Editing The Underwhere
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 51: | Line 51: | ||
This area includes several, spikes, [[pit]]s and tall pipes, too high to jump. Mario must find a winding path in 3-D to pass this area. Many [[Dry Bones]] are found here. At the end of the path is a door, as well as a [[Super Shroom Shake]] on top of a pipe, which can be reached with a flipping block. | This area includes several, spikes, [[pit]]s and tall pipes, too high to jump. Mario must find a winding path in 3-D to pass this area. Many [[Dry Bones]] are found here. At the end of the path is a door, as well as a [[Super Shroom Shake]] on top of a pipe, which can be reached with a flipping block. | ||
Mario then reaches the [[River Twygz]]. He may either pay [[Charold]] four [[coin]]s to ferry the river or simply swim across. On the other side of the river is Queen Jaydes's palace. Once there, Jaydes starts weighing his sins, but then feels "strange energy" emitting from Mario. Mario shows Queen Jaydes the stone, powerless [[Pure Heart]] obtained in the [[World of Nothing]] and she begins questioning Mario about how he obtained it. A phone call from [[Grambi]] of [[The Overthere]] interrupts her, informing her of their missing daughter, Luvbi. With her and her [[D-Man|D-Men]] busy, Jaydes entrusts the task of locating Luvbi to Mario. Jaydes then takes the Pure Heart for the time being and gives Mario the [[Door Key | Mario then reaches the [[River Twygz]]. He may either pay [[Charold]] four [[coin]]s to ferry the river or simply swim across. On the other side of the river is Queen Jaydes's palace. Once there, Jaydes starts weighing his sins, but then feels "strange energy" emitting from Mario. Mario shows Queen Jaydes the stone, powerless [[Pure Heart]] obtained in the [[World of Nothing]] and she begins questioning Mario about how he obtained it. A phone call from [[Grambi]] of [[The Overthere]] interrupts her, informing her of their missing daughter, Luvbi. With her and her [[D-Man|D-Men]] busy, Jaydes entrusts the task of locating Luvbi to Mario. Jaydes then takes the Pure Heart for the time being and gives Mario the [[Door Key|key]] to the tunnels under the River Twygz, stating that she was notified of a "[[Luigi|strange fellow dressed in green]]" who has fallen into the river. She asks Mario to check there first. | ||
Mario swims to the bottom of the river, avoiding several [[Underhand]]s, and finds a secret tunnel in 3-D, leading to the locked door his key is for. The door leads to an underwater room with an Underhand next to a pillar with a block on top of it. On the other side of the pillar is a lever that drains the water in the room and some [[Brick Block]]s blocking the way ahead. As the blocks cannot be broken underwater, Mario must push the block off the pillar, drain the water, then use the block to reach the bricks and destroy them so he can swim ahead. Mario reaches a dead end, but finds a path in 3-D to a large room. There is a path in 3-D, but it is blocked by Underhands. Mario must go to the other side of the room, shove down another pushable block in an alcove, then drain the water with a lever to make the Underhands disappear. He can then take the path and enter a room with a [[Warp Pipe|pipe]] and a door. The pipe leads to a room with several coins. The door is the way ahead. | Mario swims to the bottom of the river, avoiding several [[Underhand]]s, and finds a secret tunnel in 3-D, leading to the locked door his key is for. The door leads to an underwater room with an Underhand next to a pillar with a block on top of it. On the other side of the pillar is a lever that drains the water in the room and some [[Brick Block]]s blocking the way ahead. As the blocks cannot be broken underwater, Mario must push the block off the pillar, drain the water, then use the block to reach the bricks and destroy them so he can swim ahead. Mario reaches a dead end, but finds a path in 3-D to a large room. There is a path in 3-D, but it is blocked by Underhands. Mario must go to the other side of the room, shove down another pushable block in an alcove, then drain the water with a lever to make the Underhands disappear. He can then take the path and enter a room with a [[Warp Pipe|pipe]] and a door. The pipe leads to a room with several coins. The door is the way ahead. |