Editing The Underwhere

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Mario swims to the bottom of the river, avoiding several [[Underhand]]s, and finds a secret tunnel in 3-D, leading to the locked door his key is for. The door leads to an underwater room with an Underhand next to a pillar with a block on top of it. On the other side of the pillar is a lever that drains the water in the room and some [[Brick Block]]s blocking the way ahead. As the blocks cannot be broken underwater, Mario must push the block off the pillar, drain the water, then use the block to reach the bricks and destroy them so he can swim ahead. Mario reaches a dead end, but finds a path in 3-D to a large room. There is a path in 3-D, but it is blocked by Underhands. Mario must go to the other side of the room, shove down another pushable block in an alcove, then drain the water with a lever to make the Underhands disappear. He can then take the path and enter a room with a [[Warp Pipe|pipe]] and a door. The pipe leads to a room with several coins. The door is the way ahead.
Mario swims to the bottom of the river, avoiding several [[Underhand]]s, and finds a secret tunnel in 3-D, leading to the locked door his key is for. The door leads to an underwater room with an Underhand next to a pillar with a block on top of it. On the other side of the pillar is a lever that drains the water in the room and some [[Brick Block]]s blocking the way ahead. As the blocks cannot be broken underwater, Mario must push the block off the pillar, drain the water, then use the block to reach the bricks and destroy them so he can swim ahead. Mario reaches a dead end, but finds a path in 3-D to a large room. There is a path in 3-D, but it is blocked by Underhands. Mario must go to the other side of the room, shove down another pushable block in an alcove, then drain the water with a lever to make the Underhands disappear. He can then take the path and enter a room with a [[Warp Pipe|pipe]] and a door. The pipe leads to a room with several coins. The door is the way ahead.


Mario eventually reaches an outside area. Crossing several fountains, he finds [[Luigi]], who was sent there by [[Dimentio]] after [[Sammer's Kingdom|Chapter 6]]. He does not remember anything that happened since he was hypnotized by [[Nastasia]] into [[Mr. L]]. Mario explains that he has arrived in The Underwhere and asks Luigi to help him find Luvbi. Luigi eagerly accepts and joins Mario's party.
Mario eventually reaches an outside area. Crossing several fountains, he finds [[Luigi]], who was sent there by [[Dimentio]] after [[Sammer's Kingdom|Chapter 6]]. He doesn't remember anything that happened since he was hypnotized by [[Nastasia]] into [[Mr. L]]. Mario explains that he has arrived in The Underwhere and asks Luigi to help him find Luvbi. Luigi eagerly accepts and joins Mario's party.


The Bros. must make their way back to the second room in the level. Luigi's [[Super jump (Super Paper Mario)|super jump]] can be used to clear the pipes. At the left end of the room, the super jump must be used to reach another floor. There are some Dry Bones and [[Frost Piranha]]s here, as well as a door leading to another area. One of the pipes leads into the background, where there is pipe leading to an underground area with a [[Gigabite]], which awards the player with Peach's third [[Catch Card]] when defeated.
The Bros. must make their way back to the second room in the level. Luigi's [[Super jump (Super Paper Mario)|super jump]] can be used to clear the pipes. At the left end of the room, the super jump must be used to reach another floor. There are some Dry Bones and [[Frost Piranha]]s here, as well as a door leading to another area. One of the pipes leads into the background, where there is pipe leading to an underground area with a [[Gigabite]], which awards the player with Peach's third [[Catch Card]] when defeated.

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