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{{DEFAULTSORT:Steep Canyon}}
[[File:TSCM.PNG|thumb|right|S4 The Steep Canyon]]
[[File:TSCM.PNG|thumb|S4 The Steep Canyon]]
'''The Steep Canyon''' is a location found in the south part of the [[music box (world)|music box world]] in ''[[Wario Land 3]]''. This area is accessible after both the Yellow Book from [[The Tidal Coast]]'s Gray Chest and the Trident from [[Bank of the Wild River]]'s Gray Chest are acquired by [[Wario]], where both are used to create a storm to opens the path to this level.
'''The Steep Canyon''' is the fourth level on the southern side of the [[music box (world)|music box world]] in ''[[Wario Land 3]]''. This area is accessible after both the Yellow Book from [[The Tidal Coast]]'s Gray Chest and the Trident from [[Bank of the Wild River]]'s Gray Chest are acquired by [[Wario]], where both are used to create a storm to opens the path to this level.


The level is a big canyon, with [[current]]s at the bottom. A cave can be accessed through a fissure from the tremors caused by the Foot of Stone, and another cave is past the iron wall that requires the Rust Spray to bypass.
The level is a big canyon, with currents at the bottom. A cave can be accessed through a fissure from the tremors caused by the Foot of Stone, and another cave is past the iron wall that requires the Rust Spray to bypass.
 
==Treasures==
==Enemies==
===Gray Chest: Grab Glove===
*[[Fire Robota]] (7)
*[[Mizu no te]] (7)
*[[Lump|Prince Froggy]] (1)
*[[Jellybob (Wario Land 3)|Pneumo]] (5)
*[[Togēba]] (2)
*[[Spark (Wario Land 3)|Spark]] (9)
*[[Spearhead (enemy)|Spearhead]] (3)
*[[Para-Goom]] (3)
*[[Flame (Wario Land 3)|Flame]] (4, 3 without fire)
*[[Beam Robota]] (2)
 
==Reaction abilities==
*[[Flaming Wario|Hot Wario]] (via Fire Robota or flame)
*[[Puffy Wario]] (via Pneumo)
 
==Items==
===Treasures===
====Gray Chest: Grab Glove====
[[File:Redhand.PNG|thumb|left|Wario getting the Grab Glove]]
[[File:Redhand.PNG|thumb|left|Wario getting the Grab Glove]]
The Grab Glove<ref>{{cite|deadlink=y|archive=web.archive.org/web/20010124033700/http://www.warioland3.com/strategy/body.asp?land_id=S2|title=S2|publisher=''Wario Land 3'' website|language=en-us|accessdate=June 4, 2024}}</ref><ref>{{cite|date=June 2000|publisher=Nintendo of America|language=en-us|title=''Nintendo Power'' Volume 133|page=64}}</ref><ref>{{cite|author=Brady, Matthew K., Nathan Beittenmiller, Debra McBride, and David Cassady|title=''Game Boy Game Secrets, 2001 Edition'' Prima's Official Strategy Guide|page=93|publisher=[[Prima Games]]|date=February 5, 2001|language=en-us|isbn=0-7615-3090-8}}</ref> (or Grab Gloves<ref>{{cite|date=June 2000|publisher=Nintendo of America|language=en-us|title=''Nintendo Power'' Volume 133|page=59}}</ref>), also called the Glove with Superpower,<ref>{{cite|deadlink=y|archive=web.archive.org/web/20010501125924/http://www.warioland3.com/strategy/body.asp?key_id=S4_RED&land_id=S4|title=S4_RED|publisher=''Wario Land 3'' website|language=en-us|accessdate=June 4, 2024}}</ref> is a power-up in the Gray Chest. It is available as soon as the level is unlocked.
The Grab Glove<ref>[https://web.archive.org/web/20010124033700/http://www.warioland3.com/strategy/body.asp?land_id=S2 Official American ''Wario Land 3'' website (Internet Archive)]</ref><ref>''Nintendo Power'' Volume 133, page 64.</ref><ref>Brady, Matthew K., Nathan Beittenmiller, Debra McBride, and David Cassady. ''Game Boy Game Secrets, 2001 Edition'' Prima's Official Strategy Guide. Page 93.</ref> (or Grab Gloves<ref>''Nintendo Power'' Volume 133, page 59.</ref>), also called the Glove with Superpower,<ref>[https://web.archive.org/web/20010501125924/http://www.warioland3.com/strategy/body.asp?key_id=S4_RED&land_id=S4 Official American ''Wario Land 3'' website (Internet Archive)]</ref> is in the Gray Chest. It is available from the start.


To get to the [[key|Gray Key]], Wario must go up past the [[Fire Robota]], smash the rocks to the right, go down to break the rocks to the left, and then down to the platform. From there, he must go all the way to the right, where there are [[mizu no te]] under some of the platforms that will pull Wario into the water and thus be pulled the current, requiring him to start over from the left side. The key is near the iron wall.
To get to the [[key|Gray Key]], Wario must go up past the [[Fire Robota]], then smash the rocks to the right, and then go down to break the rocks to the left, and then down to the platform. From there, he must go all the way to the right, where there are [[Water Hand]]s under some of the platforms. The key is near the iron wall.


From the Gray Key, Wario must go upwards, and then to the left-leaning slope to roll on it. On the way to the left, there are three Fire Robota and a [[Lump|Prince Froggy]], as well as two gaps that must be jumped over. After rolling and crossing the obstacles and reaching all the way left, the Gray Chest is near where Wario stopped rolling.
From the Gray Key, Wario must go upwards, and then to the left-leaning slope. On the way to the left, there are three Fire Robota and a [[Lumpy (enemy)|Prince Froggy]], as well as two gaps that must be jumped over.  


The Grab Glove allows Wario to grab small enemies or objects by going near them, though small enemies must be toppled first, thereby allowing them to be carried to a different location and be used to throw at [[Enemy Block]]s to break them. This opens the way for new treasures in [[The Tidal Coast]], [[The Frigid Sea]], and [[The Big Bridge]].
The Grab Glove allows Wario to grab small enemies, allowing them to be carried to a different location and also can be used to throw at [[Enemy Block]]s to break them. This opens the way for new treasures in [[The Tidal Coast]], [[The Frigid Sea]], and [[The Big Bridge]].
{{br}}
{{br}}


====Red Chest: Tusk (red)====
===Red Chest: Tusk (red)===
[[File:WL3 S VolcanosBase8.PNG|thumb|The Tusks and Green Flower]]
[[File:WL3 S VolcanosBase8.PNG|thumb|right|The Tusks and Green Flower]]
The Tusk<ref>{{cite|author=Brady, Matthew K., Nathan Beittenmiller, Debra McBride, and David Cassady|title=''Game Boy Game Secrets, 2001 Edition'' Prima's Official Strategy Guide|page=94|publisher=[[Prima Games]]|date=February 5, 2001|language=en-us|isbn=0-7615-3090-8}}</ref> (red) in the Red Chest requires the Foot of Stone from [[The Tidal Coast]]'s Red Chest to create a fissure in the wall in this level.
The Tusk<ref>Brady, Matthew K., Nathan Beittenmiller, Debra McBride, and David Cassady. ''Game Boy Game Secrets, 2001 Edition'' Prima's Official Strategy Guide. Page 94.</ref> (red) in the Red Chest requires the Foot of Stone from [[The Tidal Coast]]'s Red Chest to create a fissure in the wall in this level.


The entrance of the fissure is past the left set of mizu no te but before the right set, where the platform requires going around by breaking the blocks to the right, going up, and then going left to reach the entrance. Within the entrance, the room has several [[Jellybob (Wario Land 3)|Pneumo]]s. The Red Key is below the [[Warp Pipe|pipe]], accessible by triggering [[Puffy Wario]] and then reaching it by either going to the platform above to fall towards it or to float up towards it.
The entrance of the fissure is past the left set of Water Hands but before the right set, where the platform requires going around by breaking the blocks to the right, then go up, and then going left to reach the entrance. Within the entrance, the room has several [[Jellybob (Wario Land 3)|Pneumo]]s. The Red Key is below the [[Warp Pipe]], accessible by triggering [[Puffy Wario]] and then reaching it by either going to the platform above to fall towards it or to float up towards it.


From there, the Red Chest is reachable by going through the gaps towards the right with Puffy Wario. The first gap is towards the top of the rocks, the second gap is in the middle of the rocks, while the third is in the middle of [[Spike (Wario Land series)|spike]]s before the Red Chest.
From there, the Red Chest is reachable by going through the gaps towards the right with Puffy Wario. The first gap is towards the top of the rocks, the second gap is in the middle of the rocks, while the third is in the middle of [[Spike (Wario Land series)|spike]]s before the Red Chest.
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{{br}}
{{br}}


====Green Chest: Telephone====
===Green Chest: Telephone===
[[File:Telephonewl3.PNG|thumb|left|Wario finds the Telephone]]
[[File:Telephonewl3.PNG|thumb|left|Wario finds the Telephone]]
The {{conjectural|Telephone}} in the Green Chest requires Frog Prince's Glove from [[Out of the Woods]]' Green Chest. This allows Wario to swim past the current within the fissure to access a new area.
The {{conjectural|Telephone}} in the Green Chest requires Frog Prince's Glove from [[Out of the Woods]]' Green Chest.


To get to the Green Key, first the room within the fissure must be entered by Wario, and then swim through the current underneath the Red Chest to reach a pipe. Within the pipe, Wario must climb to the top by climbing the ladders and springing the [[Togēba]] up in the air to use as platforms. Atop this room, there is a Green Chest and another pipe. The pipe leads to a maze of spikes, which the [[owl (species)|owl]] is required to navigate through. The maze of spikes also have [[spark (Wario Land 3)|spark]]s scattered throughout. To get to the Green Key, the owl must be navigated through the middle to the left to reach it.
To get to the Green Key, first the room within the fissure must be entered by Wario, and then swim through the current underneath the Red Chest to reach a Warp Pipe. Within the pipe, Wario must climb to the top by climbing the ladders and springing the [[Togēba]] up in the air to use as platforms. Atop this room, there is a Green Chest and another Warp Pipe. The pipe leads to a maze of spikes, which the [[Owl (species)|owl]] is required to navigate through. The maze of spikes also have [[spark (Wario Land 3)|spark]]s scattered throughout. To get to the Green Key, the owl must be navigated through the middle to the left to reach it.


To exit the area, the pipe at the left must be entered since the one on the right is one-way. From the Green Key, Wario must go around the body of spikes in the middle by either going left and then down, or down, up-left, left, then down. The pipe leads to the room with Pneumo, where Wario will emerge where the Red Key is. From there, he must make his way to the Green Chest by going to the pipe past the current, and the climbing the ladders and Togēba in this area.
To exit the area, the Warp Pipe at the left must be entered since the one on the right is one-way. From the Green Key, Wario must go around the body of spikes in the middle by either going left and then down, or down, up-left, left, then down. The pipe leads to the room with Pneumo, where Wario will emerge where the Red Key is. From there, he must make his way to the Green Chest by going to the Warp Pipe past the current, and the climbing the ladders and Togēba in this area.


The Telephone does not affect the world in any way.
The Telephone does not affect the world in any way.
{{br}}
{{br}}


====Blue Chest: Blue Chemical====
===Blue Chest: Blue Chemical===
[[File:WL3 S BeneathTheWaves9.PNG|thumb|The two chemicals move the heavy blocks]]
[[File:WL3 S BeneathTheWaves9.PNG|thumb|The two chemicals move the heavy blocks]]
The {{conjectural|Blue Chemical}} in the Blue Chest requires the Rust Spray from [[Castle of Illusions]]' Blue Chest, which is used to spray at the then-indestructible iron wall to make it rust, and consequently destructible.
The {{conjectural|Blue Chemical}} in the Blue Chest requires the Rust Spray from [[Castle of Illusions]]' Blue Chest, which is used to spray at the then-indestructible iron wall to make it rust, and consequently destructible.


The iron wall is on the other end of the body of water. There are three areas past the iron wall: the first one has both the Blue Key and the Blue Chest, but it is blocked by two damaged blocks in a narrow passageway. It also has three [[Spearhead (enemy)|Spearhead]]s. The second area consists of [[Flame (Wario Land 3)|flame]] torches where only the middle one is lit and [[Para-Goom]]s. It also has a [[flame block]] that requires the other three torches to be lighted up to bypass. The third and rightmost area consists of two [[Beam Robota]] and a mini-game block. To get to the Golf minigame, the floor slightly to the right of the Beam Robota must be destroyed with a [[Ground Pound|Smash Attack]] to get to the entrance. After clearing the Golf minigame, the mini-game block opens the way to a left leaning slope, which is required to break the blocks in the first area by rolling from it to travel across from the right and to the left. After the blocks are broken in the first area, the Blue Key can be collect.
The iron wall is on the other end of the body of water. There are three areas past the iron wall: the first one has both the Blue Key and the Blue Chest, but it is blocked by two breakable blocks in a narrow passageway. It also has three [[Spearhead (enemy)|Spearhead]]s. The second area consists of [[Flame (Wario Land 3)|flame]] torches where only the middle one is lit and [[Para-Goom]]s. It also has a [[Flame block]] that requires the other three torches to be lighted up to bypass. The third and rightmost area consists of two [[Beam Robota]] and a mini-game block. To get to the Golf Minigame, the floor slighty to the right of the Beam Robota must be destroyed with a [[Ground Pound|Smash Attack]] to get to the entrance. After clearing the Golf Minigame, the mini-game block opens the way to a left leaning slope, which is required to break the blocks in the first area by rolling from it to travel across three areas. After the blocks are broken in the first area, the Blue Key is accessible.


The Blue Chest is directly below the Blue Key.
The Blue Chest is directly below the Blue Key.
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This treasure, along with the Red Chemical from [[Beneath the Waves]]' Green Chest, causes the ground beneath the heavy blocks in [[The Vast Plain]] and Beneath the Waves to soften, causing them to sink and open the way to the respective levels' new areas.
This treasure, along with the Red Chemical from [[Beneath the Waves]]' Green Chest, causes the ground beneath the heavy blocks in [[The Vast Plain]] and Beneath the Waves to soften, causing them to sink and open the way to the respective levels' new areas.


===[[Musical Coin]]s===
==[[Musical Coin]]s==
{|width=60% class=wikitable
{|width=60% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"
|-
|-
!Location
!Location
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|-
|-
|[[File:WL3 S TheSteepCanyon MC1.png]]
|[[File:WL3 S TheSteepCanyon MC1.png]]
|align="center"|From the platform where the entrance to the fissure is, the Musical Coin can be obtained by using a [[Dash Attack]] to reach it to the left.
|align="center"|From the platform where the entrance to the fissure is, the Musical Coin can be obtained by using a Dash Attack to reach it to the left.
|-
|-
|[[File:WL3 S TheSteepCanyon MC2.png]]
|[[File:WL3 S TheSteepCanyon MC2.png]]
|align="center"|Within the fissure, there is a room with Pneumo where the Red Chest is. Past the first wall, the Musical Coin is above a Pneumo, and requires Puffy Wario to reach it.
|align="center"|Within the fissure, there is a room with Pneumo where the Red Chest is. Past the first wall, the Musical Coin is above a Pneumo, and requires Puffy Wario to be triggered to reach it.
|-
|-
|[[File:WL3 S TheSteepCanyon MC3 Loc.png]]
|[[File:WL3 S TheSteepCanyon MC3 Loc.png]]
[[File:WL3 S TheSteepCanyon MC3.png]]
[[File:WL3 S TheSteepCanyon MC3.png]]
|align="center"|In the room within the fissure, there is a pipe accessible by swimming past the current. The Musical Coin is directly below the Green Chest, which can be reached by springing the second Togēba in the air with a powered-up Smash Attack and then jumping from it.
|align="center"|In the room within the fissure, there is a pipe accessible by swimming past the current. The Musical Coin is directly below the Green Chest, which can be reached by springing the second Togēba in the air and then jumping from it.
|-
|-
|[[File:WL3 S TheSteepCanyon MC4 Loc.png]]
|[[File:WL3 S TheSteepCanyon MC4 Loc.png]]
[[File:WL3 S TheSteepCanyon MC4.png]]
[[File:WL3 S TheSteepCanyon MC4.png]]
|align="center"|In the pipe near the Green Chest, there is a maze of spikes and an owl. This Musical Coin is within a dead end on the left side of the owl, reachable by riding the owl.
|align="center"|In the pipe near the Green Chest, there is a maze of spikes and an Owl. This Musical Coin is within a dead end on the left side of the owl after riding on it.
|-
|-
|[[File:WL3 S TheSteepCanyon MC5.png]]
|[[File:WL3 S TheSteepCanyon MC5.png]]
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|[[File:WL3 S TheSteepCanyon MC6 Loc.png]]
|[[File:WL3 S TheSteepCanyon MC6 Loc.png]]
[[File:WL3 S TheSteepCanyon MC6.png]]
[[File:WL3 S TheSteepCanyon MC6.png]]
|align="center"|Within the main area, the Musical Coin is in the top-right. To get to it, Wario must slide down from the slope around the top-left, and then rolling to the right past two Fire Robota and a Prince Froggy, and then breaking the narrow passageway of rocks before the Musical Coin.
|align="center"|Within the main area, the Musical Coin is in the top-right. To get to it, Wario must slide down from the slop around the top-left, and then rolling to the right past two Fire Robota and a Prince Froggy, and then breaking the narrow passageway of rocks before the Musical Coin.
|-
|-
|[[File:WL3 S TheSteepCanyon MC7 Loc.png]]
|[[File:WL3 S TheSteepCanyon MC7 Loc.png]]
[[File:WL3 S TheSteepCanyon MC7.png]]
[[File:WL3 S TheSteepCanyon MC7.png]]
|align="center"|Within the rightmost area past the iron wall, there are a series of breakable rocks to the right of the Golf minigame room. The Musical Coin is past those rocks.
|align="center"|Within the rightmost area past the iron wall, there are a series of breakable blocks to the right of the Golf Minigame room. The Musical Coin is past those rocks.
|-
|-
|[[File:WL3 S TheSteepCanyon MC8.png]]
|[[File:WL3 S TheSteepCanyon MC8.png]]
|align="center"|Within the rightmost area past the iron wall, this Musical Coin can only be collected after clearing the Golf minigame, giving access to the slope past the mini-game block. From the slope, Wario must roll to the left to where the Blue Key is, past the damaged blocks there and the rocks to the left to reach the Musical Coin.
|align="center"|Within the rightmost area past the iron wall, this Musical Coin can only be collected after clearing the Golf Minigame, giving access to the slope past the mini-game block. From the slope, Wario must roll to the left to where the Blue Key is, past the breakable blocks there and the rocks to the left to reach the Musical Coin.
|}
|}
==Enemies==
*[[Fire Robota]] (7)
*[[Water Hand]] (7)
*[[Lumpy (enemy)|Prince Froggy]] (1)
*[[Jellybob (Wario Land 3)|Pneumo]] (5)
*[[Togēba]] (2)
*[[Spark (Wario Land 3)|Spark]] (9)
*[[Spearhead (enemy)|Spearhead]] (3)
*[[Para-Goom]] (3)
*[[Flame (Wario Land 3)|Flame]] (4, 3 without fire)
*[[Beam Robota]] (2)
==Reaction abilities in this level==
*[[Flaming Wario|Hot Wario]] (via Fire Robota or flame)
*[[Puffy Wario]] (via Pneumo)


==Gallery==
==Gallery==
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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jpn=険しい渓谷
|Jap=険しい渓谷
|JpnR=Kewashii Keikoku
|JapR=Kewashii Keikoku
|JpnM=The Steep Canyon
|JapM=The Steep Canyon
}}
}}


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