Editing The Shy Bandit

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{{character infobox
{{character-infobox
|image=[[File:PMCS Shy Bandit.png|150px]]
|image=[[File:PMCS Shy Bandit.png|150px]]
|first_appearance=''[[Paper Mario: Color Splash]]'' ([[List of games by date#2016|2016]])
|first_appearance=''[[Paper Mario: Color Splash]]'' ([[List of games by date#2016|2016]])
|species=[[Black Shy Guy]]<br>[[Slurp Guy]]
|species=[[Black Shy Guy]]
}}
}}
'''The Shy Bandit''' is a mini-boss that appears in ''[[Paper Mario: Color Splash]]''. He is a [[Black Shy Guy]] who was banished from his homeland, according to a rumor.<ref>[https://web.archive.org/web/20190703060216/http://papermario.nintendo.com/manual/page_MapMenu.html#chapter-4 World Map and Menus - Paper Mario: Color Splash Game Manual]. ''Nintendo''. Retrieved July 3, 2019.</ref> He wears a red, masquerade-like mask over the usual Shy Guy mask.
'''The Shy Bandit''' is a mini-boss that appears in ''[[Paper Mario: Color Splash]]''. He is a [[Black Shy Guy]] who was banished from his homeland, according to a rumor.<ref>[https://web.archive.org/web/20190703060216/http://papermario.nintendo.com/manual/page_MapMenu.html#chapter-4 World Map and Menus - Paper Mario: Color Splash Game Manual]. ''Nintendo''. Retrieved July 3, 2019.</ref> He wears a red, masquerade-like mask over the usual Shy Guy mask.


When he appears, he will throw a marker on the level he intends to suck all the color from, and begin running toward that spot. Usually, he is a sizable distance from that area. [[Mario]] must then race him to the marker. If Mario picks up the marker before the Shy Bandit gets there, he disappears, and Mario gets 300 coins. If the Shy Bandit reaches his destination first, he will begin sucking the color from the level, his progress shown by a tiered splotch that empties as he drains. If Mario fails to reach the Shy Bandit before he has sucked all the [[paint]] from a level, the "colorless spots cleared" marker on the level will revert to the default 0% (with a few exceptions). The Shy Bandit can attack even areas colored back to 100%.
When he appears, he will throw a marker on the level he intends to suck all the color from, and begin running toward that spot. Usually, he is a sizable distance from that area. [[Mario]] must then race him to the marker. If Mario picks up the marker before the Shy Bandit gets there, he disappears, and Mario gets 300 coins. If the Shy Bandit reaches his destination first, he will begin sucking the color from the level, his progress shown by a tiered splotch that empties as he drains. If Mario fails to reach the Shy Bandit before he has sucked all the paint from a level, the "colorless spots cleared" marker on the level will revert to the default 0% (with a few exceptions). The Shy Bandit can attack even areas colored back to 100%.


If Mario manages to reach the Shy Bandit before he finishes draining the level's color, or intercepts him before he reaches the marker, he will initiate a battle; at this point, the Shy Bandit will attack first by blinding Mario with paint, or summon three random enemies to attack. By default, the Shy Bandit can summon the following enemies:
If Mario manages to reach the Shy Bandit before he finishes draining the level's color, or intercepts him before he reaches the marker, he will initiate a battle; at this point, the Shy Bandit will attack first by blinding Mario with paint, or summon three random enemies to attack. By default, the Shy Bandit can summon the following enemies:
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|FreA=Maskache masqué
|FreA=Maskache masqué
|FreAM=''Maskache'', Shy Guy's French NOA name, and Masked
|FreAM=''Maskache'', Shy Guy's French NOA name, and Masked
|FreE=Maskass masqué
|FraE=Maskass masqué
|FreEM=''Maskass'', Shy Guy's French NOE name, and Masked
|FraEM=''Maskass'', Shy Guy's French NOE name, and Masked
|SpaA=Guy Enmascarado
|SpaA=Guy Enmascarado
|SpaAM=Masked Guy
|SpaAM=Masked Guy
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[[Category:Shy Guys]]
[[Category:Shy Guys]]
[[Category:Paper Mario: Color Splash bosses]]
[[Category:Paper Mario: Color Splash bosses]]
[[it:Tipo Timido mascherato]]

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