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|species=[[Black Shy Guy]]<br>[[Slurp Guy]] | |species=[[Black Shy Guy]]<br>[[Slurp Guy]] | ||
}} | }} | ||
'''The Shy Bandit''' is a mini-boss that appears in ''[[Paper Mario: Color Splash]]''. | '''The Shy Bandit''' is a mini-boss that appears in ''[[Paper Mario: Color Splash]]''. It is a [[Black Shy Guy]] who was banished from its homeland, according to a rumor.<ref>[https://web.archive.org/web/20190703060216/http://papermario.nintendo.com/manual/page_MapMenu.html#chapter-4 World Map and Menus - Paper Mario: Color Splash Game Manual]. ''Nintendo''. Retrieved July 3, 2019.</ref> It wears a red, masquerade-like mask over its usual Shy Guy mask. | ||
When | When it appears, it will throw a marker on the level it intends to drain all the color from, and begins running towards that spot. Usually, it is a sizable distance from that area. [[Mario]] must then race it to the marker. If Mario picks up the marker before the Shy Bandit gets there, the Shy Bandit disappears, and Mario gets 300 coins. If the Shy Bandit reaches its destination first, it will begin sucking the color from the level, its progress shown by a tiered splotch that empties as it drains. If Mario fails to reach the Shy Bandit before it has sucked all the [[paint]] from a level, the "colorless spots cleared" marker on the level will revert to the default 0% (with a few exceptions). The Shy Bandit can attack even areas colored back to 100%. | ||
If Mario manages to reach the Shy Bandit before | If Mario manages to reach the Shy Bandit before it finishes draining the level's color, or intercepts it before it reaches the marker, Mario will initiate a battle; at this point, the Shy Bandit will attack first by blinding Mario with paint, or summon three random enemies to attack. By default, the Shy Bandit can summon the following enemies: | ||
*[[Spike Guy|Red Spike Guy]]s | *[[Spike Guy|Red Spike Guy]]s | ||
*[[Shield Guy|Red Shield Guy]]s | *[[Shield Guy|Red Shield Guy]]s | ||
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*[[Ice Bro]]s | *[[Ice Bro]]s | ||
Shy Bandit has its own theme that plays during battle, which is a jazz-styled piece and an homage to spy and criminal themes in old movies, and contains Shy Guy noises. If Mario defeats the Shy Bandit, he receives 300 coins and has a chance to get its card, and all the color it had drained from the level (if Mario was not able to get to it before it reached the marker) will be returned, meaning that the previous colorization progress of that level will remain intact. | |||
When summoned in battle, The Shy Bandit attacks by draining an enemy's color. This is similar to [[Slurp Guy]]s, the big difference being that an enemy defeated by this attack has a chance of becoming a card. The Shy Bandit is ineffective against mini-bosses, bosses, and certain enemies such as [[Lava Bubble]]s, which the Shy Bandit will only burn | When summoned in battle, The Shy Bandit attacks by draining an enemy's color. This is similar to [[Slurp Guy]]s, the big difference being that an enemy defeated by this attack has a chance of becoming a card. The Shy Bandit is ineffective against mini-bosses, bosses, and certain enemies such as [[Lava Bubble]]s, which the Shy Bandit will only burn itself attempting to drain. | ||
==Statistics== | ==Statistics== | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=ドロボーヘイホー | ||
| | |JapR=Dorobō Heihō | ||
| | |JapM=Thief Shy Guy | ||
|SpaE=Bandidoguy | |SpaE=Bandidoguy | ||
|SpaEM=Bandit Guy | |SpaEM=Bandit Guy | ||
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}} | }} | ||
== | ==Trivia== | ||
*Despite being a mini-boss, enemies summoned with enemy cards do not run away in front of the Shy Bandit. They attack | *Despite being a mini-boss, enemies summoned with enemy cards do not run away in front of the Shy Bandit. They attack it as normal instead. | ||
*The player can use a previously obtained Shy Bandit card while fighting the Shy Bandit. | *The player can use a previously obtained Shy Bandit card while fighting the Shy Bandit. | ||
*The marker the Shy Bandit uses to indicate | *The marker the Shy Bandit uses to indicate its target is a type of {{wp|Calling card (crime)|calling card}}, a token left behind by particularly devious (and self-absorbed) criminals at the scene of their crimes. | ||
==References== | ==References== |