Editing The Wario Hop
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{{Quote|This game is perfect for empty-headed dunces that don’t like to think much!! Of course, I’m a genius… I wonder why I’m so good at it?!|Wario|Wario Land 4}} | {{Quote|This game is perfect for empty-headed dunces that don’t like to think much!! Of course, I’m a genius… I wonder why I’m so good at it?!|Wario|Wario Land 4}} | ||
'''The Wario Hop''' is a [[minigame|mini-game]] in ''[[Wario Land 4]]''. The Wario Hop is one of three mini-games that can be accessed through the [[Mini-Game Shop]]. The mini-game costs 5,000 points to play (discounted to 2,000 points before Wario completes the [[Entry Passage]]). Wario must select the Red [[Game Bot]] to play. The game begins with [[Wario]] riding a tire in the middle of the desert. After a few seconds Wario will have to jump over the relaxing [[Mad Scienstein|Arewo Shitain-hakase]]. Then more obstacles follow such as rocks, pigs, cacti, and cowboys. Each successful jump over an obstacle makes a sound, which is in time to the background music in the minigame. After jumping over thirty-seven obstacles in a row, the next obstacle will be a Drummer, which speeds up the game and increases the difficulty. The game speeds up again after jumping over a second drummer which serves as the ninety-seventh obstacle. A bird comes when Wario reaches the score he made in his previous session, when he beats his own high score, and every 100 points. | '''The Wario Hop''' is a [[minigame|mini-game]] in the [[Game Boy Advance]] game ''[[Wario Land 4]]''. The Wario Hop is one of three mini-games that can be accessed through the [[Mini-Game Shop]]. The mini-game costs 5,000 points to play (discounted to 2,000 points before Wario completes the [[Entry Passage]]). Wario must select the Red [[Game Bot]] to play. The game begins with [[Wario]] riding a tire in the middle of the desert. After a few seconds Wario will have to jump over the relaxing [[Mad Scienstein|Arewo Shitain-hakase]]. Then more obstacles follow such as rocks, pigs, cacti, and cowboys. Each successful jump over an obstacle makes a sound, which is in time to the background music in the minigame. After jumping over thirty-seven obstacles in a row, the next obstacle will be a Drummer, which speeds up the game and increases the difficulty. The game speeds up again after jumping over a second drummer which serves as the ninety-seventh obstacle. A bird comes when Wario reaches the score he made in his previous session, when he beats his own high score, and every 100 points. | ||
Obstacles include: | Obstacles include: |