Editing The Ultimate Test

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'''The Ultimate Test''' is the first mission of the [[Grandmaster Galaxy]] in ''[[Super Mario Galaxy 2]]''. The mission's objective is to simply reach the end of the galaxy.
'''The Ultimate Test''' is the first mission of the [[Grandmaster Galaxy]] in ''[[Super Mario Galaxy 2]]''. The mission's objective is to simply reach the end of the galaxy.
==Mission==
==Mission==
The player starts on a platform with a [[Yoshi Egg]], and the [[Yoshi Star Galaxy]] music plays. Breaking [[Yoshi]] out of it, the player needs to use him to cross the [[Flower (grapple)|flower]]s and avoid the [[Mikey Mine|Space Mine]]s, [[Paragoomba]]s, and [[Bullet Bill]]s to reach the [[Launch Star]] at the end. Next is a series of [[Flipswitch Panel]]s the player needs to activate while avoiding [[Sentry Beam]]s to create a Launch Star. In the [[Grandmaster Galaxy#Electric Maze Area|Electric Maze Area]], the music changes to the music played in [[Peewee Piranha's Temper Tantrum|the first mission]] of [[Sky Station Galaxy]]. The player needs to utilize a [[Cloud Flower]] power-up to ride the winds and avoid the electric barriers to reach the Launch Star at the end. Next is a path made up of disappearing and [[Red-Blue Panel|Red-Blue]] platforms with [[Rocto]]s and spiked Sentry Beams, followed by blocks with electric rods moving along them. Afterward are a group of [[Pull Star]]s the player need to use to cross the chasm while avoiding more Paragoombas, Space Mines, and electrical barriers; to get to the Launch Star at the end of this area, the player needs to use the second to last Pull Star to propel themselves around the electric barrier. Finally, the music changes to the [[Bowser's Galaxy Generator]] music. The player will have to cross platforms with [[Hammer Bro]]s. and [[Boomerang Bro]]s. with [[Flomp]]s bridging the gaps. Defeating the three Boomerang Bros. at the end will cause the [[Power Star]] to appear.
The player starts on a platform with a [[Yoshi Egg]]. Breaking [[Yoshi]] out of it, the player needs to use him to cross the [[Flower (grapple)|flower]]s and avoid the [[Mikey Mine|Space Mine]]s, [[Paragoomba]]s, and [[Bullet Bill]]s to reach the [[Launch Star]] at the end. Next is a series of [[Flipswitch Panel]]s the player needs to activate while avoiding [[Sentry Beam]]s to create a Launch Star. In the [[Grandmaster Galaxy#Electric Maze Area|Electric Maze Area]], the player needs to utilize a [[Cloud Flower]] power-up to ride the winds and avoid the electric barriers to reach the Launch Star at the end. Next is a path made up of disappearing and [[Red-Blue Panel|Red-Blue]] platforms with [[Rocto]]s and spiked Sentry Beams, followed by blocks with electric rods moving along them. Afterward are a group of [[Pull Star]]s the player need to use to cross the chasm while avoiding more Paragoombas, Space Mines, and electrical barriers; to get to the Launch Star at the end of this area, the player needs to use the second to last Pull Star to propel themselves around the electric barrier. Finally, the player will have to cross platforms with [[Hammer Bro]]s. and [[Boomerang Bro]]s. with [[Flomp]]s bridging the gaps. Defeating the three Boomerang Bros. at the end will cause the [[Power Star]] to appear.


==Enemies==
==Enemies==

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