemy Blocks. After that, he must enter the door. Within this door, Wario must break the group of breakable blocks directly to the left in a way that allows him to reach the thin platform above to reach the Musical Coin. Alternatively, Wario can break the group of four-block-wide breakable blocks in a way that allows him to to access both this coin and the next one.
|-
|-
|[[File:WL3 S TheWarpedVoid MC5.png]]
|[[File:WL3 S TheWarpedVoid MC5.png]]
|align="center"|From the thin platform, Wario must jump back down, and then go to the leftmost group of damaged blocks to break them in a way that allows him to reach the Musical Coin. Alternatively, Wario can break the four-block-wide group of damaged blocks in a way that allows him to to access both this coin and the previous one.
|align="center"|From the thin platform, Wario must jump back down, and then go to the leftmost group of breakable blocks to break them in a way that allows him to reach the Musical Coin. Alternatively, Wario can break the four-block-wide group of breakable blocks in a way that allows him to to access both this coin and the previous one.
|-
|-
|[[File:WL3 S TheWarpedVoid MC6.png]]
|[[File:WL3 S TheWarpedVoid MC6.png]]
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|align="center"|From the previous Musical Coin, Wario must jump down to the floor below to enter the door all the way to the left. In this room, he must drop on the warp, grab the barrel in the new location to break the Enemy Blocks to the right, enter the door, and then climb the ladders and platforms all the way up to reach a warp. Within the freefall area with the green background, Wario must go right, pass the spikes, and then go left to reach the Musical Coin.
|align="center"|From the previous Musical Coin, Wario must jump down to the floor below to enter the door all the way to the left. In this room, he must drop on the warp, grab the barrel in the new location to break the Enemy Blocks to the right, enter the door, and then climb the ladders and platforms all the way up to reach a warp. Within the freefall area with the green background, Wario must go right, pass the spikes, and then go left to reach the Musical Coin.
|}
|}
==Enemies==
==Enemies==
*[[Brrr Bear]] (6)
*[[Brrr Bear]] (6)
*[[Para-Goom]] (1)
*[[Para-Goom]] (1)
*[[Hammer-Bot|Hammer-bot]] (1)
*[[Hammer-bot]] (1)
*[[Omodonmeka]] (4, 2 carrying Omodon)
*[[Omodonmeka]] (4, 2 carrying Omodon)
*[[Omodon]] (2)
*[[Omodon]] (2)
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*[[Count Richtertoffen]] (2)
*[[Count Richtertoffen]] (2)
*[[Appleby]] (1)
*[[Appleby]] (1)
==Reaction abilities in this level==
==Reaction abilities in this level==
*[[Fat Wario]] (via Appleby)
*[[Fat Wario]] (via Appleby)
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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jpn=ゆがんだ空間
|Jap=ゆがんだ空間
|JpnR=Yuganda Kūkan
|JapR=Yuganda Kūkan
|JpnM=The Warped Space (note that the connotation of「歪んだ」''yuganda'', "warped", is very negative)
|JapM=The Warped Space (note that the connotation of「歪んだ」''yuganda'', "warped", is very negative)
}}
}}


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